And yes, charging to shove. Brask has a couple of features that might apply: Goring Rush or Hammering Horns. Not sure if either quite fits the situation, so take it as flavour if you prefer, but definitely charging with horns!
Kurama deftly pushes the first guard through the door into the warehouse. Behind him comes a chaotic crash as Brask charges and lifts up the second guard with his horns, tossing him like a doll through the door and into a table filled with wooden crates. They collapse onto him as he groans in pain.
Clearly startled, five other men look up from whatever they were doing. Wide-eyed, they reach for their weapons: scimitars, crossbows, and the like. You notice a second floor balcony hosts two more men - one of which is wearing a giant buck skull and a full compliment of bone armor. He is by far the tallest and most muscular one here. He sneers and grabs for a gigantic great sword leaned up against the top of the stairwell. "Kill them, quickly!" he shouts at the others as he makes his way down.
The warehouse is basically one large room filled with crates, packages, boxes, all stacked on tables or in the corners of the room. One door in the back corner leads to another room, and the stairs lead up to an open balcony with more contraband.
Effort, you can get to the entrance to the warehouse with your movement. When you peer inside, you see the place is already in a state of chaos as the men scramble to respond to Brask and Kurama charging in. Two have been tackled by your friends, including one that is severely injured. Three more are closeby, and readying attacks on Kurama and Brask. On the far side of the room, two more gather their weapons. Between them, along the wall to your right, the seeming leader and another man hurry down the stairs.
(Where are our two heavies with the bows in the init order?)
"Damn it all," Effort mutters under her breath, taking in the numbers with a hiss of annoyance. She raises her hand and begins weaving a spell, all the while running for what cover she can, putting as much distance between herself and the goons as she can.
Effort will throw a hypnotic pattern in the area that would potentially stun the most of the men whilst missing her own party - hopefully the leader and the guy on the stairs, and the three preparing to attack Brask and Kurama. (wis 16 save or charmed)
Oh sorry, I know there was discussion about the two bigger goons, but then someone suggested to save them for a potentially bigger fight? Happy to add them here if you all want that. I will say that just by looking at them you can bet they're much better with a sword or axe than they would be with a bow.
And Effort, you can hit either the leader and one goon on the stairs, or the five goons closest to Kurama and Brask.
Effort expertly casts the spell, weaving an intricate illusion around the five men closest to her comrades. They all pause, entranced, staring into nothingness.
The others, further back, stop in their tracks. Pulling loaded crossbows up to shoulder-level, they take aim (one at each of you).
At Brask - Attack: 21 Damage: 5
At Kurama - Attack: 4 Damage: 6
At Effort (guy on stairs has the best vantage point but still attacks with disadvantage since she's ducking behind a table stacked with crates) - Attack: 11 Damage: 5
This post has potentially manipulated dice roll results.
Pip returns the favor to the man who shot Brask, firing his own arrow. Your two mercs enter the room behind him, one at a time, firing at the same enemy.
Attack: 17 Damage: 7
Attack: 5 Damage: 5
Attack: 11 Damage: 5
The leader, reaching the bottom of the stairs, shakes his hand angrily. He turns in the other direction, rushing to the door on the far side of the room. He quickly opens it, ducks inside, and slams it shut. The three remaining men turn to each other in confusion.
Sorry, in case it wasn't obvious: Brask is up (with, I think, advantage from Cadmael). There are five incapacitated men in front of you, one extremely injured already. The other three are thirty feet away. The far end of the room is sixty feet (where the door is).
Brask swings down on the injured man, shattering his skull like an overripe melon. The three lucid men's eyes get wider. One swallows deeply as they shuffle their feet back a bit.
Kurama, you're up. Four incapacitated men close by. Three halfway across the room.
OOC: If Kurama used a ki point to use Step of the Wind, could he reach the boss who was trying to escape (his speed would be 80 and his jump distance would double)? Ideally while avoiding the (3) who are not incapacitated at the moment.
Brask's DEX check: 21
And yes, charging to shove. Brask has a couple of features that might apply: Goring Rush or Hammering Horns. Not sure if either quite fits the situation, so take it as flavour if you prefer, but definitely charging with horns!
Goring Rush definitely applies! Get 'em.
DM - Above & Below
Goring Rush: Horn Attack: 20 Damage: 10
Kurama deftly pushes the first guard through the door into the warehouse. Behind him comes a chaotic crash as Brask charges and lifts up the second guard with his horns, tossing him like a doll through the door and into a table filled with wooden crates. They collapse onto him as he groans in pain.
Clearly startled, five other men look up from whatever they were doing. Wide-eyed, they reach for their weapons: scimitars, crossbows, and the like. You notice a second floor balcony hosts two more men - one of which is wearing a giant buck skull and a full compliment of bone armor. He is by far the tallest and most muscular one here. He sneers and grabs for a gigantic great sword leaned up against the top of the stairwell. "Kill them, quickly!" he shouts at the others as he makes his way down.
The warehouse is basically one large room filled with crates, packages, boxes, all stacked on tables or in the corners of the room. One door in the back corner leads to another room, and the stairs lead up to an open balcony with more contraband.
Everyone, roll initiative.
Leader: 15
Goons: 20
Pip: 15
DM - Above & Below
(Mobile)
Kurama initiative: 7
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Effort: 20
Cadmael 13
Brask initiative: 10
Rd 1: Effort > goons > Pip > leader > Cadmael > Brask > Kurama
Effort, you can get to the entrance to the warehouse with your movement. When you peer inside, you see the place is already in a state of chaos as the men scramble to respond to Brask and Kurama charging in. Two have been tackled by your friends, including one that is severely injured. Three more are closeby, and readying attacks on Kurama and Brask. On the far side of the room, two more gather their weapons. Between them, along the wall to your right, the seeming leader and another man hurry down the stairs.
DM - Above & Below
(Where are our two heavies with the bows in the init order?)
"Damn it all," Effort mutters under her breath, taking in the numbers with a hiss of annoyance. She raises her hand and begins weaving a spell, all the while running for what cover she can, putting as much distance between herself and the goons as she can.
Effort will throw a hypnotic pattern in the area that would potentially stun the most of the men whilst missing her own party - hopefully the leader and the guy on the stairs, and the three preparing to attack Brask and Kurama. (wis 16 save or charmed)
Oh sorry, I know there was discussion about the two bigger goons, but then someone suggested to save them for a potentially bigger fight? Happy to add them here if you all want that. I will say that just by looking at them you can bet they're much better with a sword or axe than they would be with a bow.
And Effort, you can hit either the leader and one goon on the stairs, or the five goons closest to Kurama and Brask.
DM - Above & Below
(5 goons hands down)
(Doesn't matter to me if we use them now, later or both!)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
17, 20, 9, 6, 8
DM - Above & Below
Haha, dammit!
Effort expertly casts the spell, weaving an intricate illusion around the five men closest to her comrades. They all pause, entranced, staring into nothingness.
The others, further back, stop in their tracks. Pulling loaded crossbows up to shoulder-level, they take aim (one at each of you).
At Brask - Attack: 21 Damage: 5
At Kurama - Attack: 4 Damage: 6
At Effort (guy on stairs has the best vantage point but still attacks with disadvantage since she's ducking behind a table stacked with crates) - Attack: 11 Damage: 5
DM - Above & Below
Pip returns the favor to the man who shot Brask, firing his own arrow. Your two mercs enter the room behind him, one at a time, firing at the same enemy.
Attack: 17 Damage: 7
Attack: 5 Damage: 5
Attack: 11 Damage: 5
The leader, reaching the bottom of the stairs, shakes his hand angrily. He turns in the other direction, rushing to the door on the far side of the room. He quickly opens it, ducks inside, and slams it shut. The three remaining men turn to each other in confusion.
DM - Above & Below
Sorry, in case it wasn't obvious: Brask is up (with, I think, advantage from Cadmael). There are five incapacitated men in front of you, one extremely injured already. The other three are thirty feet away. The far end of the room is sixty feet (where the door is).
DM - Above & Below
(Correct, Cad will give adv to the next attacker)
Ah, sorry.
Brask attacks! Whoever is closest, probably:
Attack: 27 Damage: 12
Attack: 17 Damage: 14
Assuming the first attack hits, reroll the 1 for a 3.
Bleh. No change. And that's a lot of 1s.
Brask swings down on the injured man, shattering his skull like an overripe melon. The three lucid men's eyes get wider. One swallows deeply as they shuffle their feet back a bit.
Kurama, you're up. Four incapacitated men close by. Three halfway across the room.
DM - Above & Below
OOC: If Kurama used a ki point to use Step of the Wind, could he reach the boss who was trying to escape (his speed would be 80 and his jump distance would double)? Ideally while avoiding the (3) who are not incapacitated at the moment.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM