As if knowing somehow that Toonary poses a great threat to it, the Fiend attacks him with fury. Fortunately, Toonary is able to deflect the ravenous jaws giving Gridolpho the opportunity he's been waiting for. The Rogue darts out from behind the Minotaur, and delivers a devastating attack causing the creature to howl in unearthly pain.
The other pods split open to reveal 3 more fiends like the one you're fighting. (They will join the battle starting next round, and will go last.)
This post has potentially manipulated dice roll results.
Toonary casts bless on all 3 of us (We get to add a d4 to rolls) As his bonus action he casts Spiritual weapon. The Sicle forms next to one of the new bodies.
(I am posting out of turn because I do not think I will get a chance to post tomorrow until late.)
Cube you forgot you are blessed add a D4 to both those attacks.
Toonary casts Guiding bolt at the demon that Gridolpho is attacking, and then bonuse action attack with Spiritual Weapon, the Scythe comes slashing at the same demon as it did before.
GB LVL 1- Attack: 24 Damage: 16 +1 to attack 25 total
The first fiend dies due to Maya's and Toonary's attacks. (Sorry Gridolpho you missed it by 1 on both attacks. Would you like to apply that 20 to one of the Maw demons coming out of its shell?)
The first fiend dies due to Maya's and Toonary's attacks. (Sorry Gridolpho you missed it by 1 on both attacks. Would you like to apply that 20 to one of the Maw demons coming out of its shell?)
Gridolpho moves to impose Toonary between himself and the demon and takes a preparatory stance.
Move: Put Toonary in between Gridolpho and the Maw Demon.
Bonus Action: Hide (Naturally Stealthy) - Stealth: 22
Action: Ready - Attack the Maw Demon once an ally engages it in melee.
Attack: 16 Damage: 20
DCI: 3319125026
As if knowing somehow that Toonary poses a great threat to it, the Fiend attacks him with fury. Fortunately, Toonary is able to deflect the ravenous jaws giving Gridolpho the opportunity he's been waiting for. The Rogue darts out from behind the Minotaur, and delivers a devastating attack causing the creature to howl in unearthly pain.
The other pods split open to reveal 3 more fiends like the one you're fighting. (They will join the battle starting next round, and will go last.)
Maya you're up.
On alert at Toonary’s side, Maya lashes out following Gridolpho’s attack with her own.
Bite: 15 Damage: 6 DC Con save 11 or take 9
just an unstable unicorn.
Toonary casts bless on all 3 of us (We get to add a d4 to rolls) As his bonus action he casts Spiritual weapon. The Sicle forms next to one of the new bodies.
8 + 1 to hit 9
(I think I get advantage because he is prone) 27
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(Maya) The Demon seems to be immune to poison.
(Toonary) The fiend isn't prone per se, but is constrained somewhat so, you do have advantage.
"'Member when ah was complainin' 'bout spidders? Yeah, I long for those days again. I'll take the spidders back please!"
DCI: 3319125026
Round #2
Gridolpho's Turn.
A dagger in each hand, Gridolpho slashes at the demon.
Action: Attack: 12 Damage: 22
Bonus Action: Two Weapon Fighting - Attack: 12 Damage: 4
DCI: 3319125026
(I am posting out of turn because I do not think I will get a chance to post tomorrow until late.)
Cube you forgot you are blessed add a D4 to both those attacks.
Toonary casts Guiding bolt at the demon that Gridolpho is attacking, and then bonuse action attack with Spiritual Weapon, the Scythe comes slashing at the same demon as it did before.
GB LVL 1- Attack: 24 Damage: 16 +1 to attack 25 total
SW Attack: 20 Damage: 6 + 4 to attack 24 total
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(I didn't. Character flaw. Gridolpho hates magical aids and chooses not to take the benefits unless in the most dire of situations.)
DCI: 3319125026
[On her turn in case I’m sleeping.]
Even though her poison has no effect, Maya will still leap to attack in Toonary’s defence.
Spidey Bite: Bite: 15 Damage: 6 Crit Damage: 4
just an unstable unicorn.
(SUPERNATURAL 20!)
DCI: 3319125026
The first fiend dies due to Maya's and Toonary's attacks. (Sorry Gridolpho you missed it by 1 on both attacks. Would you like to apply that 20 to one of the Maw demons coming out of its shell?)
I was referring to iXi's Double Nat 20s.
DCI: 3319125026
(Toonary)My mistake.
Everyone please let me know if you roll a nat 20, or nat1.
It was Ixi, and Maya who got the nat.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(Sorry guys, newborn at house and crazy weeks lately... do we need an initiative roll from Seethe? )
Initiative: 2 )
PbP Character: A few ;)
(welcome back, congratulations)
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(Congrats! Welcome back! And no worries! :) )
just an unstable unicorn.
Congratulations! Welcome back!
Seethe will go last after the remaining maw demons.
I believe it's round#2. Gridolpho is up.