After thoroughly searching the dining hall, and finding nothing of interest you decide to check out the other doors in the Scullery. (area 7)
Sticking with the east wall you move south to a single wooden door. After checking the door you cautiously open it and peer inside.
Faded tapestries showing maritime scenes and dramatic storms at sea hang from the north and south walls of this cozy room. The floor is carpeted in a ragged green shag woven to depict a crashing wave. A low set of book laden shelves sits against the east wall, and three wooden tables and several chairs fill the rest of the room. Books are strewn about the tables and floor.
This post has potentially manipulated dice roll results.
Maya would take a look at the book Toonary shows them. "Any idea what it could mean?" She'd ask. "It sounds like a warning to me." Scratching the back of her head, she'd look to Seethe. "Storm Lord?"
The Party concludes its search of the Library , and heads for the single wooden door located along the south wall of the Scullery. After checking the door you open it and peer inside.
What was apparently once the main barracks of the stronghold has been turned into individual meditation cells by the residents of the hermitage. Numerous wooden poles have been crudely lashed together and hung with curtains to create eight-foot high partitions throughout the room. The ceiling's peak is twenty feet overhead, where a thatched roof is reinforced with wooden poles.
The entire room is a shambles, with many of the partitions damaged, and the curtains torn apart. Debris and the broken remains of simple furniture are strewn about, while pools of drying blood and gore fill the room with a metallic stink.
Maya's brows would furrow. She wondered if she'd be able to provide an answer to Seethe's question.
Investigation/Nature the same for her: 7 + Guidance 2
just an unstable unicorn.
(Sorry for the delay.)
After thoroughly searching the dining hall, and finding nothing of interest you decide to check out the other doors in the Scullery. (area 7)
Sticking with the east wall you move south to a single wooden door. After checking the door you cautiously open it and peer inside.
Faded tapestries showing maritime scenes and dramatic storms at sea hang from the north and south walls of this cozy room. The floor is carpeted in a ragged green shag woven to depict a crashing wave. A low set of book laden shelves sits against the east wall, and three wooden tables and several chairs fill the rest of the room. Books are strewn about the tables and floor.
Any books of interest? Investigation 19
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(Toonary) None of the books you look at seem interesting to, but on the inside cover of one of them is a handwritten poem. It reads.
Beware the sea and its scarlet harbinger.
Beware the sword and the death that awaits.
For guidance, we beseech almighty Storm Lord:
Consign to our foes Tammeraut's fate.
"Book might be worth looking at." He shares the book with the girls.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Maya would take a look at the book Toonary shows them. "Any idea what it could mean?" She'd ask. "It sounds like a warning to me." Scratching the back of her head, she'd look to Seethe. "Storm Lord?"
History?: 6 +3 if religion
just an unstable unicorn.
(Seethe Religion (History is the same bonus ) 15 )
PbP Character: A few ;)
The book contains steps for celebrating days holy to the god, Procan. As you continue searching the library you discover four spell scrolls.
(Everyone) Intelligence (History) DC 18.
Maya history: 4
just an unstable unicorn.
23
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(LETS GO!)
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(Toonary) You recognize the name, Tammeraut . It belonged to minor noble family that faded from history years ago.
The Party concludes its search of the Library , and heads for the single wooden door located along the south wall of the Scullery. After checking the door you open it and peer inside.
What was apparently once the main barracks of the stronghold has been turned into individual meditation cells by the residents of the hermitage. Numerous wooden poles have been crudely lashed together and hung with curtains to create eight-foot high partitions throughout the room. The ceiling's peak is twenty feet overhead, where a thatched roof is reinforced with wooden poles.
The entire room is a shambles, with many of the partitions damaged, and the curtains torn apart. Debris and the broken remains of simple furniture are strewn about, while pools of drying blood and gore fill the room with a metallic stink.
(Everyone) Perception Check (DC 17)
Maya perception: 24
just an unstable unicorn.
(Maya) you detect the skittering of many tiny feet, and dozens of pairs of beady red eyes among the debris of the room.
From out of the cell nearest the characters to the right side pour three swarms of rats heading straight for you.
Roll Initiative.
7 Toonary
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Maya initiative: 18
just an unstable unicorn.
Seethe's initiative: 5
PbP Character: A few ;)
Initiative Order.
Begin Round#1