Ringo quickly as one in stealth can to reach Fluttercloak by the window (stealth: 7 ). As he hurries over he whistles a short ditty and gives Kalmar a bardic inspiration. At the window he looks inside with Fluttercoat and he also examines to see if there is a way up to the roof (perception: 13 ).
This post has potentially manipulated dice roll results.
Ringo, you join Fluttercloak at the window and peer in, seeing a group of four Kenku lazily patrolling about the place. Unfortunately, they look up as you approach, hearing your whistle.
Let's get initiative rolls!
FC: 12
6
23
15
7
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Inside, in addition to the four Kenku, you see crates packed with weapons, rations, black uniforms, and other gear. Tables and chairs have been tossed aside across the floor. Several corpses lie against the back wall in sight. You nothing else of note in line from the window.
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
This post has potentially manipulated dice roll results.
Ringo, looking in the window, you see the kenku begin to react, one of them darting out of sight. Fluttercloak sees that your presence has been revealed and pulls out his crossbow, touching Ringo and bestowing him guidance. Within the warehouse, the remaining three kenku hide.
10
16
15
21
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Kalmar, the door certainly busts in, opening into what looks like a warehouse loading area. That was your action, the rest of your turn is available if you want it.
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
So, things might not have been clear from the map, but Kalmar and Ringo/Fluttercloak started combat ~30-40 feet from each other, Kalmar at the loading door, and Ringo/Fluttercloak at the front door/window. Here's where things stand prior to Ringo's turn:
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
This post has potentially manipulated dice roll results.
Kalmar and Ringo, now that you've burst into the warehouse, you see the one lazily hid Kenku, figuring the others made it further into the corners of the room. Now that you're fully in the warehouse, you both see that there are around a dozen corpses strewn against the walls, their rapiers and daggers lying nearby. On the north side of the room, stairs rise to the second level.
Seeing the assailants enter the warehouse, the one kenku you can see rushes forward, trying to slash at Ringo with its shortsword.
Attack: 14 Damage: 6
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Kalmar whispers over to Ringo Inspire me!
Ringo quickly as one in stealth can to reach Fluttercloak by the window (stealth: 7 ). As he hurries over he whistles a short ditty and gives Kalmar a bardic inspiration. At the window he looks inside with Fluttercoat and he also examines to see if there is a way up to the roof (perception: 13 ).
Ringo, you join Fluttercloak at the window and peer in, seeing a group of four Kenku lazily patrolling about the place. Unfortunately, they look up as you approach, hearing your whistle.
Let's get initiative rolls!
FC: 12
6
23
15
7
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Ringo:
Inside, in addition to the four Kenku, you see crates packed with weapons, rations, black uniforms, and other gear. Tables and chairs have been tossed aside across the floor. Several corpses lie against the back wall in sight. You nothing else of note in line from the window.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Initiative 9
Ringo Initiative: 16
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Ringo, looking in the window, you see the kenku begin to react, one of them darting out of sight. Fluttercloak sees that your presence has been revealed and pulls out his crossbow, touching Ringo and bestowing him guidance. Within the warehouse, the remaining three kenku hide.
10
16
15
21
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
One of them in his haste didn't fully dart out of sight, and picked a meager hiding place still in view behind an upturned table.
Kalmar and Ringo are up!
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Kalmar draws his swords and attempts to kick in the door. athletics 14
Kalmar, the door certainly busts in, opening into what looks like a warehouse loading area. That was your action, the rest of your turn is available if you want it.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Kalmar rushes into the room with the Kenkus.
Ok, lemme get a perception check!
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
perception 11
Ringo quickly follows Kalmar into the building, and takes out his dagger and whips it at the closest Kenku.
Dagger: Attack: 11 Damage: 3
So, things might not have been clear from the map, but Kalmar and Ringo/Fluttercloak started combat ~30-40 feet from each other, Kalmar at the loading door, and Ringo/Fluttercloak at the front door/window. Here's where things stand prior to Ringo's turn:
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Ringo runs up to the two front doors and if unlocked will burst through and throw his dagger at the closest Kenku
Dagger: Attack: 11 Damage: 5
Guidance: 4
If the door is locked Ringo will try to kick it down (the above moves not happening).
Athletics: 15
Guidance: 2
The door was indeed locked. Was, as Ringo bursts through into the main room.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Kalmar and Ringo, now that you've burst into the warehouse, you see the one lazily hid Kenku, figuring the others made it further into the corners of the room. Now that you're fully in the warehouse, you both see that there are around a dozen corpses strewn against the walls, their rapiers and daggers lying nearby. On the north side of the room, stairs rise to the second level.
Seeing the assailants enter the warehouse, the one kenku you can see rushes forward, trying to slash at Ringo with its shortsword.
Attack: 14 Damage: 6
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
The sword slices down along Ringo's torso. Fluttercloak follows behind, taking aim with his crossbow.
Attack: 17 Damage: 12
The bolt strikes its shoulder, and the kenku starts flapping its beak wordlessly.
You hear a noise from the back corner as it seems on of the kenku is fleeing upon combat breaking out.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
((Editing ****ed it up, it was 18 & 8))
A shortbow arrow whizzes out of the corner at Fluttercloak, revealing the location of a second kenku.
Attack: 18 Damage: 6
Kalmar, the third's location is revealed to you as it leaps out from behind the stairs and attacks you with its shortsword.
Attack: 17 Damage: 7
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3