Drax, satisfied with the vials of venom would look to his companions before changing his appearance to that of a rigid older gentleman, dressed in travelers clothes and a simple sack on his back. "Well... I am ready to go if you all are."
Dusting off your coats and cleaning your wounds and weapons you march on. Making your way to Iriaebor by nightfall. The mostly human town, finding a tavern for the night and resting up. Gearing up for the next couple of days travel back east and to continue your way down south.
Having not provisioned materials as successfully as he would have hoped, Petmorn gladly runs some drills with Matteo. “I wouldn’t worry about it too much. Damn little buggers are hard to pin down.”
Matteo nods. Wise words. There will always be more fights, after all. As their sparring finishes, he gives a small but respectful bow. You have the skills and manner of a veteran of many battles, sir. Have you always fought in our Lord's name, or are you newer come to His service?
Drax would stick to the tavern, keeping his disguise up at all times. He would listen for stories and rumors during his time in town before they hit the road agian.
(Rolling survival in case you need more than one 16)
Matteo, not the most insightful or perceptive soul, would probably not notice the look that flashes over the older man's face. It has been my honour to fight alongside many new to His truth. I myself was raised by the Faithful though, and my parents were no warriors. He looks at Petmorn hopefully: Perhaps you would tell me some tales of battles you have fought?
If the man agrees, Matteo will spend a pleasant evening listening to his stories and telling a few of his own.
Jengamyr would like to purchase a bath and a room, as he and the road have inevitably become one over the past days. After bathing he would spend the evening in the tavern, drinking, eating, and studying his Tome. As the evening progresses, Jengamyr grows weary of sitting in the tavern and would wander the city in search of gambling of any sort, returning late to retire to his room.
Bartlebee would inevitably spend the night hunting rats and spooking passerbys with a quick flyby.
(If Jengamyr finds a place to gamble he would like to stake 20g according to the rules for gambling in xanthars unless he feels its a good opportunity in which case he would stake 50gp. My rolls are in the spoiler for after youve determined DC)
(If Jengamyr finds a place to gamble he would like to stake 20g according to the rules for gambling in xanthars unless he feels its a good opportunity in which case he would stake 50gp. My rolls are in the spoiler for after youve determined DC)
This post has potentially manipulated dice roll results.
Jengamyr’s gambling attempt:
Insight dc: 10
Deception dc: 13
Intimidation DC: 8
Seeing the small table in the shady corner of the tavern, Jengamyr knows 50 gold would be too much and scare off the table. Unfortunately Luck was not with him tonight. As he finishes the night watching a pale halfling with frizzled green hair walk away with half his money.
Zing goes shopping and attempts to haggle but the grizzled old man is a tough sell. 45 gold pieces for the armor, he is able to find full sets of warm clothing for 2 gold a set, or just some common gloves for 2 silver. Fine gloves will be 5 silver to 1 gold depending on preference.
Jengamyr leaves the table disappointed but not surprised. As he returns and sits with Drax and Zin he opens a small black notebook and scrawls something. If they were paying attention they would see him write:
small light skinned halfling, green hair, IIriaebo, loaned 10gp, no attempt to collect made to date.
Jengamyr then settles in and listens as Drax and Zin discuss rumors and stories from the town.
At some point, Matteo makes it to the local blacksmith, and purchases a set of metal gauntlets, colour to match his existing armour, lined with bear fur, for six gold pieces. He puts them on regretfully, wishing there was no need to hide his Lord's mark, but knowing that they must focus on achieving their mission without distractions. He returns to the group and doesn't comment on the purchase unless asked.
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Petmorn relaxes after seeing the immediate threat dealt with and begins cleaning his blade of centipede blood.
HP Regained: 13
Fortune's Founders - An Eberron Tale: Virnen Palaris, Wood Elf Ranger (2)
Drax, satisfied with the vials of venom would look to his companions before changing his appearance to that of a rigid older gentleman, dressed in travelers clothes and a simple sack on his back. "Well... I am ready to go if you all are."
Dusting off your coats and cleaning your wounds and weapons you march on. Making your way to Iriaebor by nightfall. The mostly human town, finding a tavern for the night and resting up. Gearing up for the next couple of days travel back east and to continue your way down south.
(going to need a survival roll from somebody)
3 3 5 1
Putting his army skills to use, Petmorn sets out provisions and prepares for the travel ahead.
Survival: 6
Fortune's Founders - An Eberron Tale: Virnen Palaris, Wood Elf Ranger (2)
Irritated by failing to land a blow on the centipedes, Matteo spends the nights in town practising his swordsmanship, with Petmorn if he is willing.
Having not provisioned materials as successfully as he would have hoped, Petmorn gladly runs some drills with Matteo. “I wouldn’t worry about it too much. Damn little buggers are hard to pin down.”
Fortune's Founders - An Eberron Tale: Virnen Palaris, Wood Elf Ranger (2)
Matteo nods. Wise words. There will always be more fights, after all. As their sparring finishes, he gives a small but respectful bow. You have the skills and manner of a veteran of many battles, sir. Have you always fought in our Lord's name, or are you newer come to His service?
Petmorn responds with a flash of a haunted look that disappears as quickly as if came “I am new to serving our Lord, but not to serving in general.”
Fortune's Founders - An Eberron Tale: Virnen Palaris, Wood Elf Ranger (2)
Drax would stick to the tavern, keeping his disguise up at all times. He would listen for stories and rumors during his time in town before they hit the road agian.
(Rolling survival in case you need more than one 16)
Matteo, not the most insightful or perceptive soul, would probably not notice the look that flashes over the older man's face. It has been my honour to fight alongside many new to His truth. I myself was raised by the Faithful though, and my parents were no warriors. He looks at Petmorn hopefully: Perhaps you would tell me some tales of battles you have fought?
If the man agrees, Matteo will spend a pleasant evening listening to his stories and telling a few of his own.
Jengamyr would like to purchase a bath and a room, as he and the road have inevitably become one over the past days. After bathing he would spend the evening in the tavern, drinking, eating, and studying his Tome. As the evening progresses, Jengamyr grows weary of sitting in the tavern and would wander the city in search of gambling of any sort, returning late to retire to his room.
Bartlebee would inevitably spend the night hunting rats and spooking passerbys with a quick flyby.
(If Jengamyr finds a place to gamble he would like to stake 20g according to the rules for gambling in xanthars unless he feels its a good opportunity in which case he would stake 50gp. My rolls are in the spoiler for after youve determined DC)
insight: 24 deception: 12
Intimidation: 13
Perception to see if I can find gambling: 22
You got them rules to post to the forum?
Petmorn, having been stirred from his memories by the other man, spends the evening telling stories and laughing more than he had in quite some time.
Fortune's Founders - An Eberron Tale: Virnen Palaris, Wood Elf Ranger (2)
Jengamyr’s gambling attempt:
Insight dc: 10
Deception dc: 13
Intimidation DC: 8
Seeing the small table in the shady corner of the tavern, Jengamyr knows 50 gold would be too much and scare off the table. Unfortunately Luck was not with him tonight. As he finishes the night watching a pale halfling with frizzled green hair walk away with half his money.
Zing goes shopping and attempts to haggle but the grizzled old man is a tough sell. 45 gold pieces for the armor, he is able to find full sets of warm clothing for 2 gold a set, or just some common gloves for 2 silver. Fine gloves will be 5 silver to 1 gold depending on preference.
Jengamyr leaves the table disappointed but not surprised. As he returns and sits with Drax and Zin he opens a small black notebook and scrawls something. If they were paying attention they would see him write:
small light skinned halfling, green hair, IIriaebo, loaned 10gp, no attempt to collect made to date.
Jengamyr then settles in and listens as Drax and Zin discuss rumors and stories from the town.
"If anyone wants to avail themselves, I've secured us a room with a bath, although I forgot to find out the cost."
"Zin, did you have any success in finding a shop?"
At some point, Matteo makes it to the local blacksmith, and purchases a set of metal gauntlets, colour to match his existing armour, lined with bear fur, for six gold pieces. He puts them on regretfully, wishing there was no need to hide his Lord's mark, but knowing that they must focus on achieving their mission without distractions. He returns to the group and doesn't comment on the purchase unless asked.