"THAT much seems clear to me as well."Rhogar confesses. "Ghorar seems certain of it, given her frazzled state. If nothing else, it is worth a once, stench or not." Ghorar finds her way back to Rhogar's shoulders, and buries herself in the hood of the Bronze's cloak.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"Very well." Responds Kazri. She goes to the "entrance" of the tunnel and uses her Divine Sense in that area.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Kazri detects initally nothing as she stands at the entrance to the tunnel. But as the party moves forward she begins to sense the presence of undead ahead of them.
The passage curves around and you can see undead in the room upahead.
Realizing the difficulties in trying to press forward, Rhogar instead grunts and says, "I do not often get a chance to say this. But, I'll hang back for now, and make sure there are no other surprises. Master Krom, Lady Kazri, and Rekuburk, know that Brother Vixix is here for you." And with a sweep of his staff, the trio(including Rhogar) will feel a comforting chill pass over them, and knowing the enchantment is in place. After which, Rhogar back paddles at least a number of steps so that Krom's advance is slightly less troubling.
Action: Cast (2nd level, Warlock Slot)Empower on Rhogar, Krom, Rekuberk, and Kazri.)
Movement: Full 30ft back into the south side of the room we passed through.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Kazri realizes that she is blocking everyone. She casts Shield of Faith then walks to the middle of the room (East of the ghoul in the middle of the room). She then takes the dodge action holding her shield firmly. "Looks like fresh meat's back on the menu boys! Come and get some!!"
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
(OOC since Krom is not able to reach the area with the ghouls with his 25ft movement, halved by the difficult terrain, Krom will dash as far as he can towards the ghouls. I posted my action now to speed up the combat since my turn should not be yet relevant to the actual combat.)
Krom, blessed warhammer and shield at the ready, rushes as fast as he can towards Kazri.
Rekuberk's first javelin skewers the Ghoul that Chill hit and the creature falls dead. But his second javelin clatters harmlessly against the far wall.
Chip would quickly strum a power chord on his battle lute "Quick, everyone get into position!" He would shout as his companions feel a burst of energy flow through them. He would then race forward through the rubble so he could see around the southern rock and begin strumming a quick tune as a burst of lights flow from his instrument. "Close your eyes friends!" he would shout as he casts hypnotic pattern targeting as many undead as possible.
Wis 16 or be incapacitated! aslo everyone can move their movement as a reaction to my song and get 8 temp hp
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Kazri Wisdom Save 21
Ghouls 9, 4, 17, 1, 4, 13
As the rest of the party moves into position Chip moves up and creates a twisting pattern of colors that weaves through the air. Kazri, alerted by Chip (I gave her advantage for the save) quickly closes her eyes/
All of the ghouls except one is incapacitated and has a speed of 0.
This ghoul shuffles forward and tries to claw Kazri.
Attack: 6 Damage: 7
As Kazri quickly closes her eyes to avoid the effect of Chip's spell she fails to stop the ghoul who manages to claw her arm.
This post has potentially manipulated dice roll results.
As the others fighting, and though he heard the shout, an unmoved Rhogar found himself instead looking to the tunnel to the northeast. Too curious for his own good, he sends Ghorar over to investigate the area with a promise of grandier treats, while he had a listen at the door to the southwest of him.
"Smells like we should follow that tunnel to the south to find the ghouls."
Chill laughs.
"THAT much seems clear to me as well." Rhogar confesses. "Ghorar seems certain of it, given her frazzled state. If nothing else, it is worth a once, stench or not." Ghorar finds her way back to Rhogar's shoulders, and buries herself in the hood of the Bronze's cloak.
When you realize you're doing too much: Signature.
"Very well." Responds Kazri. She goes to the "entrance" of the tunnel and uses her Divine Sense in that area.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Kazri detects initally nothing as she stands at the entrance to the tunnel. But as the party moves forward she begins to sense the presence of undead ahead of them.
The passage curves around and you can see undead in the room upahead.
Initiative - Chill 9, Chip 5, Kazri 19, Krom 17, Rekuburk 18, Rhogar 14
Ghouls - 9, 21, 18, 15, 3, 16
Initiative order:
Chill (39/39 +8), Rhogar (41/41+5), Kazri (57/58), Rekuburk (71/71 +8), Chip (39/39), Krom (51/51 +8), Ghouls
The tunnel is difficult terrain, so movement costs 2x.
Chill moves in front of Kazri and attempts to stay hidden and then fires a bolt from his crossbow at a visible ghoul.
Stealth 14
Attack: 12 Damage: 16
Chill strikes the ghoul in the middle of the room but it still stands.
Rhogar is up
Realizing the difficulties in trying to press forward, Rhogar instead grunts and says, "I do not often get a chance to say this. But, I'll hang back for now, and make sure there are no other surprises. Master Krom, Lady Kazri, and Rekuburk, know that Brother Vixix is here for you." And with a sweep of his staff, the trio(including Rhogar) will feel a comforting chill pass over them, and knowing the enchantment is in place. After which, Rhogar back paddles at least a number of steps so that Krom's advance is slightly less troubling.
Action: Cast (2nd level, Warlock Slot)Empower on Rhogar, Krom, Rekuberk, and Kazri.)
Movement: Full 30ft back into the south side of the room we passed through.
When you realize you're doing too much: Signature.
Kazri realizes that she is blocking everyone. She casts Shield of Faith then walks to the middle of the room (East of the ghoul in the middle of the room). She then takes the dodge action holding her shield firmly. "Looks like fresh meat's back on the menu boys! Come and get some!!"
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
I've updated the map but remember the tunnel is difficult terrain so you could only move 1/2 as much as you wanted.
Rekuburk is up, then Chip and Krom
Chill(39/39 +8),Rhogar(41/41+5),Kazri(57/58), Rekuburk (71/71 +8), Chip (39/39), Krom (51/51 +8), Ghouls(OOC since Krom is not able to reach the area with the ghouls with his 25ft movement, halved by the difficult terrain, Krom will dash as far as he can towards the ghouls. I posted my action now to speed up the combat since my turn should not be yet relevant to the actual combat.)
Krom, blessed warhammer and shield at the ready, rushes as fast as he can towards Kazri.
Rekuberk will get as close as he can to th creatures and if they are in range he will then lob two of his javelins at them.
Javelin 1: Attack: 22 Damage: 9
Javelin 2: Attack: 10 Damage: 8
Rekuberk's first javelin skewers the Ghoul that Chill hit and the creature falls dead. But his second javelin clatters harmlessly against the far wall.
Chip is up
Chip would quickly strum a power chord on his battle lute "Quick, everyone get into position!" He would shout as his companions feel a burst of energy flow through them. He would then race forward through the rubble so he could see around the southern rock and begin strumming a quick tune as a burst of lights flow from his instrument. "Close your eyes friends!" he would shout as he casts hypnotic pattern targeting as many undead as possible.
Wis 16 or be incapacitated! aslo everyone can move their movement as a reaction to my song and get 8 temp hp
Kazri will move south 5 feet.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Kazri Wisdom Save 21
Ghouls 9, 4, 17, 1, 4, 13
As the rest of the party moves into position Chip moves up and creates a twisting pattern of colors that weaves through the air. Kazri, alerted by Chip (I gave her advantage for the save) quickly closes her eyes/
All of the ghouls except one is incapacitated and has a speed of 0.
This ghoul shuffles forward and tries to claw Kazri.
Attack: 6 Damage: 7
As Kazri quickly closes her eyes to avoid the effect of Chip's spell she fails to stop the ghoul who manages to claw her arm.
Chill is back up
Chill (39/39 +8), Rhogar (41/41+5), Kazri (54/58), Rekuburk (71/71 +8), Chip (39/39), Krom (51/51 +8), Ghouls
Chill moves to the other side of the small room (15 feet west) and fires at the ghoul attacking Kazri.
Attack: 19 Damage: 18
He then ducks deeper into the corner to hide
Stealth 15
As the others fighting, and though he heard the shout, an unmoved Rhogar found himself instead looking to the tunnel to the northeast. Too curious for his own good, he sends Ghorar over to investigate the area with a promise of grandier treats, while he had a listen at the door to the southwest of him.
Action/Movement(Rhogar): Perception: 18.
Action/Movement(Ghorar): Perception: 13.
When you realize you're doing too much: Signature.
Chill moves across the room and then sends a bolt straight into the head of the ghoul that attacked Kazri, dropping it to the ground dead.
Meanwhile, Rhogar listens at the double doors but hears nothing and Ghorar flies down the NE tunnel and finds it empty.
Kazri is up.