"That's more like it! Come! Embrace oblivion you twisted Curs!" Every time Rhogar opened his mouth to speak, a blue light emanating from his throat grew brighter until the final word. At which point a bolt of positive energy is unleashed upon a rising Vine Blight. Even in failure he grinned, more invigorated than diminished.
Meanwhile, Ghorar flutters over and onto Chill's shoulder, poised and ready to leap into the first foe's face Chill runs into to keep them distracted for the first strike at the very least.
Chill stands back in the room with the well watching the others explore. He snaps his crossbow up as Rhogar breathes lightning down the shaft and the sound of vines moving catch his attention.
Staying back with Ghorar on his shoulder he readies a shot for when something climbs out of the well.
Chip would take a moment to hold his horn up to his lips, and as his companion attack, he would begin playing a quick tune on his horn as he taps his large foot. As he does so, a beautiful Hypnotic Pattern would seep out of the end of the instrament and swirl around the attacking orcs. "My music brings all the orcs to the yard... and their like... it's better than yours!..." he would sing inbetween notes.
Wis 16 save of be incapacitated!
(OOC: I would have tried to do this before any friends get into range so only the orcs are effected...)
Krom moves towards the well as the vine blights come climbing out of the well. With a well placed blow he smashes one with his hammer. Rhogar opens his maw and sends a bolt of power at one and it explodes as radiant light envelopes it. Chill sets his aim on one and as it appears he sends a well placed bolt from his crossbow that punctures the creature and it falls dead. Rekuburk swings his heavy blade and misses once but his second strike cuts a vine in half, killing it.
2 vine blights remain.
Meanwhile Kazri prepares to hold the room from the orcs above as they begin to climb down through the hole in the ceiling. They pour like maggots and she is quickly outnumbered.
Chip would take a moment to hold his horn up to his lips, and as his companion attack, he would begin playing a quick tune on his horn as he taps his large foot. As he does so, a beautiful Hypnotic Pattern would seep out of the end of the instrament and swirl around the attacking orcs. "My music brings all the orcs to the yard... and their like... it's better than yours!..." he would sing in between notes.
As Chip's tune plays 6 of the orcs become incapacitated
Incapacitated
An incapacitated creature can't take actions or reactions.
The remaining four, seeing Kazri alone attack!
Attack: 8 Damage: 12
Attack: 8 Damage: 8
Attack: 8 Damage: 6
Attack: 18 Damage: 12
But Kazri is a shimmering icon of defense and she parries and blocks the attacks of the orcs who have swarmed the room.
The remaining Vine Blights attack those in the other room
One sends grasping roots and vines sprouting from its body and encompass those nearest getting Rekuburk, Rhogar and Krom in their grasp. But they are each able to break free of the entangling vines and remain free to act.
The other vine blight reaches out with vine arms and tries to entangle and restrict Krom
Attack: 15 Damage: 7
but Krom easily knocks the vines away with his hammer.
This post has potentially manipulated dice roll results.
Kazri holds her shield tightly and concentrates on the attackers to make sure she keeps up her Shield of Faith. She attacks the orc in front of her.
Attack1: 25 Damage: 11
Attack2: 15 Damage: 9
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
And just when you thought it couldn't get worse a figure steps into the room from the south door that is smashed open.
"I see you are here to make trouble." The man says as he casts a spell and a wave of thunder crashes towards Krom, Rekuburk and Rhogar and the 2 remaining Vine Blights
11 Damage, half on save
The sonic thunder smashes into you and you are able to hold your ground.
(OOC: Attacks made against the incapacitated orcs would have advantage right? Would they also be an auto crit if they hit? Not that we want to do that since well... we don't want to wake them up right now since we are kind of outnumbered... )
"Watch yourself Kazri!" Skip would shout as Chip rushes forward and slashes out at the orc flanking his friend. He would then let out a horn blast and run back to the door way, distancing himself from the orcs once more.
Action longsword Attack: 25 Damage: 5 Bonus action bardic inspiration - mantle of inspiration, 8 temp HP to Chip and anyone else that wants it and will use his reaction to move away from the orc after attacking.
Mantle of Inspiration
As a bonus action, spend one use of Bardic Inspiration to grant 8 temporary HP to up to 5 creatures you can see and that can see you within 60 ft. Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks
Avoiding attacks from so many Orcs, beads of sweat starts to come down Kazri’s temple, and her medallion starts to radiate incandescent light.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Rekuberk will stab his sword onto the ground and grab one of his javelins, aiming it at the newest creature in the room, throwing it then going to grab another.
Attack 1: Attack: 15 Damage: 12
Attack 2: Attack: 20 Damage: 12
Extra Damage Die for the crit since he is a half orc: 2
(OOC: Attacks made against the incapacitated orcs would have advantage right? Would they also be an auto crit if they hit? Not that we want to do that since well... we don't want to wake them up right now since we are kind of outnumbered... )
No. It only keeps them from taking actions and reactions.
This post has potentially manipulated dice roll results.
Reaction: Casts (1st level)Righteous Retribution on Grannoc for 10 fire damage. Dex Save(DC 15) to save for half.
When Rhogar's lingering ice armor shattered, the Dragonborn shouts something in draconic, freezing many of the pieces mid-air. Growling, he then points, sending the shards flying at such speeds that they 'ignite' into blue motes that grow in size to try and engulf Grannoc. Even if he should avoid it, an undaunted Rhogar takes a deep breathe, drawing upon the weave for strength before stamping down his staff. "Do not waver! Brother Vixix is with us. Believe it!"
And indeed, a surge of strength and resilience further empower some already graced by Chill's radiant self. Ghorar meanwhile takes into the air just above Chill and puts on a display of aerial flexibility in taking more defensive manuevers.
Bonus Action: Convert 2 Sorcerery Points into a 1st level Spellslot.
Action: Cast (2nd level)Empower on Rekuberk, Krom, Rhogar, and Chill.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Kazri’s medallion is radiating brightly, but she does not betray her nervousness. “Mr. Tune-Tail. Go help the others, I shall hold these gentlemen here!!”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
(@DM what is the DC of the half-orc spell? I suppose it is a Dex save.)
Krom tries to block from the half-orc's spell interposing his shield in front of him and then proceeds to swing the warhammer against one of the remaining vines.
The dwarf then chants an hymn of evocation, a white-hot warhammer appears near Grannoc. The spiritual warhammer is swinged by a powerful but invisible hand toward the half-orc.
Dexterity save: 7
Warhammer attack: Attack: 18 Damage: 14 plus Bless4
This post has potentially manipulated dice roll results.
Kazri cuts at one of the orcs, injuring it but her follow up blow is avoided. Chip steps in and also lands a blow on the orc but it still stands as Chip toots his horn and steps away from the creatures.
Rekuburk turns his attention to the new threat and throws 2 javelins at the man who stepped into the room and the first strikes the man but the second misses. (Even with Rhogar's Empower you would still miss.)
Chill skewers one of the remaining vine blights leaving one left.
Grannoc finds himself engulfed in flames as Rhogar's attack strikes and the man is unable to get out of the way.
Krom swings his hammer and smashes it into the remaining vine blight, killing it! The shimmering hammer that appears next to Grannoc also strikes him and the man begins to look winded from the attacks.
In retribution Grannoc sends a stroke of lightning forming a line 100 feet long and 5 feet wide blasting out from his outstreched hand and towards Rekuburk and Rhogar. They each must make a Dexterity saving throw. A creature takes 24 lightning damage on a failed save, or half as much damage on a successful one.
Rekuburk DC 12 5 Rhogar DC 12 13 dex saves
Rekuburk dodges but Rhogar is found flat footed and takes the brunt of the attack.
The four unrestrained orcs continue to attack Kazri
Attack: 17 Damage: 11
Attack: 10 Damage: 7
Attack: 13 Damage: 5
Attack: 24 Damage: 7
And while their blows are more effective then the last her armor holds and she remains unhurt.
(I applied Chip's Mantle of Inspiration to Chip, Kazri, Krom, Rhogar and Rekuburk)
(OOC: So while I love the thought of 16 temp HP, I believe the way temp HP works is that any time you get new temp HP, that about replaces the old amount unless it is lower, so Chip and Kazri would still +8. Unless that is a DM rule which is totally fine with me :D)
Rollback Post to RevisionRollBack
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"That's more like it! Come! Embrace oblivion you twisted Curs!" Every time Rhogar opened his mouth to speak, a blue light emanating from his throat grew brighter until the final word. At which point a bolt of positive energy is unleashed upon a rising Vine Blight. Even in failure he grinned, more invigorated than diminished.
Meanwhile, Ghorar flutters over and onto Chill's shoulder, poised and ready to leap into the first foe's face Chill runs into to keep them distracted for the first strike at the very least.
Action: Casts (1st level)Divine Breathe - Attack: 22 Damage: 14 of Radiant.
When you realize you're doing too much: Signature.
Chill stands back in the room with the well watching the others explore. He snaps his crossbow up as Rhogar breathes lightning down the shaft and the sound of vines moving catch his attention.
Staying back with Ghorar on his shoulder he readies a shot for when something climbs out of the well.
Attack: 20 Damage: 22
Need actions from Rekuburk and Chip.
(OOC Sorry!)
Chip would take a moment to hold his horn up to his lips, and as his companion attack, he would begin playing a quick tune on his horn as he taps his large foot. As he does so, a beautiful Hypnotic Pattern would seep out of the end of the instrament and swirl around the attacking orcs. "My music brings all the orcs to the yard... and their like... it's better than yours!..." he would sing inbetween notes.
Wis 16 save of be incapacitated!
(OOC: I would have tried to do this before any friends get into range so only the orcs are effected...)
Rekuberk will move to slash at the vines with his sword as he lets the others focus on the orcs.
Attack 1: Attack: 8 Damage: 12
Attack 2: Attack: 15 Damage: 14
Krom moves towards the well as the vine blights come climbing out of the well. With a well placed blow he smashes one with his hammer. Rhogar opens his maw and sends a bolt of power at one and it explodes as radiant light envelopes it. Chill sets his aim on one and as it appears he sends a well placed bolt from his crossbow that punctures the creature and it falls dead. Rekuburk swings his heavy blade and misses once but his second strike cuts a vine in half, killing it.
2 vine blights remain.
Meanwhile Kazri prepares to hold the room from the orcs above as they begin to climb down through the hole in the ceiling. They pour like maggots and she is quickly outnumbered.
Chip would take a moment to hold his horn up to his lips, and as his companion attack, he would begin playing a quick tune on his horn as he taps his large foot. As he does so, a beautiful Hypnotic Pattern would seep out of the end of the instrament and swirl around the attacking orcs. "My music brings all the orcs to the yard... and their like... it's better than yours!..." he would sing in between notes.
Chill (31/33 +8), Chip (26/33 +8), Kazri (47/49 +8), Krom (41/43 +8), Rekuburk (60/60 +12), Rhogar (35/35 +2), Ghorar (5/7 +8)
Orcs
Vine Blights 3 (13), 5 (6)
Orc saves 10 8 17 6 13 1 8 6 11 20
As Chip's tune plays 6 of the orcs become incapacitated
Incapacitated
The remaining four, seeing Kazri alone attack!
Attack: 8 Damage: 12
Attack: 8 Damage: 8
Attack: 8 Damage: 6
Attack: 18 Damage: 12
But Kazri is a shimmering icon of defense and she parries and blocks the attacks of the orcs who have swarmed the room.
The remaining Vine Blights attack those in the other room
One sends grasping roots and vines sprouting from its body and encompass those nearest getting Rekuburk, Rhogar and Krom in their grasp. But they are each able to break free of the entangling vines and remain free to act.
The other vine blight reaches out with vine arms and tries to entangle and restrict Krom
Attack: 15 Damage: 7
but Krom easily knocks the vines away with his hammer.
Kazri holds her shield tightly and concentrates on the attackers to make sure she keeps up her Shield of Faith. She attacks the orc in front of her.
Attack1: 25 Damage: 11
Attack2: 15 Damage: 9
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
And just when you thought it couldn't get worse a figure steps into the room from the south door that is smashed open.
"I see you are here to make trouble." The man says as he casts a spell and a wave of thunder crashes towards Krom, Rekuburk and Rhogar and the 2 remaining Vine Blights
11 Damage, half on save
The sonic thunder smashes into you and you are able to hold your ground.
Chill (31/33 +8), Chip (26/33 +8), Kazri (47/49 +8), Krom (41/43 +3), Rekuburk (60/60 +9), Rhogar (34/35), Ghorar (5/7 +8)
Orcs x10
Vine Blights 3 (18), 5 (17)
Grannoc
(OOC: Attacks made against the incapacitated orcs would have advantage right? Would they also be an auto crit if they hit? Not that we want to do that since well... we don't want to wake them up right now since we are kind of outnumbered... )
"Watch yourself Kazri!" Skip would shout as Chip rushes forward and slashes out at the orc flanking his friend. He would then let out a horn blast and run back to the door way, distancing himself from the orcs once more.
Action longsword Attack: 25 Damage: 5
Bonus action bardic inspiration - mantle of inspiration, 8 temp HP to Chip and anyone else that wants it and will use his reaction to move away from the orc after attacking.
As a bonus action, spend one use of Bardic Inspiration to grant 8 temporary HP to up to 5 creatures you can see and that can see you within 60 ft. Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks
Avoiding attacks from so many Orcs, beads of sweat starts to come down Kazri’s temple, and her medallion starts to radiate incandescent light.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Rekuberk will stab his sword onto the ground and grab one of his javelins, aiming it at the newest creature in the room, throwing it then going to grab another.
Attack 1: Attack: 15 Damage: 12
Attack 2: Attack: 20 Damage: 12
Extra Damage Die for the crit since he is a half orc: 2
Chill focuses on one of the remainn vine blights hoping to reduce their entangling threat while the others attack the one that just entered the room.
Attack: 24 Damage: 23
No. It only keeps them from taking actions and reactions.
Reaction: Casts (1st level)Righteous Retribution on Grannoc for 10 fire damage. Dex Save(DC 15) to save for half.
When Rhogar's lingering ice armor shattered, the Dragonborn shouts something in draconic, freezing many of the pieces mid-air. Growling, he then points, sending the shards flying at such speeds that they 'ignite' into blue motes that grow in size to try and engulf Grannoc. Even if he should avoid it, an undaunted Rhogar takes a deep breathe, drawing upon the weave for strength before stamping down his staff. "Do not waver! Brother Vixix is with us. Believe it!"
And indeed, a surge of strength and resilience further empower some already graced by Chill's radiant self. Ghorar meanwhile takes into the air just above Chill and puts on a display of aerial flexibility in taking more defensive manuevers.
Bonus Action: Convert 2 Sorcerery Points into a 1st level Spellslot.
Action: Cast (2nd level)Empower on Rekuberk, Krom, Rhogar, and Chill.
When you realize you're doing too much: Signature.
(OOC: You are correct Paladin, I was thinking Unconcious)
Kazri’s medallion is radiating brightly, but she does not betray her nervousness. “Mr. Tune-Tail. Go help the others, I shall hold these gentlemen here!!”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
(@DM what is the DC of the half-orc spell? I suppose it is a Dex save.)
Krom tries to block from the half-orc's spell interposing his shield in front of him and then proceeds to swing the warhammer against one of the remaining vines.
The dwarf then chants an hymn of evocation, a white-hot warhammer appears near Grannoc. The spiritual warhammer is swinged by a powerful but invisible hand toward the half-orc.
Dexterity save: 7
Warhammer attack: Attack: 18 Damage: 14 plus Bless 4
Bonus action Spiritual weapon Attack: 10 Damage: 11 plusBless 1
Kazri cuts at one of the orcs, injuring it but her follow up blow is avoided. Chip steps in and also lands a blow on the orc but it still stands as Chip toots his horn and steps away from the creatures.
Rekuburk turns his attention to the new threat and throws 2 javelins at the man who stepped into the room and the first strikes the man but the second misses. (Even with Rhogar's Empower you would still miss.)
Chill skewers one of the remaining vine blights leaving one left.
Grannoc finds himself engulfed in flames as Rhogar's attack strikes and the man is unable to get out of the way.
Krom swings his hammer and smashes it into the remaining vine blight, killing it! The shimmering hammer that appears next to Grannoc also strikes him and the man begins to look winded from the attacks.
In retribution Grannoc sends a stroke of lightning forming a line 100 feet long and 5 feet wide blasting out from his outstreched hand and towards Rekuburk and Rhogar. They each must make a Dexterity saving throw. A creature takes 24 lightning damage on a failed save, or half as much damage on a successful one.
Rekuburk DC 12 5 Rhogar DC 12 13 dex saves
Rekuburk dodges but Rhogar is found flat footed and takes the brunt of the attack.
The four unrestrained orcs continue to attack Kazri
Attack: 17 Damage: 11
Attack: 10 Damage: 7
Attack: 13 Damage: 5
Attack: 24 Damage: 7
And while their blows are more effective then the last her armor holds and she remains unhurt.
(I applied Chip's Mantle of Inspiration to Chip, Kazri, Krom, Rhogar and Rekuburk)
Players are up
Chill (31/33 +8), Chip (26/33 +16), Kazri (47/49 +16), Krom (41/43 +11), Rekuburk (60/60), Rhogar (10/35), Ghorar (5/7 +8)
Orcs x10 - 12
Grannoc (41)
(OOC: So while I love the thought of 16 temp HP, I believe the way temp HP works is that any time you get new temp HP, that about replaces the old amount unless it is lower, so Chip and Kazri would still +8. Unless that is a DM rule which is totally fine with me :D)