You leave Mystery back at base and leave. (450 GP will be removed from your character sheet and the potions will be added.)
Moving through the dead of night you need to camp in the forest as it would take 1.5 days to reach that place. Then after another day of travel, you finally see the outskirts of the fortress. The tall walls made of thick wood border the Rat Liver base. The walls are of varying height, the front walls being 20ft tall. The walls on the sides are 18ft tall to provide better visibility from inside. The walls of the watch towers and the base proper is 35ft tall. The back walls are also very tall being 35ft. Priya and Jamaica are ready to move out as soon as you decide the proper way though which you wish to attack.
Lucia says, "I don't really know Chief. I know the base's layout but I don't know where gangers are positioned and how many. The walls are dangerous to climb because if they spot us before we get in, they would be able to use the walls to their advantage and rain arrows down without us being able to counter-attack. Though we might be able to climb the smaller, 18ft walls without them having the chance to attack us before we get in. So overall I think, there are three ways we can approach this:
1. We can bet on their proven incompetence and bash in the front door. I'm willing to bet that if a group goes to investigate Priya's distraction, the rest would be too lazy or incompetent to think to lock the doors again and just decide to lock it after the investigation team comes back. Especially if a commander goes with the investigation group.
2. We can climb the short walls on the sides launch our attack from there. Maybe it would give us some better cover though there is a chance we are detected as we are climbing instead of after we climbed.
3. We could try to sneak in through climbing the back walls though that would be hard. If we are spotted it would be very bad. It's a high risk and high reward strategy"
A straightforward approach may be our best option. Let us try our first option. Perhaps we can lock out a few foes and thin their numbers by a handful of bodys.
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Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
With the plan of attack settled, Priya and Jamaica break off and head out into the woods. A bit later, a large cloaked specter with flaming heads and arms rises out from the treeline from their direction. It is no doubt a trick by the two magi. Stirring can be heard as the bandits in the base see the blazing specter and mobilize to investigate. Particularly powerful Deep Dwellers are sometimes known to pass into the material plane temporarily when environmental conditions are right and the natural magics causes the barrier between Chronero and Hell to become thin. The Rat Liver troops at the base do not want to deal with a Deep Dweller attack. The gates open and a small group of about 6 bandits leave and head toward the shadow of the specter. Though the number of bandits leaving might seem small compared to the lengths taken to cause the distraction, the fact the team was being led by Shrike and Shirai makes it worth it. At least Tomoe now knows where the Edo Ronin and his weeb brother went.
The group waits for the investigation team to go deeper into the forest since they do not want to fight a powerful foe like Shirke right now. The gates close again and Lucia notes that there is no sound of it locking. Kate pumps herself up (Rage) before charging and tackling the gate, causing it burst open. The gangers still in the base were on alert but were not exactly expecting to be attacked (No surprise round but Tomoe and friends go first without any need for initiative).
The base interior is lit with dim light and patches of bright light from torches scattered about the place. A small rushing sound can be heard from the stream that has passed through the base walls via metal grate protected pipes. The stream gives the base a supply of free water. There are two watch towers near the gates on the south side. The watch towers have the Siege Ballistas on them but it doesn't look like the archers positioned in the towers would fire into the fray inside the base walls as it might damage important buildings or hit allies. Two more towers, these made of stone, stand in the middle of the east and west walls. The towers have arrow slits which would allow the archers to shoot down on Tomoe and friends from behind cover. On the north end is the gates to the base proper. It is protected by more archers, two of whom, nested behind arrow slits and the rest behind windows that offer them very little cover.
A tiefling Mage guards the gates as do orc defenders in plate mail and shields. Human Skirmishers in breast plate dual wield scimitars and short swords. Human Archers in studded leather spring into action with their long bows and heavy crossbows.
Well the dim light and bright light mechanics are really hard to track when there's a ton of torches so you can see without any disadvantage.
There's striker3 and 4 who will get AoO if you try to get into melee of the mage. No other enemies are within melee range or blocking line of sight right now.
"Got it Chief." Lucia says and moves up. She moves 80ft and noticing that she would be just shy of reaching the mage, she opts to take a defensive stance to whether the hail of attacks that would come her way.
((Nah you're good for now. All the attacks missed))
Lucia charges forward and gets ready to whether the onslaught and whether she did. First came the blades from the skirmishers on the bridge. The detective flowed her body like the water flowing beneath her to weave around the sharp metal. A hail of arrows and crossbow bolts flew at her. Taking some quick breaths, she clapped her hands together and wave of Ki erupted from her and knocked all the projectiles heading toward her out of the air. The mage doesn't like her chances of hitting Lucia at this rate even though she really wants to. Instead she moves forward and sends three searing rays of heat at Kate. It seems the distance throws off her judgement. The rays fly wide and hit the fortress walls, scorching them.
Tomoe moves up and slashes across defender1's chest with her blade of light. The defender was more on guard for subsequent swings and blocks it with her shield. She then feels her armor heat up as Kate rushes in and swings from behind. The defender rolls to the side to dodge the first swing and blocks the second swing from Kate with her shield. Seeing her opening, she swings and slashes across Kate's belly. As the barbarian hunches down in pain, two arrows from the watchtower archers embed themselves in her shoulders Ingrid gets a serious, unsettling look about her and charges Defender2. Her Lance attack is blocked by her target's shield however.
((Lol. I didn't make them Tanks for nothing. Just wait till Tomoe starts facing more powerful tanks if she survives the raid.))
Since you could have AoO-ed Defender 1. I'm going to assume that the first attack was a reaction and the 2nd attack was a normal attack. That hit and it goes down.
Tomoe may move and use up her 2nd attack on something else that she can move within melee of
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3 greater and save the rest of my cash. Then I guess we just head out and strike in the dead of night.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
You leave Mystery back at base and leave. (450 GP will be removed from your character sheet and the potions will be added.)
Moving through the dead of night you need to camp in the forest as it would take 1.5 days to reach that place. Then after another day of travel, you finally see the outskirts of the fortress. The tall walls made of thick wood border the Rat Liver base. The walls are of varying height, the front walls being 20ft tall. The walls on the sides are 18ft tall to provide better visibility from inside. The walls of the watch towers and the base proper is 35ft tall. The back walls are also very tall being 35ft. Priya and Jamaica are ready to move out as soon as you decide the proper way though which you wish to attack.
Lucia, you have the most knowledge of the bases layout. Were might the best infiltration be achieved?
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Lucia says, "I don't really know Chief. I know the base's layout but I don't know where gangers are positioned and how many. The walls are dangerous to climb because if they spot us before we get in, they would be able to use the walls to their advantage and rain arrows down without us being able to counter-attack. Though we might be able to climb the smaller, 18ft walls without them having the chance to attack us before we get in. So overall I think, there are three ways we can approach this:
1. We can bet on their proven incompetence and bash in the front door. I'm willing to bet that if a group goes to investigate Priya's distraction, the rest would be too lazy or incompetent to think to lock the doors again and just decide to lock it after the investigation team comes back. Especially if a commander goes with the investigation group.
2. We can climb the short walls on the sides launch our attack from there. Maybe it would give us some better cover though there is a chance we are detected as we are climbing instead of after we climbed.
3. We could try to sneak in through climbing the back walls though that would be hard. If we are spotted it would be very bad. It's a high risk and high reward strategy"
A straightforward approach may be our best option. Let us try our first option. Perhaps we can lock out a few foes and thin their numbers by a handful of bodys.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
With the plan of attack settled, Priya and Jamaica break off and head out into the woods. A bit later, a large cloaked specter with flaming heads and arms rises out from the treeline from their direction. It is no doubt a trick by the two magi. Stirring can be heard as the bandits in the base see the blazing specter and mobilize to investigate. Particularly powerful Deep Dwellers are sometimes known to pass into the material plane temporarily when environmental conditions are right and the natural magics causes the barrier between Chronero and Hell to become thin. The Rat Liver troops at the base do not want to deal with a Deep Dweller attack. The gates open and a small group of about 6 bandits leave and head toward the shadow of the specter. Though the number of bandits leaving might seem small compared to the lengths taken to cause the distraction, the fact the team was being led by Shrike and Shirai makes it worth it. At least Tomoe now knows where the Edo Ronin and his weeb brother went.
The group waits for the investigation team to go deeper into the forest since they do not want to fight a powerful foe like Shirke right now. The gates close again and Lucia notes that there is no sound of it locking. Kate pumps herself up (Rage) before charging and tackling the gate, causing it burst open. The gangers still in the base were on alert but were not exactly expecting to be attacked (No surprise round but Tomoe and friends go first without any need for initiative).
The base interior is lit with dim light and patches of bright light from torches scattered about the place. A small rushing sound can be heard from the stream that has passed through the base walls via metal grate protected pipes. The stream gives the base a supply of free water. There are two watch towers near the gates on the south side. The watch towers have the Siege Ballistas on them but it doesn't look like the archers positioned in the towers would fire into the fray inside the base walls as it might damage important buildings or hit allies. Two more towers, these made of stone, stand in the middle of the east and west walls. The towers have arrow slits which would allow the archers to shoot down on Tomoe and friends from behind cover. On the north end is the gates to the base proper. It is protected by more archers, two of whom, nested behind arrow slits and the rest behind windows that offer them very little cover.
A tiefling Mage guards the gates as do orc defenders in plate mail and shields. Human Skirmishers in breast plate dual wield scimitars and short swords. Human Archers in studded leather spring into action with their long bows and heavy crossbows.
Map link: https://docs.google.com/spreadsheets/d/1WX1Zxb8u0L4Ga1ACLm4NzFkByQP_4vPmIVEBZWgD56k/edit?usp=sharing
Battle music for the Fortress Raid:
Enemy HP:
Archer1: 23/23
Archer2: 7/7
Archer3: 23/23
Archer4: 12/12
Archer5: 18/18
Archer6: 16/16
Archer7: 15/15
Archer8: 23/23
Skirmisher1: 13/13
Skirmisher2: 15/15
Skirmisher3: 20/20
Skirmisher4: 13/13
Defender1: 20/20
Defender2: 19/19
Mage: 17/17
How close is the tiefling mage? I'd like to focus them down first if I can.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Well Tomoe is in 38Y while the mage is in 12Z so about 130 ft away.
Dim light touch say? So I can see well enough at the moment for no disadvantage?
Are there any other targets in my way I have to cut down? Od really like to deal with the spell slinger as quickly as possible.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Well the dim light and bright light mechanics are really hard to track when there's a ton of torches so you can see without any disadvantage.
There's striker3 and 4 who will get AoO if you try to get into melee of the mage. No other enemies are within melee range or blocking line of sight right now.
Tomoe quickly asks the group Lucia, can you get to that mage while Kate and I take out the two in our way?
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
"Got it Chief." Lucia says and moves up. She moves 80ft and noticing that she would be just shy of reaching the mage, she opts to take a defensive stance to whether the hail of attacks that would come her way.
Lucia moves to 22Z
BA: Patient Defense
Tomoe's turn.
MAP: https://docs.google.com/spreadsheets/d/1WX1Zxb8u0L4Ga1ACLm4NzFkByQP_4vPmIVEBZWgD56k/edit?usp=sharing
I assume Tomoe can get into melee with striker 3 and 4 so she will engage with 3 and let Kate take 4.
Tomoe advances on her foe, she draws her new sun blade , holding her shield in the other, and Hope's for a quick end to her target.
Sunblade Attack: 17 Damage: 7
Sunblade Attack: 15 Damage: 9
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Actually Striker 3 and 4 are too far away for melee but defender 1 and 2 are quite close so she can attack them instead.
Oh, I'll take 1 and Kate can cleave who ever she wants.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Tomoe's 1st attack hits but the 2nd one misses
Kate Burns Defender 1 for 3 Fire
Kate attacks Defender 1 twice:
19 Dmg: 18
16 Dmg: 14
-Both attacks miss-
Ingrid Attacks Defender 2:
Lance+1: 24 Dmg: 5
-Missed-
Enemy Turn:
Protect the Commander Protocol Engaged.
Skirmisher 3 attacks Lucia.
Scimitar: 13 (Dis: 20) Dmg: 6 (If Damage is 3, reroll: 4)
Short Sword: 24 (Dis: 15) Dmg: 7
Skirmisher 4 attacks Lucia.
Scimitar: 20 (Dis: 16) Dmg: 6
Short Sword: 24 (Dis: 10) Dmg: 7
-all missed-
Archers shoot Lucia:
Archer 3: 20 (DIS: 13) Dmg: 4
Archer 4: 24 (DIS: 19) Dmg: 10
Archer 5: 15 (DIS: 22) Dmg: 9
Archer 6: 13 (DIS: 15) Dmg: 11
Archer 7: 20 (DIS: 18) Dmg: 8
Archer 8: 12 (DIS: 13) Dmg: 9
All attacks miss.
Archers shoot Kate.
Archer1: 21 Dmg: 3
Archer2: 13 Dmg: 5
Defender 1 Attacks Kate (Tomoe may AoO):
Sword: 11 Dmg: 5
Defender 2 Attacks Ingrid:
Sword: 10 Dmg: 9
Mage moves a bit forward and Casts Scorching Ray on Kate.
Ray1: 20 Dmg: 3 Fire
Ray2: 12 Dmg: 4 Fire
Ray3: 18 Dmg: 8 Fire
-All missed-
Archer1: 23/23
Archer2: 7/7
Archer3: 23/23
Archer4: 12/12
Archer5: 18/18
Archer6: 16/16
Archer7: 15/15
Archer8: 23/23
Skirmisher1: 13/13
Skirmisher2: 15/15
Skirmisher3: 20/20
Skirmisher4: 13/13
Defender1: 9/20
Defender2: 19/19
Mage: 17/17
Oof, that is alot of targets about to shoot Lucia. I hope I didnt just suicide her. I might flip a table.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
((Nah you're good for now. All the attacks missed))
Lucia charges forward and gets ready to whether the onslaught and whether she did. First came the blades from the skirmishers on the bridge. The detective flowed her body like the water flowing beneath her to weave around the sharp metal. A hail of arrows and crossbow bolts flew at her. Taking some quick breaths, she clapped her hands together and wave of Ki erupted from her and knocked all the projectiles heading toward her out of the air. The mage doesn't like her chances of hitting Lucia at this rate even though she really wants to. Instead she moves forward and sends three searing rays of heat at Kate. It seems the distance throws off her judgement. The rays fly wide and hit the fortress walls, scorching them.
Tomoe moves up and slashes across defender1's chest with her blade of light. The defender was more on guard for subsequent swings and blocks it with her shield. She then feels her armor heat up as Kate rushes in and swings from behind. The defender rolls to the side to dodge the first swing and blocks the second swing from Kate with her shield. Seeing her opening, she swings and slashes across Kate's belly. As the barbarian hunches down in pain, two arrows from the watchtower archers embed themselves in her shoulders Ingrid gets a serious, unsettling look about her and charges Defender2. Her Lance attack is blocked by her target's shield however.
Tomoe's turn.
(I'm unsettled by a 20 hot roll missing)
Tomoe stays engaged with the defenders and presses her attack.
Attack: 15 Damage: 9
Attack: 11 Damage: 7
(Is that both defenders dead perhaps?)
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
((Lol. I didn't make them Tanks for nothing. Just wait till Tomoe starts facing more powerful tanks if she survives the raid.))
Since you could have AoO-ed Defender 1. I'm going to assume that the first attack was a reaction and the 2nd attack was a normal attack. That hit and it goes down.
Tomoe may move and use up her 2nd attack on something else that she can move within melee of