Ingrid manages to put the fire out before it can do much more damage. The crowd boos Ingrid and chants for her death. However, Ingrid stays focused and doesn't let it bother her. Too bad she can't see anything. Suddenly she feels something hit her armor. The Red Guard moved in and thrusted with his heavy spear (Basically a Piercing damage Longsword in spear form). However, the Shield of Faith weakens the attack just enough to bounce off her armor.
Kate:
Tinfoil Merc makes a well aimed swing but the crowds words got to him and slowed his movements just enough for Kate to block it.
Tomoe Calls for a medic and tries to spare Gunther.
Ingrid, still a bit green in combat and now having a temporary loss of her eyes, tries to strike where she thinks her foes is from how he hit her armor.
Attack: 16 Damage: 4
Kate winds up for another reckless swing
Attack: 19 Damage: 9
She activates her aura to burn her foe.
Rollback Post to RevisionRollBack
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
This post has potentially manipulated dice roll results.
Tomoe:
Medics are called and Gunther is taken away. The crowd roars and boos for Tomoe having spared her opponent. Looks like the crowd's not going to be on her side the next time she fights in the arena. She is taken back to the material plane where the woman running the arena hands her 500 GP for a victory.
Tomoe gets: 30 XP
Ingrid:
Attack misses.
Blindness counter: 2
Red Guard Vs Ingrid: 14 (Adv: 6) Dmg: 11
Crowd throws rocks at Ingrid: DEX Save (Because many rocks): 5 Dmg: 8
Ingrid swings her sword and she was able to judge her enemy's location well enough. However, she couldn't see the position of the enemy's shield which blocks her attack. On the counter attack, she feels the enemy's heavy spear sink deep in to her gut. Ingrid tries to scream but all she manages is a gurgle as blood fills her mouth. The sharp and sudden pain makes her lose her concentration on her spell. She remains standing but the crowd shouts and boos, "How long do you plan on dragging this? Hurry up and die already!" They begin pelting her with rocks, bottles and an assortment of other things. Ingrid would have been able to maneuver her armor to tank most of the hit but with her eyes not working, she takes the full force of the pelting. Her whole body is covered in cuts and bruises at this point.
Kate:
Kate is done playing around. With a single swing she devastates her opponent. Tinfoil Merc is too stunned too attack, leaving Kate to deliver the final blow.
This post has potentially manipulated dice roll results.
Kate for the killing blow Attack: 25 Damage: 9
Ingrid remembers the rule about no healing potions. No healing potions not no healing. She touches her main wound and pours her healing back into herself for 15. Feeling the relief, she re-bolsters her defenses with her shield of faith and sticks close to where she thinks her target is.
(if you would stop critting my Squire, that would be great.)
Rollback Post to RevisionRollBack
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tinfoil Merc gets to live to fight another day. Kate delivers another devastating blow to the dumb fighter. The Arena staff rush in and take the loser away. Kate is led back inside and congratulated on her victory. She gets 500 GP which she will handover to Tomoe as soon as the group is out of the arena.
Ingrid:
Ingrid heals herself and rubs the blood out of her eyes. She does this with not a moment to lose. A large vial of acid flies at her from the crowd. She quickly raises her shield and prevents any of the harmful stuff from falling on her. Lucky for her, the acid is of the less nasty type. It can't harm weapons or armor. She notices that her opponent is 60ft away from her. She is standing 30ft from the center line while the opponent is 90ft away. Soon, he will run out of places to run.
Ingrid's vision clears, even as the croud continues to be a bunch of jerks.
She spots her foe. He is a bit far away. She dashes ( if necessary to get within this abilities range of 30 feet) toward him and Quickly issues him a challenge, miraculously imbued with magic, in hopes to force him to stop running.
Channel Divinity: Champion Challenge. DC 13.
Get back her coward, and fight. Or are you too small of a man to fight a woman fairly!?!
Rollback Post to RevisionRollBack
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
As Ingrid rushes up to the opponent and forces him to stay and fight. However, a few people in the crowd pick up on Ingrid's spell and call foul. Everyone gets riled up and another hail of rocks strike the squire, breaking her concentration. Even without magic though, the words seem to have stung for the Red Guard. Instead of running, he decides to charge. Before long, Ingrid feels herself getting stabbed in the gut a second time. She can't take much more of this.
Ingrid's turn.
EDIT: I messed up the turn order. Ingrid still has Compelled duel up. The crowd was supposed to go before Ingrid. The reaction still makes sense though since in DnD, everyone's turn is supposed to happen at the same time or close to that. The spell doesn't matter though since the guy decided to attack anyway.
EDIT 2: I messed up again. The opponents attack should put her out of concentration.
(technically its not a spell as champion challenge is a channel divinity ability and not a spell like compelled duel. but it is magical in nature so is all good RP wise. Also with her shield of faith her AC is 21 so he missed her.)
Rollback Post to RevisionRollBack
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
(its the same effect, but i don't have to burn a spell slot. easy enough to mix up. And Ingrid's HP should be at 23 then right? She had 8 then lay on hands for 15. that does equal 23 correct?)
Edit: She had recasted shield of faith the turn before last turn and hasn't been hit since then so should still be at 21 AC
Ok i see it now. Ignore what i just put in our private DMs
Ingrid is sick of this crowd and there garbage they are throwing at her. She refocuses the last of her magical energy to raise her defense again and strikes out at her for. Maybe she can win the crowd back with some offense.
Attack: 20 Damage: 6
Rollback Post to RevisionRollBack
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
The Red Guard gasps for air as Ingrid's attack hits its mark. He quickly makes a frantic attack but it is blocked by Ingrid's shield. The crowd, seeing their favorite competitor about to lose, throws him a healing potion. By arena rules, fighters are not allowed to use any potion they bring with them. However, if the potion is given to them by the crowd, they can use it freely.
Tomoe:
Same as previous post
Ingrid:
Ingrid manages to put the fire out before it can do much more damage. The crowd boos Ingrid and chants for her death. However, Ingrid stays focused and doesn't let it bother her. Too bad she can't see anything. Suddenly she feels something hit her armor. The Red Guard moved in and thrusted with his heavy spear (Basically a Piercing damage Longsword in spear form). However, the Shield of Faith weakens the attack just enough to bounce off her armor.
Kate:
Tinfoil Merc makes a well aimed swing but the crowds words got to him and slowed his movements just enough for Kate to block it.
Kate and Ingrid's turn.
Tomoe must make a decision this turn.
Tomoe Calls for a medic and tries to spare Gunther.
Ingrid, still a bit green in combat and now having a temporary loss of her eyes, tries to strike where she thinks her foes is from how he hit her armor.
Attack: 16 Damage: 4
Kate winds up for another reckless swing
Attack: 19 Damage: 9
She activates her aura to burn her foe.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Tomoe:
Medics are called and Gunther is taken away. The crowd roars and boos for Tomoe having spared her opponent. Looks like the crowd's not going to be on her side the next time she fights in the arena. She is taken back to the material plane where the woman running the arena hands her 500 GP for a victory.
Tomoe gets: 30 XP
Ingrid:
Attack misses.
Blindness counter: 2
Red Guard Vs Ingrid: 14 (Adv: 6) Dmg: 11
Crowd throws rocks at Ingrid: DEX Save (Because many rocks): 5 Dmg: 8
Kate:
Tinfoil Merc has only 2 HP left.
Attacks Kate: 5 (Adv: 20) Dmg: 12
Ingrid got critted: 8
Crit effect: 12
Forgot Disadvantage due to blindness: 16
CON: 20
CON: 20
Ingrid:
Ingrid swings her sword and she was able to judge her enemy's location well enough. However, she couldn't see the position of the enemy's shield which blocks her attack. On the counter attack, she feels the enemy's heavy spear sink deep in to her gut. Ingrid tries to scream but all she manages is a gurgle as blood fills her mouth. The sharp and sudden pain makes her lose her concentration on her spell. She remains standing but the crowd shouts and boos, "How long do you plan on dragging this? Hurry up and die already!" They begin pelting her with rocks, bottles and an assortment of other things. Ingrid would have been able to maneuver her armor to tank most of the hit but with her eyes not working, she takes the full force of the pelting. Her whole body is covered in cuts and bruises at this point.
Kate:
Kate is done playing around. With a single swing she devastates her opponent. Tinfoil Merc is too stunned too attack, leaving Kate to deliver the final blow.
Ingrid and Kate's turn.
Kate for the killing blow Attack: 25 Damage: 9
Ingrid remembers the rule about no healing potions. No healing potions not no healing. She touches her main wound and pours her healing back into herself for 15. Feeling the relief, she re-bolsters her defenses with her shield of faith and sticks close to where she thinks her target is.
(if you would stop critting my Squire, that would be great.)
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Kate:
DM: Even if the killing blow missed (Which it didn't) you could still win via 2 burn damage.
Tin Foil Hero Death Saves VS DC11: 6 22 17 20 9
Ingrid:
Ingrid Blindness counter: 3 [Last turn of Blindness]
Red Guard moves away.
Crowd boos and throws acid at Ingrid: 19 Dmg: 7
Kate:
Tinfoil Merc gets to live to fight another day. Kate delivers another devastating blow to the dumb fighter. The Arena staff rush in and take the loser away. Kate is led back inside and congratulated on her victory. She gets 500 GP which she will handover to Tomoe as soon as the group is out of the arena.
Ingrid:
Ingrid heals herself and rubs the blood out of her eyes. She does this with not a moment to lose. A large vial of acid flies at her from the crowd. She quickly raises her shield and prevents any of the harmful stuff from falling on her. Lucky for her, the acid is of the less nasty type. It can't harm weapons or armor. She notices that her opponent is 60ft away from her. She is standing 30ft from the center line while the opponent is 90ft away. Soon, he will run out of places to run.
Ingrid's turn.
Ingrid's vision clears, even as the croud continues to be a bunch of jerks.
She spots her foe. He is a bit far away. She dashes ( if necessary to get within this abilities range of 30 feet) toward him and Quickly issues him a challenge, miraculously imbued with magic, in hopes to force him to stop running.
Channel Divinity: Champion Challenge. DC 13.
Get back her coward, and fight. Or are you too small of a man to fight a woman fairly!?!
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
WIS: 17
Crowd: Calls foul and throws rocks at Ingrid again: 13 Dmg: 7
CON (On hit only): 11
The opponent attacks Ingrid. 17 Dmg: 4
As Ingrid rushes up to the opponent and forces him to stay and fight. However, a few people in the crowd pick up on Ingrid's spell and call foul. Everyone gets riled up and another hail of rocks strike the squire, breaking her concentration. Even without magic though, the words seem to have stung for the Red Guard. Instead of running, he decides to charge. Before long, Ingrid feels herself getting stabbed in the gut a second time. She can't take much more of this.
Ingrid's turn.
EDIT:
I messed up the turn order. Ingrid still has Compelled duel up. The crowd was supposed to go before Ingrid. The reaction still makes sense though since in DnD, everyone's turn is supposed to happen at the same time or close to that. The spell doesn't matter though since the guy decided to attack anyway.EDIT 2: I messed up again. The opponents attack should put her out of concentration.
(technically its not a spell as champion challenge is a channel divinity ability and not a spell like compelled duel. but it is magical in nature so is all good RP wise. Also with her shield of faith her AC is 21 so he missed her.)
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
(OH! I thought you used Compelled Duel. Yeah then that attack will miss)
(its the same effect, but i don't have to burn a spell slot. easy enough to mix up. And Ingrid's HP should be at 23 then right? She had 8 then lay on hands for 15. that does equal 23 correct?)
Edit: She had recasted shield of faith the turn before last turn and hasn't been hit since then so should still be at 21 AC
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
No, Ingrid's HP is at 15. She took a total of 34 damage this battle but she healed for 15 making it 19 damage. She has 15 HP.
The 2 on rocks was her DEX save not an attack roll. She took the 8 pelting damage.
Ok i see it now. Ignore what i just put in our private DMs
Ingrid is sick of this crowd and there garbage they are throwing at her. She refocuses the last of her magical energy to raise her defense again and strikes out at her for. Maybe she can win the crowd back with some offense.
Attack: 20 Damage: 6
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Hit
Red Guard continues to fight: 9 Dmg: 6
Crowd throws a potion at Red Guard (Such potions are allowed to be used if they are given by the crowd)
The Red Guard gasps for air as Ingrid's attack hits its mark. He quickly makes a frantic attack but it is blocked by Ingrid's shield. The crowd, seeing their favorite competitor about to lose, throws him a healing potion. By arena rules, fighters are not allowed to use any potion they bring with them. However, if the potion is given to them by the crowd, they can use it freely.
Ingrid's turn.
Can Ingrid attempt to intercept the potion to take it instead of him or smash it with her reaction ?
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
To smash, roll attack. To grab, roll Sleight of Hand.
Slight of hand 2
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)