This post has potentially manipulated dice roll results.
"If you know nothing we have no need of you...." Drueze will start to draw back and take a deliberate stance giving the Kobold a chance to speak. After a few seconds of setting up he will measure the swing with his staff like he was preparing to hit off a tee ball tee. If it says nothing he will finish it off., before following the others.
(edit** if needed 12 intimidation or performance-Neegan of walking dead +2 for either. He is restrained? And practically dead but if necessary staff Attack: 23 Damage: 4 and kick Attack: 23 Damage: 5 )
“Tell us who and what your boss is, if you don’t want to suffer the same fate as your friends here,” Necria says, gesturing to the dead kobolds lying on the floor. “You also need to tell us what else we can expect to find down those passages. Are there more kobolds? And what is the significance of this?” she asks and holds up the dragon-hilted dagger (which Jharn had handed her before the battle) for the kobold to see, watching its reaction to see if the dagger holds some importance to it.
Jharn can just make out a muffled, constant scuttling sound from down the corridor.
"Awight!" the Kobold squeals. "It's just the six of us in 'ere. The boss, she came down a week ago, towd us if we wanted to live we'd better get 'er somefin' to eat." He squints at the dagger. "At 'ere's just a treasure we been keepin'. But the boss, we're lucky she didn't find out. Got a whole hoard o' stuff down 'ere, she does." He narrows his goggly eyes. "She's... she's a dwagon, she is. Just a wittle one, but a dwagon." He licks his teeth nervously. "Awight, can I go? I won't be causin' any more twouble."
“We agreed to help stop the theft of Farmer Gest’s sheep,” Necria says, taking the coins from Drueze and returning the jagged dagger to him. “It seems we’ve taken care of most of the thieves, but we’ll have to deal with their boss if we wish to put a stop to her depredations, and we can’t have this little one telling her we’re coming. I think we ought to tie it up until this business is over. After that, it shouldn’t be any more trouble. Did anyone bring any rope?”
"I agree," says Necria. "My deity seeks to increase life where ever it's to be found, even among these little ones."
She looks around the cave for a strip of cloth or some other object suitable for gagging the kobold. "As long as the rest of my companions agree, we will spare your life, but first, tell us what lies down the web-covered tunnel. Is that where the dragon keeps her treasure?"
After the kobold replies, if no one else has done so, Necria will disarm, bind, and gag him, tying a leash around his neck. "This way," she says, "we can take him with us to make sure he doesn't get into any trouble."
"At tunnel an' the other both go the same way," grumbles the kobold, tail between its legs. "Ere's a trap in the clean 'un somewhere, pit covered in gravel, not sure 'bout 'at webby 'un. We always stayed out of 'at."
The sound is natural and has no rhythm. It's constant, getting neither louder nor quieter.
“Yes, the clean tunnel seems like a better choice,” Necria nods her assent, “but I don’t trust this little blighter not to give us away.”
Necria keeps a tight hold on the kobold’s leash and walks in front of the group, watching the floor of the tunnel ahead for any patch of loose gravel that seems out of place, so it can be avoided and pointed out to the others.
“I swear,” she says to the kobold under her breath, “if I hear so much as a peep out of you, I’ll feed you to the dragon myself.”
"Awight, awight," squeaks the kobold, as the tunnel winds deeper and the scuttling sound grows louder. "Old on a minute..." He stops, jabbing a finger at the ground ahead. "At trap's right 'ere. If I'm to jump it, you got to take 'is 'ere noose off. 'Less one of you wants to go firs'...just jump pas' 'at scratch in the wall an' you'll be fine." The jump he's indicated doesn't look too difficult, but it's no guarantee (OOC: Athletics check).
"Awight, awight," squeaks the kobold, as the tunnel winds deeper and the scuttling sound grows louder. "Old on a minute..." He stops, jabbing a finger at the ground ahead. "At trap's right 'ere. If I'm to jump it, you got to take 'is 'ere noose off. 'Less one of you wants to go firs'...just jump pas' 'at scratch in the wall an' you'll be fine." The jump he's indicated doesn't look too difficult, but it's no guarantee (OOC: Athletics check).
"What type of trap is it? What triggers it?"
As the kobold talks, Jharn tries to notice any details that may look out of place. She would hate to jump over an imaginary trap, simply to land in the real thing.
Belleres will follow Jharn.
Perception 12
"If you know nothing we have no need of you...." Drueze will start to draw back and take a deliberate stance giving the Kobold a chance to speak. After a few seconds of setting up he will measure the swing with his staff like he was preparing to hit off a tee ball tee. If it says nothing he will finish it off., before following the others.
(edit** if needed 12 intimidation or performance-Neegan of walking dead +2 for either. He is restrained? And practically dead but if necessary staff Attack: 23 Damage: 4 and kick Attack: 23 Damage: 5 )
“Tell us who and what your boss is, if you don’t want to suffer the same fate as your friends here,” Necria says, gesturing to the dead kobolds lying on the floor. “You also need to tell us what else we can expect to find down those passages. Are there more kobolds? And what is the significance of this?” she asks and holds up the dragon-hilted dagger (which Jharn had handed her before the battle) for the kobold to see, watching its reaction to see if the dagger holds some importance to it.
Jharn can just make out a muffled, constant scuttling sound from down the corridor.
"Awight!" the Kobold squeals. "It's just the six of us in 'ere. The boss, she came down a week ago, towd us if we wanted to live we'd better get 'er somefin' to eat." He squints at the dagger. "At 'ere's just a treasure we been keepin'. But the boss, we're lucky she didn't find out. Got a whole hoard o' stuff down 'ere, she does." He narrows his goggly eyes. "She's... she's a dwagon, she is. Just a wittle one, but a dwagon." He licks his teeth nervously. "Awight, can I go? I won't be causin' any more twouble."
Wizard (Gandalf) of the Tolkien Club
"The last one we let live warned others and we were hired to eliminate kobolds...."
OOC: A few questions about the sound
“We agreed to help stop the theft of Farmer Gest’s sheep,” Necria says, taking the coins from Drueze and returning the jagged dagger to him. “It seems we’ve taken care of most of the thieves, but we’ll have to deal with their boss if we wish to put a stop to her depredations, and we can’t have this little one telling her we’re coming. I think we ought to tie it up until this business is over. After that, it shouldn’t be any more trouble. Did anyone bring any rope?”
"None worth it"
"Sorry. I didn't think to grab some on my way out."
Belleres has a length of rope, which they will fetch out of their pack.
"Death might be part of the natural cycle, but we should not be so eager to dole out out when it's not necessary. The choices we make define us."
"I agree," says Necria. "My deity seeks to increase life where ever it's to be found, even among these little ones."
She looks around the cave for a strip of cloth or some other object suitable for gagging the kobold. "As long as the rest of my companions agree, we will spare your life, but first, tell us what lies down the web-covered tunnel. Is that where the dragon keeps her treasure?"
After the kobold replies, if no one else has done so, Necria will disarm, bind, and gag him, tying a leash around his neck. "This way," she says, "we can take him with us to make sure he doesn't get into any trouble."
"At tunnel an' the other both go the same way," grumbles the kobold, tail between its legs. "Ere's a trap in the clean 'un somewhere, pit covered in gravel, not sure 'bout 'at webby 'un. We always stayed out of 'at."
The sound is natural and has no rhythm. It's constant, getting neither louder nor quieter.
Wizard (Gandalf) of the Tolkien Club
"We should take the cleaner tunnel," Belleres will say. "Our captive can lead and warn us of traps. It's better to face known danger than an unknown."
“I agree.” Jharn falls in behind the others (second after the kobold), and advances slowly toward the tunnel.
Perception:8
As Belleres walks they will tap their staff on the ground in front of them, following after Jharn.
Perception check: 19
OOC (That's a natural 1. I've been rolling abysmally but have +4 to perception)
Drueze nods in acceptance that for now the Kobold lives and he will follow the others.
“Yes, the clean tunnel seems like a better choice,” Necria nods her assent, “but I don’t trust this little blighter not to give us away.”
Necria keeps a tight hold on the kobold’s leash and walks in front of the group, watching the floor of the tunnel ahead for any patch of loose gravel that seems out of place, so it can be avoided and pointed out to the others.
“I swear,” she says to the kobold under her breath, “if I hear so much as a peep out of you, I’ll feed you to the dragon myself.”
"Awight, awight," squeaks the kobold, as the tunnel winds deeper and the scuttling sound grows louder. "Old on a minute..." He stops, jabbing a finger at the ground ahead. "At trap's right 'ere. If I'm to jump it, you got to take 'is 'ere noose off. 'Less one of you wants to go firs'...just jump pas' 'at scratch in the wall an' you'll be fine." The jump he's indicated doesn't look too difficult, but it's no guarantee (OOC: Athletics check).
Wizard (Gandalf) of the Tolkien Club
"What type of trap is it? What triggers it?"
As the kobold talks, Jharn tries to notice any details that may look out of place. She would hate to jump over an imaginary trap, simply to land in the real thing.
Perception: 15