Berrus, the ground looks about 70 feet down, give or take.
Maxine is held aloft by the captain as the stern section falls away below her, with Faekin trying, and failing, to grab her or the backpack. The ship section slams against the tree trunk, breaking further apart. After a good thirty feet, it slams into another fork in the branches. With a sickening crunch, he dislocates his right shoulder…
Faekin takes 12 falling damage.
- since the dice roller didn't do what I wanted, I'll leave it here, rather than edit the roll-
Faekin takes 6 falling damage.
Faekin I need a dexterity roll or acrobatics check with disadvantage to see whether you can try and leap off of the ship and grab hold onto a nearby branch.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Faekin manages to leap out from the ship and hold onto the branch, but it snapps under Faekin's weight, and he falls further down, getting scraped and scratched, but also slowed down, by further tree branches. He takes a further 1 damages as he hurtles close to the ground, only about thirty feet off the jungle floor now. Beyond the branches, there are hanging vines that dangle down from the tree tops.
As Faekin desperately grasps for anything, please roll another dexterity saving throw, either with disadvantage, or as a straight roll, but suffering 1 point of damage per default, as he is pushing himself beyond his limits and uses his dislocated arm to grab the vines. Holding yourself up is out of the question now, but by trying to hold onto vines and/or branches, he might be able to slow the fall a little to suffer less damage.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
As Faekin grabs a hold of a bunch of vines, but the tangle does nothing to slow him down. Not ready to die, Faekin nevertheless stares his death into the face as he falls straight to the ground. Closing his eyes before the inevitable impact, he suddenly feels a sharp jolt, that sends a flash of pain up his right shoulder (the 1 point of damage taken), and opening his eyes, he sees that the tangle of vines held, and he finds himself safely suspended about five feet from the ground, badly mangled and in rather foul breeches, but alive.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Faekin manages to free himself enough to be a bit more comfortable. The liquid from the vines looks drinkable. Trying to figure out whether he can put his shoulder right, he realises that it's probably best to let someone else help with his shoulder, if he wants to avoid further straining his shoulder.
With nothing else to do, he surveys the wreckage of the stern section that smashed onto the ground below him, reduced to an almost unrecognisable wreck. Faekin can't help but wonder what happened to all the passenger's belongings that hadn't been recovered yet. Maybe some survived the fall unscathed.
Forty feet above Faekin, Maxine and Captain Bravewing hang onto a rope in the treetop. Maxine, give me an acrobatics check to manage to get onto the mid-section of the ship to help out with the repairs there.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Faekin left with only his clothes, no backpack nothing except what he carried on him sees the wreckage. He recognizes that without any equipment he would not be able to survive to long. He tries to get down as carefully as possible and makes his way over to what is left of the wreckage. I am looking for useful stuff like, rope, new clothes, bandages, Food medical supplies, maybe even a Backpack and a new waterskin.
Faekin manages to cut himself loose, and lands on the soft jungle floor, which is spongy with decayed leaf matter, and moss. Taking his time with searching the wreckage, and avoiding any strain on his injured shoulder, Faekin clambers onto the broken pile of timbers and beams that was the Star Goddess' Stern section. Carefully moving down the broken steps into the various passenger cabins, he finds a backpack with a couple of burst seams, but nothing that couldn't be repaired with a bit of needle and thread or a mending spell. Entering his room, he finds a bar of soap that slid underneath his bed, now broken in two by a collapsed beam. Heading over to the chest that protected him, he finds it broken up by the fall and inside it the two scroll cases, pierced by falling debris. Anxious for his documents, he opens them to find that they are torn, with half the writing missing. Heading out into the hallway, now leaning at a significant degree, so that he has to edge forwards supporting himself against the wall, he enters the cabin to his left. Inside, he finds several broken quills, a bed roll with a tear from being impaled by a plank or branch and ripping during the rapid descent. In one of the heavy cabinets, he finds a heavy and large shield, still intact. In a drawer below, he sees two torches and a tinderbox, which had opened and spilt some flints into the drawer. Moving across the hallway, he enters a third room, where he finds a room that looks reasonably tidy, with equipment locked away in cabinets and footlockers. Across the room, he spots a torn map, a couple of sheets of parchment, a shattered ink pot, a quill, a pair of compasses, and a ruler. In the drawer of the large writing desk that lies in the middle of the room, upturned, he finds a pair of calipers. The last room he enters, he sees a lot of books on a variety of topics, a broken folding desk, and a shattered crystal on the ground and a small knife. Underneath the bed, he finds two small intact ink pots. Among the wreckage outside, he spots a heavily dented metal pot, a broken wooden ladle, a bunch of forks, knives, and a stirring spoon.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Thanks!" Captain's help was right on time. The greedy jerk managed to drop the ship after all. Hanging from yet another rope Maxine tried to get back to the tree, now at the mid section.
"Captain, if we can swing the rope a bit, I think one of us can grab the branch!".
Maxine, with the help of Captain Bravewing, manages to cross the gap and land safely on a branch close to the main deck. Both carefully move over, so as to avoid rocking the boat any more than necessary. 11
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Sorry we are late, got entangled in some troubles" The joke was not anyhow good but things consider... "Here is what we managed to salvage from that part of the ship" Maxine presented her findings. "Some water too. Not much though" she added water skin to the pile. "Any idea how to get down? Does not look like that deck is too stable either". "By the way, my name is Maxine".
Maxine opens her backpack, which is filled up with items. As she upturns it, three candles, a set of traveller's clothes, three flasks of oil, a mix of nuts and dried meats to last about six days, a stick of sealing wax, a small knife and three silvered candlesticks fall out. Attached to the backpack are further a coil of about fifty feet of hempen rope, a mess kit, and a bed roll. Her waterskin and a pouch containing medicinal items she had kept on herself.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Faekin starts searching after he went trough all the rooms, he decides to go and grab the Backpack, he opens it and looks if there is still anything inside. He enters his room again and starts looking for his component pouch or his two lodestones in case they fall out.
Faekin also takes the bedroll, even tough it has a tear it is still of use. He grabs the soap, he does not yet know why but it is not too heavy and might be of use.
The Shield he leaves be as he does not really know how to handle it and it is to heavy at the moment, but he makes a mental note where he would find it if someone else could need it.
He definitely takes the torches and the tinderbox. He takes the map, a compass, and a ruler, he takes the quill. He takes one of the Ink Pots. He takes some crystal pieces as he remembers the Professor has some arcane powers so he can maybe use them for some of his spells. He takes the metal Pod even when it is dented it can be still used to maybe boil some water. He takes the cutlery to guard at least some civilized aspect of what is to come. The small knife could come in handy too. While he is taking all the obvious stuff this time around he takes a more careful look so maybe he spots something he missed before, maybe something under some light debris. He takes a sturdy looking wooden rod or plank. with his good arm and the wooden rod he tries to find a little opening in one of the footlockers or the cabinet so maybe with the help of his bodyweight and the added laver force, break open one of the footlockers or a cabinet. He hopes the fall damaged the lid or the door enough to force it open.
I assumed a perception roll: for the additional looting
A STR roll for trying to force open the cabinet or footlocker.
(I Edited this post now since the Rolls do not show, do not know why, made a note in the other Thread)
The Backpack contains about three days' worth of rations, and a single lodestone. His component pouch is nowhere to be found.
The bed roll is quickly rolled up and strapped on top of the backpack. The soap, the tinderbox, the cutlery and the small knife and the crystal pieces are all easily packed, and he takes the broken scroll case to keep the quill, ink, ruler and compass from getting crushed in the backpack. The metal pot is large, and cumbersome. It is too large to fit inside the backpack, but without any rope or leather straps, attaching it to the backpack is tough, and leaves it dangling awkwardly as Faekin moves about the stern section of the wreck. Similarly, the torches are awkwardly large for the small gnome, and he decides to attach them to the outside of the pack as well, hoping to keep them dry by keeping their heads under the canvas flap of the backpack.
Trying to force open the cabinet, he manages to lodge a plank into a small gap under the door, but to his surprise, the plank snaps before the door gives way. Frustrated, he throws the broken plank away.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
From where Shae stood, she thought she could see or hear commotion happening on the other part of ship where the captain was. Then hearing the sickening sound of the ship groaning, her body would freeze in place, as if time stood still, she'd watch as that part of the ship goes crashing down to the jungle floor. Her eyes would go wide in shock, unable to do anything about it except brace herself on this part of the ship.
It would take Shae a moment to process everything that just happened. As Maxine approaches and introduces herself all nonchalantly with the captain, Shae's frustration starts to reach a boiling point. "You got 'entangled' in troubles? You recklessly stomped about and caused the part of the ship to collapse while everyone else here has been putting effort to stabilize it." She'd glare at Maxine before assisting the captain to sit with Brax. "I appreciate the fraction of goods you found, but we lost probably twice as much from your shenanigans. And, did I not just see us lose a human being too!?" Shae would toss her arms up. Shae, she means well. "Meaning well means shit when we're stranded in a jungle! Smarten up and be more calculated." she'd huff, rub her forehead and take a deep breath. After moment, she'd visibly stifle her anger, and calm herself.
"'Kay. Fit done." She'd breath. "Get to work. We need those pulley's over there. Since you're so 'adept' with rope and tree walking, get those." Shae would point out the pulleys to her. "And do me a favour, don't bring this part of the ship down too." and Shae would cautiously make her way towards Berrus' portion of the ship in hopes she may be able to assist with the hand off of some carpentry tools to get them to the Professor so they can expedite the final part of the process before they all come crashing down.
Professor S looks up from his work trying to adapt the blacksmith tools for carpentry work with his porters. "What was that loud noise?...Ohhhh", he intones quietly as he sees the back of the ship missing...his hands pause in their work and he bows his head for a moment. Steeling himself against the loss of equipment and probably death of other survivors, he says intently, "Right, let's focus on getting this section of the ship stable and setting up that crane so we don't meet the same fate."
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Oh, look, another grumpy one ready to blame anyone in anything without thinking! One has to have a very vivid imagination to think one little girl was enough to drop down a perfectly stable ship part. But Captain was silent and Maxine felt it was useless to explain anything about rescuing survivors and foraging, list she get blamed for the whole crash and may be organizing attack too.
"If by "human being" you mean an ungrateful jerk of a gnome - he probably did fell while he was jumping on the ship trying to strip us of the goods he declared his personal property. But I would not worry much - his kind does not die easily, he will bury others first. At least those he can not sell. I am sure he will be the first thing greeting us on the forest floor and looks like you will get along with him just fine."
With that she "got to work" assembling (?) pulleys.
This post has potentially manipulated dice roll results.
With his support line tied off to the strongest branch and beam bmhe could find, Zip hesitantly climbed back onto the ship. She shimmies his way carefully to Professor S to brainstorm, "Oi, hey, good to meet you. Name's Zip, and I've got a bit of...mechanical background. Seems you all are working on this crane here; good plan unless the floor gives out. Just wondering in case that happens, should we try getting everyone on a tree and start lowering down one at a time with a rope? Might be a good backup plan supposing we don't fall through the desk."
(Movement roll: 15)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
With his support line tied off to the strongest branch and beam bmhe could find, Zip hesitantly climbed back onto the ship. She shimmies his way carefully to Professor S to brainstorm, "Oi, hey, good to meet you. Name's Zip, and I've got a bit of...mechanical background. Seems you all are working on this crane here; good plan unless the floor gives out. Just wondering in case that happens, should we try getting everyone on a tree and start lowering down one at a time with a rope? Might be a good backup plan supposing we don't fall through the desk."
(Movement roll: 17)
No, Professor S has been working on stabilizing the center section of the check first, before working on the pulleys.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
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Berrus, the ground looks about 70 feet down, give or take.
Maxine is held aloft by the captain as the stern section falls away below her, with Faekin trying, and failing, to grab her or the backpack. The ship section slams against the tree trunk, breaking further apart. After a good thirty feet, it slams into another fork in the branches. With a sickening crunch, he dislocates his right shoulder…
Faekin takes 12 falling damage.
- since the dice roller didn't do what I wanted, I'll leave it here, rather than edit the roll-
Faekin takes 6 falling damage.
Faekin I need a dexterity roll or acrobatics check with disadvantage to see whether you can try and leap off of the ship and grab hold onto a nearby branch.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Faekin falls and the only thing he sees to hold onto is a nearby branch.
Dex Saving Throw: 9
Faekin manages to leap out from the ship and hold onto the branch, but it snapps under Faekin's weight, and he falls further down, getting scraped and scratched, but also slowed down, by further tree branches. He takes a further 1 damages as he hurtles close to the ground, only about thirty feet off the jungle floor now. Beyond the branches, there are hanging vines that dangle down from the tree tops.
As Faekin desperately grasps for anything, please roll another dexterity saving throw, either with disadvantage, or as a straight roll, but suffering 1 point of damage per default, as he is pushing himself beyond his limits and uses his dislocated arm to grab the vines. Holding yourself up is out of the question now, but by trying to hold onto vines and/or branches, he might be able to slow the fall a little to suffer less damage.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Faekin tries to grab what he can, bruseing him even more.
I take the one DMG and go for the straight roll: 24
Nice! Glad you got that Nat 20!
As Faekin grabs a hold of a bunch of vines, but the tangle does nothing to slow him down. Not ready to die, Faekin nevertheless stares his death into the face as he falls straight to the ground. Closing his eyes before the inevitable impact, he suddenly feels a sharp jolt, that sends a flash of pain up his right shoulder (the 1 point of damage taken), and opening his eyes, he sees that the tangle of vines held, and he finds himself safely suspended about five feet from the ground, badly mangled and in rather foul breeches, but alive.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Faekin hanging in those vines smirks in pain and sais "not my time afterall"
I take my dagger and cut myself lose so I am sitting on the vines. As I cut the first vine I see a liquid coming out, it looks like water.
I assume to make an survival role to check if I could drink it: 18
If it is drinkable, if it is not i do not drink it.
After i've cut the my self loose enough to sit on the remaining vines I take a look my dislocated shoulder.
I am trying to figure out if maybe with the help of the treebranch or even just on my own, if I could relocate my shoulder.
Medicine Check: 16
Faekin manages to free himself enough to be a bit more comfortable. The liquid from the vines looks drinkable. Trying to figure out whether he can put his shoulder right, he realises that it's probably best to let someone else help with his shoulder, if he wants to avoid further straining his shoulder.
With nothing else to do, he surveys the wreckage of the stern section that smashed onto the ground below him, reduced to an almost unrecognisable wreck. Faekin can't help but wonder what happened to all the passenger's belongings that hadn't been recovered yet. Maybe some survived the fall unscathed.
Forty feet above Faekin, Maxine and Captain Bravewing hang onto a rope in the treetop. Maxine, give me an acrobatics check to manage to get onto the mid-section of the ship to help out with the repairs there.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Faekin left with only his clothes, no backpack nothing except what he carried on him sees the wreckage. He recognizes that without any equipment he would not be able to survive to long. He tries to get down as carefully as possible and makes his way over to what is left of the wreckage. I am looking for useful stuff like, rope, new clothes, bandages, Food medical supplies, maybe even a Backpack and a new waterskin.
Faekin manages to cut himself loose, and lands on the soft jungle floor, which is spongy with decayed leaf matter, and moss. Taking his time with searching the wreckage, and avoiding any strain on his injured shoulder, Faekin clambers onto the broken pile of timbers and beams that was the Star Goddess' Stern section. Carefully moving down the broken steps into the various passenger cabins, he finds a backpack with a couple of burst seams, but nothing that couldn't be repaired with a bit of needle and thread or a mending spell. Entering his room, he finds a bar of soap that slid underneath his bed, now broken in two by a collapsed beam. Heading over to the chest that protected him, he finds it broken up by the fall and inside it the two scroll cases, pierced by falling debris. Anxious for his documents, he opens them to find that they are torn, with half the writing missing. Heading out into the hallway, now leaning at a significant degree, so that he has to edge forwards supporting himself against the wall, he enters the cabin to his left. Inside, he finds several broken quills, a bed roll with a tear from being impaled by a plank or branch and ripping during the rapid descent. In one of the heavy cabinets, he finds a heavy and large shield, still intact. In a drawer below, he sees two torches and a tinderbox, which had opened and spilt some flints into the drawer. Moving across the hallway, he enters a third room, where he finds a room that looks reasonably tidy, with equipment locked away in cabinets and footlockers. Across the room, he spots a torn map, a couple of sheets of parchment, a shattered ink pot, a quill, a pair of compasses, and a ruler. In the drawer of the large writing desk that lies in the middle of the room, upturned, he finds a pair of calipers. The last room he enters, he sees a lot of books on a variety of topics, a broken folding desk, and a shattered crystal on the ground and a small knife. Underneath the bed, he finds two small intact ink pots. Among the wreckage outside, he spots a heavily dented metal pot, a broken wooden ladle, a bunch of forks, knives, and a stirring spoon.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Thanks!" Captain's help was right on time. The greedy jerk managed to drop the ship after all. Hanging from yet another rope Maxine tried to get back to the tree, now at the mid section.
"Captain, if we can swing the rope a bit, I think one of us can grab the branch!".
Acrobatic check: 16
Meili Liang Lvl 5 Monk
Dice
Maxine, with the help of Captain Bravewing, manages to cross the gap and land safely on a branch close to the main deck. Both carefully move over, so as to avoid rocking the boat any more than necessary. 11
Mid section: 31, Bow section: 21
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Sorry we are late, got entangled in some troubles" The joke was not anyhow good but things consider... "Here is what we managed to salvage from that part of the ship" Maxine presented her findings. "Some water too. Not much though" she added water skin to the pile. "Any idea how to get down? Does not look like that deck is too stable either". "By the way, my name is Maxine".
Meili Liang Lvl 5 Monk
Dice
Maxine opens her backpack, which is filled up with items. As she upturns it, three candles, a set of traveller's clothes, three flasks of oil, a mix of nuts and dried meats to last about six days, a stick of sealing wax, a small knife and three silvered candlesticks fall out. Attached to the backpack are further a coil of about fifty feet of hempen rope, a mess kit, and a bed roll. Her waterskin and a pouch containing medicinal items she had kept on herself.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Faekin starts searching after he went trough all the rooms, he decides to go and grab the Backpack, he opens it and looks if there is still anything inside. He enters his room again and starts looking for his component pouch or his two lodestones in case they fall out.
Faekin also takes the bedroll, even tough it has a tear it is still of use. He grabs the soap, he does not yet know why but it is not too heavy and might be of use.
The Shield he leaves be as he does not really know how to handle it and it is to heavy at the moment, but he makes a mental note where he would find it if someone else could need it.
He definitely takes the torches and the tinderbox. He takes the map, a compass, and a ruler, he takes the quill. He takes one of the Ink Pots. He takes some crystal pieces as he remembers the Professor has some arcane powers so he can maybe use them for some of his spells. He takes the metal Pod even when it is dented it can be still used to maybe boil some water. He takes the cutlery to guard at least some civilized aspect of what is to come. The small knife could come in handy too. While he is taking all the obvious stuff this time around he takes a more careful look so maybe he spots something he missed before, maybe something under some light debris. He takes a sturdy looking wooden rod or plank. with his good arm and the wooden rod he tries to find a little opening in one of the footlockers or the cabinet so maybe with the help of his bodyweight and the added laver force, break open one of the footlockers or a cabinet. He hopes the fall damaged the lid or the door enough to force it open.
I assumed a perception roll: for the additional looting
A STR roll for trying to force open the cabinet or footlocker.
(I Edited this post now since the Rolls do not show, do not know why, made a note in the other Thread)
The Backpack contains about three days' worth of rations, and a single lodestone. His component pouch is nowhere to be found.
The bed roll is quickly rolled up and strapped on top of the backpack. The soap, the tinderbox, the cutlery and the small knife and the crystal pieces are all easily packed, and he takes the broken scroll case to keep the quill, ink, ruler and compass from getting crushed in the backpack. The metal pot is large, and cumbersome. It is too large to fit inside the backpack, but without any rope or leather straps, attaching it to the backpack is tough, and leaves it dangling awkwardly as Faekin moves about the stern section of the wreck. Similarly, the torches are awkwardly large for the small gnome, and he decides to attach them to the outside of the pack as well, hoping to keep them dry by keeping their heads under the canvas flap of the backpack.
Trying to force open the cabinet, he manages to lodge a plank into a small gap under the door, but to his surprise, the plank snaps before the door gives way. Frustrated, he throws the broken plank away.
Perception: 8
Strength check: 12
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
From where Shae stood, she thought she could see or hear commotion happening on the other part of ship where the captain was. Then hearing the sickening sound of the ship groaning, her body would freeze in place, as if time stood still, she'd watch as that part of the ship goes crashing down to the jungle floor. Her eyes would go wide in shock, unable to do anything about it except brace herself on this part of the ship.
It would take Shae a moment to process everything that just happened. As Maxine approaches and introduces herself all nonchalantly with the captain, Shae's frustration starts to reach a boiling point. "You got 'entangled' in troubles? You recklessly stomped about and caused the part of the ship to collapse while everyone else here has been putting effort to stabilize it." She'd glare at Maxine before assisting the captain to sit with Brax. "I appreciate the fraction of goods you found, but we lost probably twice as much from your shenanigans. And, did I not just see us lose a human being too!?" Shae would toss her arms up. Shae, she means well. "Meaning well means shit when we're stranded in a jungle! Smarten up and be more calculated." she'd huff, rub her forehead and take a deep breath. After moment, she'd visibly stifle her anger, and calm herself.
"'Kay. Fit done." She'd breath. "Get to work. We need those pulley's over there. Since you're so 'adept' with rope and tree walking, get those." Shae would point out the pulleys to her. "And do me a favour, don't bring this part of the ship down too." and Shae would cautiously make her way towards Berrus' portion of the ship in hopes she may be able to assist with the hand off of some carpentry tools to get them to the Professor so they can expedite the final part of the process before they all come crashing down.
(Edited to add her movement roll: 9)
just an unstable unicorn.
Professor S looks up from his work trying to adapt the blacksmith tools for carpentry work with his porters. "What was that loud noise?...Ohhhh", he intones quietly as he sees the back of the ship missing...his hands pause in their work and he bows his head for a moment. Steeling himself against the loss of equipment and probably death of other survivors, he says intently, "Right, let's focus on getting this section of the ship stable and setting up that crane so we don't meet the same fate."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Oh, look, another grumpy one ready to blame anyone in anything without thinking! One has to have a very vivid imagination to think one little girl was enough to drop down a perfectly stable ship part. But Captain was silent and Maxine felt it was useless to explain anything about rescuing survivors and foraging, list she get blamed for the whole crash and may be organizing attack too.
"If by "human being" you mean an ungrateful jerk of a gnome - he probably did fell while he was jumping on the ship trying to strip us of the goods he declared his personal property. But I would not worry much - his kind does not die easily, he will bury others first. At least those he can not sell. I am sure he will be the first thing greeting us on the forest floor and looks like you will get along with him just fine."
With that she "got to work" assembling (?) pulleys.
Meili Liang Lvl 5 Monk
Dice
With his support line tied off to the strongest branch and beam bmhe could find, Zip hesitantly climbed back onto the ship. She shimmies his way carefully to Professor S to brainstorm, "Oi, hey, good to meet you. Name's Zip, and I've got a bit of...mechanical background. Seems you all are working on this crane here; good plan unless the floor gives out. Just wondering in case that happens, should we try getting everyone on a tree and start lowering down one at a time with a rope? Might be a good backup plan supposing we don't fall through the desk."
(Movement roll: 15)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
No, Professor S has been working on stabilizing the center section of the check first, before working on the pulleys.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"