Spellcasting.The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
This post has potentially manipulated dice roll results.
Kasimir will walk down the stairs and immeditely he must make a dex saving throw 1. He fails and is caught by suprise by something coming from the statue. Kasimir takes 4 fire damage to himself.
Manneo - Seeing Kasimir being attacked will look towards what is doing the attacking and move behind the closest pillar. He pulls out his dagger and readies to use it.
Movement: I think about 20ft the first pillar.
Action: Readied for if anything comes between the pillars.
Manneo - Seeing Kasimir being attacked will look towards what is doing the attacking and move behind the closest pillar. He pulls out his dagger and readies to use it.
Movement: I think about 20ft the first pillar.
Action: Readied for if anything comes between the pillars.
I will allow it but only because I started intiative before you guys had a a chance to tell me where you are in the room. Typically you would have to wait till your turn to move. Kasimir moved to the stairs so he will have to start there.
GWY- Your magical spell abilities tingle hard in this room, you sense a powerful presence here
Also this is your dude Kasimir:
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
I see the badger now, badger is by X
X lets bogther climb up to his shoulder. “Maybe greenleaf wants a ride!” I joke.
Please note your badger has no stats as you do not have the familiar spell
Good morning btw, what is everyone up to?
Kasimir will walk down the stairs and immeditely he must make a dex saving throw 1. He fails and is caught by suprise by something coming from the statue. Kasimir takes 4 fire damage to himself.
Roll for intiative
Kasimir - no turn and disadvantage on saves first round- 11
init: 16
(Well that's a GREAT way to start off...morning boss!)
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Here is a map to show you what is happening:
STATUE (enemy fire coming from here ) 40 ft away from you
| (enemy fire coming from here) * (pillar) * (pillar)
| (enemy fire coming from here) * (pillar) * (pillar)
| (enemy fire coming from here)
STAIRS STAIRS (You are here with Kasimir)
Torvin 7- he has a higher passive wisdom than Skorn. Torvin will go before Skorn.
Manneo- 20 +3= 23
Statue- 16
3 bad guys in the wall with 3/4 cover
1. top left- 6
2, top middle- 5
3. Bottom left- 7
We are missing Greenleaf, and Gwy
I think X is in school so 20+2= 22
Manneo - Seeing Kasimir being attacked will look towards what is doing the attacking and move behind the closest pillar. He pulls out his dagger and readies to use it.
Movement: I think about 20ft the first pillar.
Action: Readied for if anything comes between the pillars.
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
I will allow it but only because I started intiative before you guys had a a chance to tell me where you are in the room. Typically you would have to wait till your turn to move. Kasimir moved to the stairs so he will have to start there.
Torvin trying to figure out what is going on and who/what is attacking
perception: 18