Statue turn- it will try and hit Gwy- You project a phantasmal image of a creature’s worst fears. GWY must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
Statue turn- it will try and hit Gwy- You project a phantasmal image of a creature’s worst fears. GWY must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
Gwyllen feels an overwhelming sensation come over her as she lowers her arms from casting her protection spell on Manneo... a chill goes up her spine.
Looking forward into the shadowing room, she sees dark shapes writhing behind the pillars, red eyes gleaming. She hears a roaring cacophony of laughter and hissing. The shadows charge at her, merging into one huge form - the most terrifying thing to a warlock of the Raven Queen - the Queen herself. The Queen laughs and raises her massive wings, letting out an unearthly, birdlike roar. Gwyllen winces, expecting the coming pain and suffering that the Queen loves to bestow on her disciples.
Her mind begins to shatter, and she fights against it with all of her might:
Statue turn- it will try and hit Gwy- You project a phantasmal image of a creature’s worst fears. GWY must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
Gwyllen feels an overwhelming sensation come over her as she lowers her arms from casting her protection spell on Manneo... a chill goes up her spine.
Looking forward into the shadowing room, she sees dark shapes writhing behind the pillars, red eyes gleaming. She hears a roaring cacophony of laughter and hissing. The shadows charge at her, merging into one huge form - the most terrifying thing to a warlock of the Raven Queen - the Queen herself. The Queen laughs and raises her massive wings, letting out an unearthly, birdlike roar. Gwyllen winces, expecting the coming pain and suffering that the Queen loves to bestow on her disciples.
Her mind begins to shatter, and she fights against it with all of her might:
This post has potentially manipulated dice roll results.
Gwyllen’s fear overwhelms her and she dashes as fast as she can towards the entrance, letting out a groan of torment and exasperation. She is so damn sick of being tortured, but she asked for it when it really came down to it. This was all too much…
Reaching the base of the stairs, she looks back and sees the Queen chasing her.
“There is no way she is here, this has to be an illusion!” - she tries to compose herself.
Gwyllen’s fear overwhelms her and she dashes as fast as she can towards the entrance, letting out a groan of torment and exasperation. She is so damn sick of being tortured, but she asked for it when it really came down to it. This was all too much…
Reaching the base of the stairs, she looks back and sees the Queen chasing her.
“There is no way she is here, this has to be an illusion!” - she tries to compose herself.
Wisdom Save - 17
You broke the spell, you can no longer be attacked as no one can see you
Kasimir's turn, He says " Ok, everyone we need to move out of here slowly. Someone pick the boy (X) up so we can leave. He will use his turn to Disengage and move back 30 ft towards the stairs on the right side of the room they came down from.
2 will save - I put 4 hp back for you
What ever is in the statue can not see Manneo
X's turn
Death Roll save 6
Fail
Statue turn- it will try and hit Gwy- You project a phantasmal image of a creature’s worst fears. GWY must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.
While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
Gwyllen feels an overwhelming sensation come over her as she lowers her arms from casting her protection spell on Manneo... a chill goes up her spine.
Looking forward into the shadowing room, she sees dark shapes writhing behind the pillars, red eyes gleaming. She hears a roaring cacophony of laughter and hissing. The shadows charge at her, merging into one huge form - the most terrifying thing to a warlock of the Raven Queen - the Queen herself. The Queen laughs and raises her massive wings, letting out an unearthly, birdlike roar. Gwyllen winces, expecting the coming pain and suffering that the Queen loves to bestow on her disciples.
Her mind begins to shatter, and she fights against it with all of her might:
Wisdom Save - 15
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
It was a DC 17 for the saving throw
You must now move further back up the stairs if at all possible
Gwy moves all the way back to the base of the entrance steps. She is currently 150 yards from the statue, you may make your saving throw.
How far is Torvin from X?
Gwyllen’s fear overwhelms her and she dashes as fast as she can towards the entrance, letting out a groan of torment and exasperation. She is so damn sick of being tortured, but she asked for it when it really came down to it. This was all too much…
Reaching the base of the stairs, she looks back and sees the Queen chasing her.
“There is no way she is here, this has to be an illusion!” - she tries to compose herself.
Wisdom Save - 17
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
You broke the spell, you can no longer be attacked as no one can see you
Kasimir's turn, He says " Ok, everyone we need to move out of here slowly. Someone pick the boy (X) up so we can leave. He will use his turn to Disengage and move back 30 ft towards the stairs on the right side of the room they came down from.
Torvins turn
Torvin will cast healing word if he is within 60' of X
4
disciple of life feature adds another 3 HP
for a total of 10 HP healed
then back 25' movement to the door
You are so is it 10 total?
Yes heals X for 10 total HP
disciple of life: when cast 1st level or higher heal spell gain HP equal to 2 plus spell level
Cool, he is back up
Skorns turn