Manneo - Seeing the amount of enemies attacking and that Tink hasn't done anything other than to shrink into his shell. Manneo walks over and grabs Tink by the shell and spins and tosses the Tortle into the enemies on the right.
(Tell me what you want me to Roll for this and I will.)
can see you can see you
can see you cant see you
cant see you Kasimir can see you
. Torvin, Manneo, Greenleaf, Tink, Skorn
Gwy
Aiming for the two on the right...having to have moved in order to grab Tink I don't think Kasimir would be affected by the arc of the throw.
Manneo - Seeing the amount of enemies attacking and that Tink hasn't done anything other than to shrink into his shell. Manneo walks over and grabs Tink by the shell and spins and tosses the Tortle into the enemies on the right.
(Tell me what you want me to Roll for this and I will.)
can see you can see you
can see you cant see you
cant see you Kasimir can see you
. Torvin, Manneo, Greenleaf, Tink, Skorn
Gwy
Aiming for the two on the right...having to have moved in order to grab Tink I don't think Kasimir would be affected by the arc of the throw.
Ok give me a strength and slight of hand checks to see if they hit, I gonna give you a d10 + 6 for the impact since its a big tortle.
DC 15 for the pick up so the sleight of hand won't count. You can not successfully pick him up. Do you want to do anything else on your turn? That counted as an action.
This post has potentially manipulated dice roll results.
V-3 will attack Kasimir 5+6= 19 6 +6= 16 . All hits
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is Grappled by the Vampire, Incapacitated, or Restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the Vampire regains Hit Points equal to that amount. The reduction lasts until the target finishes a Long Rest. The target dies if this effect reduces its hit point maximum to 0.
Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the Vampire can grapple the target (escape DC 13).
Total damage- 8+6+7= 21 DAMAGE and Kasimir is dead
V6 will attack Skorn Claws: Instead of dealing damage, the Vampire can grapple the target (escape DC 13). and then I will try and bite.Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is Grappled by the Vampire, Incapacitated, or Restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the Vampire regains Hit Points equal to that amount. The reduction lasts until the target finishes a Long Rest. The target dies if this effect reduces its hit point maximum to 0.
Torvin will grab and display his Holy symbol, step forward to Kasimir's body and say: "In the name of Moradin begone vile ones" Turn undead/ channel divinity. Each creature that can see or hear me must make a wisdom saving throw = to spell save DC of 13 or be turned.
He will then reach down and grab Kasimir's body and try to pull it back to the group so we can hopefully retreat with it (and his possessions)
Torvin will grab and display his Holy symbol, step forward to Kasimir's body and say: "In the name of Moradin begone vile ones" Turn undead/ channel divinity. Each creature that can see or hear me must make a wisdom saving throw = to spell save DC of 13 or be turned.
He will then reach down and grab Kasimir's body and try to pull it back to the group so we can hopefully retreat with it (and his possessions)
These are already undead so what does this do again?
Torvin will grab and display his Holy symbol, step forward to Kasimir's body and say: "In the name of Moradin begone vile ones" Turn undead/ channel divinity. Each creature that can see or hear me must make a wisdom saving throw = to spell save DC of 13 or be turned.
He will then reach down and grab Kasimir's body and try to pull it back to the group so we can hopefully retreat with it (and his possessions)
These are already undead so what does this do again?
Nix will As an action, you can withdraw into your shell to gain a +4 bonus to AC and advantage on STR and CON saving throws. While in your shell, you are prone, your speed is 0, you have disadvantage on DEX saving throws, and you can't take reactions. You can emerge from your shell as a bonus action.
Aiming for the two on the right...having to have moved in order to grab Tink I don't think Kasimir would be affected by the arc of the throw.
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
Ok give me a strength and slight of hand checks to see if they hit, I gonna give you a d10 + 6 for the impact since its a big tortle.
Strength:11
Sleight of Hand: 19
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
DC 15 for the pick up so the sleight of hand won't count. You can not successfully pick him up. Do you want to do anything else on your turn? That counted as an action.
V-3 will attack Kasimir 5+6= 19 6 +6= 16 . All hits
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is Grappled by the Vampire, Incapacitated, or Restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the Vampire regains Hit Points equal to that amount. The reduction lasts until the target finishes a Long Rest. The target dies if this effect reduces its hit point maximum to 0.
Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the Vampire can grapple the target (escape DC 13).
Total damage- 8+6+7= 21 DAMAGE and Kasimir is dead
can see you can see you
can see you cant see you
cant see you
Kasimircan see you. Torvin, Manneo, Greenleaf, Tink, Skorn
Gwy
V6 will attack Skorn
Claws: Instead of dealing damage, the Vampire can grapple the target (escape DC 13). and then I will try and bite.Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is Grappled by the Vampire, Incapacitated, or Restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the Vampire regains Hit Points equal to that amount. The reduction lasts until the target finishes a Long Rest. The target dies if this effect reduces its hit point maximum to 0.
Skorn I need a Athletic Saving throw please
athletics 17
(OH SNAP NAT 20)
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Hell yea
Torvin's turn
Torvin will grab and display his Holy symbol, step forward to Kasimir's body and say: "In the name of Moradin begone vile ones" Turn undead/ channel divinity. Each creature that can see or hear me must make a wisdom saving throw = to spell save DC of 13 or be turned.
He will then reach down and grab Kasimir's body and try to pull it back to the group so we can hopefully retreat with it (and his possessions)
These are already undead so what does this do again?
OOC: posted in PM thread
So as it has to be within a 5 ft radius, you move up to 1 and 2. They are now paralyzed.
can see you can see you
can see you(back 15ft) cant see youcant see you (back 15ft)TorvinKasimircan see you. Manneo, Greenleaf, Tink, Skorn
GwyWell Gwy has been sent back to her God's realm
Tink's turn
Nix will As an action, you can withdraw into your shell to gain a +4 bonus to AC and advantage on STR and CON saving throws. While in your shell, you are prone, your speed is 0, you have disadvantage on DEX saving throws, and you can't take reactions. You can emerge from your shell as a bonus action.
Skorn turn
Skorn goes after the one that tried to bite him, the beardless jerk. He'll use feinting attack to gain advantage:
Attack: 17 Damage: 10
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk