Kasimir will Dagger: Ranged Weapon Attack: range 20/60 ft., one target. +5 to hi and then Hit: 4 (1d4 + 2) piercing damage.= he is 10 ft away from V1 so he will attack with advantage
168
He will take the 22 and hit V1 with 4 piercing damage
V4 will The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
This post has potentially manipulated dice roll results.
V4 will also
The vampire makes two attacks, only one of which can be a bite attack. to move up to Kasimir
Claws.Melee Weapon Attack:6 +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).
Bite.Melee Weapon Attack:12+6 to hit, reach 5 ft., one willing creature, or a creature that is [Tooltip Not Found] by the vampire, [Tooltip Not Found], or [Tooltip Not Found]. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
V2 - The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
The vampire makes two attacks, only one of which can be a bite attack. to Kasimir
Claws.Melee Weapon Attack: 16 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage
Bite.Melee Weapon Attack: 16 to hit, reach 5 ft., one willing creature, Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Manneo - Seeing the amount of enemies attacking and that Tink hasn't done anything other than to shrink into his shell. Manneo walks over and grabs Tink by the shell and spins and tosses the Tortle into the enemies on the right.
(Tell me what you want me to Roll for this and I will.)
Nix feels that some one is throwing him, he remembers playing this game as a kid and he loves it. Nix will wait till his is done spinning then Yells "Again again!" Staying in his shell, cause he is sure something is about to attack him.
Manneo - Seeing the amount of enemies attacking and that Tink hasn't done anything other than to shrink into his shell. Manneo walks over and grabs Tink by the shell and spins and tosses the Tortle into the enemies on the right.
(Tell me what you want me to Roll for this and I will.)
Ok, so we will say this reaches a 40 ft cone, anyone within 200 ft of each other will get hit so if Kasimir is in that cone where you were aiming please let me know, 1-6 which numbers where you trying to hit from left to right?
Manneo - Seeing the amount of enemies attacking and that Tink hasn't done anything other than to shrink into his shell. Manneo walks over and grabs Tink by the shell and spins and tosses the Tortle into the enemies on the right.
(Tell me what you want me to Roll for this and I will.)
Skorn's turn
(Alright, 20 feet then to the side of the stairs so I won't fall down them please haha)
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Skorn will charge in with a YAAAAHHHHH! And swing at V4's face. EDIT: I'll use a superiority die to gain advantage on that one:
Attack: 11 Damage: 7Attack: 16 Damage: 11
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
ok, I will edit the map
That hits
Kasimir will Dagger: Ranged Weapon Attack: range 20/60 ft., one target. +5 to hi and then Hit: 4 (1d4 + 2) piercing damage.= he is 10 ft away from V1 so he will attack with advantage
16 8
He will take the 22 and hit V1 with 4 piercing damage
Also V 4 did not take its turn after Nix
V4 will The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
V4 gets 10 hp back back at max
V4 will also
The vampire makes two attacks, only one of which can be a bite attack. to move up to Kasimir
Claws. Melee Weapon Attack: 6 +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).
Bite. Melee Weapon Attack: 12+6 to hit, reach 5 ft., one willing creature, or a creature that is [Tooltip Not Found] by the vampire, [Tooltip Not Found], or [Tooltip Not Found]. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
None of which hits Kasimir
V2 will take its turn
can see you
can see you can see you cant see you
cant see you Kasimir can see you
Torvin, Manneo, Greenleaf, Tink, Skorn
Gwy
V2 - The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
Back up to max
The vampire makes two attacks, only one of which can be a bite attack. to Kasimir
Claws. Melee Weapon Attack: 16 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage
Bite. Melee Weapon Attack: 16 to hit, reach 5 ft., one willing creature, Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
So total 8+7+6= 21 for K
Manneo's turn
Manneo - Seeing the amount of enemies attacking and that Tink hasn't done anything other than to shrink into his shell. Manneo walks over and grabs Tink by the shell and spins and tosses the Tortle into the enemies on the right.
(Tell me what you want me to Roll for this and I will.)
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
Nix feels that some one is throwing him, he remembers playing this game as a kid and he loves it. Nix will wait till his is done spinning then Yells "Again again!" Staying in his shell, cause he is sure something is about to attack him.
Ok, so we will say this reaches a 40 ft cone, anyone within 200 ft of each other will get hit so if Kasimir is in that cone where you were aiming please let me know, 1-6 which numbers where you trying to hit from left to right?
can see you can see you
can see you cant see you
cant see you Kasimir can see you
. Torvin, Manneo, Greenleaf, Tink, Skorn
Gwy