Cleaning off his sword, Reginald looks over at the rest of the group, nodding in satisfaction. The enemy is defeated, and only one wound suffered by Captain Blackhand. Going over to Beric and putting a hand on his shoulder, he says, "Nice shooting." The wound from the weasel closes and heals completely as the holy healing energy flows from Reg's hand (Lay on Hands to heal 5 hp).
He then resumes moving forward towards the house with the other melee warriors
OOC: I love that Reginald got a ZERO initiative for his first combat--so appropriate for the somewhat klutzy warrior...
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(OOC if the combat is over, this is what I want to do, otherwise, we'll keep going obviously)
Before Reginald or anyone else gets too far away I say "Wait."
As I say this, I bring my fists together and I use Merge with Stone which gives me the ability to cast Pass Without Trace without using material components on any creature I choose within 30 ft of me once per long rest.
I will cast it on myself and everyone in the party
This post has potentially manipulated dice roll results.
Reginald of Neverwinter:
OOC: You are very welcome...
With some surprise, Reg seems to be able to move a bit more quietly as the spell affects him. Moving up to the front door/porch, he looks in a window if there is one nearby, or moves to open the door unless someone else wants to do it.
Stealth: 11
Perception:18
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The front door opens onto a musty, dirty entrance hall. To your left, a corridor leads into the west wing of the house. The walls are bare and bits of smashed furniture lie upon the floor. Ahead of you, another corridor leads toward the rear of the house.
A staircase on the eastern wall climbs to the next story, reaching it at a balcony that overlooks the entrance hall along its north and west sides; the stairs appear safe to climb, though the balcony rail is broken in several places. Under the stairs at the north end of the hall, a third corridor leads east.
If the group has walked inside, see the image for the marching order and let me know any adjustments. Listening intently for any noise, you can hear the old wooden walls of the house creaking in the wind, but no sound of movement from within.
"Elias, I am no scout, but I can back you up if you want to take point. Do you want to clear left to right or right to left here?" asks Reginald, using what sounds like military jargon.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Reginald of Neverwinter:
Reg nods to Elias and moves to follow him as he heads (presumably) to the hallway to the left (Reg will be second in line in the marching order). He makes sure his shield and sword are ready and listens carefully for any noises not made by those in his own party.
Stealth with 'Pass without Trace': 12
Perception: 6
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Moving down the narrow hallway to the left, you see a door to your right and your left that each open up to a small room. Both doors have deteriorated to the point that they are falling off their hinges, allowing for views into each room. The room on the left has items strewn across the floor, which you see are books. There are also shelves around the walls.
The room on the right has what looks to be a desk in it. You cannot see any movement at this time.
Reginald of Neverwinter:
Cleaning off his sword, Reginald looks over at the rest of the group, nodding in satisfaction. The enemy is defeated, and only one wound suffered by Captain Blackhand. Going over to Beric and putting a hand on his shoulder, he says, "Nice shooting." The wound from the weasel closes and heals completely as the holy healing energy flows from Reg's hand (Lay on Hands to heal 5 hp).
He then resumes moving forward towards the house with the other melee warriors
OOC: I love that Reginald got a ZERO initiative for his first combat--so appropriate for the somewhat klutzy warrior...
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Elias moves with Reg toward the house
perception: 16
Shaul
(OOC if the combat is over, this is what I want to do, otherwise, we'll keep going obviously)
Before Reginald or anyone else gets too far away I say "Wait."
As I say this, I bring my fists together and I use Merge with Stone which gives me the ability to cast Pass Without Trace without using material components on any creature I choose within 30 ft of me once per long rest.
I will cast it on myself and everyone in the party
OoC - to link a spell like I did with Bless, use [ spell ] name of spell [ / spell ] without the spaces.
Keric nods and appreciative thanks at Shaul for the spell as his chainmail seems to clink and clank a little less. Stealth: 22
(OOC thaaaaaaaank yoooooou guiltysparc!)
Reginald of Neverwinter:
OOC: You are very welcome...
With some surprise, Reg seems to be able to move a bit more quietly as the spell affects him. Moving up to the front door/porch, he looks in a window if there is one nearby, or moves to open the door unless someone else wants to do it.
Stealth: 11
Perception: 18
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Elias will creep to the front door and open it
stealth: 29
The front door opens onto a musty, dirty entrance hall. To your left, a corridor leads into the west wing of the house. The walls are bare and bits of smashed furniture lie upon the floor. Ahead of you, another corridor leads toward the rear of the house.
A staircase on the eastern wall climbs to the next story, reaching it at a balcony that overlooks the entrance hall along its north and west sides; the stairs appear safe to climb, though the balcony rail is broken in several places. Under the stairs at the north end of the hall, a third corridor leads east.
Ghosts of Saltmarsh - DM
Shaul
As we walk in, Stealth: 14 I try to listen to hear if there are any noises coming from within the house
Perception: 7
Ghosts of Saltmarsh - DM
If the group has walked inside, see the image for the marching order and let me know any adjustments. Listening intently for any noise, you can hear the old wooden walls of the house creaking in the wind, but no sound of movement from within.
Ghosts of Saltmarsh - DM
Elias will try to scout ahead looking for anything out of place
perception: 20
investigation:14
forgot to add Keric's guidance to my investigation: 1
so investigation roll is 7
Reginald of Neverwinter:
"Elias, I am no scout, but I can back you up if you want to take point. Do you want to clear left to right or right to left here?" asks Reginald, using what sounds like military jargon.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
How about left to right? I am open to suggestions though.
Reginald of Neverwinter:
Reg nods to Elias and moves to follow him as he heads (presumably) to the hallway to the left (Reg will be second in line in the marching order). He makes sure his shield and sword are ready and listens carefully for any noises not made by those in his own party.
Stealth with 'Pass without Trace': 12
Perception: 6
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Captain Blackhand: Beric nocks another arrow and quietly follows the others, ready for anything.
Perception: 17
Stealth: 30
"Not all those who wander are lost." - J.R.R. Tolkien
Kerin nods and moves to the left behind Elias and Reg, shield up and hammer ready.
Moving down the narrow hallway to the left, you see a door to your right and your left that each open up to a small room. Both doors have deteriorated to the point that they are falling off their hinges, allowing for views into each room. The room on the left has items strewn across the floor, which you see are books. There are also shelves around the walls.
The room on the right has what looks to be a desk in it. You cannot see any movement at this time.
Ghosts of Saltmarsh - DM
There is also a door straight ahead that leads to another room. This room appears more spacious than the other two.
Ghosts of Saltmarsh - DM
If we keep going left we will be sure to cover everything so the room on the left going down the hall
perception: 18