Hadar and Leann pull and shovel with all their might, muscles bulging and sweat pouring. Clearing the sand only to see more slide in is a quite infuriating task, but their efforts finally pay off as the plug bulges inward from the door frame, sand rushing in and crates crushing under the weight of the broken door and gritty landslide.
Daylight streams in to the Hall, along with a wave of morning heat and fresh desert air.
The micro dunes have built up impressively over night, piling against the South side of the boulders and buildings, some drifts 6 feet high. The average depth of the sand in open areas seems to be at least 3 feet from a quick glance at the front of the Great Hall.
The tents appear to be completely buried, except for the Library, which is defined by several lumps under the sand and a few red flaps of fabric blowing in the wind, anchored by the sand. The small directly to the South of the Hall is nearly buried to the roof, but the Southern hut seems to still be accessible.
One guard tower remains in the North, the other collapsed and ruined beyond repair, the South tower also stands firmly at the edge of the canyon pathway.
The storm has all but worn away the historic designs along the tapered body of the crystal tower in the center of the settlement, but there is a blue sheen glimmering around the base of the tower. A small area of the huge crystal has been sandblasted clean, and it sparkles brightly in the sun, casting beams up the East side of the chasm.
As the plug comes away, the denizens of the Hall squint and recoil momentarily before a weak cheer erupts from the back of the building.
Kat and Tunist are quickly on their feet, the Librarian smiling, her shiny teeth a strange contrast to her dusty face.
The Librarian turns to acknowledge Ashissa as she hears the question about her books and a wave of worry crosses her visage - "I wish I could provide you with some reading material, but I'm afraid it is all buried beneath the sand. I hope that the tomes are still in a readable state... If so, I think you will find the collection impressive. I've collected all manor of reading material from the supply runs we have made" she motions for the beautiful Warlock to follow, and solemnly leaves the Hall to make her approach to the area.
The Mastiff immediately runs out of the entrance, seeming to slip with every other step in the deep sand. Tongue out and dripping slobber, she begins circling the area where the dead Officer is buried, and his master disappeared and begins digging a hole to the West of the sunken Library.
Eriana and Samara walk, hand in hand to the front of the building. The would be mayor of Safety has a grim look on her face as she ascends the small hill, assisting the small girl to do the same.
Turning back to the villagers within the hall, she shouts – “We need to get the Wellhouse cleared out and repaired. Rob, would you please take a few others and see what must be handled this morning?”
Looking towards the Librarian and, she sighs deeply and shakes her head. “We must hurry, there is much to be done.”
“We have lost Erin and Fiorya… I’ll see about getting the lighthouse open. It may be difficult to find the key and get the door open, let alone actually solve the riddle of the inner workings.”
To the South, Golhern can be seen climbing slowly down from the guard tower ladder as Twinly makes his way through the deep, loose sand towards the Hall.
Leann shrugs and nods as she moves towards the blocked door. Seeing the glance over to the bird creature she shrugs. "I am not sure where that thing came from, but I doubt if it will be much help in this." She bends her back to help with the work. Her long blond braid falls down over her shoulder as she works, and she brushes it back behind her as she wipes sweat from her brow during the work.
As Hadar and Leann move back further into the Hall, the remaining Townsfolk begin exiting. It doesn’t really appear that anyone needs additional assistance at this point, although none of the people appear to be in the best of health, all skin and bones and coughing.
Hadar seems to be readily aware and perceptive in these dark shadows, examining everything very carefully as Leann makes straight for the crates with purpose.
Carefully examining the large room, Hadar spots a piece of canvas tarp moving near the back, behind a sizeable crate. The cloth is draped over the top of the wooden box in what looks like a make-shift privacy curtain, and there are two sets of feet protruding from underneath it. One set of feet appears to be moving wildly, while the other is pressed into the sand as if firmly holding ground.
There are many other crates scattered about, several of them bearing the red stamp of the Sun. It is odd to see such an image, for the full sun of this solar system has long been torn asunder, gravity skewed, and dimensions split. The memory of the old Sun is lost in the terrifying image of these slowly burning half circles, eerily lighting the day with strangely pale yellow and red hues.
Upon close investigation, the crates are cracked and worn. The wood appears to be decades old and would not hold for long against any sort of intense pressure. The red paint of the Sun symbols is flecking off and threatens to disintegrate entirely with a touch. The nails are rusted and cracked, some missing entirely.
This post has potentially manipulated dice roll results.
Hadar looks at the legs and shakes his head, saying, "Ok, folks everyone's leaving, either finish up or I'll think you're getting killed and come over there. Your choice, as only one of you looks to be having a good time..."
History check for full sun brand and possible connected civilization(s) = 3
He'll give them a few moments...
if he doesn't hear or see a reply, he's going over and ripping the makeshift curtain down to see what's happening
If he hears a reply of leisure time, then he'll wait and ask Leann, "What do you make of these crates and the full sun?"
If he hears a reply of distress, he'll move quickly to tear the curtain down and make a grab for the moving feet.
"Not sure..." Leann says as she pulls open one of the crates to look inside. She is the direct sort after all... If he gives her a questioning look she just shrugs.
This post has potentially manipulated dice roll results.
Ashissa follows the Librarian towards the tent area. She then snaps her finger, summoning her pseudodragon familiar from the pocket dimension to assist in her investigations of reading materials buried beneath the sand.
Hadar examines the crates, scrutinizing the symbol carefully. He could swear he has seen it before, but can't quite place it.
Looking more closely, he sees these details:
The symbol is made up of two concentric circles, the largest a foot in diameter. From the outer ring, ten simple rays if varying lengths emanate, with an 11th, more anchor-like, thick line jutting from the bottom of the ring. The tip of this larger ray terminates in what appears to be a Hosaki.
Hadar flashes back to an earlier memory, a vague glimpse into a dark place, illuminated in strange, unnatural light.
Perhaps Kat the Librarian knows more about this symbol, with her books holding details of all manner of allegedly interesting information.
As Hadar eyes the crates, he speaks and hears no response. There is some faint gurgling, barely perceptible below the soft scuffling of feet on the sand.
Meanwhile, Leann goes straight for the crate. The weather-beaten old wood crumbles as she shifts it, the box all but falling apart beneath her fingers.
The sight of the contents is rather unusual in this context, this barren reality… this biome in general. The lower side of the box of held together by great strands of silk webbing, expertly sewn in ways that cold only imply the presence of one kind of being.
Within the opalescent, arachnine cords, a soft glow pulses ever so faintly. It is almost magenta in color, and ever so dim.
Beyond the door of the Great Hall, the South sun shines it's reddish, hot rays. The Eastern sun's yellower light softly breaches the top of the chasm, casting confusing shadows. It is late morning and a warm breeze moves from the North end of the canyon to the South, strange birds riding its thermals in swoops and spins.
Ashissa and Kat move to the Library tent's former stand and survey the area. Crimson cloth and orange, tassled ropes flap and flutter in the soft wind.
Kat points toward the center of the buried tent, where a broken mahogany flagpole can be seen jutting from a hill in the sand.
"The largest tomes were stacked around that center pole, helping to hold everything in place. Those ancient texts may be of great use to you in we can dig them out. I do hope that they've survived the storm. Once we can get that opened up, maybe we'll be able to tell where the rest of the books and artifacts lie."
Kat snaps her fingers and whistles to Tunist, causing the Mastiff to pull her sandy mug to attention. Kat points toward the flag pole and the hound begins plodding that direction. She seems forlorn without the hope of finding her master again.
"Maybe there are tomes that were carried by the storm around the tent's vicinity. You should focus on that place while I take quick look around."
Ashissa suggests to the librarian as she saunters a few feet with her familiar looking for exposed tomes. But before she starts searching, Ashissa nonchalantly moves behind Kat and Tunist's back as she takes out her orb and performs minor illusion, recreating the goliath's muffled thunderous battle cry below the buried tent in the hopes of motivating them to dig faster.
Rollback Post to RevisionRollBack
Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
(OOC I forgot to describe the details of the symbol when I posted the picture, sorry. Below you'll find your new vocabulary words for the day. LoL)
The symbol is made up of two concentric circles, the largest a foot in diameter. From the outer ring, ten simple rays if varying lengths emanate, with an 11th, more anchor-like, thick line jutting from the bottom of the ring. The tip of this larger ray terminates in what appears to be a Hosaki.
As the box breaks apart, revealing its contents to some extent, Leann leans in closer, hoping to better understand what she is seeing.
The webs obscure most of the object in the box, but she can see that the object appears to be covered in almost water-like waves of solidified moisture. It appears to be stone - a chunk of stalagmite perhaps? The glow throbs in no-particular rhythm or sense to the pattern. The color of the dim light wavers from pink to blue and all along the spectrum very subtly.
Perhaps if the webs were cut back or the item itself was retrieved from the box, more details could be ascertained.
Meanwhile, Hadar has turned to the strange situation involving pedal extremities. The shadows here are dark, with no beams of light slicing the dusty air and Hadar's Umbral abilities keep him almost cloaked in darkness as he approaches. His form shifts and skews and even those with Darkvision would find it hard to find him in this near darkness.
He steps to the crate and lifts the tarp away from the wiggling feet... and finds a strange scene. The Keeper of the Well, Rob (whom Hadar has not been introduced to), sits against a crate, digging his feet into the ground with his arms around the elderly man Leann had attempted to heal earlier. He restrains him to the best of his ability, on hand around his neck, the other holding his arms against his body. The old man appears to be seizing, slobber flying everywhere and low, wet sounds flying from his throat at random.
Rob seems to register the shift in light as the tarp comes away, but is obviously terrified and confused by the entire situation. Looking up towards Hadar's general direction, he frantically squeezes the elder while trying to understand what has changed.
The elder's eyes look dark in the gray scale of Hadar's vision. Are they cataracts or inky darkness? He has not even looked this man in the face before, and has no idea of what his eyes looked like at any time previous. What is happening here must be strange no matter what the case.
Hadar notices one final detail in the flurry of motions in the seconds that have passed - a gnarled brand on the Old man's shriveled arm. The brand appears to be crudely shaped into a human skull with a long sword cutting deeply between the frontal and parietal bones and resting on the lower mandible.
Hadar - Roll for History, roll for Insight.
(OOC Since these are humanoids you would get to roll @ advantage +1 for both. That's advantage +3 for Insight and Advantage +0 for History if I'm reading your sheet correctly. Yeah?)
"Maybe there are tomes that were carried by the storm around the tent's vicinity. You should focus on that place while I take quick look around."
Ashissa suggests to the librarian as she saunters a few feet with her familiar looking for exposed tomes. But before she starts searching, Ashissa nonchalantly moves behind Kat and Tunist's back as she takes out her orb and performs minor illusion, recreating the goliath's muffled thunderous battle cry below the buried tent in the hopes of motivating them to dig faster.
As the Warlock begins to move away from the Librarian and Mastiff, the slow crunch of her feet gives way to a Rage filled battle cry, seemingly rising up from the torn fabric and sand.
Intelligence Save DC 16 -
Tunist - 4
Kat - 20
Tunist becomes alert and paces quickly in a circle, her ears wildly moving this way and that. Whining and barking desperately, she begins intently digging into the sand next to the flag pole. Pieces of fabric, paper and even stone fly in the hound's wake as she digs with purpose.
Kat draws back from the area a few steps. A look of horror coming over her face. She glances back at Ashissa, but has already missed any somatic movements that the Warlock made to create this spell and only finds her walking away, examining the area. Her will to understand the illusion has broken it and she knows it to be untrue, but it still haunts her mind in low, ghostly tones.
She walks slowly to Tunist and holds onto the broken flagpole, watching the dog dig. Kat's filthy face becomes lined with little rivers as she cries quietly, the sounds of the Goliath's battle cry and the possible loss of her library all too much to bear.
Hadar and Leann pull and shovel with all their might, muscles bulging and sweat pouring. Clearing the sand only to see more slide in is a quite infuriating task, but their efforts finally pay off as the plug bulges inward from the door frame, sand rushing in and crates crushing under the weight of the broken door and gritty landslide.
Daylight streams in to the Hall, along with a wave of morning heat and fresh desert air.
The micro dunes have built up impressively over night, piling against the South side of the boulders and buildings, some drifts 6 feet high. The average depth of the sand in open areas seems to be at least 3 feet from a quick glance at the front of the Great Hall.
The tents appear to be completely buried, except for the Library, which is defined by several lumps under the sand and a few red flaps of fabric blowing in the wind, anchored by the sand. The small directly to the South of the Hall is nearly buried to the roof, but the Southern hut seems to still be accessible.
One guard tower remains in the North, the other collapsed and ruined beyond repair, the South tower also stands firmly at the edge of the canyon pathway.
The storm has all but worn away the historic designs along the tapered body of the crystal tower in the center of the settlement, but there is a blue sheen glimmering around the base of the tower. A small area of the huge crystal has been sandblasted clean, and it sparkles brightly in the sun, casting beams up the East side of the chasm.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
As the plug comes away, the denizens of the Hall squint and recoil momentarily before a weak cheer erupts from the back of the building.
Kat and Tunist are quickly on their feet, the Librarian smiling, her shiny teeth a strange contrast to her dusty face.
The Librarian turns to acknowledge Ashissa as she hears the question about her books and a wave of worry crosses her visage - "I wish I could provide you with some reading material, but I'm afraid it is all buried beneath the sand. I hope that the tomes are still in a readable state... If so, I think you will find the collection impressive. I've collected all manor of reading material from the supply runs we have made" she motions for the beautiful Warlock to follow, and solemnly leaves the Hall to make her approach to the area.
The Mastiff immediately runs out of the entrance, seeming to slip with every other step in the deep sand. Tongue out and dripping slobber, she begins circling the area where the dead Officer is buried, and his master disappeared and begins digging a hole to the West of the sunken Library.
Eriana and Samara walk, hand in hand to the front of the building. The would be mayor of Safety has a grim look on her face as she ascends the small hill, assisting the small girl to do the same.
Turning back to the villagers within the hall, she shouts – “We need to get the Wellhouse cleared out and repaired. Rob, would you please take a few others and see what must be handled this morning?”
Looking towards the Librarian and, she sighs deeply and shakes her head. “We must hurry, there is much to be done.”
“We have lost Erin and Fiorya… I’ll see about getting the lighthouse open. It may be difficult to find the key and get the door open, let alone actually solve the riddle of the inner workings.”
To the South, Golhern can be seen climbing slowly down from the guard tower ladder as Twinly makes his way through the deep, loose sand towards the Hall.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Ashissa - if you choose to follow the Librarian, please roll for investigation as look around the Library tent area.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Hadar raises his hand and lightly pats Leann's shoulder, saying in earnest, "Thank you. Well done."
Turning to the group as they begin scrambling out, but especially to the wounded in the back, "Does anyone need help exiting the structure?"
Hadar walks towards the back to see if help is needed and takes a better, slower look around.
Investigation check as he takes a slow methodical look around = 15
Umbral Sight engaged
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
Now that the immediate access to the outside is done, Leann moves back to look at those crates she noticed earlier.
“No, I can help you.” Oritari says.
As Hadar and Leann move back further into the Hall, the remaining Townsfolk begin exiting. It doesn’t really appear that anyone needs additional assistance at this point, although none of the people appear to be in the best of health, all skin and bones and coughing.
Hadar seems to be readily aware and perceptive in these dark shadows, examining everything very carefully as Leann makes straight for the crates with purpose.
Carefully examining the large room, Hadar spots a piece of canvas tarp moving near the back, behind a sizeable crate. The cloth is draped over the top of the wooden box in what looks like a make-shift privacy curtain, and there are two sets of feet protruding from underneath it. One set of feet appears to be moving wildly, while the other is pressed into the sand as if firmly holding ground.
There are many other crates scattered about, several of them bearing the red stamp of the Sun. It is odd to see such an image, for the full sun of this solar system has long been torn asunder, gravity skewed, and dimensions split. The memory of the old Sun is lost in the terrifying image of these slowly burning half circles, eerily lighting the day with strangely pale yellow and red hues.
Upon close investigation, the crates are cracked and worn. The wood appears to be decades old and would not hold for long against any sort of intense pressure. The red paint of the Sun symbols is flecking off and threatens to disintegrate entirely with a touch. The nails are rusted and cracked, some missing entirely.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Hadar looks at the legs and shakes his head, saying, "Ok, folks everyone's leaving, either finish up or I'll think you're getting killed and come over there. Your choice, as only one of you looks to be having a good time..."
History check for full sun brand and possible connected civilization(s) = 3
He'll give them a few moments...
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
"Not sure..." Leann says as she pulls open one of the crates to look inside. She is the direct sort after all... If he gives her a questioning look she just shrugs.
Ashissa follows the Librarian towards the tent area. She then snaps her finger, summoning her pseudodragon familiar from the pocket dimension to assist in her investigations of reading materials buried beneath the sand.
Investigation: 17
Hi folks, sorry I didn’t post. I’m at some school Halloween dance
(OOC, could we please keep side conversations to the OOC thread please?)
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Hadar examines the crates, scrutinizing the symbol carefully. He could swear he has seen it before, but can't quite place it.
Looking more closely, he sees these details:
The symbol is made up of two concentric circles, the largest a foot in diameter. From the outer ring, ten simple rays if varying lengths emanate, with an 11th, more anchor-like, thick line jutting from the bottom of the ring. The tip of this larger ray terminates in what appears to be a Hosaki.
Hadar flashes back to an earlier memory, a vague glimpse into a dark place, illuminated in strange, unnatural light.
Perhaps Kat the Librarian knows more about this symbol, with her books holding details of all manner of allegedly interesting information.
As Hadar eyes the crates, he speaks and hears no response. There is some faint gurgling, barely perceptible below the soft scuffling of feet on the sand.
Meanwhile, Leann goes straight for the crate. The weather-beaten old wood crumbles as she shifts it, the box all but falling apart beneath her fingers.
The sight of the contents is rather unusual in this context, this barren reality… this biome in general. The lower side of the box of held together by great strands of silk webbing, expertly sewn in ways that cold only imply the presence of one kind of being.
Within the opalescent, arachnine cords, a soft glow pulses ever so faintly. It is almost magenta in color, and ever so dim.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Beyond the door of the Great Hall, the South sun shines it's reddish, hot rays. The Eastern sun's yellower light softly breaches the top of the chasm, casting confusing shadows. It is late morning and a warm breeze moves from the North end of the canyon to the South, strange birds riding its thermals in swoops and spins.
Ashissa and Kat move to the Library tent's former stand and survey the area. Crimson cloth and orange, tassled ropes flap and flutter in the soft wind.
Kat points toward the center of the buried tent, where a broken mahogany flagpole can be seen jutting from a hill in the sand.
"The largest tomes were stacked around that center pole, helping to hold everything in place. Those ancient texts may be of great use to you in we can dig them out. I do hope that they've survived the storm. Once we can get that opened up, maybe we'll be able to tell where the rest of the books and artifacts lie."
Kat snaps her fingers and whistles to Tunist, causing the Mastiff to pull her sandy mug to attention. Kat points toward the flag pole and the hound begins plodding that direction. She seems forlorn without the hope of finding her master again.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Leann will study the item more closely...
Perception: 6
"Maybe there are tomes that were carried by the storm around the tent's vicinity. You should focus on that place while I take quick look around."
Ashissa suggests to the librarian as she saunters a few feet with her familiar looking for exposed tomes. But before she starts searching, Ashissa nonchalantly moves behind Kat and Tunist's back as she takes out her orb and performs minor illusion, recreating the goliath's muffled thunderous battle cry below the buried tent in the hopes of motivating them to dig faster.
(OOC I forgot to describe the details of the symbol when I posted the picture, sorry. Below you'll find your new vocabulary words for the day. LoL)
The symbol is made up of two concentric circles, the largest a foot in diameter. From the outer ring, ten simple rays if varying lengths emanate, with an 11th, more anchor-like, thick line jutting from the bottom of the ring. The tip of this larger ray terminates in what appears to be a Hosaki.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
As the box breaks apart, revealing its contents to some extent, Leann leans in closer, hoping to better understand what she is seeing.
The webs obscure most of the object in the box, but she can see that the object appears to be covered in almost water-like waves of solidified moisture. It appears to be stone - a chunk of stalagmite perhaps? The glow throbs in no-particular rhythm or sense to the pattern. The color of the dim light wavers from pink to blue and all along the spectrum very subtly.
Perhaps if the webs were cut back or the item itself was retrieved from the box, more details could be ascertained.
Meanwhile, Hadar has turned to the strange situation involving pedal extremities. The shadows here are dark, with no beams of light slicing the dusty air and Hadar's Umbral abilities keep him almost cloaked in darkness as he approaches. His form shifts and skews and even those with Darkvision would find it hard to find him in this near darkness.
He steps to the crate and lifts the tarp away from the wiggling feet... and finds a strange scene. The Keeper of the Well, Rob (whom Hadar has not been introduced to), sits against a crate, digging his feet into the ground with his arms around the elderly man Leann had attempted to heal earlier. He restrains him to the best of his ability, on hand around his neck, the other holding his arms against his body. The old man appears to be seizing, slobber flying everywhere and low, wet sounds flying from his throat at random.
Rob seems to register the shift in light as the tarp comes away, but is obviously terrified and confused by the entire situation. Looking up towards Hadar's general direction, he frantically squeezes the elder while trying to understand what has changed.
The elder's eyes look dark in the gray scale of Hadar's vision. Are they cataracts or inky darkness? He has not even looked this man in the face before, and has no idea of what his eyes looked like at any time previous. What is happening here must be strange no matter what the case.
Hadar notices one final detail in the flurry of motions in the seconds that have passed - a gnarled brand on the Old man's shriveled arm. The brand appears to be crudely shaped into a human skull with a long sword cutting deeply between the frontal and parietal bones and resting on the lower mandible.
Hadar - Roll for History, roll for Insight.
(OOC Since these are humanoids you would get to roll @ advantage +1 for both. That's advantage +3 for Insight and Advantage +0 for History if I'm reading your sheet correctly. Yeah?)
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Hadar rolls for insight to manage this scene quickly = 6
Rolling for history to know more = 5
Speaking slowly, but with authority, Hadar says, "Young man, what are you doing?"
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
As the Warlock begins to move away from the Librarian and Mastiff, the slow crunch of her feet gives way to a Rage filled battle cry, seemingly rising up from the torn fabric and sand.
Intelligence Save DC 16 -
Tunist - 4
Kat - 20
Tunist becomes alert and paces quickly in a circle, her ears wildly moving this way and that. Whining and barking desperately, she begins intently digging into the sand next to the flag pole. Pieces of fabric, paper and even stone fly in the hound's wake as she digs with purpose.
Kat draws back from the area a few steps. A look of horror coming over her face. She glances back at Ashissa, but has already missed any somatic movements that the Warlock made to create this spell and only finds her walking away, examining the area. Her will to understand the illusion has broken it and she knows it to be untrue, but it still haunts her mind in low, ghostly tones.
She walks slowly to Tunist and holds onto the broken flagpole, watching the dog dig. Kat's filthy face becomes lined with little rivers as she cries quietly, the sounds of the Goliath's battle cry and the possible loss of her library all too much to bear.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys