The wolf (Stannic) pads around the room, sniffing the door exiting to the east for any scents or sounds of creatures in the next room beyond the door, or scents of anything other than a goblin moving through the doorway recently.
Perception: 17
(OOC: Advantage on perception rolls involving hearing or smell)
He then moves and sits next to Gniff, tongue lolling out of his mouth, flecks of blood on his muzzle, and his eyes fixed on the lone remaining Goblin.
Misty looks through whatever Yegg has on them... Investigation: 12
@ Misty, you thoroughly search the dead goblin and find, leather armor, a shield, his butcher's apron, his clothes, his meat cleaver (OOC: a scimitar), a shortbow, 19 arrows, and 5 gold pieces. (OOC: let me know if you want to search both the tower and the adjacent room, as well as all the goblin bodies.)
Gimble gives a quick glance to the party. “I see no reason why we can’t agree to that. What do you know?”
@ Gimble, (OOC: but everyone listening can hear.) Goblin: (to Gimble) "There over 30 of us here, or at least there was..." He looks over to the dead goblins all over the room. "There is a trap at the main hall. Anyone caught in the trap will have a bunch of rocks and rubble crush them. All our food in drink is stored in the opposite tower. (OOC: he indicated to the front left tower. where the party knows has hobgoblins and goblins in it.) And there is a scary monster in the second hall. There's another scary monster in the back tower. (OOC: The party knows of this one from when sebastian scouted.) That's all I know. Can i go?"
The wolf (Stannic) pads around the room, sniffing the door exiting to the east for any scents or sounds of creatures in the next room beyond the door, or scents of anything other than a goblin moving through the doorway recently.
Perception: 17
(OOC: Advantage on perception rolls involving hearing or smell)
He then moves and sits next to Gniff, tongue lolling out of his mouth, flecks of blood on his muzzle, and his eyes fixed on the lone remaining Goblin.
@ Stannic, You sniff and listen next to the door on the far side of the adjacent room. You smell no scents coming from that room. You do smell the stink of the dead goblins in the room, as well as the mysterious smell of what the goblins were cooking. (OOC: mysterious as in, you cant tell if it smells good or not.) You manage to catch the last bit of the goblin's words, That there is two scary monsters in this castle.
@ everyone, (OOC: what is the party going to do next?)
(OOC: date July 27th. time 10:03 a.m.)
(OOC: quests in the spoiler below)
(OOC: Quest Log: 1/main quest: Find Gundren Rockseeker for Greg Greenspear. Gundren's location is likely at the Goblin Castle, if not there might be clues. [reward: Gundren Rockseeker's location, Greg's approval. Completing your job.] 2/main quest: take out the old abandon castle that is controlled by Goblins. [reward: 600 gold from Mr. Chin. approval from Iarno and the Princess.] 3/secondary quest: Capture the Red Brand Bandit Leader Glassstaff or kill them. Harbin prefers the person brought in alive. Halia requested the party kill Glassstaff. [reward: 100 gold from Harbin or Halia. if killed rep up with Halia, if brought alive rep up with Harbin. Harbin will take dead or alive, Halia only wants Glassstaff dead.] 4/secondary quest: Harbin wants the Orc Raiders who have been raiding the towns north of the capital to be wiped out. He will reward anyone who brings back proof of their destruction [reward: 100 gold from Harbin] 5/secondary quest: The Emberhorn Kingdom is struggling to negotiate with centuar tribes across the kingdom over land disputes. Convince Princess or her advisor, Lia Fedrorgo to participate in the negotiations. [reward: ???] 6/side quest: Investigate Sister Garaele [reward: ???])
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
(OOC: we did have a file with the items some time ago, but I forgot the link. Does anyone have it easily available? Otherwise I'll read through the old messages)
Thinking a little more, Casmir adds "We should also make sure he doesn't circle back and warn the others"
@ everyone, the goblin starts to flee out the way you all came in. (between the rubble piles, and then out through the hole in the tower.) He does it slowly, making sure no one is attacking him.
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Misty lets him go. "We need to press on." She says as she looks around. "Likely others heard that fight, and we want to hit them as quick as possible, prior to them getting ready for us."
When all the information from the goblin is had, Gimble lowers his bow and motions for the goblin to scoot.
He turns to respond to Misty, “Well should we try to pick off the little ones first, or should we go after these monsters, which will probably make more noise. I agree, we should get a move on. I suggest the smaller enemies first in hopes we can diminish their numbers as quickly as we have so far.”
@ everyone, the goblin flees, and is out of sight of the party.
(OOC: The party is currently standing in the adjacent room to the right front tower. There are three doors, as well as two piles of rubble the party can choose to use to exit the room. a door in the tower that leads to the main hall, the party has been warned that there is a trap in there. the pile of rubble or hole in the tower the party used to enter the castle. A pile of rubble in the adjacent room that leads to the main hall. A door in the adjacent room that leads to the main hall. Another door in the adjacent room that leads further into the castle. This door has no sounds or smells coming from it, as Stannic inspected it. The party knows there are both goblins and hobgoblins in the front left tower, or at least, there was some minutes ago. There is also where the goblins keep their food stores. There is a monster in the second hall. The room just past the main hall. the room to the left of the second hall has curtains blocking view from the outside. the back right tower has a large creature in it. Hobgoblins are stationed right outside that tower.)
@ everyone, (OOC: where does the party go next? if the party decides to stay in their current room, let me know for how long.)
(OOC: date July 27th. time 10:04 a.m.)
(OOC: quests in the spoiler below)
(OOC: Quest Log: 1/main quest: Find Gundren Rockseeker for Greg Greenspear. Gundren's location is likely at the Goblin Castle, if not there might be clues. [reward: Gundren Rockseeker's location, Greg's approval. Completing your job.] 2/main quest: take out the old abandon castle that is controlled by Goblins. [reward: 600 gold from Mr. Chin. approval from Iarno and the Princess.] 3/secondary quest: Capture the Red Brand Bandit Leader Glassstaff or kill them. Harbin prefers the person brought in alive. Halia requested the party kill Glassstaff. [reward: 100 gold from Harbin or Halia. if killed rep up with Halia, if brought alive rep up with Harbin. Harbin will take dead or alive, Halia only wants Glassstaff dead.] 4/secondary quest: Harbin wants the Orc Raiders who have been raiding the towns north of the capital to be wiped out. He will reward anyone who brings back proof of their destruction [reward: 100 gold from Harbin] 5/secondary quest: The Emberhorn Kingdom is struggling to negotiate with centuar tribes across the kingdom over land disputes. Convince Princess or her advisor, Lia Fedrorgo to participate in the negotiations. [reward: ???] 6/side quest: Investigate Sister Garaele [reward: ???])
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Misty nods. "Let's move out. She would want to head for the curtained tower, as that seems to have some difference than the rest of the place. If Gimble wants to first take out goblins, then that is fine, as long as they are generally heading towards the curtained area as well.
“Well, isn’t the bigger creature that way? I’m only concerned by the noise a large monster can make to bring everyone in the castle. But, I’m open to what the party wants” Gimble says.
@ the party, (OOC: from what I understand, the party is going to head towards the room with the curtains. As far as the party knows, to get there you must go through the second hall way. You can get there from the main hallway. There might be another way to get there. I'll need the direction the party is taking, and a marching order.)
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Casmir follows behind Stannic, trying to keep alert (Perception: 15) and not make too much noise (Stealth with Disadvantage: 1), without much luck with the second. Obviously he can't do both at the same time...
If we were warned about dangers in the direct path, the hallway, then Misty would be suggesting to try to find another path, but one that seems to be moving them in the right direction. If no warnings were made about the hall in question, then that would be the way Misty would suggest going.
"Knowing the hall to our north has some kind of trap, I think we should at least go through this door rather than risk the rubble. We can see how to get around that large group while heading to the nothern curtained area that Misty would like to check out," Gniff says as gingerly steps down off the rubble into the room proper.
Gimble can take the lead looking for traps along the way unless someone else wants to lead the group.
Perception 7
Gimble seems more distracted by the idea of a giant monster than looking for traps.
@ the party, Gimble leads the way towards the curtained room. (OOC: since no route was specified I will assume, you are passing through the rubble into the main hall and then through the door in the main hall towards the second hall, correct me if i'm wrong.) Stannic, still in his wolf form, follows behind Gimble, trying to assist him in watching carefully for traps and patrolling goblins. Gimble and Stannic, thanks to the goblin's warning, and both of you working together to search for the trap find it. It is a trip wire, connected to some linchpins, if triggered would release, a significant amount of rubble, wood, and heavy stones. Both of you suspect if the trap was triggered the noise would echo throughout the castle.
Casmir follows behind Stannic, trying to keep alert (Perception: 15) and not make too much noise (Stealth with Disadvantage: 1), without much luck with the second. Obviously he can't do both at the same time...
@ the party, Casmir who was following Gimble and Stannic, tried to keep his eyes peeled for danger, failed to watch where he was walking, as he was walking on the rubble pile to exit the adjacent room, he slips and falls on his face onto the floor of the main hall. Thankfully he was behind Gimble and Stannic and did not disrupt the trap. Unfortunately both the fall and Casmir crying out in pain from falling face first seemed quite loud. Many of the party suspect, that noise will draw attention to you.
@ the party, Misty warns and suggests that the party go back to the adjacent room and try using the door on the far side of the room as a way of going around the trap. Gniff agrees with Misty's suggestion.
@ everyone, (OOC: what would you like to do next? Gimble could attempt to disarm the trap. The party could try to go over the trap and try to open the door. The party can go back to the adjacent room and try the door to go around the other way. Or feel free to try something else.) (OOC 2: If the party feels concerned over Casmir's fall making noise, give me a perception check. If the party is trying to be stealthy give me a stealth check. Casmir already gave me one so he does not need to roll another for now.)
(OOC: date July 27th. time 10:05 a.m.)
(OOC: quests in the spoiler below)
(OOC: Quest Log: 1/main quest: Find Gundren Rockseeker for Greg Greenspear. Gundren's location is likely at the Goblin Castle, if not there might be clues. [reward: Gundren Rockseeker's location, Greg's approval. Completing your job.] 2/main quest: take out the old abandon castle that is controlled by Goblins. [reward: 600 gold from Mr. Chin. approval from Iarno and the Princess.] 3/secondary quest: Capture the Red Brand Bandit Leader Glassstaff or kill them. Harbin prefers the person brought in alive. Halia requested the party kill Glassstaff. [reward: 100 gold from Harbin or Halia. if killed rep up with Halia, if brought alive rep up with Harbin. Harbin will take dead or alive, Halia only wants Glassstaff dead.] 4/secondary quest: Harbin wants the Orc Raiders who have been raiding the towns north of the capital to be wiped out. He will reward anyone who brings back proof of their destruction [reward: 100 gold from Harbin] 5/secondary quest: The Emberhorn Kingdom is struggling to negotiate with centuar tribes across the kingdom over land disputes. Convince Princess or her advisor, Lia Fedrorgo to participate in the negotiations. [reward: ???] 6/side quest: Investigate Sister Garaele [reward: ???])
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Misty is not being stealthy, as she does not feel that is an option any longer. Anyone that didn't hear the fighting before is deaf and won't hear anything further either.
If the main group is going into the main hall, then bypassing the trap, then Misty is up for going that way as well. I just don't have a good idea of the place, and don't want to hinder things by my lack of ability to keep that all together in my head.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Misty looks through whatever Yegg has on them... Investigation: 17
Gimble gives a quick glance to the party. “I see no reason why we can’t agree to that. What do you know?”
The wolf (Stannic) pads around the room, sniffing the door exiting to the east for any scents or sounds of creatures in the next room beyond the door, or scents of anything other than a goblin moving through the doorway recently.
Perception: 17
(OOC: Advantage on perception rolls involving hearing or smell)
He then moves and sits next to Gniff, tongue lolling out of his mouth, flecks of blood on his muzzle, and his eyes fixed on the lone remaining Goblin.
@ Misty, you thoroughly search the dead goblin and find, leather armor, a shield, his butcher's apron, his clothes, his meat cleaver (OOC: a scimitar), a shortbow, 19 arrows, and 5 gold pieces. (OOC: let me know if you want to search both the tower and the adjacent room, as well as all the goblin bodies.)
@ Gimble, (OOC: but everyone listening can hear.) Goblin: (to Gimble) "There over 30 of us here, or at least there was..." He looks over to the dead goblins all over the room. "There is a trap at the main hall. Anyone caught in the trap will have a bunch of rocks and rubble crush them. All our food in drink is stored in the opposite tower. (OOC: he indicated to the front left tower. where the party knows has hobgoblins and goblins in it.) And there is a scary monster in the second hall. There's another scary monster in the back tower. (OOC: The party knows of this one from when sebastian scouted.) That's all I know. Can i go?"
@ Stannic, You sniff and listen next to the door on the far side of the adjacent room. You smell no scents coming from that room. You do smell the stink of the dead goblins in the room, as well as the mysterious smell of what the goblins were cooking. (OOC: mysterious as in, you cant tell if it smells good or not.) You manage to catch the last bit of the goblin's words, That there is two scary monsters in this castle.
@ everyone, (OOC: what is the party going to do next?)
(OOC: date July 27th. time 10:03 a.m.)
(OOC: quests in the spoiler below)
(OOC: Quest Log: 1/main quest: Find Gundren Rockseeker for Greg Greenspear. Gundren's location is likely at the Goblin Castle, if not there might be clues. [reward: Gundren Rockseeker's location, Greg's approval. Completing your job.] 2/main quest: take out the old abandon castle that is controlled by Goblins. [reward: 600 gold from Mr. Chin. approval from Iarno and the Princess.] 3/secondary quest: Capture the Red Brand Bandit Leader Glassstaff or kill them. Harbin prefers the person brought in alive. Halia requested the party kill Glassstaff. [reward: 100 gold from Harbin or Halia. if killed rep up with Halia, if brought alive rep up with Harbin. Harbin will take dead or alive, Halia only wants Glassstaff dead.] 4/secondary quest: Harbin wants the Orc Raiders who have been raiding the towns north of the capital to be wiped out. He will reward anyone who brings back proof of their destruction [reward: 100 gold from Harbin] 5/secondary quest: The Emberhorn Kingdom is struggling to negotiate with centuar tribes across the kingdom over land disputes. Convince Princess or her advisor, Lia Fedrorgo to participate in the negotiations. [reward: ???] 6/side quest: Investigate Sister Garaele [reward: ???])
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"We promised. We should let him go."
(OOC: we did have a file with the items some time ago, but I forgot the link. Does anyone have it easily available? Otherwise I'll read through the old messages)
Thinking a little more, Casmir adds "We should also make sure he doesn't circle back and warn the others"
@ everyone, the goblin starts to flee out the way you all came in. (between the rubble piles, and then out through the hole in the tower.) He does it slowly, making sure no one is attacking him.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Misty lets him go. "We need to press on." She says as she looks around. "Likely others heard that fight, and we want to hit them as quick as possible, prior to them getting ready for us."
When all the information from the goblin is had, Gimble lowers his bow and motions for the goblin to scoot.
He turns to respond to Misty, “Well should we try to pick off the little ones first, or should we go after these monsters, which will probably make more noise. I agree, we should get a move on. I suggest the smaller enemies first in hopes we can diminish their numbers as quickly as we have so far.”
@ everyone, the goblin flees, and is out of sight of the party.
(OOC: The party is currently standing in the adjacent room to the right front tower. There are three doors, as well as two piles of rubble the party can choose to use to exit the room. a door in the tower that leads to the main hall, the party has been warned that there is a trap in there. the pile of rubble or hole in the tower the party used to enter the castle. A pile of rubble in the adjacent room that leads to the main hall. A door in the adjacent room that leads to the main hall. Another door in the adjacent room that leads further into the castle. This door has no sounds or smells coming from it, as Stannic inspected it. The party knows there are both goblins and hobgoblins in the front left tower, or at least, there was some minutes ago. There is also where the goblins keep their food stores. There is a monster in the second hall. The room just past the main hall. the room to the left of the second hall has curtains blocking view from the outside. the back right tower has a large creature in it. Hobgoblins are stationed right outside that tower.)
@ everyone, (OOC: where does the party go next? if the party decides to stay in their current room, let me know for how long.)
(OOC: date July 27th. time 10:04 a.m.)
(OOC: quests in the spoiler below)
(OOC: Quest Log: 1/main quest: Find Gundren Rockseeker for Greg Greenspear. Gundren's location is likely at the Goblin Castle, if not there might be clues. [reward: Gundren Rockseeker's location, Greg's approval. Completing your job.] 2/main quest: take out the old abandon castle that is controlled by Goblins. [reward: 600 gold from Mr. Chin. approval from Iarno and the Princess.] 3/secondary quest: Capture the Red Brand Bandit Leader Glassstaff or kill them. Harbin prefers the person brought in alive. Halia requested the party kill Glassstaff. [reward: 100 gold from Harbin or Halia. if killed rep up with Halia, if brought alive rep up with Harbin. Harbin will take dead or alive, Halia only wants Glassstaff dead.] 4/secondary quest: Harbin wants the Orc Raiders who have been raiding the towns north of the capital to be wiped out. He will reward anyone who brings back proof of their destruction [reward: 100 gold from Harbin] 5/secondary quest: The Emberhorn Kingdom is struggling to negotiate with centuar tribes across the kingdom over land disputes. Convince Princess or her advisor, Lia Fedrorgo to participate in the negotiations. [reward: ???] 6/side quest: Investigate Sister Garaele [reward: ???])
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"I'm up for anything, looks like we have a lot of fighting ahead."
Misty nods. "Let's move out. She would want to head for the curtained tower, as that seems to have some difference than the rest of the place. If Gimble wants to first take out goblins, then that is fine, as long as they are generally heading towards the curtained area as well.
“Well, isn’t the bigger creature that way? I’m only concerned by the noise a large monster can make to bring everyone in the castle. But, I’m open to what the party wants” Gimble says.
@ the party, (OOC: from what I understand, the party is going to head towards the room with the curtains. As far as the party knows, to get there you must go through the second hall way. You can get there from the main hallway. There might be another way to get there. I'll need the direction the party is taking, and a marching order.)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Gimble can take the lead looking for traps along the way unless someone else wants to lead the group.
Perception 7
Gimble seems more distracted by the idea of a giant monster than looking for traps.
The wolf (Stannic) follows closely behind Gimble, tongue panting, alert for signs of danger.
Perception
6
Casmir follows behind Stannic, trying to keep alert (Perception: 15) and not make too much noise (Stealth with Disadvantage: 1), without much luck with the second. Obviously he can't do both at the same time...
If we were warned about dangers in the direct path, the hallway, then Misty would be suggesting to try to find another path, but one that seems to be moving them in the right direction. If no warnings were made about the hall in question, then that would be the way Misty would suggest going.
"Knowing the hall to our north has some kind of trap, I think we should at least go through this door rather than risk the rubble. We can see how to get around that large group while heading to the nothern curtained area that Misty would like to check out," Gniff says as gingerly steps down off the rubble into the room proper.
@ the party, Gimble leads the way towards the curtained room. (OOC: since no route was specified I will assume, you are passing through the rubble into the main hall and then through the door in the main hall towards the second hall, correct me if i'm wrong.) Stannic, still in his wolf form, follows behind Gimble, trying to assist him in watching carefully for traps and patrolling goblins. Gimble and Stannic, thanks to the goblin's warning, and both of you working together to search for the trap find it. It is a trip wire, connected to some linchpins, if triggered would release, a significant amount of rubble, wood, and heavy stones. Both of you suspect if the trap was triggered the noise would echo throughout the castle.
@ the party, Casmir who was following Gimble and Stannic, tried to keep his eyes peeled for danger, failed to watch where he was walking, as he was walking on the rubble pile to exit the adjacent room, he slips and falls on his face onto the floor of the main hall. Thankfully he was behind Gimble and Stannic and did not disrupt the trap. Unfortunately both the fall and Casmir crying out in pain from falling face first seemed quite loud. Many of the party suspect, that noise will draw attention to you.
@ the party, Misty warns and suggests that the party go back to the adjacent room and try using the door on the far side of the room as a way of going around the trap. Gniff agrees with Misty's suggestion.
@ everyone, (OOC: what would you like to do next? Gimble could attempt to disarm the trap. The party could try to go over the trap and try to open the door. The party can go back to the adjacent room and try the door to go around the other way. Or feel free to try something else.) (OOC 2: If the party feels concerned over Casmir's fall making noise, give me a perception check. If the party is trying to be stealthy give me a stealth check. Casmir already gave me one so he does not need to roll another for now.)
(OOC: date July 27th. time 10:05 a.m.)
(OOC: quests in the spoiler below)
(OOC: Quest Log: 1/main quest: Find Gundren Rockseeker for Greg Greenspear. Gundren's location is likely at the Goblin Castle, if not there might be clues. [reward: Gundren Rockseeker's location, Greg's approval. Completing your job.] 2/main quest: take out the old abandon castle that is controlled by Goblins. [reward: 600 gold from Mr. Chin. approval from Iarno and the Princess.] 3/secondary quest: Capture the Red Brand Bandit Leader Glassstaff or kill them. Harbin prefers the person brought in alive. Halia requested the party kill Glassstaff. [reward: 100 gold from Harbin or Halia. if killed rep up with Halia, if brought alive rep up with Harbin. Harbin will take dead or alive, Halia only wants Glassstaff dead.] 4/secondary quest: Harbin wants the Orc Raiders who have been raiding the towns north of the capital to be wiped out. He will reward anyone who brings back proof of their destruction [reward: 100 gold from Harbin] 5/secondary quest: The Emberhorn Kingdom is struggling to negotiate with centuar tribes across the kingdom over land disputes. Convince Princess or her advisor, Lia Fedrorgo to participate in the negotiations. [reward: ???] 6/side quest: Investigate Sister Garaele [reward: ???])
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Misty is not being stealthy, as she does not feel that is an option any longer. Anyone that didn't hear the fighting before is deaf and won't hear anything further either.
If the main group is going into the main hall, then bypassing the trap, then Misty is up for going that way as well. I just don't have a good idea of the place, and don't want to hinder things by my lack of ability to keep that all together in my head.