"I personally would like to deal with these bandits before anything else." Misty speaks up. "They have attacked us twice now, and I doubt if they will leave us alone while we do any of our other business." She looks to the group. "I'd rather not have to continue to look over our shoulders for attacks from them while dealing with the goblins or the orcs, or any of our other concerns for that matter."
Nodding along thoughtfully, "While I believe it may be more pressing to look in to the Goblin castle, I do agree that we should focus our efforts on the bandits. If they are targeting us like we think then it will just be a cascading issue."
This post has potentially manipulated dice roll results.
Gimble shifts uncomfortable at the mention of the bandits, remembering his conversation with Chin.
“If this is a job that we are specifically tasked by those in power and authority then, I can agree to this. But only if we have their backing. I don’t think going into the hornets nest without it would be wise. Harbin, do you think you can help us with this task by way of some equipment or health potions? If even you and your guards can’t contain them, not knowing their number, it would be nice to have some type of support on this, besides the promise of gold for a job done.”
Persuasion 21
“I will go with the group on this but I would remind you that if it is the goblins that have a hostage, we may be to late if we pursue the bandits first.”
"I-I wish to help Mr. G-Greenspear as w-well, b-but... w-we have a-already l-lost one of o-our number to t-those bandits, and I w-won't l-lose a-another," Gerrack says, referring to Finnian. "W-we should g-go after the b-bandits first."
Harbin looks around the office for a map. Harbin: (to the party) "Here you go." he unrolls the map and starts to flatten it on the desk. "For the bandits, we'll want to look over their hideout once they are defeated. The orcs it can be as simple as taking one of their banners or something. Any item that would be found on an orc. orcs won't let you go without a fight, so if you return with something of theirs thats proof enough. The specifics from the diplomacy job you would have to get from the Princess and i don't think your group possesses the necessary talent to help the negotiations."
Gimble shifts uncomfortable at the mention of the bandits, remembering his conversation with Chin.
“If this is a job that we are specifically tasked by those in power and authority then, I can agree to this. But only if we have their backing. I don’t think going into the hornets nest without it would be wise. Harbin, do you think you can help us with this task by way of some equipment or health potions? If even you and your guards can’t contain them, not knowing their number, it would be nice to have some type of support on this, besides the promise of gold for a job done.”
Persuasion 20
“I will go with the group on this but I would remind you that if it is the goblins that have a hostage, we may be to late if we pursue the bandits first.”
Harbin: (to the party) "The crown and the city are more than happy to help deal with the bandits we just need their bases location. As soon as our meeting is done i will send some guards to the Lionshield Coster to investigate. As for healing potions i can see about appealing to the various churches in town to assist the crown. Ultimately, when your group is ready to take on the bandits, you'll have city guards and whatever healing potions we can get our hands on."
"I-I wish to help Mr. G-Greenspear as w-well, b-but... w-we have a-already l-lost one of o-our number to t-those bandits, and I w-won't l-lose a-another," Gerrack says, referring to Finnian. "W-we should g-go after the b-bandits first."
(OOC: i'll say Finnian isn't dead, cause there is always a chance he could come back.)
Gniff points out, "Remember, Sildar wants to assist us with the bandits. I feel like that makes is a pretty legit undertaking, doesn't it?"
Harbin interjects. Harbin: (to the party) "Sir Hallwinter is retired from his position. As trustworthy as he is, he can't officially represent the kingdom in his activities. You all have brought him up quite a bit, he has returned to the city recently?"
(OOC: @ everyone, let me know what is next.)
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
"I-If the b-bandits are as e-entrenched as you s-suspect them to be, then S-Sir Hallwinter's help will b-be most a-appreciated, a-as w-w-well as the s-support of the c-city g-guard. We must d-do whatever it t-takes to d-destroy this t-threat at the r-root so it does not r-return," Gerrack replies. "H-he is indeed r-recently returned to Emberhorn, and n-not only w-willing, but r-rather i-insistent that he t-take part in this a-assault. I t-think it w-ould be wise to w-welcome his a-aid."
When the party is finished talking to Harbin, Gerrack suggests the group visit the Alderleaf farm, to obtain more information on the bandits' hideout.
Sildar was with us when we were hit by the Bandits the 2nd time. He fit in with our party very well :)
We may be deciding which of our two choices is the lesser of two evils. In my opinion we ought to complete the unfinished business we have with the Red Brand first, and then resume our acquaintances with the Goblins after, before moving on to the Orcs, Centaurs, and other else comes our way, yes?
As far as support from the Servants of Tyr is concerned I am it for now :)
Branch has been nodding with a look of confused understanding. "Bandits, yes, that sounds good. I would very much like to investigate some bandits, or take them out entirely." Branch fiddles with a silver ring on his finger
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Bardic Inspiration is just someone believing in you, and I believe in you
Harbin: (to the party) "Then our business is concluded until you have proof of removal or more information. I guess come find me here at city hall if you need to contact me. I best be in the main hall talking with the people, if any are still present." Harbin leaves the office.
The party decides to go to the Alderleaf Farm that is outside the city walls. The streets are crowded with the usual hussel and bussel of the city. The party finds the farm thanks to Greg's information and the party's ability to find things. The party arrives at the front door to the house on the farm.
(OOC: @ everyone, what does everyone do?)
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Being outsie the gates of the city has Gniff with mixed feelings. He enjoys the quick jaunt to the farm and vocally points out many of the flora and fauna they come across. Practically skipping by the time they make it to the farm, Gniff gives a quick glance to guess what the farm does for livelihood, wether it be livestock or food or both.
Gerrack studies the farm, looking for anything odd or out of place. Why would these farmers have any special knowledge of the bandits,he wondered to himself.
Investigation: 3
After all, it looks like a simple, ordinary farm. There is absolutely nothing outstanding about this farm to Gerrack's trained eye. In fact, he's not even certain if it is really a farm or just a building standing in the middle of the fields.
(I forgot I was playing Gerrack for a moment there. Thanks, dice.)
After a few minutes A middle aged halfling woman answers the door. her gloves covered in dirt. Qelline Alderleaf: (to the party) "Hello, can i help you all with something?"
Being outsie the gates of the city has Gniff with mixed feelings. He enjoys the quick jaunt to the farm and vocally points out many of the flora and fauna they come across. Practically skipping by the time they make it to the farm, Gniff gives a quick glance to guess what the farm does for livelihood, wether it be livestock or food or both.
From what you can see this farm appears to mostly be plants, but there are some animals being farmed. (OOC: go ahead and give me a perception check.)
Gimble keeps watch as they walk up to the door looking for movement outside as well as within.
Perception 19
On the approach you saw a halfling woman in the fields tending to various plants. After the door opened its the same halfling woman you saw earlier answering the door. Out of the corner of your eye you see some movement in the house.
(OOC: @ everyone, what does everyone do?)
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
This post has potentially manipulated dice roll results.
(Previous Perception check: 12)
Gniff gives a little bow as she greets them, "Good day miss, I am so sorry to bother you, I am Gniff Rightway devotee of Silvanus. Might I say what a find piece of land you have here, it seems to be quite furtile." He smiles as he continues, "We come mainly due to some local talk of the Red Brand bandits. We were hoping to aid those of Emberhorn in stopping their pillaging and heard someone here could possibly help us locate them. Not that anyway here is involved mind you, but maybe someone has seen or heard something?"
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"I personally would like to deal with these bandits before anything else." Misty speaks up. "They have attacked us twice now, and I doubt if they will leave us alone while we do any of our other business." She looks to the group. "I'd rather not have to continue to look over our shoulders for attacks from them while dealing with the goblins or the orcs, or any of our other concerns for that matter."
Nodding along thoughtfully, "While I believe it may be more pressing to look in to the Goblin castle, I do agree that we should focus our efforts on the bandits. If they are targeting us like we think then it will just be a cascading issue."
Gimble shifts uncomfortable at the mention of the bandits, remembering his conversation with Chin.
“If this is a job that we are specifically tasked by those in power and authority then, I can agree to this. But only if we have their backing. I don’t think going into the hornets nest without it would be wise. Harbin, do you think you can help us with this task by way of some equipment or health potions? If even you and your guards can’t contain them, not knowing their number, it would be nice to have some type of support on this, besides the promise of gold for a job done.”
Persuasion 21
“I will go with the group on this but I would remind you that if it is the goblins that have a hostage, we may be to late if we pursue the bandits first.”
"I-I wish to help Mr. G-Greenspear as w-well, b-but... w-we have a-already l-lost one of o-our number to t-those bandits, and I w-won't l-lose a-another," Gerrack says, referring to Finnian. "W-we should g-go after the b-bandits first."
Gniff points out, "Remember, Sildar wants to assist us with the bandits. I feel like that makes is a pretty legit undertaking, doesn't it?"
Harbin looks around the office for a map. Harbin: (to the party) "Here you go." he unrolls the map and starts to flatten it on the desk. "For the bandits, we'll want to look over their hideout once they are defeated. The orcs it can be as simple as taking one of their banners or something. Any item that would be found on an orc. orcs won't let you go without a fight, so if you return with something of theirs thats proof enough. The specifics from the diplomacy job you would have to get from the Princess and i don't think your group possesses the necessary talent to help the negotiations."
Harbin listens to the group discussion.
Harbin: (to the party) "The crown and the city are more than happy to help deal with the bandits we just need their bases location. As soon as our meeting is done i will send some guards to the Lionshield Coster to investigate. As for healing potions i can see about appealing to the various churches in town to assist the crown. Ultimately, when your group is ready to take on the bandits, you'll have city guards and whatever healing potions we can get our hands on."
(OOC: i'll say Finnian isn't dead, cause there is always a chance he could come back.)
Harbin interjects. Harbin: (to the party) "Sir Hallwinter is retired from his position. As trustworthy as he is, he can't officially represent the kingdom in his activities. You all have brought him up quite a bit, he has returned to the city recently?"
(OOC: @ everyone, let me know what is next.)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"I-If the b-bandits are as e-entrenched as you s-suspect them to be, then S-Sir Hallwinter's help will b-be most a-appreciated, a-as w-w-well as the s-support of the c-city g-guard. We must d-do whatever it t-takes to d-destroy this t-threat at the r-root so it does not r-return," Gerrack replies. "H-he is indeed r-recently returned to Emberhorn, and n-not only w-willing, but r-rather i-insistent that he t-take part in this a-assault. I t-think it w-ould be wise to w-welcome his a-aid."
When the party is finished talking to Harbin, Gerrack suggests the group visit the Alderleaf farm, to obtain more information on the bandits' hideout.
Sildar was with us when we were hit by the Bandits the 2nd time. He fit in with our party very well :)
We may be deciding which of our two choices is the lesser of two evils. In my opinion we ought to complete the unfinished business we have with the Red Brand first, and then resume our acquaintances with the Goblins after, before moving on to the Orcs, Centaurs, and other else comes our way, yes?
As far as support from the Servants of Tyr is concerned I am it for now :)
Misty will agree to go to the farm as they are leaving.
Branch has been nodding with a look of confused understanding. "Bandits, yes, that sounds good. I would very much like to investigate some bandits, or take them out entirely."
Branch fiddles with a silver ring on his finger
Bardic Inspiration is just someone believing in you, and I believe in you
(OOC: date July 24th. time 10:45 a.m.)
Harbin: (to the party) "Then our business is concluded until you have proof of removal or more information. I guess come find me here at city hall if you need to contact me. I best be in the main hall talking with the people, if any are still present." Harbin leaves the office.
The party decides to go to the Alderleaf Farm that is outside the city walls. The streets are crowded with the usual hussel and bussel of the city. The party finds the farm thanks to Greg's information and the party's ability to find things. The party arrives at the front door to the house on the farm.
(OOC: @ everyone, what does everyone do?)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Misty walks straight up to the door and knocks.
Allooooo!! Anyone home?!
Edmond is in full panoply, with splint mail. And he handed out the apples and carrots to his friends. :)
Being outsie the gates of the city has Gniff with mixed feelings. He enjoys the quick jaunt to the farm and vocally points out many of the flora and fauna they come across. Practically skipping by the time they make it to the farm, Gniff gives a quick glance to guess what the farm does for livelihood, wether it be livestock or food or both.
Gerrack studies the farm, looking for anything odd or out of place. Why would these farmers have any special knowledge of the bandits, he wondered to himself.
Investigation: 3
After all, it looks like a simple, ordinary farm. There is absolutely nothing outstanding about this farm to Gerrack's trained eye. In fact, he's not even certain if it is really a farm or just a building standing in the middle of the fields.
(I forgot I was playing Gerrack for a moment there. Thanks, dice.)
sorry - I wanted to post Edmond's rumbling stomach :(
Branch will look around to see what animals this farm might have
Bardic Inspiration is just someone believing in you, and I believe in you
Gimble keeps watch as they walk up to the door looking for movement outside as well as within.
Perception 22
After a few minutes A middle aged halfling woman answers the door. her gloves covered in dirt. Qelline Alderleaf: (to the party) "Hello, can i help you all with something?"
From what you can see this farm appears to mostly be plants, but there are some animals being farmed. (OOC: go ahead and give me a perception check.)
(OOC: go ahead and give me a perception check.)
On the approach you saw a halfling woman in the fields tending to various plants. After the door opened its the same halfling woman you saw earlier answering the door. Out of the corner of your eye you see some movement in the house.
(OOC: @ everyone, what does everyone do?)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
(Previous Perception check: 12)
Gniff gives a little bow as she greets them, "Good day miss, I am so sorry to bother you, I am Gniff Rightway devotee of Silvanus. Might I say what a find piece of land you have here, it seems to be quite furtile." He smiles as he continues, "We come mainly due to some local talk of the Red Brand bandits. We were hoping to aid those of Emberhorn in stopping their pillaging and heard someone here could possibly help us locate them. Not that anyway here is involved mind you, but maybe someone has seen or heard something?"