"If we fight with what we have now we will die! Sarith which way is the armory from here?" Daerthe says as she looks towards the full Drow, hoping to get a response.
If he points the way and she can get there without giving the creature an A.O.O she will use her action to dash in that direction. If not then she will get behind the biggest meat shield.... Ally
Daerthe- “It’s across that bridge,” Sarith points beyond the demon to a swaying web path, connecting the cave to a large stalagmite. It would be possible to dash around the creature and get halfway across the bridge.
Daerthe nods and does just that, rushing past the creature and hoping others would do the same. While she was not exactly hoping the rest would live at that exact moment, the more people with her the better her own chance of survival was.
Daerthe - out of the cave now, you can see a large battle raging in the airspace of the compound. Giant humanoid flies and more of the vrock tear into one another, and into any others nearby. Drow run along bridges and stalagmites, firing crossbows at the monsters. All seem to busy to notice the recent prisoner escape.
Tuma - The monster is about 25 feet in front and to the right of you, bridge would be 45 feet in front and to the left, taking 55 feet to reach if attempting to stay out of range of the monster (with 60 ft dash you can get halfway across the bridge as Daerthe did). You feet are completely unshackled, thanks to Tanser, the only ones still in chains are those from the last cell opened.
Mars sees that Tuma's kicks are having an effect on the creature, she brushes the hair out of her face and focuses on the leathery monster. She reaches out and a shadowy duplicate of Mars' outstretched hand appears clawlike against the beast's flesh, dripping tendrils of necrotic chill.
With a loud, throaty growl, Mars clenches her fist and casts Chill Touch.
Chill Touch to hit: 12 ; Damage: 2 (necrotic)
Mars then runs her 30 ft. forward and to the left, to get as close to the bridge as possible while trying to stay outside the monster's apparent range.
"Give the prisoners the keys for their shackles! If we're going to free them let's not do it halfway!" she calls out to the group, forgetting who exactly had the keyring last.
Tanser hands the key ring to the nearest still-shackled prisoner, then, speaking three mystical words in undercommon, points a long, slender finger at the distracted creature. A mote of fire arcs through the air toward the monster.
This post has potentially manipulated dice roll results.
Daerthe will continue to move toward the armory, hoping to use the chaos of the battle to sneak her way there. If she gets there she will look for either a rapier or shortsword, some sort of bow or crossbow and the best light armor they can find, hoping for studded leather over anything else.
This post has potentially manipulated dice roll results.
Mars continues to move across the bridge, following the path that Daerthe took with their dash. She tries to keep low, hoping to avoid attention from any Drow guards that might not be engaged with the flying monsters. (Stealth: 13)
If Mars spots any fireflies or phosphorescent moss in her path - not knowing if this is the best habitat for such things - she will grab a fistful to cast a Light spell on the Friendly Tarantula on her shoulder to help Tuma and Alivia follow through the dark. (Perception: 0 // Investigation: 20 ; unsure which applies)
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"If we fight with what we have now we will die! Sarith which way is the armory from here?" Daerthe says as she looks towards the full Drow, hoping to get a response.
If he points the way and she can get there without giving the creature an A.O.O she will use her action to dash in that direction. If not then she will get behind the biggest meat shield.... Ally
Daerthe- “It’s across that bridge,” Sarith points beyond the demon to a swaying web path, connecting the cave to a large stalagmite. It would be possible to dash around the creature and get halfway across the bridge.
Daerthe nods and does just that, rushing past the creature and hoping others would do the same. While she was not exactly hoping the rest would live at that exact moment, the more people with her the better her own chance of survival was.
Daerthe - out of the cave now, you can see a large battle raging in the airspace of the compound. Giant humanoid flies and more of the vrock tear into one another, and into any others nearby. Drow run along bridges and stalagmites, firing crossbows at the monsters. All seem to busy to notice the recent prisoner escape.
Jimjar the deep gnome, hindered by his shackles, moves as close to the bridge as he can, keeping an eye on the monster.
Tuma's turn.
(Two questions; How far is the monster from us, and are Tuma's feet shackled?)
Tuma - The monster is about 25 feet in front and to the right of you, bridge would be 45 feet in front and to the left, taking 55 feet to reach if attempting to stay out of range of the monster (with 60 ft dash you can get halfway across the bridge as Daerthe did). You feet are completely unshackled, thanks to Tanser, the only ones still in chains are those from the last cell opened.
Oh gods, oh gods, oh gods....Tuma will unconsciously run right up to the monster and attempt to kick it twice.
Unarmed strike one: Attack: 14 Damage: 7
Number 2: Attack: 7 Damage: 4
Tuma - Your kicks strike true, the beast screeching as your feet make contact with its leathery flesh, nearly collapsing under the blows.
Mars is up.
Mars sees that Tuma's kicks are having an effect on the creature, she brushes the hair out of her face and focuses on the leathery monster. She reaches out and a shadowy duplicate of Mars' outstretched hand appears clawlike against the beast's flesh, dripping tendrils of necrotic chill.
With a loud, throaty growl, Mars clenches her fist and casts Chill Touch.
Chill Touch to hit: 12 ; Damage: 2 (necrotic)
Mars then runs her 30 ft. forward and to the left, to get as close to the bridge as possible while trying to stay outside the monster's apparent range.
"Give the prisoners the keys for their shackles! If we're going to free them let's not do it halfway!" she calls out to the group, forgetting who exactly had the keyring last.
Mars - The spectral claws fail to penetrate the creature’s hide.
Alivia ‘s turn.
Alivia rushes the beast swinging with the manacles
Attack
6 Damage 1
Alivia- the manacles swing by the monster, but don’t score a hit.
Eldeth runs towards the beast, clanging manacles together and shouting. (The next person to attack gains advantage on the hit).
Shuushar the Qua-toa runs as far as he can towards the bridge, hindered by the manacles.
Tanser, you’re up.
Tanser hands the key ring to the nearest still-shackled prisoner, then, speaking three mystical words in undercommon, points a long, slender finger at the distracted creature. A mote of fire arcs through the air toward the monster.
Free action: hand off the keys
Action: fire bolt: 24, damage: 7 fire damage
Movement: If the creature, falls, Tanser will move 30 feet as close to the bridge as he can get. If the creature still lives, he'll stay put.
The flames race across the beast, which collapses under the intense heat.
You’re currently free to move out of the initiative order.
with the keys, all shackled prisoners are able to undo their manacles.
Realizing this might be advantageous, Thun moves behind as many people as possible, while sticking to the left of the cave.
He also gets ready to dodge any incoming attacks.
Daerthe will continue to move toward the armory, hoping to use the chaos of the battle to sneak her way there. If she gets there she will look for either a rapier or shortsword, some sort of bow or crossbow and the best light armor they can find, hoping for studded leather over anything else.
Stealth: 27
Mars continues to move across the bridge, following the path that Daerthe took with their dash. She tries to keep low, hoping to avoid attention from any Drow guards that might not be engaged with the flying monsters. (Stealth: 13)
If Mars spots any fireflies or phosphorescent moss in her path - not knowing if this is the best habitat for such things - she will grab a fistful to cast a Light spell on the Friendly Tarantula on her shoulder to help Tuma and Alivia follow through the dark. (Perception: 0 // Investigation: 20 ; unsure which applies)