@Naivara - 2nd point spent locating and speaking with Renala Vass.
You make your way through the eastern edges of the Protector's Enclave toward the what could only be known as The Wall. You've heard tales of the the chasm that destroyed much of this district, but are fortunate to avoid seeing it; Renala Vass, you discover, makes her home a short distance from the boundary wall. Her house is a large structure, shaded by several large oak. On the outside, the house is completely ordinary: two storey, solid walls, large double doors.
You knock on the door, which is very promptly opened. The human female who greets you offers a wide smile, her disheveled hair standing at odds with her head. She bows extravagantly before pushing a pair of glasses back up her nose.
"Welcome! Welcome! It's been a while since an elf has attended my home! And a high elf what's more... If I am correct. Oh!" She rushes a hand to her mouth as he worries she's offended you, but before you can comment she slaps a hand on her knee and cackles. "Oh, high elves, low elves. Even middle elves - you are welcome all the same.
"Now, you didn't wander to Renala for just her tea. Come to look or come to share?"
The room to which she ushers you is surprisingly large and utterly filled with curios and oddities. A handful you recognise. Most, however, seem too unlikely to be real: a shattered hand-mirror that still has a reflection 'stuck' in it... a face twisted with rage; a horseshoe amulet, meant to ward against devils, twisted and bent out of shape; a compass without directions - instead, it is marked with a coin, a skull, a heart and a dagger; a simple vial seeming to contain naught but dust; a tankard filled to the brim, presumably with ale, that never runs dry. On the far wall you notice an odd collection of adventurers gear - something for every type of adventurer, three iron cubes about an inch on each side and a menagerie-assortment of pieces on a chessboard.
Bewildered and struggling for words at the sudden opening of the door, the unexpected quirkiness of the female, and the wonderous items I see immediately inside the door, I manage a smile.
"We both know that elves of the most high would always be that little bit more welcome. Cha Quessir are all too common these days," I say with a wink, hopeful that the cackle Renala just unleashed is indicative that jokes are welcome and understood in this place.
"I am very pleased to meet you, Renala. I am Naivara Moonwhisper. My adventures have been long and I have some items which I hear may be of some interest to you. Alias Blackwood told me that you know a great deal about rare items and now I see before me exactly what he means. You have quite the collection! Tea and a tour, if it is indeed on offer, would be most wonderful. And I sense that perhaps, you may have much wisdom and insight on some matters that have been puzzling to my mind..."
"Please, first, share with me your insight. Tell me what you can sense about me. And what miraculous items you may have that I may find helpful."
I attend the meeting between Alias Blackwood and Naivara more as a tag along than a participant.
My ears prick up when Naivara suggests to Alias that I could draw a map of cragmaw castle.. i think to myself... ahhh, here is an opportunity to practice my map making skills. ‘’Yes,’ ‘ I say. ‘‘I’d be happy to draw a map of Cragmaw and the route to Cragmaw from Neverwinter. I shall start drawing the map this evening’’.
There is much to do on our brief stay in town.
* there’s the map of Cragmaw castle to draw
* I'd like to draw a map of how to get to my home town, as more practice in map making, though this is likely to be a future undertaking. I don’t need a map to find home.
my ears prick up again when Alias describes Erythiumble. The description sounds like the map I found in the book Naivara brought back from wave echo cave. Could they be the same place?
After this brief sojourn with Naivara and Alias, I bid farewell. I'm off to explore the city and do some research into things of interest to me. Perhaps the library will have some hints on the maps I found. Perhaps there is a master map maker in town who will give some guidance that will help me improve my map drawing skills.
There are some things of interest I want to follow up on from conversations with the people we've met in the places we've been. Neverwinter seems an ideal location for exploring ideas raised in these conversations.
perhaps I can find a mentor who will help me learn additional spells I can use on occasions, or someone who can give me some hints on using Darcassan's blade bow or maybe able to read the script written on the bow.
so much to do, so little time.
first port of call... the library. I wonder what wonders I’ll find there.
Bewildered and struggling for words at the sudden opening of the door, the unexpected quirkiness of the female, and the wonderous items I see immediately inside the door, I manage a smile.
"We both know that elves of the most high would always be that little bit more welcome. Cha Quessir are all too common these days," I say with a wink, hopeful that the cackle Renala just unleashed is indicative that jokes are welcome and understood in this place.
"I am very pleased to meet you, Renala. I am Naivara Moonwhisper. My adventures have been long and I have some items which I hear may be of some interest to you. Alias Blackwood told me that you know a great deal about rare items and now I see before me exactly what he means. You have quite the collection! Tea and a tour, if it is indeed on offer, would be most wonderful. And I sense that perhaps, you may have much wisdom and insight on some matters that have been puzzling to my mind..."
"Please, first, share with me your insight. Tell me what you can sense about me. And what miraculous items you may have that I may find helpful."
Renala beams back at you - but whether she speaks elvish or simply enjoys company, it is impossible to tell. "Adventurers! Is there ever a truer group of people? More uses than most of the population of Neverwinter together!" Leaning over, she carefully picks up a spiked sphere and holds it out front. "This was collected some years ago by some such adventurers... Had no idea of its purpose, but thought I'd appreciate it. Totally useless, it is. Naught but a glorious paper-weight, but usually attracts the most curiosity! Ha! As for the rest?" She looks around the cluttered room, "There are definitely some gems hidden in here. One of my favourites..."
Renala picks up a teapot - hidden originally behind some books - twists the steeple on the lid a number of times and then pours into a pair of cups. "Marvelous invention! Please..." She sits with a welcome sigh.After several moments of relative silence, her head jumps up as if having forgotten your presence. "Oh, well, now. The mind is a puzzling thing. Too far to the right and you'll end up coming left. Up too high and the only place left is the bottom." She taps the cup with a spoon - three times - three times - two times. "But you... You and Renala have an exchange to make, perhaps? But puzzles often require the solver to solve or else they're not the solver but the dissolved. So, if I solve one, I must give you another in turn. This is fair, no? Ask three things and Renala shall do her best!" She beams at you again. "Then we can discuss what here may be helpful or which may be exchanged?" Despite her slipping in and out of concentration, this time she holds your gaze quite firmly.
After this brief sojourn with Naivara and Alias, I bid farewell. I'm off to explore the city and do some research into things of interest to me. Perhaps the library will have some hints on the maps I found. Perhaps there is a master map maker in town who will give some guidance that will help me improve my map drawing skills.
There are some things of interest I want to follow up on from conversations with the people we've met in the places we've been. Neverwinter seems an ideal location for exploring ideas raised in these conversations.
perhaps I can find a mentor who will help me learn additional spells I can use on occasions, or someone who can give me some hints on using Darcassan's blade bow or maybe able to read the script written on the bow.
so much to do, so little time.
first port of call... the library. I wonder what wonders I’ll find there.
@Swift - this will count as your 2nd point, having spent the time discussion/listening at the LA.
Your mind is a blur of potential ideas as you step out of the Lords' Alliance building and into the sunlight. The market square sprawls before in a hive of activity. A few quick questions point you further east and away from the square. Following the river, it is not long before you view the majestic structure that could only be the House of Knowledge; an impressively tall building with many windows and an arched roof. Slight variations in the stonework indicate the recent restoration efforts after the eruption of Mount Hotenow.
Upon entering, the size of the knowledge contained here highlights its reputation. A central desk stands sentinel, guarded by a pair of priests arguing quietly as they watch you approach. They stop as they reach the desk and it is the female human who greets you.
"Welcome to the House of Knowledge - I can see by your face that this is your first time visiting us. It's quite impressive, isn't it?" she asks rhetorically. "It's very easy to get lost... and that's just in the reading!" Her companion rolls his eyes but gives you a wink. "How can we help you? Is this a friendly sightseeing visit, or is there something in particular you are looking for?" She indicates the various chambers and vaults that lead in various directions as well as the twin-spiral staircases that run upward on either side of the room. A series of chairs and study spaces are also prevalent on the lower and secondary floors.
This post has potentially manipulated dice roll results.
“Well, Renala, I can only hope that the goods that I brought do turn out to be of great use to either you, or to those whom you turn them over to.”
I take long sips of tea, using the opportunity to scan the room and seeing if any item, hidden or not, stands out as useful to me. 21
I lay out on the table before me the goods found in Cragmaw Castle. First, the golden Sun Elf statuette. Second, the three relics found in the chapel: the gold dagger Virran handed over before I left him with Alias, the incense burner, and the golden chalice. I hesitate, looking around the room again, uncertain if Renala deals with weaponry as well. I do not put the weapons I picked up out just yet.
Perception to gauge true reaction to the items: 13
“I know these items are old. I know they were of human make and are associated with human rituals for their deities. What value can you see in these items?”
I close my eyes, and when I open them, I allow the lightning to lightly surge through my body. It rolls through my eyes, revealing my inner self to Renala. “I am a high elf, that is true, yet I am one who is finding the strength of Aerdrie Faenya. I am a tempest. I yearn for the power and strength to defeat the highest of dragons, or any other creature that means harm. I am looking for armour or items which will make me untouchable. I am looking for charms that will allow me to lift my powers.”
I pull out of my pack my own statuette, Aerdrie, feather in hand. I keep it close, indicating that it is not for trade, but I show Renala. “This is what is sacred to me. Sitting here, I can never know or see exactly the treasures you hide, Renala. I have to trust that you will see the good in me, see my truths and my needs and share with me the items you feel may appeal to me.”
“If an exchange is to be made I will need to see that it is an honourable one, one that may benefit me or the adventurers I walk alongside.”
."Welcome to the House of Knowledge - I can see by your face that this is your first time visiting us. It's quite impressive, isn't it?" she asks rhetorically. "It's very easy to get lost... and that's just in the reading!" Her companion rolls his eyes but gives you a wink. "How can we help you? Is this a friendly sightseeing visit, or is there something in particular you are looking for?" She indicates the various chambers and vaults that lead in various directions as well as the twin-spiral staircases that run upward on either side of the room. A series of chairs and study spaces are also prevalent on the lower and secondary floors.
‘’As you say, it is my first time visiting the library. What an amazing place. I love spiral staircases. I find spiral staircases remind me of the rope stairs up the old oak in the High Forest. Looking at these staircases makes me feel a longing for the forest.’’ I reply.
‘’I’m not exactly sure what I’m here for, but hopeful I may find something on one of the topics I’m looking for.’’
’’Perhaps you have heard of darcassan's bow blade? I'm looking for information about the attributes of the bow-blade... how the user might attune themselves to it. I also believe the blade has some script written on it. I'm curious about the script and what it might mean.’’
’’That’s one area of my interest. ‘’
’’I'd also like to find resources that will help me improve my map drawing skills. Perhaps there are some references with guides to drawing accurate maps? Or maybe you know of a master map maker I could meet. Someone willing to share their knowledge, perhaps even take on an apprentice, though my travelling may preclude such an option.’’
’’Ahhhh, I have so many thoughts running through my head. How to tame them to seek the information I need!’’
‘’Perhaps there are resources on leirythiumble, an old gnome settlement? I have a map that might be of leirythiumble. I'd like to know more about the settlement and it’s layout to see if it fits with a map I found and the story that was with the map.’’
I wait expectantly for a reply, anxious that I have spoken too quickly or asked too much.
“If an exchange is to be made I will need to see that it is an honourable one, one that may benefit me or the adventurers I walk alongside.”
Renala lets out a smooth chuckle as she studies the items before her. "You need not worry yourself over honour, delightful Eladrin. If you can not see the value before you, then what I may offer in exchange will likely not be of value either, no?" She picks up the golden statuette of a sun elf and you notice her eyes widen a fraction. She chuckles again as she offers you the statuette. "Let us start with a truthful exchange and an act of goodwill. THEN," her smile widens, "You can confirm my intentions or trust in my ramblings!
This statuette comes from a place of worship. Long enough was it within the hallowed chapel walls that it has been imbued with some divination magic - you see Renala's riddle now? It will work only once per person and only for those without evil in their heart." (OOC: any non-evil creature can hold the statuette and ask it a question. They will receive a telepathy response as though it had augury.) "But don't waste your question. I once had a dwarf tell a tale of asking whether he should dine at the Griffon's Talon - apparently he should have been more specific as he has an awful limp these days!"
Renala begins to look over the other items and you make use of the time to study the room as you sip your tea. Not quite hidden, but definitely not on show, a glint of something metallic sits on a shelf. It's a fraction above head height (for an elf) and resembles a coin. Knowing the rest of the room's contents, you find it unlikely to be a simple coin, whatever its worth. Leaning against a shelf not far from it is a silvered stake - similar to ones vampire-hunters would use. Many other oddities still grab your attention, including those originally spotted on the way in.
"Curios, these are, that much is certain. Yet beyond their historical value - and some gold - these are not treasures that will lead where you wish to go. I will take them from you, but will not offer you gold. If that is your wish, the market should do (and don't take anything less than 500 gp!)." She stands and moves around the room. As she does so, she hums a tune that is vaguely familiar to you. When she returns, she places two items on the table and keeps a third in her hand. Before you sits the three iron cubes and the compass you noticed on the way in. "These I offer for exchange - but only one. Of course, if something else catches your eye...? But the rules are firm. I treat you with goodwill, but Renala will not be the solver - that must be you. Accept my offer and go happily. What you do is noble and worthy. I have heard many such tales of malicious dragon-kind and will aid you... but there must also be more than vengeance." She again indicates the items before you. "These puzzles are true oddities. Gems! Does my dear Naivara Eladrin have the patience to become what she seeks or the bravery to help those at her side?"
Renala stops her flow of words, a little taken-aback at the tirade. Then, she sits back, sips her tea and watches as you process her words.
‘’As you say, it is my first time visiting the library. What an amazing place. I love spiral staircases. I find spiral staircases remind me of the rope stairs up the old oak in the High Forest. Looking at these staircases makes me feel a longing for the forest.’’ I reply.
‘’I’m not exactly sure what I’m here for, but hopeful I may find something on one of the topics I’m looking for.’’
’’Perhaps you have heard of darcassan's bow blade? I'm looking for information about the attributes of the bow-blade... how the user might attune themselves to it. I also believe the blade has some script written on it. I'm curious about the script and what it might mean.’’
’’I'd also like to find resources that will help me improve my map drawing skills. Perhaps there are some references with guides to drawing accurate maps? Or maybe you know of a master map maker I could meet. Someone willing to share their knowledge, perhaps even take on an apprentice, though my travelling may preclude such an option.’’
‘’Perhaps there are resources on leirythiumble, an old gnome settlement? I have a map that might be of leirythiumble. I'd like to know more about the settlement and it’s layout to see if it fits with a map I found and the story that was with the map.’’
The two desk wardens smile at your excitement, taking small pleasure in the overwhelming opportunities at the House of Knowledge. It is the man, this time, who addresses you.
"If you seek information on weapons and attunement, I believe the Neverwinter Academy might be better suited to your needs. However, if it's the history of the place (or person) or deciphering of script, I do believe we can help with that. As for the maps..." he points quickly to a small female gnome about to head into the vault to your left. "Orla... Excuse me, Orla! ORLA!" Again, he offers you a wink. "Let me introduce you to Orla Bren. Few of words, many of grunts, but none more knowledgeable on maps and skills of cartography. She hasn't been afield for a while now, but she's your best bet. If you've any maps, I'd lead with that. Just... don't take her review personally!" With that, the female gnome known as Orla Bren approaches you.
"Yes? What is it? Delivery? Alright, hand it over..." Her brown eyes bore into you and you can't help but think she more resembles an innkeeper than well-respected cartographer.
"Oh, not quite, Miss Orla. This here is an opportunity... Our 'guest' here," he heavily emphasises the word 'guest'. His counterpart, the female attendant, attempts to cover a laugh with a coughing fit as he continues... "has heard of your skills in map-making and doodling. She even requested you by name!"
Orla looks you squarely in the face, before turning on her heel and walking away, the barest hint of a finger motioning you to follow. "Oh, and Falk? Call it 'doodling' again and I'll have you cataloguing the changes to the Mere of Dead Men over the last 200 years."
You follow Orla into the value and towards a series of desks - most piled high with rolls of parchment and the like. Without looking at you, she grunts. "Fools, the two of them. So, name and purpose. Let's start with that. And be brief."
This post has potentially manipulated dice roll results.
I pick up the sun elf and give a nod towards Renala as I place it in my pack. This could be handy. I immediately start to think of a number of questions I could ask.
1. Arcana check on items 13 2. History check 7
“May I please have a closer look?” I ask, and wait for the nod from Renala. I hold the items and look closely to see any details that strike me. Colour? Weight? Indications of glyphs or magic? Anything that I recognise about the history or origins of the items?
“I am very interested in the compass. Can you tell me more about it... of course without giving away the complete puzzle.” I smile. “And might I enquire about the coin on the shelf?” I ask as I point in it’s direction. “And the third item in your hand?”
”I also see that you have a weapon or two about the place. Might these be of any interest?” I pull out the Neverwinter Sword and the feather-light Quarterstaff and put them on the table. “Again, found recently in the castle.” I do a second check over them myself as I look up to gauge Renala’s reaction.
You follow Orla into the value and towards a series of desks - most piled high with rolls of parchment and the like. Without looking at you, she grunts. "Fools, the two of them. So, name and purpose. Let's start with that. And be brief."
‘’I'm Lady SwiftArrow. Lady by name, not by position. I have a map found in a map tome retrieved from Wave Echo Cave. Perhaps you've heard of the cave. There was some collaboration between gnomes and dwarves at the time the cave was developed?
We heard a reference to Leirythiumble while exploring the cave.
I would like to find out more about the map.’’
i pull the map from a pocket of my pack and spread it on the table. I also show Orla the smaller map of the building that was folded inside the geographical map.
’’ Do you know this locality and the building? If not, perhaps you know of someone who might?
i'm also learning the skills of map making. I'm hoping you can offer some guidance on building my skills. I'm very much a beginner. These maps have inspired me to learn the skill . I feel it will be useful to myself and others to record the paths we take and the locations we find while adventuring.’’
I pause and wait for Orla to respond. I fear from her abruptness to the desk wardens that she might not be interested in my queries as she seems very busy and appears to dislike interruptions. Of course, maybe it’s just her reaction to the desk wardens themselves, owing to their jokey manner which might grate on some. I wait somewhat anxiously for her response.
You study the items under the pleasant watch of Renala, who seems keen to see what you make of them. Historically, there is little that gives you any true indication of their purpose. At best, you recall several stories (often hilariously entertaining) of ancient relics and the surprising circumstances of their activation. Likely, if there are in fact any hidden secrets to them, it will be you in one of these stories in the future.
With history not offering much, you attune your arcane powers and study the items a little differently. Interestingly, a tiny amount of residual magic is attached to both the compass and the cubes, but without further magical aid, you won't know more. Logically (is magic logical?), the compass might fit well within the divination school of magic... And the cubes? Who knows - illusion? Conjuration?
You more mundane observations highlight several additional features. The compass rose floats atop an unknown liquid inside a brass case. Rather than the usual North, South, East and West points, the rose depicts a coin, a skull, a heart and a dagger. As you hold the brass casing in your fingers, you notice the needle spins to each of the shapes, stopping momentarily, before finally coming to rest on the coin. You put it down and the needle gently floats away again into the negative space between things.
The cubes offer a similar puzzle. When you handle each one, a glyph shows up under the warmth of your hand. When you remove it, the glyph dissipates. Three is often a significant number for items of magical nature - and without all three, the others might not work effectively, if at all.
"That one..." Renala says with a smile. "is all kinds of trouble, if you can work it out. Very useful, very fun. Of course, I've never been able to make it work, so I could be wrong altogether! Now, you asked about the coin..." With a sweep of her hair, she sails across the room and plucks the coin from the shelf. Turning, she flicks it to you and if spins in the air. "No idea about this one, but it is pretty all the same, no? Sometimes all one needs to be an oddity is a little looks." Renala winks at you.
There is no mistaking the coin - it bears a clear resemblance to the two other coins you have collected along your travels. One face depicts the same familiar casing you've come to recognise, while the other shows a circular shape with two arcs branching from its side. A third arc sits atop the circle without touching it. A series of three lines, like claw marks, sit along the edges at three separate points.
"It can be yours, if you like, though the rules have not changed. One item. This," she holds up the item in her hand. It is the red knight piece from the chessboard. "This you shall take with you, for it has been called for by another and you are merely the bearer. Renala thinks you understand, given your own mystical interventions. We bears merely act as messengers. You'll know the right time to pass it on... just take it with you."
As Renala looks over the staff, she shrugs. "Pretty like the coin, but likely a little more practical, but a staff all the same." Glancing at the sword, however, she lets out a grand cackle. "Please tell me you didn't show this to Alias! Oh, the look on his face if you did! See here..." she points to engraving near the pommel. "A Griffon carrying the initials S.H. This puzzle you can solve easily, and I am sure the owner will pay your handsomely for its return! This treasure I shall not keep."
The conversation seems to lull for a minute as Renala smiles at her own jokes. She mentions nothing of the weapons you indicated, suggesting they are simply a collection she enjoys having in her possession.
"So, Renala senses you tea is cold and your mood a little chilled as well. Shall we trade or will you thank a lady for her hospitality and take your leave?"
"Leirithymbul, yousay?" Orla stops what she is doing and immediately begins rummaging in piles on the floor beside the desk. "The fabled city of gnomes. Nothing grand, mind you. Fabled because of its enigmatic presence rather than its stunning grandeur. At least, that's what we're led to believe... Aha!" She lifts the scroll above her head like a trophy, then carefull unfurls it, adding weights to each corner. "See here? This is Leilon - midpoint between Neverwinter and Waterdeep. And here," she indicates a three mountain peaks to the east of Leilon. "This is where Leirithymbul should be. But you have a map, you say?"
Orla is clearly used to talking to herself as she works, so while you hand the paper over to her and are quickly forgotten, she continues her monologue happily. Thankfully, simply watching her at work offers you several skills you hadn't quite thought of.
"Yes, see here? This makes sense. Straight down to Leilon would make sense, if you wanted regular traffic. The gnomes of Leirithymbul surely did not! So they worked through a series of intermediaries... perhaps. Worth investigating all thesame..." Realising you are still here, she grabs a sheet of vellum and lays it over the top. "There is no 'apprenticeship' in cartography... not for a TRUE cartographer, anyway. You learn by doing. You do by going. You go by exploring. And you explore where there is nothing. Currently, we have nothing and you have need of some doing.
Of the building... I know nothing. By the quality of this paper, it is likely... 500-600 years old. Well preserved, but dated. If it is linked to Wave Echo Cave, then this building was likely destroyed when the orcs came through during that same period. Since then, it's been a frontier territory with little reason for adventures (and thus cartographers) to head there. But this changes much. See here?" You have come to realise that the term "See here?" is a rhetorical question at best, but often loaded with an extensive amount of information given in severe rapidity.
Orla proceeds to indicate a series of landmarks on the map, referencing them for their stoic resistance to time - in other words, these features will still be there even if the forests have come or gone. The building, she also offers, should be a short distance from the mountains directly to the south of Phandalin, given the rise and fall of the gradient. "There is likely another outpost further on. Perhaps the two are linked. Should you find the ruins of this structure, your other map," she taps the scroll you are carrying, "should then likely lead you to this outpost. Leirithymbul. It's the best lead we've had in centuries! Let's hope there are breadcrumbs to follow from here!"
After several moments, she then taps the as yet untarnished vellum. "See here? You'll not learn to map if you don't start your sketching! Quickly now, you'll not be taking the original with you, so make sure your copy is detailed!"
The next few hours pass quite peacefully. Orla offers advise periodically and references key details for you to focus on when you near certain landmarks. By the time you have finished, you are confident that if the building does indeed exist, you can pinpoint its location to within a half-days scouting. Further, the outpost of which she speaks seems another easy location, should the landmarks still be relevant.
All in all, you feel you have improved in your cartography skills quite effectively and learned a great detail for future adventures when next your near Phandalin.
am amazed at how much knowledge Orla has, even of a ‘’fabled’’ city. With her instruction and oversight I feel more confident in my map making.
‘’Thank you for sharing your knowledge and map making skills. I have also learned much about map reading.’’ I say. ‘’It may be some time before I get the chance to venture back to Phandalin to look for these features you have pointed out, and perhaps to rediscover Leirithymbul. We are planning to head to thundertree before returning to Phandalin.
I shall practice my cartography skills on the trip to thundertree, though I doubt there's a need of more maps for such a well known location.
Would you mind looking over the maps on my return? I'm sure I still have much to learn and your guidance today has been much appreciated. With some practice before adventuring to find the maps location, I should be able to do a fair resemblance of our travels so that others might follow later. ‘’
I wait for Orla's reply. As I wait I remember I will have more opportunity to practice map drawing. I have the maps to prepare for Alias that I sais I would have ready before setting out on the next part of our journey. So much to do!
After a restless, and frankly unsatisfying, night in the remnant shell of the Moorbounder, the Shadow Guard wake to the laughter of Galgarad's survivors. Weak sunlight creeps in through the vents in the upper rafters and a chill air wafts in smoke from the still-smoldering pyres; you hesitate to breathe deeply, knowing the contents of that smoke. You break your fast on the dwindling rations (mark this off) and make your way outside. Zef, the musclebound female goliath, raises her hand in greeting and lips to join you.
"A fine morning to you - one in which you wake after you felt certain you'd die is always a fine one." Zef hands you a parchment, scrolled hastily but unsealed. "I had several of these made - they are not the finest quality, but it'll suffice. You are heading to Silverymoon, no? It is a small thing of delivery, but our very survival likely hangs on it. Sernius Alathar, seek him our in Silverymoon and deliver this to him. It should be enough to gain some additional support to rebuilt defences until we are able to be up and running again." You notice a small hesitation and indicate she should continue.
"Be honest in your account of what occurred here. But I humbly ask that you also make mention of all those that stayed behind when they could have fled. Silverymoon is a city who values the good in people. There are those here, in Galgarad, that need that known by the outside word."
Without much more to offer - except deep exhaustion and a dash of trauma, you collect your mounts and head for Silverymoon. The ride is uneventful, although you occasionally catch sight of strange tracks. For the most part, the tracks meander haphazardly, but always away from Galgarad. It would seem that travel around these parts will likely come with increased dangers for the next while.
Come late afternoon, you finally make sight of the Sundabar Gate - the eastern gate that leads into Silverymoon North. Willow, ever the optimistic notetaker, is much quieter. When questioned on it, she responds uncharacteristically sharply.
"Shhhhhh." She holds a finger in your direction indicating you should stop talking. "...and then this.... but what happened when I.... Why kill his own people...?" You then notice, it's not that she is suffering from any particular malady... Willow, being Willow, is furiously trying to document and catalogue the recent events. "Without Virran, we should be all dead - what makes him so special? Swift - shattering the glass orb. I highly doubt our survival if this had not occurred. Naivara - unwilling to fall and stay down. Surely something drives her. And the 4 of them together... I must continue documenting..." And so her monologue continues as you enter into the city. Stopping, she continues forward until awkwardly colliding with Virran ahead of her.
Hold there, if you please!" The command is not unfriendly, but rings with authority. You look over to see several figures moving your way. Robed in majestic garb of light blue and gold with a silver trim, the leader - and presumably the one to speak - rests a hand gently on a longsword at his side. His female companions offer a different, less militaristic stance, but one with an shared authority. A motif - a silver star above a crescent moon - adorns the fabric on each of their fronts. "Welcome to Silverymoon. It is a late hour you arrive, but that is not to be unexpected. From Sundabar, are you? What is your business in Silverymoon - perhaps we can offer directions, though for now I can... see... a place to sleep and bathe is in order. Adventurers, by the look of you. Perhaps the Shadow Guard, if I am not mistaken. Word of your arrival will be welcome news. You can find lodgings for the night at The Golden Oak.
Expensive... and if you don't mind me saying, perhaps exactly what you... ah... need."
Untrusting as you are, you check to see if you can discern his intentions. Thankfully, you don't feel any malice or deceit. He seems genuine and you do look shockingly disheveled and smell horrendous. IN fact, his reaction was probably far more polite than you'd receive from others.
"Come, you can tell me your tale and plans in Silverymoon as we head to the Golden Oak. I'll do my best to get your headed in the right direction come the morning."
“…You then notice, it's not that she is suffering from any particular malady... Willow, being Willow, is furiously trying to document and catalogue the recent events….”
Swift moves her horse closer so she can look over Willow’s shoulder as best she can, curious to know what Willow is writing.
Swift see’s each member of the bands names listed and manages to discern some part of the comments noted by each person’s name. She notes that Willow has not, as yet, recorded actions that Willowherself took during the desperate battle.
Swift interrupts Willow’s furious scribbling to encourage Willow to include herself in the record of the battle as without Willow surely we all would have died.
“Adventurers, by the look of you. Perhaps the Shadow Guard, if I am not mistaken.”
Swift responds quickly,… “Yes, we are the Shadow Guard., and while we come from the direction of Sundabar, we have really come from Galgarad.”
“Come, you can tell me your tale and plans in Silverymoon as we head to the Golden Oak. I'll do my best to get your headed in the right direction come the morning.”…
Swift responds:
“On our trip from Sundabar we encountered a lone survivor of a group that was fleeing Galgarad. From what he told us, we decided to detour to Galgarad to offer what assistance we could. It sounded urgent. We were shocked to see the devastation in the town. The remaining folk who have stayed behind to defend the town have fought hard in its defence, but success in saving the town seemed unlikely. They feared the night we arrived would be their last night
We were able to assist in defeating the source of the hordes of undead that have been attacking the town, at least for now.
Zef, the person in command while we were there has asked us to seek out Sernious Alathar and pass on the plight of the town so he may know what has happened.”
Swift pauses briefly, then continues… “but you are right. A bath would be truly welcome before finding Alathar. It has been a hard few days. We would not like to offend him by appearing in our current state.
However, it is urgent that we speak with him as soon as possible. Galgarad is in dire need of urgent supplies and additional personnel to aid in defence of the town. It would be remiss of us to take the opportunity to sleep while they themselves barely have food to eat or somewhere to rest safely.”
“…You then notice, it's not that she is suffering from any particular malady... Willow, being Willow, is furiously trying to document and catalogue the recent events….”
Swift moves her horse closer so she can look over Willow’s shoulder as best she can, curious to know what Willow is writing.
Swift see’s each member of the bands names listed and manages to discern some part of the comments noted by each person’s name. She notes that Willow has not, as yet, recorded actions that Willowherself took during the desperate battle.
Swift interrupts Willow’s furious scribbling to encourage Willow to include herself in the record of the battle as without Willow surely we all would have died.
"Yes, yes, yes, good point... But... my time with you is rapidly running out. My time with me... at least for as long as I live!" she chuckles before continuing her journaling, but you notice a smile fixed to her features.
Of the details you can make out, you realise that Willow is compiling a series of 'feats' performed by individuals, as well as some of the party's oddities - and they are as plenty as they are diverse. Several notes appear to have asterisk or question marks attached:
Stig is red, Virran is blue. Does colour add to power, friendship or attention. * Do I need to make myself more colourful?
Despite their bickering, V & N appear to share a genuine concern for the other, else why would they have stayed together so long. Especially against that fiend! *?? What else is there to this? How can I reproduce this in my world? I certainly speak too much. But my words are kind and genuine, are they not?
Monitor the interactions further. Listen to the rumours once we part ways. Oh, and don't forget the scroll! Mustn't forget the scroll!
You move along and leave Willow to her deep reflection. As you wander further away, you might conclude that Willow Ashenbough is penning a Self-Help guide for... Willow Ashenboughs.
Swift pauses briefly, then continues… “but you are right. A bath would be truly welcome before finding Alathar. It has been a hard few days. We would not like to offend him by appearing in our current state.
However, it is urgent that we speak with him as soon as possible. Galgarad is in dire need of urgent supplies and additional personnel to aid in defence of the town. It would be remiss of us to take the opportunity to sleep while they themselves barely have food to eat or somewhere to rest safely.”
Your guide does not falter, yet motions with a gloved hand toward a side road that leads from the Sundabar Commons towards the River Rauvin. His partners, alert and friendly, fall in behind you as you move off. "You are in luck - we happen to know Sernious quite well. While not one of our ranks, he and his work towards a common goal. All in Silverymoon owe the Knights of Silver much for their protection - both within and without its walls. You may have passed some recently, in fact?" He leaves the probing question hanging for a moment before moving on.
"I am Valhein Ward, a commander in the Spellguard ranks. And these two," he indicates your other shadows, "are Ortos Fayd and Fesscha... just Fesscha, if you care to keep your tongue." The smile she offers in return is friendly, yet a hint of steel suggests you best leave that well enough alone. "Come. It is not far."
With Valhein leading the way, you wander past several large stone buildings, then along the dockside pavement. You see Valhein remove something from within his robes - a token of sorts - as he indicates a small island dominated by a large towering structure centred out in the river. "Silverguard Isle. I am not permitted to grant you access, but if you'll wait a moment..." the Spellguard briefly invokes some strange power and... vanishes.
A healthy 'moment' stretches on and you are able to take in much of the city from your vantage point along the river. There is little doubt as to why Silverymoon is called the Gem of the North. Beautiful architectural features adorn each building, where tall and graceful stone towers and buildings rise into the evening sky. Cobbled streets wind through the city, running in-between the ground level-buildings predominantly of elven design. Split into two crescent moons by the River Rauin, the Moonbridge acts as the means to travel between each side. In stark contrast to Sundabar, the 'naturally-grown' structures of wood and plant life stand out in breath-taking beauty. In the western end of the northern section, an enormous yellowing oak, fairy lights floating amid its boughs, draws your eyes - the Golden Oak.
And just as quickly, Valhein reappears, presumably with Sernious Alathar appearing a fraction of a second later.
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@Naivara - 2nd point spent locating and speaking with Renala Vass.
You make your way through the eastern edges of the Protector's Enclave toward the what could only be known as The Wall. You've heard tales of the the chasm that destroyed much of this district, but are fortunate to avoid seeing it; Renala Vass, you discover, makes her home a short distance from the boundary wall. Her house is a large structure, shaded by several large oak. On the outside, the house is completely ordinary: two storey, solid walls, large double doors.
You knock on the door, which is very promptly opened. The human female who greets you offers a wide smile, her disheveled hair standing at odds with her head. She bows extravagantly before pushing a pair of glasses back up her nose.
"Welcome! Welcome! It's been a while since an elf has attended my home! And a high elf what's more... If I am correct. Oh!" She rushes a hand to her mouth as he worries she's offended you, but before you can comment she slaps a hand on her knee and cackles. "Oh, high elves, low elves. Even middle elves - you are welcome all the same.
"Now, you didn't wander to Renala for just her tea. Come to look or come to share?"
The room to which she ushers you is surprisingly large and utterly filled with curios and oddities. A handful you recognise. Most, however, seem too unlikely to be real: a shattered hand-mirror that still has a reflection 'stuck' in it... a face twisted with rage; a horseshoe amulet, meant to ward against devils, twisted and bent out of shape; a compass without directions - instead, it is marked with a coin, a skull, a heart and a dagger; a simple vial seeming to contain naught but dust; a tankard filled to the brim, presumably with ale, that never runs dry. On the far wall you notice an odd collection of adventurers gear - something for every type of adventurer, three iron cubes about an inch on each side and a menagerie-assortment of pieces on a chessboard.
"Ah, a bit of both, perhaps!"
Bewildered and struggling for words at the sudden opening of the door, the unexpected quirkiness of the female, and the wonderous items I see immediately inside the door, I manage a smile.
"We both know that elves of the most high would always be that little bit more welcome. Cha Quessir are all too common these days," I say with a wink, hopeful that the cackle Renala just unleashed is indicative that jokes are welcome and understood in this place.
"I am very pleased to meet you, Renala. I am Naivara Moonwhisper. My adventures have been long and I have some items which I hear may be of some interest to you. Alias Blackwood told me that you know a great deal about rare items and now I see before me exactly what he means. You have quite the collection! Tea and a tour, if it is indeed on offer, would be most wonderful. And I sense that perhaps, you may have much wisdom and insight on some matters that have been puzzling to my mind..."
"Please, first, share with me your insight. Tell me what you can sense about me. And what miraculous items you may have that I may find helpful."
I attend the meeting between Alias Blackwood and Naivara more as a tag along than a participant.
My ears prick up when Naivara suggests to Alias that I could draw a map of cragmaw castle.. i think to myself... ahhh, here is an opportunity to practice my map making skills. ‘’Yes,’ ‘ I say. ‘‘I’d be happy to draw a map of Cragmaw and the route to Cragmaw from Neverwinter. I shall start drawing the map this evening’’.
There is much to do on our brief stay in town.
* there’s the map of Cragmaw castle to draw
* I'd like to draw a map of how to get to my home town, as more practice in map making, though this is likely to be a future undertaking. I don’t need a map to find home.
my ears prick up again when Alias describes Erythiumble. The description sounds like the map I found in the book Naivara brought back from wave echo cave. Could they be the same place?
After this brief sojourn with Naivara and Alias, I bid farewell. I'm off to explore the city and do some research into things of interest to me. Perhaps the library will have some hints on the maps I found. Perhaps there is a master map maker in town who will give some guidance that will help me improve my map drawing skills.
There are some things of interest I want to follow up on from conversations with the people we've met in the places we've been. Neverwinter seems an ideal location for exploring ideas raised in these conversations.
perhaps I can find a mentor who will help me learn additional spells I can use on occasions, or someone who can give me some hints on using Darcassan's blade bow or maybe able to read the script written on the bow.
so much to do, so little time.
first port of call... the library. I wonder what wonders I’ll find there.
Renala beams back at you - but whether she speaks elvish or simply enjoys company, it is impossible to tell. "Adventurers! Is there ever a truer group of people? More uses than most of the population of Neverwinter together!" Leaning over, she carefully picks up a spiked sphere and holds it out front. "This was collected some years ago by some such adventurers... Had no idea of its purpose, but thought I'd appreciate it. Totally useless, it is. Naught but a glorious paper-weight, but usually attracts the most curiosity! Ha! As for the rest?" She looks around the cluttered room, "There are definitely some gems hidden in here. One of my favourites..."
Renala picks up a teapot - hidden originally behind some books - twists the steeple on the lid a number of times and then pours into a pair of cups. "Marvelous invention! Please..." She sits with a welcome sigh. After several moments of relative silence, her head jumps up as if having forgotten your presence. "Oh, well, now. The mind is a puzzling thing. Too far to the right and you'll end up coming left. Up too high and the only place left is the bottom." She taps the cup with a spoon - three times - three times - two times. "But you... You and Renala have an exchange to make, perhaps? But puzzles often require the solver to solve or else they're not the solver but the dissolved. So, if I solve one, I must give you another in turn. This is fair, no? Ask three things and Renala shall do her best!" She beams at you again. "Then we can discuss what here may be helpful or which may be exchanged?" Despite her slipping in and out of concentration, this time she holds your gaze quite firmly.
@Swift - this will count as your 2nd point, having spent the time discussion/listening at the LA.
Your mind is a blur of potential ideas as you step out of the Lords' Alliance building and into the sunlight. The market square sprawls before in a hive of activity. A few quick questions point you further east and away from the square. Following the river, it is not long before you view the majestic structure that could only be the House of Knowledge; an impressively tall building with many windows and an arched roof. Slight variations in the stonework indicate the recent restoration efforts after the eruption of Mount Hotenow.
Upon entering, the size of the knowledge contained here highlights its reputation. A central desk stands sentinel, guarded by a pair of priests arguing quietly as they watch you approach. They stop as they reach the desk and it is the female human who greets you.
"Welcome to the House of Knowledge - I can see by your face that this is your first time visiting us. It's quite impressive, isn't it?" she asks rhetorically. "It's very easy to get lost... and that's just in the reading!" Her companion rolls his eyes but gives you a wink. "How can we help you? Is this a friendly sightseeing visit, or is there something in particular you are looking for?" She indicates the various chambers and vaults that lead in various directions as well as the twin-spiral staircases that run upward on either side of the room. A series of chairs and study spaces are also prevalent on the lower and secondary floors.
“Well, Renala, I can only hope that the goods that I brought do turn out to be of great use to either you, or to those whom you turn them over to.”
I take long sips of tea, using the opportunity to scan the room and seeing if any item, hidden or not, stands out as useful to me. 21
I lay out on the table before me the goods found in Cragmaw Castle. First, the golden Sun Elf statuette. Second, the three relics found in the chapel: the gold dagger Virran handed over before I left him with Alias, the incense burner, and the golden chalice. I hesitate, looking around the room again, uncertain if Renala deals with weaponry as well. I do not put the weapons I picked up out just yet.
Perception to gauge true reaction to the items: 13
“I know these items are old. I know they were of human make and are associated with human rituals for their deities. What value can you see in these items?”
I close my eyes, and when I open them, I allow the lightning to lightly surge through my body. It rolls through my eyes, revealing my inner self to Renala. “I am a high elf, that is true, yet I am one who is finding the strength of Aerdrie Faenya. I am a tempest. I yearn for the power and strength to defeat the highest of dragons, or any other creature that means harm. I am looking for armour or items which will make me untouchable. I am looking for charms that will allow me to lift my powers.”
I pull out of my pack my own statuette, Aerdrie, feather in hand. I keep it close, indicating that it is not for trade, but I show Renala. “This is what is sacred to me. Sitting here, I can never know or see exactly the treasures you hide, Renala. I have to trust that you will see the good in me, see my truths and my needs and share with me the items you feel may appeal to me.”
“If an exchange is to be made I will need to see that it is an honourable one, one that may benefit me or the adventurers I walk alongside.”
‘’As you say, it is my first time visiting the library. What an amazing place. I love spiral staircases. I find spiral staircases remind me of the rope stairs up the old oak in the High Forest. Looking at these staircases makes me feel a longing for the forest.’’ I reply.
‘’I’m not exactly sure what I’m here for, but hopeful I may find something on one of the topics I’m looking for.’’
’’Perhaps you have heard of darcassan's bow blade? I'm looking for information about the attributes of the bow-blade... how the user might attune themselves to it. I also believe the blade has some script written on it. I'm curious about the script and what it might mean.’’
’’That’s one area of my interest. ‘’
’’I'd also like to find resources that will help me improve my map drawing skills. Perhaps there are some references with guides to drawing accurate maps? Or maybe you know of a master map maker I could meet. Someone willing to share their knowledge, perhaps even take on an apprentice, though my travelling may preclude such an option.’’
’’Ahhhh, I have so many thoughts running through my head. How to tame them to seek the information I need!’’
‘’Perhaps there are resources on leirythiumble, an old gnome settlement? I have a map that might be of leirythiumble. I'd like to know more about the settlement and it’s layout to see if it fits with a map I found and the story that was with the map.’’
I wait expectantly for a reply, anxious that I have spoken too quickly or asked too much.
Renala lets out a smooth chuckle as she studies the items before her. "You need not worry yourself over honour, delightful Eladrin. If you can not see the value before you, then what I may offer in exchange will likely not be of value either, no?" She picks up the golden statuette of a sun elf and you notice her eyes widen a fraction. She chuckles again as she offers you the statuette. "Let us start with a truthful exchange and an act of goodwill. THEN," her smile widens, "You can confirm my intentions or trust in my ramblings!
This statuette comes from a place of worship. Long enough was it within the hallowed chapel walls that it has been imbued with some divination magic - you see Renala's riddle now? It will work only once per person and only for those without evil in their heart." (OOC: any non-evil creature can hold the statuette and ask it a question. They will receive a telepathy response as though it had augury.) "But don't waste your question. I once had a dwarf tell a tale of asking whether he should dine at the Griffon's Talon - apparently he should have been more specific as he has an awful limp these days!"
Renala begins to look over the other items and you make use of the time to study the room as you sip your tea. Not quite hidden, but definitely not on show, a glint of something metallic sits on a shelf. It's a fraction above head height (for an elf) and resembles a coin. Knowing the rest of the room's contents, you find it unlikely to be a simple coin, whatever its worth. Leaning against a shelf not far from it is a silvered stake - similar to ones vampire-hunters would use. Many other oddities still grab your attention, including those originally spotted on the way in.
"Curios, these are, that much is certain. Yet beyond their historical value - and some gold - these are not treasures that will lead where you wish to go. I will take them from you, but will not offer you gold. If that is your wish, the market should do (and don't take anything less than 500 gp!)." She stands and moves around the room. As she does so, she hums a tune that is vaguely familiar to you. When she returns, she places two items on the table and keeps a third in her hand. Before you sits the three iron cubes and the compass you noticed on the way in. "These I offer for exchange - but only one. Of course, if something else catches your eye...? But the rules are firm. I treat you with goodwill, but Renala will not be the solver - that must be you. Accept my offer and go happily. What you do is noble and worthy. I have heard many such tales of malicious dragon-kind and will aid you... but there must also be more than vengeance." She again indicates the items before you. "These puzzles are true oddities. Gems! Does my dear Naivara Eladrin have the patience to become what she seeks or the bravery to help those at her side?"
Renala stops her flow of words, a little taken-aback at the tirade. Then, she sits back, sips her tea and watches as you process her words.
The two desk wardens smile at your excitement, taking small pleasure in the overwhelming opportunities at the House of Knowledge. It is the man, this time, who addresses you.
"If you seek information on weapons and attunement, I believe the Neverwinter Academy might be better suited to your needs. However, if it's the history of the place (or person) or deciphering of script, I do believe we can help with that. As for the maps..." he points quickly to a small female gnome about to head into the vault to your left. "Orla... Excuse me, Orla! ORLA!" Again, he offers you a wink. "Let me introduce you to Orla Bren. Few of words, many of grunts, but none more knowledgeable on maps and skills of cartography. She hasn't been afield for a while now, but she's your best bet. If you've any maps, I'd lead with that. Just... don't take her review personally!" With that, the female gnome known as Orla Bren approaches you.
"Yes? What is it? Delivery? Alright, hand it over..." Her brown eyes bore into you and you can't help but think she more resembles an innkeeper than well-respected cartographer.
"Oh, not quite, Miss Orla. This here is an opportunity... Our 'guest' here," he heavily emphasises the word 'guest'. His counterpart, the female attendant, attempts to cover a laugh with a coughing fit as he continues... "has heard of your skills in map-making and doodling. She even requested you by name!"
Orla looks you squarely in the face, before turning on her heel and walking away, the barest hint of a finger motioning you to follow. "Oh, and Falk? Call it 'doodling' again and I'll have you cataloguing the changes to the Mere of Dead Men over the last 200 years."
You follow Orla into the value and towards a series of desks - most piled high with rolls of parchment and the like. Without looking at you, she grunts. "Fools, the two of them. So, name and purpose. Let's start with that. And be brief."
I pick up the sun elf and give a nod towards Renala as I place it in my pack. This could be handy. I immediately start to think of a number of questions I could ask.
1. Arcana check on items 13
2. History check 7
“May I please have a closer look?” I ask, and wait for the nod from Renala. I hold the items and look closely to see any details that strike me.
Colour? Weight? Indications of glyphs or magic? Anything that I recognise about the history or origins of the items?
“I am very interested in the compass. Can you tell me more about it... of course without giving away the complete puzzle.” I smile. “And might I enquire about the coin on the shelf?” I ask as I point in it’s direction. “And the third item in your hand?”
”I also see that you have a weapon or two about the place. Might these be of any interest?” I pull out the Neverwinter Sword and the feather-light Quarterstaff and put them on the table. “Again, found recently in the castle.” I do a second check over them myself as I look up to gauge Renala’s reaction.
‘’I'm Lady SwiftArrow. Lady by name, not by position. I have a map found in a map tome retrieved from Wave Echo Cave. Perhaps you've heard of the cave. There was some collaboration between gnomes and dwarves at the time the cave was developed?
We heard a reference to Leirythiumble while exploring the cave.
I would like to find out more about the map.’’
i pull the map from a pocket of my pack and spread it on the table. I also show Orla the smaller map of the building that was folded inside the geographical map.
’’ Do you know this locality and the building? If not, perhaps you know of someone who might?
i'm also learning the skills of map making. I'm hoping you can offer some guidance on building my skills. I'm very much a beginner. These maps have inspired me to learn the skill . I feel it will be useful to myself and others to record the paths we take and the locations we find while adventuring.’’
I pause and wait for Orla to respond. I fear from her abruptness to the desk wardens that she might not be interested in my queries as she seems very busy and appears to dislike interruptions. Of course, maybe it’s just her reaction to the desk wardens themselves, owing to their jokey manner which might grate on some. I wait somewhat anxiously for her response.
@ Naivara
You study the items under the pleasant watch of Renala, who seems keen to see what you make of them. Historically, there is little that gives you any true indication of their purpose. At best, you recall several stories (often hilariously entertaining) of ancient relics and the surprising circumstances of their activation. Likely, if there are in fact any hidden secrets to them, it will be you in one of these stories in the future.
With history not offering much, you attune your arcane powers and study the items a little differently. Interestingly, a tiny amount of residual magic is attached to both the compass and the cubes, but without further magical aid, you won't know more. Logically (is magic logical?), the compass might fit well within the divination school of magic... And the cubes? Who knows - illusion? Conjuration?
You more mundane observations highlight several additional features. The compass rose floats atop an unknown liquid inside a brass case. Rather than the usual North, South, East and West points, the rose depicts a coin, a skull, a heart and a dagger. As you hold the brass casing in your fingers, you notice the needle spins to each of the shapes, stopping momentarily, before finally coming to rest on the coin. You put it down and the needle gently floats away again into the negative space between things.
The cubes offer a similar puzzle. When you handle each one, a glyph shows up under the warmth of your hand. When you remove it, the glyph dissipates. Three is often a significant number for items of magical nature - and without all three, the others might not work effectively, if at all.
"That one..." Renala says with a smile. "is all kinds of trouble, if you can work it out. Very useful, very fun. Of course, I've never been able to make it work, so I could be wrong altogether! Now, you asked about the coin..." With a sweep of her hair, she sails across the room and plucks the coin from the shelf. Turning, she flicks it to you and if spins in the air. "No idea about this one, but it is pretty all the same, no? Sometimes all one needs to be an oddity is a little looks." Renala winks at you.
There is no mistaking the coin - it bears a clear resemblance to the two other coins you have collected along your travels. One face depicts the same familiar casing you've come to recognise, while the other shows a circular shape with two arcs branching from its side. A third arc sits atop the circle without touching it. A series of three lines, like claw marks, sit along the edges at three separate points.
"It can be yours, if you like, though the rules have not changed. One item. This," she holds up the item in her hand. It is the red knight piece from the chessboard. "This you shall take with you, for it has been called for by another and you are merely the bearer. Renala thinks you understand, given your own mystical interventions. We bears merely act as messengers. You'll know the right time to pass it on... just take it with you."
As Renala looks over the staff, she shrugs. "Pretty like the coin, but likely a little more practical, but a staff all the same." Glancing at the sword, however, she lets out a grand cackle. "Please tell me you didn't show this to Alias! Oh, the look on his face if you did! See here..." she points to engraving near the pommel. "A Griffon carrying the initials S.H. This puzzle you can solve easily, and I am sure the owner will pay your handsomely for its return! This treasure I shall not keep."
The conversation seems to lull for a minute as Renala smiles at her own jokes. She mentions nothing of the weapons you indicated, suggesting they are simply a collection she enjoys having in her possession.
"So, Renala senses you tea is cold and your mood a little chilled as well. Shall we trade or will you thank a lady for her hospitality and take your leave?"
@ Swift
"Leirithymbul, you say?" Orla stops what she is doing and immediately begins rummaging in piles on the floor beside the desk. "The fabled city of gnomes. Nothing grand, mind you. Fabled because of its enigmatic presence rather than its stunning grandeur. At least, that's what we're led to believe... Aha!" She lifts the scroll above her head like a trophy, then carefull unfurls it, adding weights to each corner. "See here? This is Leilon - midpoint between Neverwinter and Waterdeep. And here," she indicates a three mountain peaks to the east of Leilon. "This is where Leirithymbul should be. But you have a map, you say?"
Orla is clearly used to talking to herself as she works, so while you hand the paper over to her and are quickly forgotten, she continues her monologue happily. Thankfully, simply watching her at work offers you several skills you hadn't quite thought of.
"Yes, see here? This makes sense. Straight down to Leilon would make sense, if you wanted regular traffic. The gnomes of Leirithymbul surely did not! So they worked through a series of intermediaries... perhaps. Worth investigating all the same..." Realising you are still here, she grabs a sheet of vellum and lays it over the top. "There is no 'apprenticeship' in cartography... not for a TRUE cartographer, anyway. You learn by doing. You do by going. You go by exploring. And you explore where there is nothing. Currently, we have nothing and you have need of some doing.
Of the building... I know nothing. By the quality of this paper, it is likely... 500-600 years old. Well preserved, but dated. If it is linked to Wave Echo Cave, then this building was likely destroyed when the orcs came through during that same period. Since then, it's been a frontier territory with little reason for adventures (and thus cartographers) to head there. But this changes much. See here?" You have come to realise that the term "See here?" is a rhetorical question at best, but often loaded with an extensive amount of information given in severe rapidity.
Orla proceeds to indicate a series of landmarks on the map, referencing them for their stoic resistance to time - in other words, these features will still be there even if the forests have come or gone. The building, she also offers, should be a short distance from the mountains directly to the south of Phandalin, given the rise and fall of the gradient. "There is likely another outpost further on. Perhaps the two are linked. Should you find the ruins of this structure, your other map," she taps the scroll you are carrying, "should then likely lead you to this outpost. Leirithymbul. It's the best lead we've had in centuries! Let's hope there are breadcrumbs to follow from here!"
After several moments, she then taps the as yet untarnished vellum. "See here? You'll not learn to map if you don't start your sketching! Quickly now, you'll not be taking the original with you, so make sure your copy is detailed!"
The next few hours pass quite peacefully. Orla offers advise periodically and references key details for you to focus on when you near certain landmarks. By the time you have finished, you are confident that if the building does indeed exist, you can pinpoint its location to within a half-days scouting. Further, the outpost of which she speaks seems another easy location, should the landmarks still be relevant.
All in all, you feel you have improved in your cartography skills quite effectively and learned a great detail for future adventures when next your near Phandalin.
am amazed at how much knowledge Orla has, even of a ‘’fabled’’ city. With her instruction and oversight I feel more confident in my map making.
‘’Thank you for sharing your knowledge and map making skills. I have also learned much about map reading.’’ I say. ‘’It may be some time before I get the chance to venture back to Phandalin to look for these features you have pointed out, and perhaps to rediscover Leirithymbul. We are planning to head to thundertree before returning to Phandalin.
I shall practice my cartography skills on the trip to thundertree, though I doubt there's a need of more maps for such a well known location.
Would you mind looking over the maps on my return? I'm sure I still have much to learn and your guidance today has been much appreciated. With some practice before adventuring to find the maps location, I should be able to do a fair resemblance of our travels so that others might follow later. ‘’
I wait for Orla's reply. As I wait I remember I will have more opportunity to practice map drawing. I have the maps to prepare for Alias that I sais I would have ready before setting out on the next part of our journey. So much to do!
From Galgarad's Ruins to Silverymoon's Glory
*** 26 days since leaving Phandalin ***
After a restless, and frankly unsatisfying, night in the remnant shell of the Moorbounder, the Shadow Guard wake to the laughter of Galgarad's survivors. Weak sunlight creeps in through the vents in the upper rafters and a chill air wafts in smoke from the still-smoldering pyres; you hesitate to breathe deeply, knowing the contents of that smoke. You break your fast on the dwindling rations (mark this off) and make your way outside. Zef, the musclebound female goliath, raises her hand in greeting and lips to join you.
"A fine morning to you - one in which you wake after you felt certain you'd die is always a fine one." Zef hands you a parchment, scrolled hastily but unsealed. "I had several of these made - they are not the finest quality, but it'll suffice. You are heading to Silverymoon, no? It is a small thing of delivery, but our very survival likely hangs on it. Sernius Alathar, seek him our in Silverymoon and deliver this to him. It should be enough to gain some additional support to rebuilt defences until we are able to be up and running again." You notice a small hesitation and indicate she should continue.
"Be honest in your account of what occurred here. But I humbly ask that you also make mention of all those that stayed behind when they could have fled. Silverymoon is a city who values the good in people. There are those here, in Galgarad, that need that known by the outside word."
Without much more to offer - except deep exhaustion and a dash of trauma, you collect your mounts and head for Silverymoon. The ride is uneventful, although you occasionally catch sight of strange tracks. For the most part, the tracks meander haphazardly, but always away from Galgarad. It would seem that travel around these parts will likely come with increased dangers for the next while.
Come late afternoon, you finally make sight of the Sundabar Gate - the eastern gate that leads into Silverymoon North. Willow, ever the optimistic notetaker, is much quieter. When questioned on it, she responds uncharacteristically sharply.
"Shhhhhh." She holds a finger in your direction indicating you should stop talking. "...and then this.... but what happened when I.... Why kill his own people...?" You then notice, it's not that she is suffering from any particular malady... Willow, being Willow, is furiously trying to document and catalogue the recent events. "Without Virran, we should be all dead - what makes him so special? Swift - shattering the glass orb. I highly doubt our survival if this had not occurred. Naivara - unwilling to fall and stay down. Surely something drives her. And the 4 of them together... I must continue documenting..." And so her monologue continues as you enter into the city. Stopping, she continues forward until awkwardly colliding with Virran ahead of her.
Hold there, if you please!" The command is not unfriendly, but rings with authority. You look over to see several figures moving your way. Robed in majestic garb of light blue and gold with a silver trim, the leader - and presumably the one to speak - rests a hand gently on a longsword at his side. His female companions offer a different, less militaristic stance, but one with an shared authority. A motif - a silver star above a crescent moon - adorns the fabric on each of their fronts. "Welcome to Silverymoon. It is a late hour you arrive, but that is not to be unexpected. From Sundabar, are you? What is your business in Silverymoon - perhaps we can offer directions, though for now I can... see... a place to sleep and bathe is in order. Adventurers, by the look of you. Perhaps the Shadow Guard, if I am not mistaken. Word of your arrival will be welcome news. You can find lodgings for the night at The Golden Oak.
Expensive... and if you don't mind me saying, perhaps exactly what you... ah... need."
Untrusting as you are, you check to see if you can discern his intentions. Thankfully, you don't feel any malice or deceit. He seems genuine and you do look shockingly disheveled and smell horrendous. IN fact, his reaction was probably far more polite than you'd receive from others.
"Come, you can tell me your tale and plans in Silverymoon as we head to the Golden Oak. I'll do my best to get your headed in the right direction come the morning."
“…You then notice, it's not that she is suffering from any particular malady... Willow, being Willow, is furiously trying to document and catalogue the recent events….”
Swift moves her horse closer so she can look over Willow’s shoulder as best she can, curious to know what Willow is writing.
Swift see’s each member of the bands names listed and manages to discern some part of the comments noted by each person’s name. She notes that Willow has not, as yet, recorded actions that Willowherself took during the desperate battle.
Swift interrupts Willow’s furious scribbling to encourage Willow to include herself in the record of the battle as without Willow surely we all would have died.
“Adventurers, by the look of you. Perhaps the Shadow Guard, if I am not mistaken.”
Swift responds quickly,… “Yes, we are the Shadow Guard., and while we come from the direction of Sundabar, we have really come from Galgarad.”
“Come, you can tell me your tale and plans in Silverymoon as we head to the Golden Oak. I'll do my best to get your headed in the right direction come the morning.”…
Swift responds:
“On our trip from Sundabar we encountered a lone survivor of a group that was fleeing Galgarad. From what he told us, we decided to detour to Galgarad to offer what assistance we could. It sounded urgent. We were shocked to see the devastation in the town. The remaining folk who have stayed behind to defend the town have fought hard in its defence, but success in saving the town seemed unlikely. They feared the night we arrived would be their last night
We were able to assist in defeating the source of the hordes of undead that have been attacking the town, at least for now.
Zef, the person in command while we were there has asked us to seek out Sernious Alathar and pass on the plight of the town so he may know what has happened.”
Swift pauses briefly, then continues… “but you are right. A bath would be truly welcome before finding Alathar. It has been a hard few days. We would not like to offend him by appearing in our current state.
However, it is urgent that we speak with him as soon as possible. Galgarad is in dire need of urgent supplies and additional personnel to aid in defence of the town. It would be remiss of us to take the opportunity to sleep while they themselves barely have food to eat or somewhere to rest safely.”
"Yes, yes, yes, good point... But... my time with you is rapidly running out. My time with me... at least for as long as I live!" she chuckles before continuing her journaling, but you notice a smile fixed to her features.
Of the details you can make out, you realise that Willow is compiling a series of 'feats' performed by individuals, as well as some of the party's oddities - and they are as plenty as they are diverse. Several notes appear to have asterisk or question marks attached:
Stig is red, Virran is blue. Does colour add to power, friendship or attention. * Do I need to make myself more colourful?
Despite their bickering, V & N appear to share a genuine concern for the other, else why would they have stayed together so long. Especially against that fiend! *?? What else is there to this? How can I reproduce this in my world? I certainly speak too much. But my words are kind and genuine, are they not?
Monitor the interactions further. Listen to the rumours once we part ways. Oh, and don't forget the scroll! Mustn't forget the scroll!
You move along and leave Willow to her deep reflection. As you wander further away, you might conclude that Willow Ashenbough is penning a Self-Help guide for... Willow Ashenboughs.
Your guide does not falter, yet motions with a gloved hand toward a side road that leads from the Sundabar Commons towards the River Rauvin. His partners, alert and friendly, fall in behind you as you move off. "You are in luck - we happen to know Sernious quite well. While not one of our ranks, he and his work towards a common goal. All in Silverymoon owe the Knights of Silver much for their protection - both within and without its walls. You may have passed some recently, in fact?" He leaves the probing question hanging for a moment before moving on.
"I am Valhein Ward, a commander in the Spellguard ranks. And these two," he indicates your other shadows, "are Ortos Fayd and Fesscha... just Fesscha, if you care to keep your tongue." The smile she offers in return is friendly, yet a hint of steel suggests you best leave that well enough alone. "Come. It is not far."
With Valhein leading the way, you wander past several large stone buildings, then along the dockside pavement. You see Valhein remove something from within his robes - a token of sorts - as he indicates a small island dominated by a large towering structure centred out in the river. "Silverguard Isle. I am not permitted to grant you access, but if you'll wait a moment..." the Spellguard briefly invokes some strange power and... vanishes.
A healthy 'moment' stretches on and you are able to take in much of the city from your vantage point along the river. There is little doubt as to why Silverymoon is called the Gem of the North. Beautiful architectural features adorn each building, where tall and graceful stone towers and buildings rise into the evening sky. Cobbled streets wind through the city, running in-between the ground level-buildings predominantly of elven design. Split into two crescent moons by the River Rauin, the Moonbridge acts as the means to travel between each side. In stark contrast to Sundabar, the 'naturally-grown' structures of wood and plant life stand out in breath-taking beauty. In the western end of the northern section, an enormous yellowing oak, fairy lights floating amid its boughs, draws your eyes - the Golden Oak.
And just as quickly, Valhein reappears, presumably with Sernious Alathar appearing a fraction of a second later.