( I say ghost her, if she comes back she can take earthly form again. We got mangled cultists to squash)
Sir Qelroth will attack the next inline and impose disadvantage on any attacks directed at Gerrard
( what is the bonus for bardic inspiration for me?)
OOC:
”Bardic Inspiration
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.“
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Sir Qelroth
Feeling particularly inspired by his charismatic friend Gerrard, Sir Qelroth with bring that morningstar of death down upon the skull of the freak foolish enough to engage him.
This post has potentially manipulated dice roll results.
I ll make her move.
Once more and with a really impressive and fluid motions Eleonora swings her weapon:
Attack: 6 Damage: 10
One of the cultists reals back, hands going to his split face for a second then tumbling down. Alkaios slices through the defending cultists easily sidestepping any attempt to fends off his attacks. His weapon easily slides into flesh leaving a large stain of blood and the white linen.
Took into account Quelroth move.
Gerrard: 10
Quelroth: 8
Varrick: 5
Asher: 4
Move
Sir Quelroth mace has already brained one more cultist so there are only two left. One of which was grievously wounded by Alkaios.
This post has potentially manipulated dice roll results.
Gerrard:
Gerrard smiles as Sir Quelroth’s shield blocks the strike that was coming at him, but winces when the strong warrior is hit himself! “Hang in there, Sir Knight,” he encourages with a bit of magic behind it, then Gerrard swings his own blade at the wounded cultist.
(seems like this thread is dead?) Sir Qelroth will kill everyone in the building, collect all valuables and give to the poor of the city of Baldurs gate after burining down the now truly silent bell church of the damned...since nobody is posting and he will move on to a different adventure.
(seems like this thread is dead?) Sir Qelroth will kill everyone in the building, collect all valuables and give to the poor of the city of Baldurs gate after burining down the now truly silent bell church of the damned...since nobody is posting and he will move on to a different adventure.
Lol .. No it s not. Just waited for some of you to answer.
”Well, that was unpleasant,” says Gerrard, “but it seems we acquitted ourselves well. Is anyone injured?” (Note that Gerrard already cast a healing word on Sir Quelroth for 8 points.)
While he is waiting for a reply, Gerrard looks at one of the cultist bodies to try and understand what significance their mutilations might have.
History: *14
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gerrard voice echoes in the room. As he goes through the bodies to gather some information he notices that though the tongues have been removed some have markings around the mouth. (Arcana check)
The only cult who have been known to mutilate themselves are part of a death cult. Alled the Silencers.
The inscription are like a spell inscribed into the lips and mouth. Some even goes inside. It seems to make them able to communicate between themselves silently.
”These are cultists of the Death God, called the Silence after their primary devotion of cutting out their tongues. They are, however, able to communicate silently with each other by means of these mystical runes on their mouths—and their hearing is fine—so we can expect they are ready for us,” says Gerrard.
Thinking a moment, he adds, “Their most famous prophesy is,‘Silence will fall when the question is asked.’ ‘Silence’ is a reference to themselves, but the rest of the prophesy is shrouded in mystery.”
Alkaios, clearly upset by the unfolding scenes, followed Varrick into the next room. His grip on his short swords all the while getting tighter and tighter. "I have a really bad feeling about this place. Varrick is right! Let's rid this place of those maniacs."
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( I say ghost her, if she comes back she can take earthly form again. We got mangled cultists to squash)
Sir Qelroth will attack the next inline and impose disadvantage on any attacks directed at Gerrard
( what is the bonus for bardic inspiration for me?)
OOC:
”Bardic Inspiration
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.“
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Sir Qelroth
Feeling particularly inspired by his charismatic friend Gerrard, Sir Qelroth with bring that morningstar of death down upon the skull of the freak foolish enough to engage him.
3 inspiration to attack
Attack: 19 Damage: 8
(Must have played the wrong song, lol)
(Back. Update in a few. Sorry about that.)
I ll make her move.
Once more and with a really impressive and fluid motions Eleonora swings her weapon:
Attack: 6 Damage: 10
One of the cultists reals back, hands going to his split face for a second then tumbling down. Alkaios slices through the defending cultists easily sidestepping any attempt to fends off his attacks. His weapon easily slides into flesh leaving a large stain of blood and the white linen.
Took into account Quelroth move.
Move
Sir Quelroth mace has already brained one more cultist so there are only two left. One of which was grievously wounded by Alkaios.
Gerrard:
Gerrard smiles as Sir Quelroth’s shield blocks the strike that was coming at him, but winces when the strong warrior is hit himself! “Hang in there, Sir Knight,” he encourages with a bit of magic behind it, then Gerrard swings his own blade at the wounded cultist.
Healing Word: *5
Rapier Attack: *Attack: 11 Damage: 6
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gerrard rapier punchs through the throat of the acolyte dropping him. The blade comes back into defensive position with a flourish
Any more freaks to SMASH? If not I am going to search to room and their bodies for evidence and anything of value.
Perception 19
If there are I am going to swing the morning star on an upward diagonal into the guys rib cage
Attack: 20 Damage: 7
(seems like this thread is dead?) Sir Qelroth will kill everyone in the building, collect all valuables and give to the poor of the city of Baldurs gate after burining down the now truly silent bell church of the damned...since nobody is posting and he will move on to a different adventure.
Lol .. No it s not. Just waited for some of you to answer.
Will update later.
Sir Quelroth has already moved. I was waiting on Varr8cj and Asher to finish the last cultist.
Varrick brings his flail towards the face of the last living cultist.
Attack: 25 Damage: 6
Varrick finishes the last cultist and for a moment you hear only silence.
There is clearly a space beyond the room you are in but no noise comes from there.
Gerrard:
”Well, that was unpleasant,” says Gerrard, “but it seems we acquitted ourselves well. Is anyone injured?” (Note that Gerrard already cast a healing word on Sir Quelroth for 8 points.)
While he is waiting for a reply, Gerrard looks at one of the cultist bodies to try and understand what significance their mutilations might have.
History: *14
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
DM
Gerrard voice echoes in the room. As he goes through the bodies to gather some information he notices that though the tongues have been removed some have markings around the mouth. (Arcana check)
The only cult who have been known to mutilate themselves are part of a death cult. Alled the Silencers.
Gerrard:
Arcana:*11
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The inscription are like a spell inscribed into the lips and mouth. Some even goes inside. It seems to make them able to communicate between themselves silently.
Gerrard:
”These are cultists of the Death God, called the Silence after their primary devotion of cutting out their tongues. They are, however, able to communicate silently with each other by means of these mystical runes on their mouths—and their hearing is fine—so we can expect they are ready for us,” says Gerrard.
Thinking a moment, he adds, “Their most famous prophesy is, ‘Silence will fall when the question is asked.’ ‘Silence’ is a reference to themselves, but the rest of the prophesy is shrouded in mystery.”
Silence Will Fall
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Varrick looks distastefully at one of the corpses, "Hm. Disgusting. Let's clear this place quickly so we can be free of this filth."
He walks into the next room, flail at the ready.
Alkaios, clearly upset by the unfolding scenes, followed Varrick into the next room. His grip on his short swords all the while getting tighter and tighter. "I have a really bad feeling about this place. Varrick is right! Let's rid this place of those maniacs."