As Saralyssa moves into the room Wisp turns to face the sounds of the approaching boots, looking back over her shoulder for a brief moment she points at Saralyssa and sends a whispered Message to her, "Dearie we might not have much time before we are set upon, maybe we should hide ourselves?"
Siggur buries his axe in the shoulder of the wounded mercenary as he limps past, and the man trips and falls down the stairs. He lies on the wooden floor, groaning, and does not get up. His companion does not spare the dying man a glance as he jumps over him and into the lounge.
This post has potentially manipulated dice roll results.
Siggur hesitates for a moment wanting to go after the remaining thugs but his brother might be in trouble. He continues up the stairs and looks around, quickly identifying Urmdir. As he starts towards him and the poised Warforged he notices a civilian bleeding from a head wound. Instincts kick in and he sprints over to the downed musician. He checks the man to see if he is even barely alive.
(Physician background probably means I can figure this out at a glance? Otherwise here is the Medicine roll: 13 If he is alive then...)
The paladin kneels and puts a hand on the wound. Silvery light flashes at the edges of his eyes and travels down to his palm lightly shimmering an outline of his hand.
(Lay on Hands to the bard that was injured at the start of this to stabilize him: 1hp)
(If he isn't)
Siggur closes the man's eyes and looks around for others that may have been injured.
This post has potentially manipulated dice roll results.
Urmdir barrels after the man with the broken nose, provoking an opportunity attack from the thug engaged with him. Attack: 22 Damage: 6
He hits the mercenary on the stairs. Athletics: 8 The man easily evades the tackle, and Urmdir collapses at the bottom of the stairs on the wounded thug, who screams in pain.
Siggur and Kwai tend to the fallen bard as Seeker stands stoically beside them on the deck, dissuading further assailants.
Only one thug remains on the deck, the man with the warforged leg. He stomps below decks after his companions, disregarding Siggur, Kwai, and Seeker. He occupies Urmdir while the mercenary with the broken nose runs into the hold.
Attack on Urmdir: 15 Damage: 5
Attack on Urmdir: 12 Damage: 8
Saralyssa spots the dwarves huddled behind several barrels. Before she can make a move, a man covered in blood and sweating heavily stomps into the hold. "This is dirty business." He spits at Saralyssa and Wisp. "Best stay out of it." The man then proceeds to search the hold.
This post has potentially manipulated dice roll results.
Urmdir gestures and the tattoos on his forearms flash for an instant as he casts shield. He bats the attack away with his flail just as it cleared his shield.
He grunts loudly as the mercenary with the warforged leg strikes at him. He wavers, rights himself, then begins laughing raggedly. (Second Wind heals 8. "THAT ALL YOU GOT?" He swings his flail at the mercenary.
Attack: 13 Damage: 9
(OOC: just realized AC was boosted bor all the attacks, so no 2nd wind used.)
"Ok, have it your way..." Saralyssa says with a shrug. she climbs up onto one of the crates and sits down, watching the man and the dwarfs equally. She readies fire bolt to cast on anyone who tries to attack her. "What you looking for anyway?" She calls out to the man searching through the hold. "Dwarfs are over here if you want them, otherwise I might be able to help find whatever else it is..." She shrugs. "I am pretty good at finding things you see..."
Wisp recoils as the man spits at her, but then Saralyssa hops onto a crate and begins talking to the gentleman. She wasn't sure who the man was though, was he one of the folks making a ruckus on the top deck? Or someone else that was aboard that she hadn't seen? She stayed put, she didn't want to act rashly, but she would be ready to dress anyone down who started fighting.
OOC: Going to ready Vicious Mockery against whoever starts the fight.
(The deck is empty of enemies, and your fellow passengers are beginning to emerge from hiding. Three mercenaries made it to the lower deck: One is lying at the bottom of the stairs, mortally wounded, one is engaged in combat with Urmdir in the lounge, and one is in the hold with Wisp and Saralyssa.)
Seeker will cautiously advance on the wounded one and try to stabalize him, but hold his weapon ready if needed. If successful, "How many more of you are there, why are you here? Please, for the good of your soul, answer me."
(Oh I thought you were resolving some sort of combat in the hold still given all the held actions, been kinda of hard to tell what order we are in right now. I can update an actual post in a bit.)
(We’re still in initiative order, but combat is spread out throughout the galleon. Here’s a brief picture.)
On the deck of the galleon, Siggur and Kwai tend to the wounded.
Below decks, in the lounge, Seeker questions the wounded mercenary while Urmdir and the second mercenary are engaged in combat beside them.
In the hold, also below decks, the third mercenary searches for the two dwarves while Wisp and Saralyssa watch impassively.
Keep in mind that an entire round of combat is only six seconds, and all actions resolve more or less simultaneously.
Sarallysa is not watching impassively, she told the merc exactly where the dwarfs were hiding... Silly dwarfs for not giving her a reason to help them... She is sitting on a crate, a fire bolt spell ready in her hand though, ready to attack which ever she feels she should.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
As Saralyssa moves into the room Wisp turns to face the sounds of the approaching boots, looking back over her shoulder for a brief moment she points at Saralyssa and sends a whispered Message to her, "Dearie we might not have much time before we are set upon, maybe we should hide ourselves?"
(We’re going to move on without Kwai for the remainder of combat. Hopefully Jack will rejoin us after the battle)
(Ismenow, the galleon is designed for luxury, not combat, and has no defenses.)
(Jaster, you can take a second action in addition to your opportunity attack.)
Then Seeker will position himself near the ropes they came down on to cut off reinforcements and/or block their escape.
(Did my AoO hit?)
(Yes, sorry.)
Siggur buries his axe in the shoulder of the wounded mercenary as he limps past, and the man trips and falls down the stairs. He lies on the wooden floor, groaning, and does not get up. His companion does not spare the dying man a glance as he jumps over him and into the lounge.
Falling damage: 6
Siggur hesitates for a moment wanting to go after the remaining thugs but his brother might be in trouble. He continues up the stairs and looks around, quickly identifying Urmdir. As he starts towards him and the poised Warforged he notices a civilian bleeding from a head wound. Instincts kick in and he sprints over to the downed musician. He checks the man to see if he is even barely alive.
(Physician background probably means I can figure this out at a glance? Otherwise here is the Medicine roll: 13 If he is alive then...)
The paladin kneels and puts a hand on the wound. Silvery light flashes at the edges of his eyes and travels down to his palm lightly shimmering an outline of his hand.
(Lay on Hands to the bard that was injured at the start of this to stabilize him: 1hp)
(If he isn't)
Siggur closes the man's eyes and looks around for others that may have been injured.
Urmdir barrels after the man with the broken nose, provoking an opportunity attack from the thug engaged with him. Attack: 22 Damage: 6
He hits the mercenary on the stairs. Athletics: 8 The man easily evades the tackle, and Urmdir collapses at the bottom of the stairs on the wounded thug, who screams in pain.
Siggur and Kwai tend to the fallen bard as Seeker stands stoically beside them on the deck, dissuading further assailants.
Only one thug remains on the deck, the man with the warforged leg. He stomps below decks after his companions, disregarding Siggur, Kwai, and Seeker. He occupies Urmdir while the mercenary with the broken nose runs into the hold.
Attack on Urmdir: 15 Damage: 5
Attack on Urmdir: 12 Damage: 8
Saralyssa spots the dwarves huddled behind several barrels. Before she can make a move, a man covered in blood and sweating heavily stomps into the hold. "This is dirty business." He spits at Saralyssa and Wisp. "Best stay out of it." The man then proceeds to search the hold.
Perception: 3
ROUND 3
Urmdir gestures and the tattoos on his forearms flash for an instant as he casts shield. He bats the attack away with his flail just as it cleared his shield.
He grunts loudly as the mercenary with the warforged leg strikes at him. He wavers, rights himself, then begins laughing raggedly. (Second Wind heals 8. "THAT ALL YOU GOT?" He swings his flail at the mercenary.
Attack: 13 Damage: 9
(OOC: just realized AC was boosted bor all the attacks, so no 2nd wind used.)
"Best give me a reason to help you out..." Saralyssa tells the dwarfs while the man is distracted.
(I will have an action based on the dwarf's response)
“We don’t know anything!” The dwarf mutters, unsheathing his shortsword. “This wasn’t in the job description. Walk away.”
"Ok, have it your way..." Saralyssa says with a shrug. she climbs up onto one of the crates and sits down, watching the man and the dwarfs equally. She readies fire bolt to cast on anyone who tries to attack her. "What you looking for anyway?" She calls out to the man searching through the hold. "Dwarfs are over here if you want them, otherwise I might be able to help find whatever else it is..." She shrugs. "I am pretty good at finding things you see..."
Wisp recoils as the man spits at her, but then Saralyssa hops onto a crate and begins talking to the gentleman. She wasn't sure who the man was though, was he one of the folks making a ruckus on the top deck? Or someone else that was aboard that she hadn't seen? She stayed put, she didn't want to act rashly, but she would be ready to dress anyone down who started fighting.
OOC: Going to ready Vicious Mockery against whoever starts the fight.
(So who all is up on the deck? Friend or foe? And just one merc made it down?)
(The deck is empty of enemies, and your fellow passengers are beginning to emerge from hiding. Three mercenaries made it to the lower deck: One is lying at the bottom of the stairs, mortally wounded, one is engaged in combat with Urmdir in the lounge, and one is in the hold with Wisp and Saralyssa.)
Seeker will cautiously advance on the wounded one and try to stabalize him, but hold his weapon ready if needed. If successful, "How many more of you are there, why are you here? Please, for the good of your soul, answer me."
Medicine: 4
Persuasion: 7
(I believe we’re just waiting on Siggur.)
(Oh I thought you were resolving some sort of combat in the hold still given all the held actions, been kinda of hard to tell what order we are in right now. I can update an actual post in a bit.)
(We’re still in initiative order, but combat is spread out throughout the galleon. Here’s a brief picture.)
On the deck of the galleon, Siggur and Kwai tend to the wounded.
Below decks, in the lounge, Seeker questions the wounded mercenary while Urmdir and the second mercenary are engaged in combat beside them.
In the hold, also below decks, the third mercenary searches for the two dwarves while Wisp and Saralyssa watch impassively.
Keep in mind that an entire round of combat is only six seconds, and all actions resolve more or less simultaneously.
Sarallysa is not watching impassively, she told the merc exactly where the dwarfs were hiding... Silly dwarfs for not giving her a reason to help them... She is sitting on a crate, a fire bolt spell ready in her hand though, ready to attack which ever she feels she should.