This post has potentially manipulated dice roll results.
Following Onyx's advice, Fingolin moves somewhere away from any ally and away from the skulls (up to 60ft). Targeting Skull#1, if still standing, he raises a hand towards it, lips moving but making no sound.
Onyx looks around for for a dark point but between all the fires and flaming skulls luminiating everything, there's no large dark places to hide in the darkness before he fires marks and fires three arrows a flameskull to surprisingly little effect as he seem ping off the skulls. (6/10/9 damage dealt) [its not resistance against non magical]
Salys moves backward as the flameskull attempt to come down behind (there's a barrciade betwene party and first set of flameksulls), he points and pulls trigger to hear only a click but no shot.
Fingolin creates some distance between him and the party and flameskulls sends a whisper to same skull as Onyx. Flameskull #1 seem to shake off most of the spell's effects through taking 6 damage.
Wi Save: 16
Gotch loads his crossbow and fires a shot but narrowly missing the creature before he runs and attempt to hide some debris. (being small has advantages I guess)
Elyra pulls out a light hammer and swing/throws it but it ends short of the floating flameskulls.
Flameskull #1 rushes towards Onyx before seem to spit a small fireball toward him then it ignites into a Fireball. Dex Save DC 13. 21 damage on fail, half on success.
Flameskull #2 seem to opens it's mouth and a Flaming Sphere appears next to Elyra and it moves to ram her. Need Dex saving throw DC 13 from Elyra, take 4 on fail, half on success.
Flameskull #3 tilts it's head as if to focus and fires magic missile all aimed at Resfaen. Damage: 2 / 5 / 4
Flameskull #4 seems to vibrate violent as it's form seem to go out of focus as it cast Blur on itself.
Situation: Flameskulls have roughly pincer ed part. forward skull #1 and #2 have a wooden barricade between them and party (can be climb but dangerous) Two skulls came down from above, descending behind the party. Most of the area is a lit with fires and skulls make their own light.
Next Up
Resfaen - Javelin
Round 2
Onyx: ? -Dex Save DC 13 - success Salys: Clear gun failure Fingolin: Hypnotic Pattern Gotch - ? Elyra - Light Hammer? -Dex Save DC 13 - success
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
they're about 20ft in the air and about 20ft behind party's general location (party's a bit scattered right now) Barricade is about 30ft out and other two ksulls are behind that floating just over the 10ft barricade.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Fingolin turns to see the two flaming skulls behind him and he unleashes a frenzy of chords on his Doss Lute, casting Hypnotic Pattern on them (Wis 15 save, disadvantage).
Seeing the spell not have any effect, Fingolin stays put, hoping not to attract attention.
to save time and this could alter people's action proceeding it,
The flameskulls look up at the pattern in the sky before turning their attention onto the party without a second thought. [immunity to charmed]
Arcana or Religion check to determine monster's identity (i'll say won't take an action in this case since they're rather distinctive) Will take only first two checks to predict skill spamming checks.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
No higher level slots, just cantrips, but druidcraft is kinda weak, and create bonfire is messy lol
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Following Onyx's advice, Fingolin moves somewhere away from any ally and away from the skulls (up to 60ft). Targeting Skull#1, if still standing, he raises a hand towards it, lips moving but making no sound.
Dissonant Whispers at lvl 2 - damage 16 - WIS save 15 for half damage
(You still have all of your second and third level spell slots.)
Gotch initiative: 14
Gotch takes aim and shoots at one of the skulls...
Attack: 12 Damage: 11
Hide: 25
Onyx looks around for for a dark point but between all the fires and flaming skulls luminiating everything, there's no large dark places to hide in the darkness before he fires marks and fires three arrows a flameskull to surprisingly little effect as he seem ping off the skulls. (6/10/9 damage dealt) [its not resistance against non magical]
Salys moves backward as the flameskull attempt to come down behind (there's a barrciade betwene party and first set of flameksulls), he points and pulls trigger to hear only a click but no shot.
Fingolin creates some distance between him and the party and flameskulls sends a whisper to same skull as Onyx. Flameskull #1 seem to shake off most of the spell's effects through taking 6 damage.
Wi Save: 16
Gotch loads his crossbow and fires a shot but narrowly missing the creature before he runs and attempt to hide some debris. (being small has advantages I guess)
Elyra pulls out a light hammer and swing/throws it but it ends short of the floating flameskulls.
Flameskull #1 rushes towards Onyx before seem to spit a small fireball toward him then it ignites into a Fireball. Dex Save DC 13. 21 damage on fail, half on success.
Flameskull #2 seem to opens it's mouth and a Flaming Sphere appears next to Elyra and it moves to ram her. Need Dex saving throw DC 13 from Elyra, take 4 on fail, half on success.
Flameskull #3 tilts it's head as if to focus and fires magic missile all aimed at Resfaen. Damage: 2 / 5 / 4
Flameskull #4 seems to vibrate violent as it's form seem to go out of focus as it cast Blur on itself.
Situation: Flameskulls have roughly pincer ed part. forward skull #1 and #2 have a wooden barricade between them and party (can be climb but dangerous) Two skulls came down from above, descending behind the party. Most of the area is a lit with fires and skulls make their own light.
Next Up
Resfaen - Javelin
Round 2
Onyx: ? -Dex Save DC 13 - success
Salys: Clear gun failure
Fingolin: Hypnotic Pattern
Gotch - ?
Elyra - Light Hammer? -Dex Save DC 13 - success
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneDex save: 23 2 dmg.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Onyx dex save: 17
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Onyx dex save: 23
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]I attack with my light hammer: 4 6
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
(what is the distance between the two skulls behind the party and Fingolin, and what is the distance between them?)
they're about 20ft in the air and about 20ft behind party's general location (party's a bit scattered right now) Barricade is about 30ft out and other two ksulls are behind that floating just over the 10ft barricade.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneElyra throwing his hammer?
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSalys will order Bearskr to dodge and retreat 40 feet while he clears his gun.
Tinkers tools: 18
He clears his gun and is ready to go again, hopefully whatever is going wrong has been fixed for good now.
Onyx will shoot two more arrows, trying to finish of the first skull. „Any idea what those things are?“
Attack: 15 Damage: 15
Attack: 28 Damage: 15
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Flyers, I hate fighting flyers, Resfaen thinks as she grabs her Javelin and throws it at one of the skulls.
Javelin: Attack: 8 Damage: 9
Then will pull out her Battleaxe and wait for them to get closer.
Fingolin turns to see the two flaming skulls behind him and he unleashes a frenzy of chords on his Doss Lute, casting Hypnotic Pattern on them (Wis 15 save, disadvantage).
Seeing the spell not have any effect, Fingolin stays put, hoping not to attract attention.
to save time and this could alter people's action proceeding it,
The flameskulls look up at the pattern in the sky before turning their attention onto the party without a second thought. [immunity to charmed]
Arcana or Religion check to determine monster's identity (i'll say won't take an action in this case since they're rather distinctive) Will take only first two checks to predict skill spamming checks.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSalys arcana: 24
Elyria, is swinging her hammer, not throwing it.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine