The soldiers are confused by the request but after getting a thumbs up from their commanders, they lend a cart with a horse to Onyx.
Anyone going to help Onyx with the transport of bodies or doing something else?
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Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Gotch and Salys sort through the items placed aside by the servants of the Residence as Onyx goes off to a wagon wioth Resfaen in tow.
Beside the +1 armor hellish design plate armor, which I don't think anyone took, is magical. There's nothing particular magical to sort through.
The books seems all over the place in topics and subjects, even a few seem hand written. Over the travels across the valley , the party has heard the Library would buys books of irregular topics.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Onyx, Finoglion and Resfaen helps extracting the bodies from the Residence onto the wagon and carting them back, six bodies are handed carted over and the three are called up to the offcial's office afterward. As the three depart the barrack where the bodies were return to, a cleric adorned in many imnagery of the sun is slowly walking to the barracks, he greets you with a nod as you pass.
The official is at her deskas the three come, she spares a glance from her paperwork before they seat down across the desk. She seem to take a deep breath as she places the paper down, "First I like to express my thanks for the prompt return of our troops from this pocket dimension. We have already having a cleric bring them back as we speak. Speaking of your pocket dimension. I surely hope you merely snuck the wagon pass the guards at the gate and have not foolishly create a doorway to a pocket dimension that has wandering spirits within my city. I surely hope you had this much foresight not avoid this possibility. I get boys like to play with toys and city have several recurring mansions. Anyways, do not mind the increased sercurity when you go and come from wherever you're staying," She speaks in a regular tone of voice through before pulls a drawer out and toss a small pouch of coin (300g), "That is for the return of our troops. The 600g and gemstones will be waiting after five nights. Now you may leave as requesting Raise Dead takes a lot of paperwork,"
Barring aditional fights you provoke, how does everyone want to spend the next five days/nights (one work week)?
Gotch - Training Dire Wolves Onyx - ? Resfaen - ? Fingolin - ? Salys - ?
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Gotch is planning on spending it working with his dire wolves. He would need 'help' from others who are more experienced with animal training. His people use animals for minions, but Gotch would not have been the one who did the training, others of his tribe were better suited for that.
What commands do you want to teach? (attack, defend, come, etc)
If someone helps, you can try to either try to teach wolves two commands or teach one command with advantage on Animal Handling DC check.
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Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Well... First he would need to teach them not to simply run away. Second would probably to come to him when called. Third would be to attack. Fourth would be to allow him to ride them as a mount.
Training them not run away (immediatey is handle as part of the basic training. They may run away if hurt enough, scared or other external factors)
Would recommendation training them to be Combat Riding. It takes three workweeks of training (doesn't have be continuous) with Animal Handling DC20 after three weeks. Teaches the wolves: attack, come, defend, down, guard, and heel commands.
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Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Sounds fine. Gotch isn't likely to hit a DC 20 animal handling, even with 'help' though, as that would be a 19 or 20 roll for him. Someone else is going to have to do the actual training, with his helping them.
Resfaen would help out the city where they need it, not that they need much help, she would offer whatever services any church would require, especially if there is a church to Kelemvor here.
At the end of the week she will try and see if she can purchase a magical battleaxe +1.
Salys would spend the first part of his week working with Servant to get the layout of their place how they'd like it and cleaning it out, probably a couple days. He'd then spend the next couple days visiting the shops and artisans in the crafting district of the city, looking for recipes, specifically for alchemy potions but keeping an eye out for anything else. The last day he'd spend shopping to pick up any supplies he might need for alchemical crafting as well as food and such for the mansion.
(Actual purchases of supplies and recipes will depend on group needs and what he can find.)
If i can make a suggestion for the layout of the Mansion: we can not lock it, but could we add a stable where the kitchen used to be and make the only exit from the foyer to the new stable and from there to the rest of the Mansion? That way an intruder would have to go past the pets.
300 gc / 5 is 60 gold each for the bodies.
Onyx would concentrate on training the wolfs, he would ask the others to buy him some arrows and food for the wolfs. Beside that he would ask them if they see anything interesting in the shops.
Gotch would help with the wolf training. When available though eh would be seeking a buyer for the manual of goblins. What sorts of rolls do you want for this?
This post has potentially manipulated dice roll results.
So Gotch and Onyx with occasional assistance from Fingolin spend their week trying to training the dire wolves (animal handling check needed when training is done (5 days of focused training to go due to sharing workload))
Fingolin helps out with the wolves during the day and hits up the bars at nights for the five nights, earning some coin here and there. 10gp for performances from bars. Most of his 'marks' barely move a finger in response but the richest of the four seem to take a keen interest in him, calling him over to his stable, getting expensive wines and tipping him 8gp.
Saves: 11 / 13 / 15 / 23
Resfaen offers her assistance but finds herself spending more time with the small Kelemvor shrine in the city, There is a city where Kelemvor is the major god near the giant terrian on other end of the Legion's terrains. Visitng the shop, best they have in weapons is a Light Hammer +1 no one seem to want (All Legion's major cities have a dedicated major temple to a good Faerun god).
Salys familiarizes himself with the city, some shopping here and there, some research as well into alchemical solutions. (All common-uncommon potions recipes are known). Got any particular kind of potions you want to find recipes for?
Note, common magic items are generally available in major cities with magic shop. (System i use to create magic shop didn't include common so they'll just be common)
Eastcliffe Magic Shop - Magnificent Marvels
items:
Potion of healing - 50g
Potion of Fire Breathing - 150g
Oil of Etherealness - 2500g
Spell Scroll (6th) - 15,000g
Light Hammer, +1 - 100g
Staff of Healing - 9,000g
Rod of the Pact Keeper +3 -40,000g
This post is very rough, will update or post another with roll based breakdowns of activities.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
(Generally trying to figure out what was available, but looking for recipes for potion of heroism and/or invisibility, or at least a good start on working towards making one or the other.)
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Onyx would try to organise a cart to transport the bodies and then bring them to the officials for identification. Unless anyone has an objection.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]The soldiers are confused by the request but after getting a thumbs up from their commanders, they lend a cart with a horse to Onyx.
Anyone going to help Onyx with the transport of bodies or doing something else?
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSalys will spend some time sorting through the previous owner's belongings.
Gotch will help with the sorting, using detect magic for those things that are magical, and using identify to identify them.
Gotch and Salys sort through the items placed aside by the servants of the Residence as Onyx goes off to a wagon wioth Resfaen in tow.
Beside the +1 armor hellish design plate armor, which I don't think anyone took, is magical. There's nothing particular magical to sort through.
The books seems all over the place in topics and subjects, even a few seem hand written. Over the travels across the valley , the party has heard the Library would buys books of irregular topics.
Fingolin?
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneResfaen would be helping Onyx, paying respects to the bodies as she collects them.
Fingolin helps with the bodies and lets Ekkiwë wander through the residence.
Onyx, Finoglion and Resfaen helps extracting the bodies from the Residence onto the wagon and carting them back, six bodies are handed carted over and the three are called up to the offcial's office afterward. As the three depart the barrack where the bodies were return to, a cleric adorned in many imnagery of the sun is slowly walking to the barracks, he greets you with a nod as you pass.
The official is at her deskas the three come, she spares a glance from her paperwork before they seat down across the desk. She seem to take a deep breath as she places the paper down, "First I like to express my thanks for the prompt return of our troops from this pocket dimension. We have already having a cleric bring them back as we speak. Speaking of your pocket dimension. I surely hope you merely snuck the wagon pass the guards at the gate and have not foolishly create a doorway to a pocket dimension that has wandering spirits within my city. I surely hope you had this much foresight not avoid this possibility. I get boys like to play with toys and city have several recurring mansions. Anyways, do not mind the increased sercurity when you go and come from wherever you're staying," She speaks in a regular tone of voice through before pulls a drawer out and toss a small pouch of coin (300g), "That is for the return of our troops. The 600g and gemstones will be waiting after five nights. Now you may leave as requesting Raise Dead takes a lot of paperwork,"
Barring aditional fights you provoke, how does everyone want to spend the next five days/nights (one work week)?
Gotch - Training Dire Wolves
Onyx - ?
Resfaen - ?
Fingolin - ?
Salys - ?
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneGotch is planning on spending it working with his dire wolves. He would need 'help' from others who are more experienced with animal training. His people use animals for minions, but Gotch would not have been the one who did the training, others of his tribe were better suited for that.
What commands do you want to teach? (attack, defend, come, etc)
If someone helps, you can try to either try to teach wolves two commands or teach one command with advantage on Animal Handling DC check.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneWell... First he would need to teach them not to simply run away. Second would probably to come to him when called. Third would be to attack. Fourth would be to allow him to ride them as a mount.
Training them not run away (immediatey is handle as part of the basic training. They may run away if hurt enough, scared or other external factors)
Would recommendation training them to be Combat Riding. It takes three workweeks of training (doesn't have be continuous) with Animal Handling DC20 after three weeks. Teaches the wolves: attack, come, defend, down, guard, and heel commands.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSounds fine. Gotch isn't likely to hit a DC 20 animal handling, even with 'help' though, as that would be a 19 or 20 roll for him. Someone else is going to have to do the actual training, with his helping them.
Resfaen would help out the city where they need it, not that they need much help, she would offer whatever services any church would require, especially if there is a church to Kelemvor here.
At the end of the week she will try and see if she can purchase a magical battleaxe +1.
Salys would spend the first part of his week working with Servant to get the layout of their place how they'd like it and cleaning it out, probably a couple days. He'd then spend the next couple days visiting the shops and artisans in the crafting district of the city, looking for recipes, specifically for alchemy potions but keeping an eye out for anything else. The last day he'd spend shopping to pick up any supplies he might need for alchemical crafting as well as food and such for the mansion.
(Actual purchases of supplies and recipes will depend on group needs and what he can find.)
Investigation: 22
Fingolin could help with the training of wolves as he is fond of animals of all sorts. (although Onyx has a higher score)
He will spend evenings singing in taverns to gain more fans and coin. Performance: 12 and Enthralling Performance on 4 patrons, WIS15
If i can make a suggestion for the layout of the Mansion: we can not lock it, but could we add a stable where the kitchen used to be and make the only exit from the foyer to the new stable and from there to the rest of the Mansion? That way an intruder would have to go past the pets.
300 gc / 5 is 60 gold each for the bodies.
Onyx would concentrate on training the wolfs, he would ask the others to buy him some arrows and food for the wolfs. Beside that he would ask them if they see anything interesting in the shops.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Gotch would help with the wolf training. When available though eh would be seeking a buyer for the manual of goblins. What sorts of rolls do you want for this?
So Gotch and Onyx with occasional assistance from Fingolin spend their week trying to training the dire wolves (animal handling check needed when training is done (5 days of focused training to go due to sharing workload))
Fingolin helps out with the wolves during the day and hits up the bars at nights for the five nights, earning some coin here and there. 10gp for performances from bars. Most of his 'marks' barely move a finger in response but the richest of the four seem to take a keen interest in him, calling him over to his stable, getting expensive wines and tipping him 8gp.
Saves: 11 / 13 / 15 / 23
Resfaen offers her assistance but finds herself spending more time with the small Kelemvor shrine in the city, There is a city where Kelemvor is the major god near the giant terrian on other end of the Legion's terrains. Visitng the shop, best they have in weapons is a Light Hammer +1 no one seem to want (All Legion's major cities have a dedicated major temple to a good Faerun god).
Salys familiarizes himself with the city, some shopping here and there, some research as well into alchemical solutions. (All common-uncommon potions recipes are known). Got any particular kind of potions you want to find recipes for?
Note, common magic items are generally available in major cities with magic shop. (System i use to create magic shop didn't include common so they'll just be common)
Eastcliffe Magic Shop - Magnificent Marvels
items:
Potion of healing - 50g
Potion of Fire Breathing - 150g
Oil of Etherealness - 2500g
Spell Scroll (6th) - 15,000g
Light Hammer, +1 - 100g
Staff of Healing - 9,000g
Rod of the Pact Keeper +3 -40,000g
This post is very rough, will update or post another with roll based breakdowns of activities.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone(Generally trying to figure out what was available, but looking for recipes for potion of heroism and/or invisibility, or at least a good start on working towards making one or the other.)