This post has potentially manipulated dice roll results.
Gotch claws and tucks at whatever wrapped around his head but finds he lacks the strength to pull it off.
With a flash of green feriy light expanding around his head, Onyx manages to move out of the way as whatever came down is knocked away. With a glimpse of light from the lantern's spell, Onyx fires three arrows where he thinks the creature landed. After the third arrow flies, a familiar green light is absrobed by the lantern.
(No disadvantage on ability checks unless they involve sight or is an attack so taking 17)
Refaen stumbles in the darkness a bit, following the sounds of Gotch's struggles and with a strong tug, rips the creature off Gotch's head.
Salys lights up the darkness reverting with an infusion as he search for came for his head, finding it in the floor, a strange very thin octopus like creature floating around the floor before bring his Warhammer down on it but it's still moving after.
The creatures come, flying for people's heads once more.
Attack on Gotch: 12 Damage: 6 Attack on Resfaen: 14 Damage: 4 Attack on Salys: 19 Damage: 8
if any of the attacks hit, you're grappled, blinded and unable to breathe
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
(Gotch can not see to use the tranposition while in this grapple)
RAW says you have to see to do the standard 30 ft teleport, it does not say you have to see to use the benign transposition. If you rule it otherwise, then that is fine.
Gotch let loose a bolt before running to try and hide in the darkness, strike the enemy mean while Onyx goes to finish it off with strikes from his scimitar. It's soul absorbed into the lantern. Salys and Bearskr in combinitioon flatten and tear the creature apart while Resfaen's axe sears the creature to death.
Soon after the last one falls, the darkness fades away and room comes into proper brightness with Salys' lighted weapon. Gotch finds the hiding spot he ducked out of sight of the monsters isn't a stone formation but a dead and now he's not riled up, smelly corpse. Looking around the room, there are several decaying corpses through many of the heads are missing or stripped to the bones.
A quick search of the bodies find what seems like useless junk like the last room. Buried in the pocket of the corpse with what used to be studded leather armor, is a note iun very messy hand wirting "Gas Spoe jus loks eye monster. Just walk. Do not touch it"
(^the room was illustrated normally by Salys' light ability, this is just for dramatic effect)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Salys takes a moment to puzzle through the grammar and spelling of the note before turning to the others, "Perhaps that room with the sleeping beholder deserves another look, what do you think?"
Resfean speaks up, "Sounds good to me." Then she sighs, "Might as well get this over with." and will lead the way to the "Beholder" room.
"Gotch and Onyx you should go first as you are the stealthiest of the group and then I will follow along behind Slays when you are clear of this thing." She whispers to the group when they see the floating thing.
Backtracking all the way to the first room with the door, it's remains closed. Along the way, the party sees no signs of the Goliath. Entering the tunnel with the beholder. It still remains sleeping, slowing rotating in place. Onyx casts his spell without incident and presses himself against the wall, he inches pass the figure. The beholder doesn't even twitch as rest of party follow Onyx.
The beholder continues it's rotating and sleeping as the rest of the party slowly make their way pass them creature and down tunnel 3. Coming out of Tunnel 3, unnoticed Onyx finds what seems to be a mess room of sorts. Tables are scattered across the room. Four tunnels, 8-10, reside in the back. Among the tables are about 5 humanoids, a dark dwarf and two humans sitting at one table, a slightly larger than normal goblin siting with another human at another table. They seem to have not noticed your entry, at least not yet.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Gotch will find a nice place to stay hidden, and ready to attack with his crossbow if things turn hostile. He will let the others decide if they wish to talk first or not though.
This post has potentially manipulated dice roll results.
Resfaen Stealth: 11
Resfaen will hug the wall and sneak by the sleeping "beholder" and then looking into the next room she will walk right in grunt a hello and then go to sit at table, pulling out a meal from her backpack as if she owns the place. Propping up her axe on the side of a table within easy reach.
So the pary is at a standstill as they find several hiding points while the individual sitting at the table continue their activities.
(Pretty sure siting down at table, pulling out a meal isn't astealth action. At best give me deception if you want to actually do that)
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
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I cast Zephyr Strike and make three attacks with my Scimitar (none magical if that matters).
because of the darkness i assume disadvantage?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Gotch claws and tucks at whatever wrapped around his head but finds he lacks the strength to pull it off.
With a flash of green feriy light expanding around his head, Onyx manages to move out of the way as whatever came down is knocked away. With a glimpse of light from the lantern's spell, Onyx fires three arrows where he thinks the creature landed. After the third arrow flies, a familiar green light is absrobed by the lantern.
(No disadvantage on ability checks unless they involve sight or is an attack so taking 17)
Refaen stumbles in the darkness a bit, following the sounds of Gotch's struggles and with a strong tug, rips the creature off Gotch's head.
Salys lights up the darkness reverting with an infusion as he search for came for his head, finding it in the floor, a strange very thin octopus like creature floating around the floor before bring his Warhammer down on it but it's still moving after.
The creatures come, flying for people's heads once more.
Attack on Gotch: 12 Damage: 6
Attack on Resfaen: 14 Damage: 4
Attack on Salys: 19 Damage: 8
if any of the attacks hit, you're grappled, blinded and unable to breathe
Next UP
Gotch - Crossbow
Onyx - sciamtar
Resfaen
Salys - Warhammer and Bearskr attacks
Enemy (3 remaining, 1 injured)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneRAW says you have to see to do the standard 30 ft teleport, it does not say you have to see to use the benign transposition. If you rule it otherwise, then that is fine.
Got shoots at one of them with his crossbow...
To hit: 21 Damage: 8
He then hides: 20
Salys and Bearskr attack the creatures, Salys with his glowing hammer and Bearskr with his metallic claws.
Salys
Attack: 12 Damage: 8
Attack: 25 Damage: 10
Bearskr
Attack: 8 Damage: 7
I got the impression there is some light now, so i drop the scimitar and take my bow to shoot 2 Fire arrows.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Resfaen will now focus her attacks on any creatures that are within reach.
Sun Axe: Attack: 18 Damage: 11
Sun Axe: Attack: 20 Damage: 14
Gotch let loose a bolt before running to try and hide in the darkness, strike the enemy mean while Onyx goes to finish it off with strikes from his scimitar. It's soul absorbed into the lantern. Salys and Bearskr in combinitioon flatten and tear the creature apart while Resfaen's axe sears the creature to death.
Soon after the last one falls, the darkness fades away and room comes into proper brightness with Salys' lighted weapon. Gotch finds the hiding spot he ducked out of sight of the monsters isn't a stone formation but a dead and now he's not riled up, smelly corpse. Looking around the room, there are several decaying corpses through many of the heads are missing or stripped to the bones.
A quick search of the bodies find what seems like useless junk like the last room. Buried in the pocket of the corpse with what used to be studded leather armor, is a note iun very messy hand wirting "Gas Spoe jus loks eye monster. Just walk. Do not touch it"
(^the room was illustrated normally by Salys' light ability, this is just for dramatic effect)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSalys takes a moment to puzzle through the grammar and spelling of the note before turning to the others, "Perhaps that room with the sleeping beholder deserves another look, what do you think?"
"Seems logical." Gotch agrees. "Don't touch and just keep walking." He nods. "Could very well mean that beholder."
Resfean speaks up, "Sounds good to me." Then she sighs, "Might as well get this over with." and will lead the way to the "Beholder" room.
"Gotch and Onyx you should go first as you are the stealthiest of the group and then I will follow along behind Slays when you are clear of this thing." She whispers to the group when they see the floating thing.
„Or i cast a spell and we all stealth past the beast“ Onyx replies.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"I like the idea of a little padding on my sneakiness." Gotch agrees. "Go ahead and cast that spell, and we'll all sneak past..."b
Once we are back to the first room, i will cast pass without trace and then we all try to sneak past the beholder (towards tunnel 3)
stealth 28
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Backtracking all the way to the first room with the door, it's remains closed. Along the way, the party sees no signs of the Goliath. Entering the tunnel with the beholder. It still remains sleeping, slowing rotating in place. Onyx casts his spell without incident and presses himself against the wall, he inches pass the figure. The beholder doesn't even twitch as rest of party follow Onyx.
The beholder continues it's rotating and sleeping as the rest of the party slowly make their way pass them creature and down tunnel 3. Coming out of Tunnel 3, unnoticed Onyx finds what seems to be a mess room of sorts. Tables are scattered across the room. Four tunnels, 8-10, reside in the back. Among the tables are about 5 humanoids, a dark dwarf and two humans sitting at one table, a slightly larger than normal goblin siting with another human at another table. They seem to have not noticed your entry, at least not yet.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneGotch stealth: 25
Gotch will find a nice place to stay hidden, and ready to attack with his crossbow if things turn hostile. He will let the others decide if they wish to talk first or not though.
Salys stealth: 15
Bearskr stealth: 12
Salys hangs back and waits for one of his comrades to make a decision, ready to fight or flee as needed.
Resfaen Stealth: 11
Resfaen will hug the wall and sneak by the sleeping "beholder" and then looking into the next room she will walk right in grunt a hello and then go to sit at table, pulling out a meal from her backpack as if she owns the place. Propping up her axe on the side of a table within easy reach.
So the pary is at a standstill as they find several hiding points while the individual sitting at the table continue their activities.
(Pretty sure siting down at table, pulling out a meal isn't astealth action. At best give me deception if you want to actually do that)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone