On hearing the commotion, Chrys will barrel forward as far as her stubby little dwarf legs can take her (which by my calculations should get her just in the door, or at least the doorway). Assessing the situation, she hefts Due Process in both hands and bellows, "Stand down or I'm gonna turn ya into goblin paté!"
This post has potentially manipulated dice roll results.
The goblins rush forward with surprising speed, two of them teaming up on Lumen, and the third on Krackle. Thinking that they’ve outnumbered these two intruders, they snarl with bold confidence and engage with quick slashes and stabs.
The first one stabs at Lumen, Attack: 20 Damage: 6
The second slashes at Krackle: Attack: 14 Damage: 3
The third goblin is headed towards Lumen, but he’s a bit slower, so both Lumen and Krackle can act now. Everyone else who runs into the room can now roll initiative and join in.
This post has potentially manipulated dice roll results.
((I go to sleep for eight hours and come back to this, LOL))
Hearing the snarling, raspy cries from the other room, Kess sighed heavily as she heard Lumen's cry.
"Well... I think we know what kind of goblins these are," She said, narrowing her eyes as she rounded the corner, both scimitars in hand as she charged out to meet the goblins with an Elvish battlecry. "The typical kind."
(feel free to open this if any of you speak Elvish)
"For the Light of Arvandor and all goodly folk!"
"Your days of terrorizing Melton are done!" Kess growled as she sprinted forward into the fray!
This post has potentially manipulated dice roll results.
Krackle would duck out of the way of the goblin before quickly slinging the flame in his hand towards its face. "Not nice! Not good!" He would shout as the flame leaves his hand.
This post has potentially manipulated dice roll results.
I Easily parrying the first goblins's attack, Lumen answers with a vicious sword strike of his own and cuts deeply into the goblin's side. The creature screams in agony, but keeps up its attack.
Krackle watches as his flame attack goes a little wide, which brings cackles of both fear and laughter from the goblin that he's fighting.
Before everyone else can rush in, the third goblin closes in on Lumen, still thinking that they have the advantage. Swinging his dented, grimy scimitar, he attempts to slice at the half orc. Attack: 13 Damage: 8
By now the rest of the group has rushed into the room, and can now see the melee that's playing out between the three goblins and their two companions. Chrys is first to attack, and she rushes at the goblin that's engaged with Krackle. With a brutal swing, she bashes her hammer into the goblin's hip, which nearly knocks the creature over. It groans in pain, but remains on its feet.
The first goblin, who's currently engaged with Lumen seems oblivious to the presence of the other party members and he tires once again to stab at the bard. Attack: 6 Damage: 5
The second goblin that just got hit by Chrys screams and tries to answer her blow with a slash of his own blade: Attack: 8 Damage: 3
As she enters the room, Vesper’s eyes catch something on the right hand wall: a small figure chained to the stone. At first glance, it appears to be a blood-covered halfling who’s either dead or unconscious.
(I’ll wait for her initiative to resolve this attack.)
Chrys blocks the goblin's attack towards her with her shield with a loud clang, then follows up the parry with another swing of her hammer: "Stay down!"
This post has potentially manipulated dice roll results.
Krackle would quickly draw is dirk from his belt with his no-longer-flaming hand before quickly slashing at the nearby goblin that avoided his attack. "These are bad goblins!" He would shout as his companions enter the room.
Perception! 18 dirk Attack: 15 Damage: 7
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If this is a free action he will say “didn’t work!”
Lumen initiative: 17
That should be +3, so 20 for me. Darn you, mobile.
On hearing the commotion, Chrys will barrel forward as far as her stubby little dwarf legs can take her (which by my calculations should get her just in the door, or at least the doorway). Assessing the situation, she hefts Due Process in both hands and bellows, "Stand down or I'm gonna turn ya into goblin paté!"
Intimidation: 17
initiative 16
DM Rolls
13, 17, 21
The goblins rush forward with surprising speed, two of them teaming up on Lumen, and the third on Krackle. Thinking that they’ve outnumbered these two intruders, they snarl with bold confidence and engage with quick slashes and stabs.
The first one stabs at Lumen, Attack: 20 Damage: 6
The second slashes at Krackle: Attack: 14 Damage: 3
The third goblin is headed towards Lumen, but he’s a bit slower, so both Lumen and Krackle can act now. Everyone else who runs into the room can now roll initiative and join in.
Vesper: 20
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Initiative: 13
Dodging both attacks, thankfully, Lumen draws his longsword and grins wickedly. "Sadly for you, I'm a better friend than enemy. RAHHHH!"
If he can loop around one of the goblins across the Krackle to flank one of them, he will. If not, ignore the second roll...
Attack: 16 Damage: 7
((I go to sleep for eight hours and come back to this, LOL))
Hearing the snarling, raspy cries from the other room, Kess sighed heavily as she heard Lumen's cry.
"Well... I think we know what kind of goblins these are," She said, narrowing her eyes as she rounded the corner, both scimitars in hand as she charged out to meet the goblins with an Elvish battlecry. "The typical kind."
(feel free to open this if any of you speak Elvish)
"For the Light of Arvandor and all goodly folk!"
"Your days of terrorizing Melton are done!" Kess growled as she sprinted forward into the fray!
Initiative: 11
Krackle would duck out of the way of the goblin before quickly slinging the flame in his hand towards its face. "Not nice! Not good!" He would shout as the flame leaves his hand.
Attack: 9 Damage: 3
Chrys will make good on her promise to produce some goblin paté:
Attack: 21 Damage: 11
inspiration attack re-roll: 22
... dang it!
I Easily parrying the first goblins's attack, Lumen answers with a vicious sword strike of his own and cuts deeply into the goblin's side. The creature screams in agony, but keeps up its attack.
Krackle watches as his flame attack goes a little wide, which brings cackles of both fear and laughter from the goblin that he's fighting.
Before everyone else can rush in, the third goblin closes in on Lumen, still thinking that they have the advantage. Swinging his dented, grimy scimitar, he attempts to slice at the half orc. Attack: 13 Damage: 8
By now the rest of the group has rushed into the room, and can now see the melee that's playing out between the three goblins and their two companions. Chrys is first to attack, and she rushes at the goblin that's engaged with Krackle. With a brutal swing, she bashes her hammer into the goblin's hip, which nearly knocks the creature over. It groans in pain, but remains on its feet.
The first goblin, who's currently engaged with Lumen seems oblivious to the presence of the other party members and he tires once again to stab at the bard. Attack: 6 Damage: 5
The second goblin that just got hit by Chrys screams and tries to answer her blow with a slash of his own blade: Attack: 8 Damage: 3
Everyone can now take their actions.
Also, everyone roll a perception check.
Perception: 21
Vesper tosses a Fire Bolt at the goblin that hit Lumen
Attack: 24 Damage: 3
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
As she enters the room, Vesper’s eyes catch something on the right hand wall: a small figure chained to the stone. At first glance, it appears to be a blood-covered halfling who’s either dead or unconscious.
(I’ll wait for her initiative to resolve this attack.)
Lumen, on the edge of death, perception: 10
It's now Lumen's turn, so he can do his action as well, and then Krackle is next, followed by Chrys, Kess and then Vesper.
Also, Lumen is too engaged in battle, so he hasn't spotted the halfling on the right hand wall yet.
Perception: 10
"HYAA!"
Kess sprints forward, taking two swings for the nearest goblin or goblins she can find!
First Attack: 16
Potential Damage: 6
Second Attack (Bonus Action): 23
Potential Damage: 5
((aaaagh sorry, I was trying to fix a coding typo and it messed up ))
Chrys Perception: 22
Chrys blocks the goblin's attack towards her with her shield with a loud clang, then follows up the parry with another swing of her hammer: "Stay down!"
Attack: 20 Damage: 12
Krackle would quickly draw is dirk from his belt with his no-longer-flaming hand before quickly slashing at the nearby goblin that avoided his attack. "These are bad goblins!" He would shout as his companions enter the room.
Perception! 18
dirk Attack: 15 Damage: 7