(Apologies! I was thinking you could just use the standard increase without the rolling... so "X" + your CON modifier. In your case "5" + 2. Would that be ok with you and everyone else?)
OOC: When I leveled up my character, it automatically did half for HP. I personally love and hate rolling for HP because it can be great or it can work against you. Back when I first played D&D, one of my friends had an elven ranger with 8 HP at level 3.
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I have an intelligence of six, I know what I'm doing.
(Thanks Shae - I really appreciate it. So yeah if everyone could just make sure their HP reflects the "standard" level increase based on your class hit die + CON modifier that'd be perfect!)
Shae follows the path through the basement, the eerie silence reminding her of her family’s monastery after the drow attack. That is, until the chanting starts. The feelings of her own loss are quickly replaced by a new sense that’s she’s become all to familiar with.
Justice.
Justice for the children. Justice for the ones murdered by this family.
Justice... and vengeance.
Shevarash, her god, the one who took her in and comforted her through her loss, and gave her purpose, demanded it.
Shae, you start to move into the passageway. Since you have darkvision, you notice without any effort that this current long passageway you're all in seems to contain numerous crypts.
Ignatia, you start to move north, your lantern lighting up the eerie walls and passageways quite nicely.
Once you reach the north end of the passageway, you take a peek around the corner... and see stairs carved out of the dirt floor heading downwards. You can see some furniture at the end of the stairs but nothing more than that.
You all still hear the ghostly chanting... it is particularly affecting Shae as she is visibly different in how she is acting than she was when you were in the house. More focused.
(If Ignatia continues to proceed alone, Flynt and Renny will be left in the dark... in that passageway with the crypts!)
(There are a lot of nooks and crannies in this dungeon, and to save time because of PbP, I'm going to open up some larger areas at once as you progress to avoid taking weeks and weeks to get through a few hallways)
Flynt and Ignatia - you decide to start your investigation of the crypts. The light from Ignatia's lantern is lighting up the entire crypt area now, and you can see that there are 6 crypts hewn from the earth. Each crypt is sealed shut with a stone slab, with the exception of the north-most 2 crypts, in which the slabs are leaned against the wall. Those 2 crypts seem empty. Along with the lantern light, Shae can see in the dark and has no problem reading the etchings which are engraved on each of the stone slabs:
Top Crypt: Blank stone slab is open, seems like an empty crypt.
Second Crypt: Walter Durst(you haven't heard of this name......), carved into the open slab, seems like an empty crypt.
Top Right w. Coffin (stone slab is closed): Gustav Durst carved into the slab (the dad as you recall)
Bottom Right w. Coffin (stone slab is closed): Elisabeth Durstcarved into the slab (the mom as you recall)
Top Left w. Coffin (stone slab is closed): Rosavalda Durstcarved into the slab (or Rose... the little girl)
Bottom Left w. Coffin (stone slab is closed): Thornboldt Durstcarved into the slab (or Thorn... the little boy)
The ghostly chants continue.... perhaps even a bit louder now as you come down into the crypts....
Ignatia turned to Flynt, " Should we lay the bones here? Its a proper burial at least."
" As much as I'd like to berate the hell out of the parents bones, I'm not sure I'd like to add tomb robber to my list of sins."
" Wait.....something is.....", She moved the lantern behind her so its light was cut off from her vision. " Oh....thats a new trick, you smarmy bastard."
OOC:
Ignatia now has:
Devil’s Sight
You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.
Flynt - I will also need a Perception check from you since you are following Shae. If anyone else is going to follow southward, I will also need that same check.
Ignatia - it's like your world has brightened 100 times. You realize you can see in the dark, although Flynt and Renny would still need a light source (let me know if I am wrong!) so she keeps the lantern lit and begins to sort out the bones. (I forgot, Renny if I am not mistaken threw a rock with a light spell down the stairs earlier... so the lit up rock is actually back by the staircase... if anyone wants to go grab it and toss it along as you go. Let me know!)
(also, those are very cool new Eldritch Invocations features!!!)
SO yeah... Ignatia let me know your exact plans with the bones, and if you will go with Shae and Flynt or continue with the bones. Flynt has Thorn's bones, you have Rose's bones. Them bones them bones. The rock slabs are closed/sealed on 4 of the 6 crypt dugouts.
And I will wait for Flynt'sPerception check along with anyone else who is going south with Shae.
Ignatia, you check out one of the slabs more closely. These things are big. And heavy. That being said, it may be possible to jar them open a bit. To move them would require a successful Athletics check. Using a crowbar or the like would grant you advantage, if you have one.
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(Are we rolling for hp or using another generation method?)
(If Rolling: 6)
(Apologies! I was thinking you could just use the standard increase without the rolling... so "X" + your CON modifier. In your case "5" + 2. Would that be ok with you and everyone else?)
(Personally, it’s not my favorite. However; if that’s what you wanna do, I’m perfectly ok with it.)
( Fine by Me)
OOC: When I leveled up my character, it automatically did half for HP. I personally love and hate rolling for HP because it can be great or it can work against you. Back when I first played D&D, one of my friends had an elven ranger with 8 HP at level 3.
I have an intelligence of six, I know what I'm doing.
(Thanks Shae - I really appreciate it. So yeah if everyone could just make sure their HP reflects the "standard" level increase based on your class hit die + CON modifier that'd be perfect!)
(Done. Can’t wait to get this party started!)
Shae follows the path through the basement, the eerie silence reminding her of her family’s monastery after the drow attack. That is, until the chanting starts. The feelings of her own loss are quickly replaced by a new sense that’s she’s become all to familiar with.
Justice.
Justice for the children. Justice for the ones murdered by this family.
Justice... and vengeance.
Shevarash, her god, the one who took her in and comforted her through her loss, and gave her purpose, demanded it.
" Chanting. Well that fits with the cult we read about in the letter......would have thought they were dead....Ah! Perhaps they are."
Ignatia ventured a little way north and looked around the corner with her lantern held out....
Perception: 19
Shae, you start to move into the passageway. Since you have darkvision, you notice without any effort that this current long passageway you're all in seems to contain numerous crypts.
Ignatia, you start to move north, your lantern lighting up the eerie walls and passageways quite nicely.
Once you reach the north end of the passageway, you take a peek around the corner... and see stairs carved out of the dirt floor heading downwards. You can see some furniture at the end of the stairs but nothing more than that.
You all still hear the ghostly chanting... it is particularly affecting Shae as she is visibly different in how she is acting than she was when you were in the house. More focused.
(If Ignatia continues to proceed alone, Flynt and Renny will be left in the dark... in that passageway with the crypts!)
Ignatia came back to the others, " Table and chairs down some stairs that way. Crypts! Lets see if Mum, Dad and Baby are home."
" I wish these bloody cultists knew another tune......this chantings getting on my tits."
Flynt shakes his head. "Sweet Bahamut, these cultists chants are rather annoying. To the crypts we go."
I have an intelligence of six, I know what I'm doing.
(There are a lot of nooks and crannies in this dungeon, and to save time because of PbP, I'm going to open up some larger areas at once as you progress to avoid taking weeks and weeks to get through a few hallways)
Flynt and Ignatia - you decide to start your investigation of the crypts. The light from Ignatia's lantern is lighting up the entire crypt area now, and you can see that there are 6 crypts hewn from the earth. Each crypt is sealed shut with a stone slab, with the exception of the north-most 2 crypts, in which the slabs are leaned against the wall. Those 2 crypts seem empty. Along with the lantern light, Shae can see in the dark and has no problem reading the etchings which are engraved on each of the stone slabs:
Top Crypt: Blank stone slab is open, seems like an empty crypt.
Second Crypt: Walter Durst (you haven't heard of this name......), carved into the open slab, seems like an empty crypt.
Top Right w. Coffin (stone slab is closed): Gustav Durst carved into the slab (the dad as you recall)
Bottom Right w. Coffin (stone slab is closed): Elisabeth Durst carved into the slab (the mom as you recall)
Top Left w. Coffin (stone slab is closed): Rosavalda Durst carved into the slab (or Rose... the little girl)
Bottom Left w. Coffin (stone slab is closed): Thornboldt Durst carved into the slab (or Thorn... the little boy)
The ghostly chants continue.... perhaps even a bit louder now as you come down into the crypts....
What would you like to do?
Shae heads down past Flynt and starts investigating deeper into the tunnels.
Shae, please roll a Perception check as you scoot by Flynt and come to a larger room opening up at the end of the tunnel...
Flynt is going to follow Shae but keep a few paces behind her.
I have an intelligence of six, I know what I'm doing.
Ignatia turned to Flynt, " Should we lay the bones here? Its a proper burial at least."
" As much as I'd like to berate the hell out of the parents bones, I'm not sure I'd like to add tomb robber to my list of sins."
" Wait.....something is.....", She moved the lantern behind her so its light was cut off from her vision. " Oh....thats a new trick, you smarmy bastard."
OOC:
Ignatia now has:
You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.
You can read all writing.
Stealth: 18
Perception: 13
Flynt - I will also need a Perception check from you since you are following Shae. If anyone else is going to follow southward, I will also need that same check.
Ignatia - it's like your world has brightened 100 times. You realize you can see in the dark, although Flynt and Renny would still need a light source (let me know if I am wrong!) so she keeps the lantern lit and begins to sort out the bones. (I forgot, Renny if I am not mistaken threw a rock with a light spell down the stairs earlier... so the lit up rock is actually back by the staircase... if anyone wants to go grab it and toss it along as you go. Let me know!)
(also, those are very cool new Eldritch Invocations features!!!)
SO yeah... Ignatia let me know your exact plans with the bones, and if you will go with Shae and Flynt or continue with the bones. Flynt has Thorn's bones, you have Rose's bones. Them bones them bones. The rock slabs are closed/sealed on 4 of the 6 crypt dugouts.
And I will wait for Flynt's Perception check along with anyone else who is going south with Shae.
Ignatia will examine the rock slabs to see if she could move them herself or will need some muscles from the two beefcakes...
Investigation: 18
Ignatia, you check out one of the slabs more closely. These things are big. And heavy. That being said, it may be possible to jar them open a bit. To move them would require a successful Athletics check. Using a crowbar or the like would grant you advantage, if you have one.