(i’m posting from mobile, so it isn’t letting me see whether or not that roll formatted properly. I know they didn’t in my messages earlier with the DM. Can someone hover over the roll and make sure it’s 1d20+4? Thanks!)
Shae, you leave the "music" room, take a listen to the northern double doors, and hear nothing coming from the room. You do however, still hear footsteps upstairs as well as banging sounds downstairs (it's on and off, one moment you hear it, the next you don't). You also feel a cold draft coming from the stairs as well leading up to the 3rd.
As for the north room once you open the door... you see the general layout of the room, and a few other details from the entrance. Red velvet drapes cover the windows of this room. So it's quite a bit darker. Not requiring a light source... but darker than the other areas you've seen. An exquisite mahogany desk and a matching high-back chair face the entrance and the fireplace, above which hangs another framed picture of a windmill.
Floor to ceiling bookshelves line the east wall. Seems the bookshelves are accessible by a large rolling wooden ladder.
Flynt shrugs as he walks over to the bookshelf. "Perhaps it is another group like us who has come to learn about the mystery of this place." He examines the books and takes one off the shelf.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Ignatia stared at the Harpsichord, Mother had had one just like it in the drawing room......after perhaps too long a reverie she looked up to see everyone else had left the room.
Heading across into the library she began scanning the shelves for arcane tomes and mysterious volumes.
Shae, despite the lack of light in this room, you are able to get a really good look around. It is definitely a library. It would seem the master of the house spend many hours in this room. The large desk at the end of the room has many different things on it… an oil lamp, a jar of ink, a quill pen, a tinderbox and a letter kit. It also has many different drawers that you can see. They are all closed.
Renny, you go over to the bookshelf and notice hundreds of tomes covering a wide range of topics including history, warfare, poetry and alchemy.
Ignatia, after admiring the harpsichord which you quite enjoyed, you join Renny and start to look at the books. Oddly enough, you don’t find any arcane based titles, or anything that seems like it shouldn’t be in a library.
Flynt, you join Renny and Ignatia at the bookshelf, and whether it was pure luck or some type of intuition, when you pull a book from the shelf that you mentally selected, you hear a solid THUD, and a secret door behind one of the shelves swings open! The door seems to be built with a lever connected to the “book” that you started to remove from the shelf. You now see it’s not an actual book but it’s a lever for the secret door. The door does not stay open without either being propped open, or with someone holding the lever open, so you only were able to get a quick glance in the room (see new map).
Shae, you leave the desk, although seem to make a mental note to yourself about the desk drawers. When you reach Flynt and call out, you get no response.
This post has potentially manipulated dice roll results.
(Awesome. Gonna check the desk then.)
After hearing nothing, Shae creeps froward, and peers into the room. (If) Seeing it empty, she turns and shrugs to Flynt, and goes to check out the desk drawers.
“Oh well. One can hope, I suppose. I wonder if there’s anything in here?”
This post has potentially manipulated dice roll results.
Flynt shrugs, a little disappointed before he walks over to the dresser drawers. "Perhaps we will find the clues that lead to this ... bounty of yours."
Perception - 17
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Shae - you didn't get any response when you called out into the secret room... but you definitely saw something when you took a peek inside. So... i'm going to assume that Shae would've went into the room to check it out, and therefore will use your perception roll (17) to check the secret room once she realized it wasn't empty, instead of going back to check the drawer. The results of that are below.
Flynt - you end up indeed checking the desk drawers, and all of them are empty. Except for one. Inside of the lower left drawer, you find an Iron Key. (please add to inventory if you decide to take it!)
Shae - you venture into the secret room, and you see more bookshelves, but these ones are filled with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. You also see a large wooden chest with clawed iron feet standing against the east wall. The lid is half closed, and sticking out of the chest is a human skeleton with leather armor. It's obvious how he died... the skeleton has 3 poison darts stuck in its ribcage and armor. The skeleton is also gripping a piece of paper with writing on it. The dart trap in the chest is no longer active.
Ignatia – you head back out into the hall and open the door by the staircase. From the entrance, you can see a pair of beds with straw stuffed mattresses. At the foot of each bed are footlockers. Several servants/maid uniforms are hanging in the open closet to the west, and there’s a dumbwaiter in the south east corner of the room.
Ignatia entered the room, headed over to the uniforms and held a maids uniform up against herself, " Could come in useful.", she said stuffing it into her pack.
That done she headed over and examined the footlockers...
Rollback Post to RevisionRollBack
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(i’m posting from mobile, so it isn’t letting me see whether or not that roll formatted properly. I know they didn’t in my messages earlier with the DM. Can someone hover over the roll and make sure it’s 1d20+4? Thanks!)
Shae, you leave the "music" room, take a listen to the northern double doors, and hear nothing coming from the room. You do however, still hear footsteps upstairs as well as banging sounds downstairs (it's on and off, one moment you hear it, the next you don't). You also feel a cold draft coming from the stairs as well leading up to the 3rd.
As for the north room once you open the door... you see the general layout of the room, and a few other details from the entrance. Red velvet drapes cover the windows of this room. So it's quite a bit darker. Not requiring a light source... but darker than the other areas you've seen. An exquisite mahogany desk and a matching high-back chair face the entrance and the fireplace, above which hangs another framed picture of a windmill.
Floor to ceiling bookshelves line the east wall. Seems the bookshelves are accessible by a large rolling wooden ladder.
Map Update:
Perception: 24
Shae gives the room a once over from the door, while gesturing to the rest of the group.
[b]”It looks like some kind of stud- what the hell is that banging noise?! It sounds like it’s switching between floors!”[/b]
She doesn’t seem frightened by the strange noises, just annoyed.
Flynt shrugs as he walks over to the bookshelf. "Perhaps it is another group like us who has come to learn about the mystery of this place." He examines the books and takes one off the shelf.
I have an intelligence of six, I know what I'm doing.
Flynt perception please and thanks
Renny follows Flynt into the other room with all the books and gets a big smile, "Oh! Library.. " she begins to immediately browse.
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
I'll also need a perception check from Renny!
1
((oh come on!))
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Flynt perception - 14
I have an intelligence of six, I know what I'm doing.
Ignatia stared at the Harpsichord, Mother had had one just like it in the drawing room......after perhaps too long a reverie she looked up to see everyone else had left the room.
Heading across into the library she began scanning the shelves for arcane tomes and mysterious volumes.
Investigation: 11
Shae, despite the lack of light in this room, you are able to get a really good look around. It is definitely a library. It would seem the master of the house spend many hours in this room. The large desk at the end of the room has many different things on it… an oil lamp, a jar of ink, a quill pen, a tinderbox and a letter kit. It also has many different drawers that you can see. They are all closed.
Renny, you go over to the bookshelf and notice hundreds of tomes covering a wide range of topics including history, warfare, poetry and alchemy.
Ignatia, after admiring the harpsichord which you quite enjoyed, you join Renny and start to look at the books. Oddly enough, you don’t find any arcane based titles, or anything that seems like it shouldn’t be in a library.
Flynt, you join Renny and Ignatia at the bookshelf, and whether it was pure luck or some type of intuition, when you pull a book from the shelf that you mentally selected, you hear a solid THUD, and a secret door behind one of the shelves swings open! The door seems to be built with a lever connected to the “book” that you started to remove from the shelf. You now see it’s not an actual book but it’s a lever for the secret door. The door does not stay open without either being propped open, or with someone holding the lever open, so you only were able to get a quick glance in the room (see new map).
Shae’s attention is on the desk, until Flynt discovers the hidden room. She calls out quickly.
“Flynt! Careful! Places like that are exactly wher criminals like my bounty end up hiding!”
She strides forward, stopping beside the Dragonborn. She whispers to him before calling out loudly.
“I’m going to try and convince him to come out peacefully if he’s in there, but be ready for either a fight or a chase if he actually is...”
”JORRUS! My name is Sha’ Lea, and I’m a bounty hunter! You have an active bounty in Baldur’s Gate! Come out peacefully!”
After another second she cocks her head, and calls out again.
“Or not! I can bring you in warm or cold, it doesn’t matter to me!”
She readies her staff, in case the thief tries to flee or fight.
Shae, you leave the desk, although seem to make a mental note to yourself about the desk drawers. When you reach Flynt and call out, you get no response.
Persuasion: 15
or
Intimidation: 2
(Whichever you feel is the right one for the situation, if there even is a situation lol)
Shae, you use impressive coercive measures which seem to come second nature to you given your background... but... all you hear are crickets.
Figuratively and literally.
(Awesome. Gonna check the desk then.)
After hearing nothing, Shae creeps froward, and peers into the room. (If) Seeing it empty, she turns and shrugs to Flynt, and goes to check out the desk drawers.
“Oh well. One can hope, I suppose. I wonder if there’s anything in here?”
Perception: 11
Flynt shrugs, a little disappointed before he walks over to the dresser drawers. "Perhaps we will find the clues that lead to this ... bounty of yours."
Perception - 17
I have an intelligence of six, I know what I'm doing.
Seeing no immediate danger to anyone Ignatia headed back out into the hall and headed over and opened the small door on the landing...
Shae - you didn't get any response when you called out into the secret room... but you definitely saw something when you took a peek inside. So... i'm going to assume that Shae would've went into the room to check it out, and therefore will use your perception roll (17) to check the secret room once she realized it wasn't empty, instead of going back to check the drawer. The results of that are below.
Flynt - you end up indeed checking the desk drawers, and all of them are empty. Except for one. Inside of the lower left drawer, you find an Iron Key. (please add to inventory if you decide to take it!)
Shae - you venture into the secret room, and you see more bookshelves, but these ones are filled with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. You also see a large wooden chest with clawed iron feet standing against the east wall. The lid is half closed, and sticking out of the chest is a human skeleton with leather armor. It's obvious how he died... the skeleton has 3 poison darts stuck in its ribcage and armor. The skeleton is also gripping a piece of paper with writing on it. The dart trap in the chest is no longer active.
Ignatia – you head back out into the hall and open the door by the staircase. From the entrance, you can see a pair of beds with straw stuffed mattresses. At the foot of each bed are footlockers. Several servants/maid uniforms are hanging in the open closet to the west, and there’s a dumbwaiter in the south east corner of the room.
Map:
Ignatia entered the room, headed over to the uniforms and held a maids uniform up against herself, " Could come in useful.", she said stuffing it into her pack.
That done she headed over and examined the footlockers...