“I would not mind a few minutes of rest.” Sereena says as she pulls up a seat. She takes a couple minutes to tend to her wounds and then casts Cure Wounds on herself. “Please I can do more, are you sure you are ok?”
Cure wounds 4
She then gets up to help inspect the place, hoping to find some clue as to why the drow were here and maybe why they took Zip. While looking she asks, “Hey, where did our guide go?”
A moment of searching, and you find your guide pasted to the side of the building, breathing shallowly. He appears to be in shock. Bringing him inside, he sits at a table and stares into the distance. Occasionally muttering in stuttered gnomish.
The weapons are uniform knives, with waved serration near the hilt. They glow with faint necromantic energy. No other signs of magic.
Having a moment of stillness now to collect yourselves... what do you do?
Sereena grabs one of the chairs that was knocked to the ground and puts it up right. Grabbing a seat she sits and contemplates for a few minutes. Her face contorts as she wracks her brain trying to see if she can reference any of her training back at the temple.
Just when she is about to give up, “Ilmater, I got it. I think I may have an idea of what he means by ‘Shadow Legs’ and if I am right, we are in serious trouble. Back at the temple, we had classes to train the mind. One of these classes was ‘Enemies of Order and Light.’ In it we discussed all sorts of Drow Iconography. If you did not know, they primary image is a spider, an image not unlike their god. Here is where the danger lies. Their god gives power to the most devoted, a power that mutates the body into part man, part spider. A Drider. They are rare but they are powerful. I remember that the Seminar leader recommended immediate contact with an advisory-militant council if one was ever seen by several witnesses. I can not say for sure that is what we encountered, but Tib’s reference would make sense given that information. It would be wise if us to gather ourselves, maybe even some items here, and get back to Barak and Clan Redrikson, as quickly as possible.”
Sereena will start to look for the items she saw before where he got them.
investigation 1
As Sereena looks around, she starts to feel guilty about the idea of taking the things...even if they were promised already. “Guys, I do not know about this, maybe we should just move on.”
I'm sure he would rather we used anything left here to try and rescue him instead of leaving it here for looters...... Salazar turns away from Sereena and winks at Anansi as he finishes the sentences
The corpses turn up three pairs of intricately carved bone knives that radiate necromantic energy. They have an evil sheen about them, and you handle them with unconscious care.
Each corpse also bears a small pouch, filled with varied gemstones and coins from what looks like several different systems. Precise measurement is difficult, but you estimate that each corpse probably has about 80 gp a piece. Each corpse also wears a badge that could fit in the palm of a hand, bearing drow heraldry. The badges appear to be for identification or access to whatever group these three belonged to.
Salazar would like to help himself to a pair of the necromantic daggers and one of the badges. He’ll wait for everyone else to split the loot before taking his share
"I'm more partial to coin at this phase in my life, rather weapons or the like," the wizard says. "Spent quite a bit of penny making my way to the Lowlands."
“Weapons may not be your need, but gold can still probably be gotten from them.”
Not having seen anything else in Drip’s, Sereena pockets her share of the loot and waits by the door.
“If you find anything else, like the stuff from earlier, bring it. But we should move out to report this before someone starts to think ill of us. We should bring Tib too.”
Rooting through Ib-Drips, you spend about an hour scouring over his shelves and opening anything that isn't locked (and a few things that were). At the end of the day, you end up with a pile of miscellaneous gear:
The Three linked scouting orbs that Zip had demonstrated for you.
The attachable/detachable mechanical arm that Zip had previously demonstrated
A jewel-encrusted trident that was sitting out, dusty, on a shelf. It seems magical.
A clearly labeled +1 shortbow
A spell scroll of levitate (still requires spell slot to activate)
2 potions of cold resistance
7 potions of healing
3 greater potions of healnig
A brass ring that appears to be magical (unlabeled)
And a very small locked chest labeled very important. You feel that between a wizard and two rogues, you will be able to get it open, eventually.
“Wow, I did not see anything,” Sereena comments at seeing their haul. “I can not imagine how I missed it. Shall we get back and report now, and split that pile up as we go?”
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Gadus turns his gaze to the weapons the rogue mentioned (1). "Good thinking."
1. Investigation: 10; Gadus still has Detect Magic up
“I would not mind a few minutes of rest.” Sereena says as she pulls up a seat. She takes a couple minutes to tend to her wounds and then casts Cure Wounds on herself. “Please I can do more, are you sure you are ok?”
Cure wounds 4
She then gets up to help inspect the place, hoping to find some clue as to why the drow were here and maybe why they took Zip. While looking she asks, “Hey, where did our guide go?”
Investigation 7
A moment of searching, and you find your guide pasted to the side of the building, breathing shallowly. He appears to be in shock. Bringing him inside, he sits at a table and stares into the distance. Occasionally muttering in stuttered gnomish.
The weapons are uniform knives, with waved serration near the hilt. They glow with faint necromantic energy. No other signs of magic.
Having a moment of stillness now to collect yourselves... what do you do?
“Tib are you ok?” Sereena asks. Looking to the party, “Do you think we could or should make our way back to Barak? They must know what happened here.”
Tib nods, and mudders something about "shad...shadow legs."
Salazar will help himself to a few of the knives What is a shadow legs Tib?
((Would any of us have heard of something called a shadow legs?))
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Not unless your character has a reason to be familiar with Drow stuff.
Sereena grabs one of the chairs that was knocked to the ground and puts it up right. Grabbing a seat she sits and contemplates for a few minutes. Her face contorts as she wracks her brain trying to see if she can reference any of her training back at the temple.
Just when she is about to give up, “Ilmater, I got it. I think I may have an idea of what he means by ‘Shadow Legs’ and if I am right, we are in serious trouble. Back at the temple, we had classes to train the mind. One of these classes was ‘Enemies of Order and Light.’ In it we discussed all sorts of Drow Iconography. If you did not know, they primary image is a spider, an image not unlike their god. Here is where the danger lies. Their god gives power to the most devoted, a power that mutates the body into part man, part spider. A Drider. They are rare but they are powerful. I remember that the Seminar leader recommended immediate contact with an advisory-militant council if one was ever seen by several witnesses. I can not say for sure that is what we encountered, but Tib’s reference would make sense given that information. It would be wise if us to gather ourselves, maybe even some items here, and get back to Barak and Clan Redrikson, as quickly as possible.”
"Aye, if we've got a Drider on our hands it's best we get backup." Anansi then looks around the room for anything that may be of use to the group.
Investigation: 18
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
"I'll be sure to pack a rock," Gadus says to no one in particular. "Spiders don't like rocks."
((Splat! Splat!)) Bekate squawks in the room.
The mage turns to help the rogues loot the corpses.
Sereena will start to look for the items she saw before where he got them.
investigation 1
As Sereena looks around, she starts to feel guilty about the idea of taking the things...even if they were promised already. “Guys, I do not know about this, maybe we should just move on.”
I'm sure he would rather we used anything left here to try and rescue him instead of leaving it here for looters...... Salazar turns away from Sereena and winks at Anansi as he finishes the sentences
The corpses turn up three pairs of intricately carved bone knives that radiate necromantic energy. They have an evil sheen about them, and you handle them with unconscious care.
Each corpse also bears a small pouch, filled with varied gemstones and coins from what looks like several different systems. Precise measurement is difficult, but you estimate that each corpse probably has about 80 gp a piece. Each corpse also wears a badge that could fit in the palm of a hand, bearing drow heraldry. The badges appear to be for identification or access to whatever group these three belonged to.
Do you wish to search the rest of Ib-Drip's?
Anansi would like to search the whole store, making sure to look for traps though.
Investigation: 18
He also quickly pockets his share of the coins and one of the badges.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Salazar would like to help himself to a pair of the necromantic daggers and one of the badges. He’ll wait for everyone else to split the loot before taking his share
"I'm more partial to coin at this phase in my life, rather weapons or the like," the wizard says. "Spent quite a bit of penny making my way to the Lowlands."
“Weapons may not be your need, but gold can still probably be gotten from them.”
Not having seen anything else in Drip’s, Sereena pockets her share of the loot and waits by the door.
“If you find anything else, like the stuff from earlier, bring it. But we should move out to report this before someone starts to think ill of us. We should bring Tib too.”
6
Rooting through Ib-Drips, you spend about an hour scouring over his shelves and opening anything that isn't locked (and a few things that were). At the end of the day, you end up with a pile of miscellaneous gear:
The Three linked scouting orbs that Zip had demonstrated for you.
The attachable/detachable mechanical arm that Zip had previously demonstrated
A jewel-encrusted trident that was sitting out, dusty, on a shelf. It seems magical.
A clearly labeled +1 shortbow
A spell scroll of levitate (still requires spell slot to activate)
2 potions of cold resistance
7 potions of healing
3 greater potions of healnig
A brass ring that appears to be magical (unlabeled)
And a very small locked chest labeled very important. You feel that between a wizard and two rogues, you will be able to get it open, eventually.
“Wow, I did not see anything,” Sereena comments at seeing their haul. “I can not imagine how I missed it. Shall we get back and report now, and split that pile up as we go?”