Dainar's eyes squints as he grasps the pending situation. He draws his sword and takes a small step forward to ensure he is the first physical obstruction available besides Tarkkin. "Be prepared for them to attack from many angles and should you get swarmed say something, I will be there."
This post has potentially manipulated dice roll results.
Michael sends Guardian up to stand on the front line as well, next to whomever is first to meet the spiders. He will pull out his heavy crossbow, ready to support from range.
As soon as he spots the leader spider he tries again to figure out what it is...
This post has potentially manipulated dice roll results.
The sight that greets the party is something out of nightmares. Tarkkin bursts around the corner, followed closely by 5 Giant Spiders almost the size of him. For those of you who keep a cool mind in combat or in the face of giant spiders from hell; you might recall there was 6 reported spiders. The abnormal white and blue glowing one seems to be missing from the chasing party.
When Tarkkin gets around 30 feet within the party, two of the pursuing spiders shoot webbing at him.
Spider 3 Hit: 20
Spider 4 Hit: 18
This manages to restrain you Tarkkin. Your movement speed is 0 and you have disadvantage to hit/advantage to getting hit until you spend a action breaking free with a DC12 strength throw, or the webbing with 5 HP and AC10 is destroyed.
The stray firebolt and Eldrich Cannon fire misses the pursuing spiders, however the Chill Touch does manage to hit Spider 1 dealing 3 necrotic damage.
Spiders 1, 2, and 5 continue their charge past Tarkkin. Spider 2 takes on Guardian, and Spider 3 attacks Dainar, while Spider 1 climbs onto the ceiling of the cavern to avoid Attacks of Opportunity and pounces at Falros in the backline, the one who dealt it damage.
Spider 1 Hit: 10
Spider 2 Hit: 14
Spider 5 Hit: 19
I'm gonna assume none of those hit lol. Consider all the actions taken previous to this post to be surprise round actions. You may all take your first round turns now. Spiders 1 and 2 are at the mouth of the cave tangoing with Dainar and Guardian, and spider 5 is behind the front line in the middle of the casters. Spiders 3 and 4 are thirty feet in the cave surrounding the webbed up Tarkkin. Strange Spider, is nowhere to be seen, Micheal that supports your either Phase or Ghost Spider theory, but again you can't say for 100% fact what it just may be yet.
The White Wolf shrieks and throws up his hands as the spider lands near them. He crosses his hands at the wrist and swiftly casts (2nd Level) Bless on Tarkkin, Dainar, Areon, and Falros.
After a brief and terrified scan of the scene, he also casts Sanctuary on Tarkkin.
This post has potentially manipulated dice roll results.
Michael sends a crossbow bolt in at one of the spiders facing Guardaian and whomever else is up front.
To hit: 13 Damage: 11
As Michael's bonus action he has Guardian attack the spider... Force-Empowered Rend. Melee Weapon Attack: 16 to hit, reach 5 ft., one target you can see. Hit: 7 force damage.
Also one attack against whomever is next to Guardian is at disadvantage... Deflect Attack (reaction.) The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
Tarkkin was used to being tied up, but not like that, and definitely not like this. Flipping his readied blade in his grasp, he slashes at the webs around him. cutting them apart as much as he can.
Attack: 21 + Bless: 4 Damage: 14
With the web torn to shreds, and feeling a little warded, Tarkkin Dashes back towards the group, taking the attacks from the spiders if they come. He tops just behind the first team mate at the front of the group and readies his bow to shoot this arachnids.
Falros will flinch away as the spider's attack barely misses him, then stretch out his hand and release several blasts of magic into it at point blank range.
Dainar braces as the charging spider comes in and claws at his shield. He rocks slightly from the impact but is otherwise okay for the moment. He returns a swing at the spider.
This post has potentially manipulated dice roll results.
Spider Status:
Spider 5: One that attacked the casters; Dead as a Doornail.
Spider 1: Tangling with Guardian. Currently undamaged.
Spider 2: Tangling with Dainar and hit by Aeron's Arrow; 18 points of damage.
Spider 3: Where Tarkkin original was tangled up. Full Health.
Spider 4: Where Tarkkin was originally tangled up. Full health.
Strange Spider: ????
Tarkkin ran past four spiders, but they have to make Wisdom saves to attempt their Attacks of Opportunity. Here we go.
Spider 1 Wis: 19 Spider 1 Attack If Possible: 21 Sorry, this attack should be at disadvantage because of Guardians Reaction: 7
Spider 2 Wis: 12 Spider 2 Attack If Possible: 9
Spider 3 Wis: 18 Spider 3 Attack If Possible: 12
Spider 4 Wis: 17 Spider 4 Attack If Possible: 16
I'm sorry if any of these rolls got wonky, I was trying to do a lot of stuff with minimal editing and I guess that made the program mad at me, swear I didn't purposefully manipulate any dice rolls lol
One Spider managed to nick Tarkkin with it's fangs in his mad dash back to the caster line. You take 10 Piercing, and make a DC 11 constitution saving throw. On a failed you take an additional 11 poison damage, or half that on a successful save.
For Tine's Previous Turn: She would cast Faerie Fire as a first level spell on the two spiders in the back where Tarkkin used to be. If they fail a dex save of 13, everyone get's advantage to hit Spiders 3 and 4.
Spider 3 Dex Save: 21
Spider 4 Dex Save: 21
And let's say Ashlin would cast Dissonant Whisper as a first level Spell at Spider 1 tangling with Guardian, making it take 3D6 on a failed Wis Save of 13.
Spider 1 Wis Save: 7 Dam if it fails: 11
I need to step out for an hour or two, please wait for a follow up post for the spiders turn
This post has potentially manipulated dice roll results.
Okay the previous post was all kind's of messed up. The dice results were changing every time I edited the post. As to my knowledge, Tarkkin: You have taken 7 confirmed piercing damage, and a possibility of an additional 10 poison damage if you fail a DC11 constitution saving throw, or an additional 5 if you pass the throw.
Everyone will have advantage to hit Spider 4 due to fairy fire. And Spider 1 took 8 psychic damaged from the whisper spell. Take everything in this post as the final say so.
Here is the spider's second turn:
Spider 1 Will Attack Guardian: 23
Dam on Guardian: 9 and it is immune to poison damage.
Spider 2 Will Attack Dainar (I'm a little iffy with reactions, does it only get 1 per turn, or for every instance of things getting attacked around it? Anyways, Ill do a normal roll now, and 1 at disadvantage if im informed otherwise by you guys): 10
Dam on Dainar: 7 Piercing with an additional 12 poison or half as much poison on a DC11 con save.
Spider's 3 and 4 will scuttle their way above Dainar and Gaurdian on the ceiling of the tunnel way to get to the caster back line. Spider 3 will lunge at Winni fangs extended, and Spider 4 will leap at Micheal fangs extended.
Spider 3 Attack against Winni: 7
Dam: 11 Piercing plus an additional 10 poison damage or half as much poison dam on a successful DC 11 Constitution Save
Spider 4 Attack against Micheal: 11
The fury of combat against the giant spiders was intense, but there was an undeniable chill in the air that wasn't necessarily due to the rainfall. Where was the leader of this pack of spiders, the strange one with the white body and glowing blue ruins? Nothing like it had been spotted since the chase began. Suddenly like a glitch in reality, soundless, smell-less, completely undetectable, the Strange Spider was behind Aeron, fangs poised to pierce his flesh. This attack will have advantage due to the sheer... surprise of the suddenly appearing foe.
Strange Spider Attack Against Aeron with Advantage: 24
Dam on Aeron: 12 Piercing damage, with an additional 22 poison damage or half as much poison damage on a successful DC 11 con saving throw.
For those of you in the know, this is the rare Phase Spider. It's actually remarkible similar to the somewhat common Giant Spider expect for one key difference. It can phase into the Ethereal Plane every 6 seconds (Once Per Turn) and can spend however long it wants in there.
Then it's your guys turn! Reminder that Spider 1 is at the entrance with Gaudian, Spider 2 is at the entrance with Dainar, Spider 3 is attacking Winni in the backline, Spider 4 is attacking Micheal in the backline, and the Phase Spider is behind Aeron.
Big Edit: Oh my gooooddddddd, this post did the same thing the previous post did and changed all the resualts around. Dainar and Gaurdian were both hit. Guardian took 4 Piercing, Dainar Im pretty sure you took 8 Piercing, and 10 possible poison damage.
Winni, it got past your AC which is why the dam is under you instead of Micheal. I think it was something like 5 Piercing and 8 Possible Poison.
Aeron, it got past your AC and had something like 3 Piercing, but like 18 Possible Poison Damage I think. Take this big edit to be your damage instead of the rolls. Sorry, it's kinda lame I know, please trust me.
(Sorry, I'm a little hazy on where we and they all are located at the moment, is there a way to target the phase spider and any other spiders possible, but none of our people with sleep?)
To answer Falros' range question... Im pretty sure the Tunnel Entrance and where Dainar, Gaudian, and Spiders 1 and 2 are is about 10-20ish feet away from the back line. Everyone in the back-line, basically everyone and the rest of the spiders; excluding the 4 mentioned above are comfortable close to each other, so assume a big AOE attack would hit most of those in the back-line. Sorry, I tried doing a battle map in a previous PbP campaign, and it took up a lot of time and didn't look to good. Sorry if it's a inconvenience now.
Dainar's eyes squints as he grasps the pending situation. He draws his sword and takes a small step forward to ensure he is the first physical obstruction available besides Tarkkin. "Be prepared for them to attack from many angles and should you get swarmed say something, I will be there."
Michael sends Guardian up to stand on the front line as well, next to whomever is first to meet the spiders. He will pull out his heavy crossbow, ready to support from range.
As soon as he spots the leader spider he tries again to figure out what it is...
Nature: 27
Arcana: 17
The sight that greets the party is something out of nightmares. Tarkkin bursts around the corner, followed closely by 5 Giant Spiders almost the size of him. For those of you who keep a cool mind in combat or in the face of giant spiders from hell; you might recall there was 6 reported spiders. The abnormal white and blue glowing one seems to be missing from the chasing party.
When Tarkkin gets around 30 feet within the party, two of the pursuing spiders shoot webbing at him.
Spider 3 Hit: 20
Spider 4 Hit: 18
This manages to restrain you Tarkkin. Your movement speed is 0 and you have disadvantage to hit/advantage to getting hit until you spend a action breaking free with a DC12 strength throw, or the webbing with 5 HP and AC10 is destroyed.
The stray firebolt and Eldrich Cannon fire misses the pursuing spiders, however the Chill Touch does manage to hit Spider 1 dealing 3 necrotic damage.
Spiders 1, 2, and 5 continue their charge past Tarkkin. Spider 2 takes on Guardian, and Spider 3 attacks Dainar, while Spider 1 climbs onto the ceiling of the cavern to avoid Attacks of Opportunity and pounces at Falros in the backline, the one who dealt it damage.
Spider 1 Hit: 10
Spider 2 Hit: 14
Spider 5 Hit: 19
I'm gonna assume none of those hit lol. Consider all the actions taken previous to this post to be surprise round actions. You may all take your first round turns now. Spiders 1 and 2 are at the mouth of the cave tangoing with Dainar and Guardian, and spider 5 is behind the front line in the middle of the casters. Spiders 3 and 4 are thirty feet in the cave surrounding the webbed up Tarkkin. Strange Spider, is nowhere to be seen, Micheal that supports your either Phase or Ghost Spider theory, but again you can't say for 100% fact what it just may be yet.
Winni would repeat his previous turn, focusing on spider 5 (the one closest to him)
Action - Fire Bolt
Attack - 16
Damage - 6
Bonus Action - Eldricth Cannon: Force Ballista
Attack - 24
Damage - 13
(edit: only 10 damage, character sheet is wrong on damage roll)
The White Wolf shrieks and throws up his hands as the spider lands near them. He crosses his hands at the wrist and swiftly casts (2nd Level) Bless on Tarkkin, Dainar, Areon, and Falros.
After a brief and terrified scan of the scene, he also casts Sanctuary on Tarkkin.
Michael sends a crossbow bolt in at one of the spiders facing Guardaian and whomever else is up front.
To hit: 13
Damage: 11
As Michael's bonus action he has Guardian attack the spider...
Force-Empowered Rend. Melee Weapon Attack: 16 to hit, reach 5 ft., one target you can see. Hit: 7 force damage.
Also one attack against whomever is next to Guardian is at disadvantage...
Deflect Attack (reaction.) The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
Tarkkin was used to being tied up, but not like that, and definitely not like this. Flipping his readied blade in his grasp, he slashes at the webs around him. cutting them apart as much as he can.
Attack: 21 + Bless: 4
Damage: 14
With the web torn to shreds, and feeling a little warded, Tarkkin Dashes back towards the group, taking the attacks from the spiders if they come. He tops just behind the first team mate at the front of the group and readies his bow to shoot this arachnids.
Falros will flinch away as the spider's attack barely misses him, then stretch out his hand and release several blasts of magic into it at point blank range.
magic missile 12
Dainar braces as the charging spider comes in and claws at his shield. He rocks slightly from the impact but is otherwise okay for the moment. He returns a swing at the spider.
Longsword Attack: 23 Damage: 6
Spider Status:
Spider 5: One that attacked the casters; Dead as a Doornail.
Spider 1: Tangling with Guardian. Currently undamaged.
Spider 2: Tangling with Dainar and hit by Aeron's Arrow; 18 points of damage.
Spider 3: Where Tarkkin original was tangled up. Full Health.
Spider 4: Where Tarkkin was originally tangled up. Full health.
Strange Spider: ????
Tarkkin ran past four spiders, but they have to make Wisdom saves to attempt their Attacks of Opportunity. Here we go.
Spider 1 Wis: 19 Spider 1 Attack If Possible: 21 Sorry, this attack should be at disadvantage because of Guardians Reaction: 7
Spider 2 Wis: 12 Spider 2 Attack If Possible: 9
Spider 3 Wis: 18 Spider 3 Attack If Possible: 12
Spider 4 Wis: 17 Spider 4 Attack If Possible: 16
I'm sorry if any of these rolls got wonky, I was trying to do a lot of stuff with minimal editing and I guess that made the program mad at me, swear I didn't purposefully manipulate any dice rolls lol
One Spider managed to nick Tarkkin with it's fangs in his mad dash back to the caster line. You take 10 Piercing, and make a DC 11 constitution saving throw. On a failed you take an additional 11 poison damage, or half that on a successful save.
For Tine's Previous Turn: She would cast Faerie Fire as a first level spell on the two spiders in the back where Tarkkin used to be. If they fail a dex save of 13, everyone get's advantage to hit Spiders 3 and 4.
Spider 3 Dex Save: 21
Spider 4 Dex Save: 21
And let's say Ashlin would cast Dissonant Whisper as a first level Spell at Spider 1 tangling with Guardian, making it take 3D6 on a failed Wis Save of 13.
Spider 1 Wis Save: 7 Dam if it fails: 11
I need to step out for an hour or two, please wait for a follow up post for the spiders turn
Okay the previous post was all kind's of messed up. The dice results were changing every time I edited the post. As to my knowledge, Tarkkin: You have taken 7 confirmed piercing damage, and a possibility of an additional 10 poison damage if you fail a DC11 constitution saving throw, or an additional 5 if you pass the throw.
Everyone will have advantage to hit Spider 4 due to fairy fire. And Spider 1 took 8 psychic damaged from the whisper spell. Take everything in this post as the final say so.
Here is the spider's second turn:
Spider 1 Will Attack Guardian: 23
Dam on Guardian: 9 and it is immune to poison damage.
Spider 2 Will Attack Dainar (I'm a little iffy with reactions, does it only get 1 per turn, or for every instance of things getting attacked around it? Anyways, Ill do a normal roll now, and 1 at disadvantage if im informed otherwise by you guys): 10
Dam on Dainar: 7 Piercing with an additional 12 poison or half as much poison on a DC11 con save.
Spider's 3 and 4 will scuttle their way above Dainar and Gaurdian on the ceiling of the tunnel way to get to the caster back line. Spider 3 will lunge at Winni fangs extended, and Spider 4 will leap at Micheal fangs extended.
Spider 3 Attack against Winni: 7
Dam: 11 Piercing plus an additional 10 poison damage or half as much poison dam on a successful DC 11 Constitution Save
Spider 4 Attack against Micheal: 11
The fury of combat against the giant spiders was intense, but there was an undeniable chill in the air that wasn't necessarily due to the rainfall. Where was the leader of this pack of spiders, the strange one with the white body and glowing blue ruins? Nothing like it had been spotted since the chase began. Suddenly like a glitch in reality, soundless, smell-less, completely undetectable, the Strange Spider was behind Aeron, fangs poised to pierce his flesh. This attack will have advantage due to the sheer... surprise of the suddenly appearing foe.
Strange Spider Attack Against Aeron with Advantage: 24
Dam on Aeron: 12 Piercing damage, with an additional 22 poison damage or half as much poison damage on a successful DC 11 con saving throw.
For those of you in the know, this is the rare Phase Spider. It's actually remarkible similar to the somewhat common Giant Spider expect for one key difference. It can phase into the Ethereal Plane every 6 seconds (Once Per Turn) and can spend however long it wants in there.
Then it's your guys turn! Reminder that Spider 1 is at the entrance with Gaudian, Spider 2 is at the entrance with Dainar, Spider 3 is attacking Winni in the backline, Spider 4 is attacking Micheal in the backline, and the Phase Spider is behind Aeron.
Big Edit: Oh my gooooddddddd, this post did the same thing the previous post did and changed all the resualts around. Dainar and Gaurdian were both hit. Guardian took 4 Piercing, Dainar Im pretty sure you took 8 Piercing, and 10 possible poison damage.
Winni, it got past your AC which is why the dam is under you instead of Micheal. I think it was something like 5 Piercing and 8 Possible Poison.
Aeron, it got past your AC and had something like 3 Piercing, but like 18 Possible Poison Damage I think. Take this big edit to be your damage instead of the rolls. Sorry, it's kinda lame I know, please trust me.
(Sorry, I'm a little hazy on where we and they all are located at the moment, is there a way to target the phase spider and any other spiders possible, but none of our people with sleep?)
To answer Falros' range question... Im pretty sure the Tunnel Entrance and where Dainar, Gaudian, and Spiders 1 and 2 are is about 10-20ish feet away from the back line. Everyone in the back-line, basically everyone and the rest of the spiders; excluding the 4 mentioned above are comfortable close to each other, so assume a big AOE attack would hit most of those in the back-line. Sorry, I tried doing a battle map in a previous PbP campaign, and it took up a lot of time and didn't look to good. Sorry if it's a inconvenience now.
(lol yea, I saw the 20 or whatever it was originally to my AC)
As the spider leaps towards him, Winni uses his reaction to quickly throw up a shield and protect himself from the attack.
Afraid for his own safety, Winni targets the spider right in front of him.
Firebolt (Attack - 19 Damage - 3)
Eldritch Cannon (Attack - 18 Damage - 5)
Falros will gesture at the strange looking spider and launch a spectral hand at it.
Attack: 15 Damage: 7
Ashlin muttered "Why did it have to be spiders?" and cast Faerie Fire at the weird looking one.
save vs dex 13
Phase Spider Dex Save: 4
15 on my screen, so no advantage against phase spider this turn.