Okay, current Mandate Plan is as follows: 4 Citizen Points = 1 Building Housing [costs 2 Industry], 2 Hunting and 1 Woodworking
(Regarding the festival, I worded it weird sorry. You are allowed to roll for entertainment, how pretty the decorations you set up are, how well you want to give a speech, etc. without it counting towards your free time points. You are not allowed to try to gather extra food/any extraneous activities for the festival.)
The elders clear their throats, and bid you all rest on these matters for a few days before committing to anything more than mandates. It's only been a few hours since the attacks and they believe everyone needs to rest up, especially since you all went straight from the fight into relief efforts. Shepard concludes the meeting saying he will notify the town that you all will give a speech tomorrow morning, introducing yourselves to the town people and giving people their jobs. By the time you exit the building, the town is almost completely asleep, especially without any tavern or nightlife. You all know what tents have been given to you from earlier today, so once you've finished whatever needs to be done, you fall asleep.
The next morning is a flurry of activity. People are awake early, and milling about waiting for something to do. Some of them are looking at various members of your group for direction. It seems that Shepard stayed true to his word, and somehow most of the town already knows that there will be a gathering at about 8 in the morning. A small wooden platform has been erected near the well, and many people are laying down blankets on the ground to sit on.
(Your next posts should be yourself introducing yourself in character to the town's people. What your doing, what you hope to achieve personally for the town in your position. Keep it short and sweet please. After that, you should give one of your free time points for the week, and after all the free points have been addressed by me, we can do the festival and then after the festival you can give your second free point of the week.)
This post has potentially manipulated dice roll results.
Falros would probably step up first, "Good morning everyone. Most of you already know, but my name is Falros, I was one of the ones who helped defend this city from the Drake and worked with you all to save the city. I am here today because some of your own people have asked me and my companions to step into leadership roles to help guide this city towards a prosperous future. To that end, with your permission, I will be stepping into a Mayoral role, heading the council and ensuring all aspects of the city communicate well with one another. If any of you have any questions or need anything, or have anything to offer to the city or for the council to discuss, please come to me or to your Councilor (not sure if you wanted to rename it). We have an event planned for this evening, something to try and celebrate this cities survival and future while remembering those who gave their lives to ensure it. I hope to see all of you there!"
Persuasion: 25
(Falros would spend his first free time point mostly trying to help work with the building crews in the city, specifically, trying to ensure clear communication between groups and facilitate the needs of each group to ensure a unified and coherent work force. He'd step in to lend a hand physically as needed, but he's not that strong so he'd mostly stand back in a leadership role. FT Persuasion roll: 16)
(Looks like he'd have been better off staying out of the way.)
This post has potentially manipulated dice roll results.
Tine would smile looking around at her companions as Falros made his speak.She waited for it to be her turn before walking up on to the stage and smiling as she flung her hands in the air, sparks flying up from the prestidigitation she cast. She looked around before speaking "Hi everyone I'm Tine, I'll be helping out the council by taking care of business with other areas to include countries or cities. I'll also be helping out around her when I can. I can't wait to get to talk to all of you and learn your stories and I can't wait to build a town so amazing the bards sing of it in the future." she just takes a bow as she finishes and turns around to walk away.
She just tapped Ashlin on the shoulder "I know you're going to help set this up great. I need to go talk to the Earth Elements, but I'll be back to help out when I can."she just smiles walking over to Tarrkin "Are you ready to go visit the mines and see if there are any elementals left by chance?"
This post has potentially manipulated dice roll results.
The White Wolf frets a bit at being asked to give a speech. During a restless night, he decides to keep things simple.
Trembling slightly, the White Wolf stands to greet the crowd. "Good morning. I am known as the White Wolf." He smiles and then, for the first time any of you can remember, lowers his wolfhead hood. His ash-blond hair is slightly ruffled, his skin is pale, and his elvish heritage becomes abundantly clear. He smiles nervously and stammers his way through his planned speech. "I have been en-entrusted with g-guiding the faith of this t-town, though I will need your h-help to do so. We m-may worship different g-gods, but ultimately, f-faith guides us when we are l-lost, and soothes us when we have l-lost much. I hope to b-bring both guidance and comfort to S-Saint Tyrol in the coming w-weeks."
Persuasion: 12
Afterward, the White Wolf will honor his word and take a party of hunter/gatherers out to find food and herbs for the town.
This post has potentially manipulated dice roll results.
Michael, with Guardian at his side, walks up to the podium. He pauses for a long moment, looking around at the people, then gives them a nod of greeting. "I am Michael Dawn. I will be working as the new Magister of town. My hope is to get a good amount of our raw materials changed into goods we can then increase our town's income through trade with other towns." He looks quite nervous as the amount of time in front of the people gets longer. With another nod he moves away from the podium, making room for whomever is next.
Michael spends his freetime investigating the remaining buildings and seeing what can be salvaged. Investigation: 18
Updating freetime roll: 98 (Not sure how to add guidance into that...)
This post has potentially manipulated dice roll results.
Winni is awkward when he walks up to speak to the crowd.
"Uh hello all. My name is Winifred. I am a humble merchant and craftsman. I will be assisting the council with what skills I have. If anyone is interested, I will be spending some time today assessing the damage to the buildings and see what we can salvage. Uh... That is all? Thanks..."
(OoC: @BOBDUR XD glad to see my nicknames stick, lol)
When the meeting was concluded, Tarkkin didn't do much in the terms of partying, but did share a few small laughs and drinks with those who approached him. Once it came time to sleep, he gave up his tent to another, taking a armful of blankets and a pillow. Finding a tall tree, he nimbly climbs up into the trees and makes himself a hammock with the blankets and curls up in the rock of the tree, cuddling up with his pillow before curling into a ball and falling asleep.
Come dawn, Tarkkin stretches and rolls around his hammock before hopping out of the tree he nested in and grouping up with the others. When it comes his time to speak, his fingers fiddle with his mask, but he ultimately decides to leave it on, not fully ready to take it off. Taking a few (more than a few) deep breathes, he speaks as loud as he can.
"My name is Tarkkin! I came here because I wanted a chance to build a home and family somewhere I could feel safe! I want to make a place where everyone can feel that they don't have to worry! I hope we can all work well together and get along!!!"
Once he's said his piece, he backpedals as quickly as he can, almost falling off the platform, but thankfully balancing himself. He then tugs on his hood again and hugs his knees, wanting to be as small as possible. When they're allowed to leave, Tarkkin will start patrolling the surrounding area around the town, wanting to know a lay of the land, as well as anything of note (ie. natural choke points, defensive spots, open fields, condition of the roads, rivers, etc.).
When it was her turn to introduce herself Ashlin curtsied to the crowd. "Hello! I'm Ashlin Kerit, I'm a bard by trade and an amateur brewer. When I'm not helping the council with whatever they need, I plan to run a tavern where folks can come to relax and forget their troubles with a nice cold glass of whatever takes their fancy".
Persuasion: 13 + 3 (inspiration)
Performance for the party: 16
Ashlin helps out with the building of new houses and such: 34
Ashlin wasn't as happy with her results, either with the crowd or the buildings, as she wanted to be but she persevered the best she could.
Dainar approaches the platform when it is his time, he is wearing his chain mail armor and longsword as usual. He stands in front of the small crowd and goes right into speaking, "I am Justicar Dainar Palimer. When asked to come here originally it was with some hesitation and unease. I had spent my time administering law in a city larger than this and was happy to do so. Now, having come here and seeing the bravery and fortitude of you all I am happy to have come.
"I will be taking my place as Justicar once again of this fine place and will do all I can to protect it and all of you most importantly. Please do not hesitate to come to me with any situation or dispute, I will treat everyone with fairness and courtesy." He nods and moves off the platform.
Before they leave he approaches Tine and Tarkkin, "Please remember that White Wold can speak primordial and should accompany you. I would be happy to do so as well if you think you need a sword, but I understand that too much steel may present a bad image."
Free time patrol of village and possibly reviewing those that could help by being in the guard (Perception): 24
Falros: Your opening was a work of art, you hooked the audience, you exuded a confidence that didn't border on unearned pride that the previous mayor was infamous for. You got your points across and seemed competent enough that the good feeling from your speech extended to your council mates other speeches, getting the crowd through some of the less... confident ones.
However, once you got passed that speech, you came to realize how tough the life of a mayor can actually be. The teams of builders were lead by men years your senior who seemed to take a delight in subtlety or not so subtlety needling you. Some of the messages that you were passing back and forth were 10% important communication, and 90% useless junk that the men insisted was important, and you couldn't not tell the other team leader because most of the unimportant messages had some forth of response expected. When you tried assisting with lifting some of the heavy materials back and forth, some of the more burly men even went out of there way to take whatever load you were trying to help with and doing it faster. You didn't hear anyone directly talking about you, but you have a suspicion they might have been. Hopefully you can do something at the feast tonight and over the following days to try to regain some of that street cred your opening speech gave you.
Ashlin: You see the fiasco of the new mayor running around like the construction site like a chicken with his head cut off. Although most of the men are laughing at the situation, none of them are outright saying mean things about him. You are naturally a talkative one, and in your excitement to help out, meet people, and talk about your future plans to run a tavern, you notice you weren't the most productive person on the construction team. When you get out for the day, you immediately start setting up for the party. The decorations are rather nice if you do say so yourself, not the best, but what can you do with such a short time and resource crunch. You managed through rumors and volunteers to assemble a few townies that enjoy playing music, and although they aren't quite a band, especially since some of them are playing rather... niche instruments (who in their right minds thinks bag pipes could provide subtle party music?) you get them playing a few songs coherently for the party.
Areon: Your opening speech was short and sweet. You got your point across, and your brother was excitably talking with some of his school friends and pointing at you when you snuck a glance. Once you got off stage, you got some handshakes from a couple of men, and one or two strong looking females who wanted to congratulate you on the position and said they were eager to hunt with you. Once free, you saw Mrs. Frizzle trying to corral the school children to the border of the forest to learn what kinds of berries and other plant life was safe or dangerous to eat. You decided teaching the youngsters and your brother about basic survival would be a good way to introduce your skills to the town, and getting to speak with Ms. Frizzle was just a bonus. She seemed knowledgeable about the subject, or really anything she talked about, she had one of those voices. If she wasn't a full wood elf, she was a very elfy half elf. It was always hard to tell with some wood elves due to them being one of the shortest sub-types of elves. She had tan skin presumably from both her ancestry and being outside all day, eyes the color of sea moss, and burning red hair that caught the sun from nearly every angle. She spent most of the time teaching kids with you, but you both had a pleasant conversation during lunch where she mentioned coming to Saint Tyrol to escape the boredom of life with her very large and extensive family back home. She wouldn't go into too much detail, other then mentioning she came from a small all elf town in Bakuda Forest, so you guess she was full blooded. Her age could be anywhere from early twenties to early two-hundreds with a youthful face like hers.
Winni and Micheal: You two were the only one's in the town today to be looking through the old houses and gathering these resources. It seemed like all the bodies had been found and accounted for, thank goodness, but it felt somewhat weird to be looking through the houses of those departed. But you both figured that they would have wanted this, and it was better for the town if these spaces were cleared for future building potential sooner rather then later. Any personal heirlooms were tossed into a box by the both of you, to be sorted through on a later date but neither of you felt anything too magical radiating off of any objects... aside from one in particular. Micheal, you were the one to discover this object. It was not even in a house, rather it was in the small alleyway between two demolished houses, both of them belonging to people the townsfolk had claimed were rather quiet and unassuming. It was a sort of parchment, one that resisted any form of tearing, or even staining and ink. Whatever you did, even writing on it didn't leave a single mark. It was perfectly white, looking freshly made. You could tell there was magic in the paper, but nothing particularly radiating magic power concerning if there is any actual writing or picture made on it.
Other than that, you both gather some usable wood, but most of the piles are basically giant splinters at his point, not construction material.
White Wolf: As most of your companions seem to be spending time doing other activities, you take charge of the hunters going out into the forest. You thought at first some of the men were silently judging you based off your opening speech, as they laughed and joked around with each other over hunting stories and jokes; never including you, but after you successfully pin a fleeing rabbit with an arrow; they seemed to look at you in a new light. You didn't feel especially close with any of them yet... but you felt included now. Other then a few random catches, the most eventful part of your day was seeing... something in your peripheral vision. it looked like a stag, but pure white and with glowing blue horns and eyes. But you have never heard of a variety of deer like that. It could have just been a trick of the light, for when you turn your head to see it, it vanishes behind a tree and never comes out the other side.
Tarkkin and Tine: (I'm going to assume that Tine spent her first free time event inspecting the mines, and Tarkkin, since that's a pretty important land mark not to far away from town and with a intentionally hostile enemy, you decided to start your expedition in learning the surrounding landscape there) The walk to the mines takes almost an half hour on foot, so about 3ish Miles/5 Kilometers away from town. The road to the mines is the one that juts north from the town plaza, and it's almost a straight shot without taking any deviations or side roads, with the pathway ending at the mouth of the cave, which is cut neatly into the side of a near vertical wall of stone at the bottom of a hill. The mouth however is filled with loose boulders, as is nearly the entire hillside, it looks like some sort of Rocky avalanche happened here. You don't see any form of alternative entry way, and the stones that block the path in look nearly the size of a human. If and when you get closer to investigate, one of the closest and largest stones suddenly has writing appearing on the surface, almost as if an invisible writer is chiseling the stone directly in front of your faces. The message reads "On the eve of one mortal week, return with champions that embody your cause. There will be trails of mind and mettle that determine the fate of your dwellings." Any further prompting, pushing, manipulating, etc. does not get any answers or other signs.
Tarkin, the rest of your journey confirms that there is Forests to the north and West, Ocean to the East, and flat fields to the south. The geography doesn't lend itself particularly well to defense, no deep gorges or canyons anywhere near as far as you can tell. The roads north to the mines are the best well kept, while the ones to the west and south haven't been maintained or even heavily traveled in a long time with weeds growing all around them. You had the distinct feeling of being watched however, but any attempt to locate the source of this feeling was met with you looking blankly into the surrounding scenery, not filled with any visible threats.
Dainar: Your patrol of the village was for lack of a better word... boring. Almost all the town's people were out and about either building, chopping down lumbar or hunting. There were no idle hands to commit any crimes you were aware of, but you at least felt you have a pretty solid mental map of the immediate town and it's various building and residents now. You tried scouting out people who might make fine law men/women beside you, but the construction teams were the only people still in town, other then those hunters and wood workers dropping off there gathered supplies, and they seemed to absorbed to give you anything other then quick pleasantries. Not quite the extensive interview to get a hold of peoples character's. The only people you recognize are the other council members, who were too involved in their own domains to become permanent law enforcers, and Shepard and his two daughters who were two busy on the hunting teams to help you on your quest.
Time Skip to Party
After a long day of work, it seems like the crowds are mostly ready to see what you all whipped up. You all get one roll to describe what you contributed to the party, aside from Ashlin who helped set up and is performing music with an impromptu band as described in her free time segment. (You can still describe what kind of music you played if you want to roleplay a bit Ashlin) I believe the plan currently is religious ceremonies followed by festive entertainment. (Remember the three types I described, Orliean Funeral, Kashtal Viking Burning, and Elvish Nature Disintegration)
Tine just smiles as the writing appears and nods "Sounds good, we will come back on the eve of one mortal week. If by chance you could get a message for us though to the earth elementals and let them know the mayor is dead and his son is gone. We are helping to build up the new town and would actually like you all to become citizens. I know you were mistreated really badly by the mayor, and even though it wasn't us, we don't feel right about that and neither do the townfolk. We would really like you to join us and help to build an amazing town where everyone gets a voice in what happens. Also, we are holding a festival and if you'd like to join you're more than welcomed."
She just looks at Tarkkin and smiles "Well hopefully they get the message - if not guess we just talk to them on the eve of one mortal week. I'm going to head back to figure out what they need help with setting up."With that she just begins to sing a little song about the strength of a mountain, hoping to soften any negative attitudes of anyone listening. When she got back to town, she would note it was almost time for the festival. She just smiled as she used her prestidigitation to clean herself up and create a gust of wind that curled her hair. She would grab her lute and begin to make way over to Ashlin "Play together or do you want to do separate sets for this ceremony?"her voice showing the eagerness to play with the fellow bard.
Michael spent some time leading up to the ceramony and festivel working to create stands, podiums, fire pits, stages, etc. Anything that needed to be built using wood and sweat.
Winni isn't a religious person. However, he does respect the dead. He decides to go spend some time helping the preparations for the service for the Orlliean's that have fallen. Having grown up in a major city (insert name here), he has seen this performed enough to have the basic idea of what happens. He uses what tools he has at his disposal to help out. Probably using his caligrapher's tools to write the names of those who have died, or woodcarver's tools (Right Tool for the Job) to help craft things they might need for the burial.
Caligrapher's tools: 6
Woodcarver's tools: 15
(I wasn't sure about the ability score to add to them. For dex it would be a +2, int a +3)
Ashlin smiled warmly at Tine. "Together, I think that'd be a good symbol for what we're trying to do. I'm thinking maybe a couple of songs to ease into the happy stuff and then go full into it."
After such a disastrous attempt at a speech this morning, the White Wolf is loathe to give another, especially when dealing with religion and traditions he doesn't fully understand. But what other option was there? He'd said there should be a ceremony, and he was meant to lead them. He silently curses himself for suggesting the idea in the first place.
He decides to use a variant of the ritual he'd used with his barbarian clan, something he was comfortable with. He speaks of the passing of the body releasing the power of the soul, of the suffering of those left behind, and of the celebration of lives well lived. His voice is, thankfully, steadier than it was this morning, and he keeps his eyes trained on the horizons as he speaks, shutting out the idea of crowds.
Persuasion: 23
(( I apologize, I had a long day at work and I'm not quite up to writing a fantasy religious speech. ))
This post has potentially manipulated dice roll results.
Falros would have made sure he was there at the beginning of the party to welcome everyone and spend at least a few moments talking to each person about their role in the town and their expectations of him. During the party itself, he’d have put on card tricks for the children and any attractive young ladies in the town, challenging them to spot the trick and rewarding any who succeeds with a copper piece.
Sleight of hand for card tricks: 14
Rollback Post to RevisionRollBack
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The White Wolf is relieved to see the idea of child soldiers has gone past.
"For meeting the earth elementals, I may be of some use. I happen to speak Primordial. I... learned it from my mate."
Okay, current Mandate Plan is as follows: 4 Citizen Points = 1 Building Housing [costs 2 Industry], 2 Hunting and 1 Woodworking
(Regarding the festival, I worded it weird sorry. You are allowed to roll for entertainment, how pretty the decorations you set up are, how well you want to give a speech, etc. without it counting towards your free time points. You are not allowed to try to gather extra food/any extraneous activities for the festival.)
The elders clear their throats, and bid you all rest on these matters for a few days before committing to anything more than mandates. It's only been a few hours since the attacks and they believe everyone needs to rest up, especially since you all went straight from the fight into relief efforts. Shepard concludes the meeting saying he will notify the town that you all will give a speech tomorrow morning, introducing yourselves to the town people and giving people their jobs. By the time you exit the building, the town is almost completely asleep, especially without any tavern or nightlife. You all know what tents have been given to you from earlier today, so once you've finished whatever needs to be done, you fall asleep.
The next morning is a flurry of activity. People are awake early, and milling about waiting for something to do. Some of them are looking at various members of your group for direction. It seems that Shepard stayed true to his word, and somehow most of the town already knows that there will be a gathering at about 8 in the morning. A small wooden platform has been erected near the well, and many people are laying down blankets on the ground to sit on.
(Your next posts should be yourself introducing yourself in character to the town's people. What your doing, what you hope to achieve personally for the town in your position. Keep it short and sweet please. After that, you should give one of your free time points for the week, and after all the free points have been addressed by me, we can do the festival and then after the festival you can give your second free point of the week.)
Falros would probably step up first, "Good morning everyone. Most of you already know, but my name is Falros, I was one of the ones who helped defend this city from the Drake and worked with you all to save the city. I am here today because some of your own people have asked me and my companions to step into leadership roles to help guide this city towards a prosperous future. To that end, with your permission, I will be stepping into a Mayoral role, heading the council and ensuring all aspects of the city communicate well with one another. If any of you have any questions or need anything, or have anything to offer to the city or for the council to discuss, please come to me or to your Councilor (not sure if you wanted to rename it). We have an event planned for this evening, something to try and celebrate this cities survival and future while remembering those who gave their lives to ensure it. I hope to see all of you there!"
Persuasion: 25
(Falros would spend his first free time point mostly trying to help work with the building crews in the city, specifically, trying to ensure clear communication between groups and facilitate the needs of each group to ensure a unified and coherent work force. He'd step in to lend a hand physically as needed, but he's not that strong so he'd mostly stand back in a leadership role. FT Persuasion roll: 16)
(Looks like he'd have been better off staying out of the way.)
Tine would smile looking around at her companions as Falros made his speak.She waited for it to be her turn before walking up on to the stage and smiling as she flung her hands in the air, sparks flying up from the prestidigitation she cast. She looked around before speaking "Hi everyone I'm Tine, I'll be helping out the council by taking care of business with other areas to include countries or cities. I'll also be helping out around her when I can. I can't wait to get to talk to all of you and learn your stories and I can't wait to build a town so amazing the bards sing of it in the future." she just takes a bow as she finishes and turns around to walk away.
She just tapped Ashlin on the shoulder "I know you're going to help set this up great. I need to go talk to the Earth Elements, but I'll be back to help out when I can." she just smiles walking over to Tarrkin "Are you ready to go visit the mines and see if there are any elementals left by chance?"
OOC:
Bardic Inspiration to Ashlin
persuasion roll: 26
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
The White Wolf frets a bit at being asked to give a speech. During a restless night, he decides to keep things simple.
Trembling slightly, the White Wolf stands to greet the crowd. "Good morning. I am known as the White Wolf." He smiles and then, for the first time any of you can remember, lowers his wolfhead hood. His ash-blond hair is slightly ruffled, his skin is pale, and his elvish heritage becomes abundantly clear. He smiles nervously and stammers his way through his planned speech. "I have been en-entrusted with g-guiding the faith of this t-town, though I will need your h-help to do so. We m-may worship different g-gods, but ultimately, f-faith guides us when we are l-lost, and soothes us when we have l-lost much. I hope to b-bring both guidance and comfort to S-Saint Tyrol in the coming w-weeks."
Persuasion: 12
Afterward, the White Wolf will honor his word and take a party of hunter/gatherers out to find food and herbs for the town.
Survival: 13Actual Survival Roll: 46
Michael, with Guardian at his side, walks up to the podium. He pauses for a long moment, looking around at the people, then gives them a nod of greeting. "I am Michael Dawn. I will be working as the new Magister of town. My hope is to get a good amount of our raw materials changed into goods we can then increase our town's income through trade with other towns." He looks quite nervous as the amount of time in front of the people gets longer. With another nod he moves away from the podium, making room for whomever is next.
Michael spends his freetime investigating the remaining buildings and seeing what can be salvaged. Investigation: 18
Updating freetime roll: 98 (Not sure how to add guidance into that...)
Winni is awkward when he walks up to speak to the crowd.
"Uh hello all. My name is Winifred. I am a humble merchant and craftsman. I will be assisting the council with what skills I have. If anyone is interested, I will be spending some time today assessing the damage to the buildings and see what we can salvage. Uh... That is all? Thanks..."
He awkwardly steps back.
Free time, investigate the buildings: 61
(OoC: @BOBDUR XD glad to see my nicknames stick, lol)
When the meeting was concluded, Tarkkin didn't do much in the terms of partying, but did share a few small laughs and drinks with those who approached him. Once it came time to sleep, he gave up his tent to another, taking a armful of blankets and a pillow. Finding a tall tree, he nimbly climbs up into the trees and makes himself a hammock with the blankets and curls up in the rock of the tree, cuddling up with his pillow before curling into a ball and falling asleep.
Come dawn, Tarkkin stretches and rolls around his hammock before hopping out of the tree he nested in and grouping up with the others. When it comes his time to speak, his fingers fiddle with his mask, but he ultimately decides to leave it on, not fully ready to take it off. Taking a few (more than a few) deep breathes, he speaks as loud as he can.
"My name is Tarkkin! I came here because I wanted a chance to build a home and family somewhere I could feel safe! I want to make a place where everyone can feel that they don't have to worry! I hope we can all work well together and get along!!!"
Once he's said his piece, he backpedals as quickly as he can, almost falling off the platform, but thankfully balancing himself. He then tugs on his hood again and hugs his knees, wanting to be as small as possible. When they're allowed to leave, Tarkkin will start patrolling the surrounding area around the town, wanting to know a lay of the land, as well as anything of note (ie. natural choke points, defensive spots, open fields, condition of the roads, rivers, etc.).
Free time, Scouting: 77
When it was her turn to introduce herself Ashlin curtsied to the crowd. "Hello! I'm Ashlin Kerit, I'm a bard by trade and an amateur brewer. When I'm not helping the council with whatever they need, I plan to run a tavern where folks can come to relax and forget their troubles with a nice cold glass of whatever takes their fancy".
Persuasion: 13 + 3 (inspiration)
Performance for the party: 16
Ashlin helps out with the building of new houses and such: 34
Ashlin wasn't as happy with her results, either with the crowd or the buildings, as she wanted to be but she persevered the best she could.
Dainar approaches the platform when it is his time, he is wearing his chain mail armor and longsword as usual. He stands in front of the small crowd and goes right into speaking, "I am Justicar Dainar Palimer. When asked to come here originally it was with some hesitation and unease. I had spent my time administering law in a city larger than this and was happy to do so. Now, having come here and seeing the bravery and fortitude of you all I am happy to have come.
"I will be taking my place as Justicar once again of this fine place and will do all I can to protect it and all of you most importantly. Please do not hesitate to come to me with any situation or dispute, I will treat everyone with fairness and courtesy." He nods and moves off the platform.
Before they leave he approaches Tine and Tarkkin, "Please remember that White Wold can speak primordial and should accompany you. I would be happy to do so as well if you think you need a sword, but I understand that too much steel may present a bad image."
Free time patrol of village and possibly reviewing those that could help by being in the guard (Perception): 24
Let's narrate some free time events!
Falros: Your opening was a work of art, you hooked the audience, you exuded a confidence that didn't border on unearned pride that the previous mayor was infamous for. You got your points across and seemed competent enough that the good feeling from your speech extended to your council mates other speeches, getting the crowd through some of the less... confident ones.
However, once you got passed that speech, you came to realize how tough the life of a mayor can actually be. The teams of builders were lead by men years your senior who seemed to take a delight in subtlety or not so subtlety needling you. Some of the messages that you were passing back and forth were 10% important communication, and 90% useless junk that the men insisted was important, and you couldn't not tell the other team leader because most of the unimportant messages had some forth of response expected. When you tried assisting with lifting some of the heavy materials back and forth, some of the more burly men even went out of there way to take whatever load you were trying to help with and doing it faster. You didn't hear anyone directly talking about you, but you have a suspicion they might have been. Hopefully you can do something at the feast tonight and over the following days to try to regain some of that street cred your opening speech gave you.
Ashlin: You see the fiasco of the new mayor running around like the construction site like a chicken with his head cut off. Although most of the men are laughing at the situation, none of them are outright saying mean things about him. You are naturally a talkative one, and in your excitement to help out, meet people, and talk about your future plans to run a tavern, you notice you weren't the most productive person on the construction team. When you get out for the day, you immediately start setting up for the party. The decorations are rather nice if you do say so yourself, not the best, but what can you do with such a short time and resource crunch. You managed through rumors and volunteers to assemble a few townies that enjoy playing music, and although they aren't quite a band, especially since some of them are playing rather... niche instruments (who in their right minds thinks bag pipes could provide subtle party music?) you get them playing a few songs coherently for the party.
Areon: Your opening speech was short and sweet. You got your point across, and your brother was excitably talking with some of his school friends and pointing at you when you snuck a glance. Once you got off stage, you got some handshakes from a couple of men, and one or two strong looking females who wanted to congratulate you on the position and said they were eager to hunt with you. Once free, you saw Mrs. Frizzle trying to corral the school children to the border of the forest to learn what kinds of berries and other plant life was safe or dangerous to eat. You decided teaching the youngsters and your brother about basic survival would be a good way to introduce your skills to the town, and getting to speak with Ms. Frizzle was just a bonus. She seemed knowledgeable about the subject, or really anything she talked about, she had one of those voices. If she wasn't a full wood elf, she was a very elfy half elf. It was always hard to tell with some wood elves due to them being one of the shortest sub-types of elves. She had tan skin presumably from both her ancestry and being outside all day, eyes the color of sea moss, and burning red hair that caught the sun from nearly every angle. She spent most of the time teaching kids with you, but you both had a pleasant conversation during lunch where she mentioned coming to Saint Tyrol to escape the boredom of life with her very large and extensive family back home. She wouldn't go into too much detail, other then mentioning she came from a small all elf town in Bakuda Forest, so you guess she was full blooded. Her age could be anywhere from early twenties to early two-hundreds with a youthful face like hers.
Winni and Micheal: You two were the only one's in the town today to be looking through the old houses and gathering these resources. It seemed like all the bodies had been found and accounted for, thank goodness, but it felt somewhat weird to be looking through the houses of those departed. But you both figured that they would have wanted this, and it was better for the town if these spaces were cleared for future building potential sooner rather then later. Any personal heirlooms were tossed into a box by the both of you, to be sorted through on a later date but neither of you felt anything too magical radiating off of any objects... aside from one in particular. Micheal, you were the one to discover this object. It was not even in a house, rather it was in the small alleyway between two demolished houses, both of them belonging to people the townsfolk had claimed were rather quiet and unassuming. It was a sort of parchment, one that resisted any form of tearing, or even staining and ink. Whatever you did, even writing on it didn't leave a single mark. It was perfectly white, looking freshly made. You could tell there was magic in the paper, but nothing particularly radiating magic power concerning if there is any actual writing or picture made on it.
Other than that, you both gather some usable wood, but most of the piles are basically giant splinters at his point, not construction material.
White Wolf: As most of your companions seem to be spending time doing other activities, you take charge of the hunters going out into the forest. You thought at first some of the men were silently judging you based off your opening speech, as they laughed and joked around with each other over hunting stories and jokes; never including you, but after you successfully pin a fleeing rabbit with an arrow; they seemed to look at you in a new light. You didn't feel especially close with any of them yet... but you felt included now. Other then a few random catches, the most eventful part of your day was seeing... something in your peripheral vision. it looked like a stag, but pure white and with glowing blue horns and eyes. But you have never heard of a variety of deer like that. It could have just been a trick of the light, for when you turn your head to see it, it vanishes behind a tree and never comes out the other side.
Tarkkin and Tine: (I'm going to assume that Tine spent her first free time event inspecting the mines, and Tarkkin, since that's a pretty important land mark not to far away from town and with a intentionally hostile enemy, you decided to start your expedition in learning the surrounding landscape there) The walk to the mines takes almost an half hour on foot, so about 3ish Miles/5 Kilometers away from town. The road to the mines is the one that juts north from the town plaza, and it's almost a straight shot without taking any deviations or side roads, with the pathway ending at the mouth of the cave, which is cut neatly into the side of a near vertical wall of stone at the bottom of a hill. The mouth however is filled with loose boulders, as is nearly the entire hillside, it looks like some sort of Rocky avalanche happened here. You don't see any form of alternative entry way, and the stones that block the path in look nearly the size of a human. If and when you get closer to investigate, one of the closest and largest stones suddenly has writing appearing on the surface, almost as if an invisible writer is chiseling the stone directly in front of your faces. The message reads "On the eve of one mortal week, return with champions that embody your cause. There will be trails of mind and mettle that determine the fate of your dwellings." Any further prompting, pushing, manipulating, etc. does not get any answers or other signs.
Tarkin, the rest of your journey confirms that there is Forests to the north and West, Ocean to the East, and flat fields to the south. The geography doesn't lend itself particularly well to defense, no deep gorges or canyons anywhere near as far as you can tell. The roads north to the mines are the best well kept, while the ones to the west and south haven't been maintained or even heavily traveled in a long time with weeds growing all around them. You had the distinct feeling of being watched however, but any attempt to locate the source of this feeling was met with you looking blankly into the surrounding scenery, not filled with any visible threats.
Dainar: Your patrol of the village was for lack of a better word... boring. Almost all the town's people were out and about either building, chopping down lumbar or hunting. There were no idle hands to commit any crimes you were aware of, but you at least felt you have a pretty solid mental map of the immediate town and it's various building and residents now. You tried scouting out people who might make fine law men/women beside you, but the construction teams were the only people still in town, other then those hunters and wood workers dropping off there gathered supplies, and they seemed to absorbed to give you anything other then quick pleasantries. Not quite the extensive interview to get a hold of peoples character's. The only people you recognize are the other council members, who were too involved in their own domains to become permanent law enforcers, and Shepard and his two daughters who were two busy on the hunting teams to help you on your quest.
Time Skip to Party
After a long day of work, it seems like the crowds are mostly ready to see what you all whipped up. You all get one roll to describe what you contributed to the party, aside from Ashlin who helped set up and is performing music with an impromptu band as described in her free time segment. (You can still describe what kind of music you played if you want to roleplay a bit Ashlin) I believe the plan currently is religious ceremonies followed by festive entertainment. (Remember the three types I described, Orliean Funeral, Kashtal Viking Burning, and Elvish Nature Disintegration)
Tine just smiles as the writing appears and nods "Sounds good, we will come back on the eve of one mortal week. If by chance you could get a message for us though to the earth elementals and let them know the mayor is dead and his son is gone. We are helping to build up the new town and would actually like you all to become citizens. I know you were mistreated really badly by the mayor, and even though it wasn't us, we don't feel right about that and neither do the townfolk. We would really like you to join us and help to build an amazing town where everyone gets a voice in what happens. Also, we are holding a festival and if you'd like to join you're more than welcomed."
She just looks at Tarkkin and smiles "Well hopefully they get the message - if not guess we just talk to them on the eve of one mortal week. I'm going to head back to figure out what they need help with setting up." With that she just begins to sing a little song about the strength of a mountain, hoping to soften any negative attitudes of anyone listening. When she got back to town, she would note it was almost time for the festival. She just smiled as she used her prestidigitation to clean herself up and create a gust of wind that curled her hair. She would grab her lute and begin to make way over to Ashlin "Play together or do you want to do separate sets for this ceremony?" her voice showing the eagerness to play with the fellow bard.
OOC:
persuasion check: 11
performance check: 15
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Michael spent some time leading up to the ceramony and festivel working to create stands, podiums, fire pits, stages, etc. Anything that needed to be built using wood and sweat.
Wood carpenter check: 11
(actually would be 13, forgot to add in prof)
Winni isn't a religious person. However, he does respect the dead. He decides to go spend some time helping the preparations for the service for the Orlliean's that have fallen. Having grown up in a major city (insert name here), he has seen this performed enough to have the basic idea of what happens. He uses what tools he has at his disposal to help out. Probably using his caligrapher's tools to write the names of those who have died, or woodcarver's tools (Right Tool for the Job) to help craft things they might need for the burial.
Caligrapher's tools: 6
Woodcarver's tools: 15
(I wasn't sure about the ability score to add to them. For dex it would be a +2, int a +3)
Ashlin smiled warmly at Tine. "Together, I think that'd be a good symbol for what we're trying to do. I'm thinking maybe a couple of songs to ease into the happy stuff and then go full into it."
After such a disastrous attempt at a speech this morning, the White Wolf is loathe to give another, especially when dealing with religion and traditions he doesn't fully understand. But what other option was there? He'd said there should be a ceremony, and he was meant to lead them. He silently curses himself for suggesting the idea in the first place.
He decides to use a variant of the ritual he'd used with his barbarian clan, something he was comfortable with. He speaks of the passing of the body releasing the power of the soul, of the suffering of those left behind, and of the celebration of lives well lived. His voice is, thankfully, steadier than it was this morning, and he keeps his eyes trained on the horizons as he speaks, shutting out the idea of crowds.
Persuasion: 23
(( I apologize, I had a long day at work and I'm not quite up to writing a fantasy religious speech. ))
Falros would have made sure he was there at the beginning of the party to welcome everyone and spend at least a few moments talking to each person about their role in the town and their expectations of him. During the party itself, he’d have put on card tricks for the children and any attractive young ladies in the town, challenging them to spot the trick and rewarding any who succeeds with a copper piece.
Sleight of hand for card tricks: 14