This post has potentially manipulated dice roll results.
He knew he could not take the full impact of the crushing tail so Dainar chose to deflect it, letting it smash the road beside him. He feels the Aid spell from White Wolf invigorate him as he attacks again, renewed.
This post has potentially manipulated dice roll results.
Dex save for Catapult spell: 16
Damage roll for Catapult spell: 16
Wis Save for Dissonant Whisper: 10
Total Damage to Drake: 115
With another barrage of arrows, swirling magical energies, a knife that shot out from the wizard faster then any arrow could dream of going, and a swing of the sword from the paladin that glowed with radiant energy; it's unclear to as who got the finishing blow as everything just sorta happened simultaneously. What you do know is that with one more agonized bellow, the drake slumps to the dirt path, slain once and for all. After a few tense moments, the drake remains unmoving and the only sound you hear is the crackling of fire, the sound of waves breaking against the rocky beach, some agonized moaning and screaming coming from various burning or destroyed buildings, and the group of men shouting at the retreating boat with anger in their voices.
The town is comprised of a couple of log cabin esque buildings flaring circularly from the town plaza; 6 roads inter-cutting the circle like the pins of a wagons wheel. It would seem that the three roads pointing to the shore are the most untouched, while the three that move inland are the most damaged. Like mentioned previously, the road that faces opposite of the pier; the one pointing directly westward of the plaza had what was once a large building and garden at the end of the road; but now is almost entirely rubble and scorched earth.
For those inclined; you hear noise coming distinctly from 3 collapsed buildings, one building on fire; and one relatively fine. The fine one seems to have been some type of garrison, with the door closed and windows blocked with makeshift sheets of wood and iron, and has many voices shouting in it.
The collapsed buildings are mostly comprised of adults groaning, although one distinctly has a child crying in it. To shift through the rubble; you will need to try athletics checks.
The burning building seems to have a few people screaming inside of it. To even enter; I would require a dex or con saving throw; with more rolls that will be revealed if you choose to go inside.
Many options; play with what I've provided, you are of course allowed to do other things that I haven't mentioned if reasonable.
This post has potentially manipulated dice roll results.
Michael moves over to where Guardian lay unmoving. He takes out his tools and does some quick resetting work, before laying a hand on the construct's form. A glow moves from his hand into the construct (expending a 1st-level slot) and several of the gears start to whirl inside the creature. Knowing it will take a minute for the construct to repair itself, Michael moves over to give some aid in digging through the buildings. He moves directly to the one on fire, with several voices inside.
Areon, you have pinpointed where the child is trapped: underneath a caved in support beam of a collapsed building. Although your muscles strain, you cannot seem to lift the beam off of him. When you glance down, you truly look at the boy. Young, perhaps six, with the beam trapping most of his lower body underneath it. He seems to be in a lot of physical pain; with clenched teeth and tears cutting through the grime of dirt and dust that’s caked all over him. He has pointed ears and sharp angular facial features marking him as a half elf. More importantly... he looks familiar. Almost a reflection of you when you were his age; with some very minor differences of course but there’s no mistaking that he looks as if though he could be a younger brother of yours.
This information reinvigorates you; before anyone else could possibly move to help you; you may roll another athletics check with advantage due to the rush of adrenaline at seeing this boy who looks like you trapped.
Micheal: If you choose to try and enter the building now; your roll would make you take 3 damage from the combined heat and smoke of the building, with a high possibility of you having to make more con saves inside. I will describe the insides if you so chose to enter.
So Gregor and his female companion were rushing towards the drake fight, but the whole thing was over by the time they arrived. They both sprung into action along with the party, and Gregor just so happens to be the first and closest person within ear shot to help Areon. He grips the wooden beam at its far end and shouts that you give the signal when to start lifting. Gregor’s assistance will give you +5 to your next roll. Umm, this will take you and Gregor a few seconds so if you mange to pass the roll no helping other towns people until other players get a shot lol.
Micheal; the burning building you are in was at one point in time a tavern. There is smoke and roaring flames all over the place, it looks like a vision of hell on earth. You see a very charred corpse leaning over the main bar; it seems as if though the owner of this establishment went out quick at least. You see a sort of swinging door like in the old westerns that leads presumably into a kitchen area, a door with rubble in front of it on the main floor, and a stair case leading to a second floor. You hear voices coming from all three of these options.
The Angry Men at the pier have made zero effort to come and help out with relief efforts. There’s about 10 of them, and they are staring at the row boat that has made it to the main ship and unloading it’s kids and sole adult.
Seeing that everyone seems to be attending the most drastic/endangered people, Tarkkin skitters to the relatively fine building and knocks to call out in a loud tone, still pushed into confidence by the recent battle. "Drake is dead! It's safe to come out now!"
This post has potentially manipulated dice roll results.
Winni offers to help with the wounded. He only has two uses of cure wounds remaining.
Cure 1: 11
Cure 2: 10
After he is out, he resorts to mundane healing.
Medicine check: 11.
Winni realizes any wounds that remains are out of his league. He then goes over to the drake to see if there is anything he can salvage (teeth, scales, liquids). Checking for both mundane uses and potentially magical (components for spells or alchemy).
This post has potentially manipulated dice roll results.
Having watched one of his new companions move in to the burning building and another move to one of the few collapsed buildings, Dainar was torn. That fire raged but that fellow Michael looked more than capable, especially with the metal cat of his.
Dainar moves to one of the collapsed buildings that has no one aiding it and gets right to it, digging and pulling to save the people trapped underneath.
The White Wolf scurries after Tarkkin, his cloak a bit charred - but then so is the skin beneath. He ignores his own injuries for the moment, however, and awaits an answer to Tarkkin's knocking.
Areon, you and Gregor after a couple of initial failed attempts finally get the beam to shift a few inches up. The young half elf wiggles his body out of the danger zone with a yelp of pain that reminds you of an injured animal, and the both of you gently set the beam back down where it was. The boy tries to stand up, but gives an even higher yelp of pain, and collapses back on the ground, clutching his right leg which seems have been the one the beam was mostly resting on. There's a lot of blood and grim down there, but nothing like bone sticking out at least.
Tarkkin and The White Wolf; you two see the door cautiously open. An older man with armor somewhat reminiscent of the men by the docks, but in muted bronze color where there's was shiny silver outlined with gold. He's taking in the scene before him with eyes trained by years of experience; scrutinizing the fallen drake and the visible party members in a glance, before finally settling on the men by the docks. He gives a low growl, and starts limping with one leg that seems to have been burned in their general direction with one hand clenching a short sword at his side. Behind him in the building were a few adult villagers armed with a variety of weapons taken from the walls; some clenching new born's or children still to young to attend schooling.
Winni, ummh you're gonna have to be a bit more specific with who you want to heal; since it's very early in the relief efforts. So far there's the people who were trapped in the garrison, your teammates, and the people your teammates are saving.
Ashlin, on the same note, are you going to be fire fighting just fires in general; or are you going to fight the specific building on fire that Micheal is in? That's currently the only one audibly with people in it.
Dainar, you manage to find a pile of rubble with two people inside of it, and clear out the most debilitating of it with something bordering on ease. A human women in dull bronze armor was laying unconscious on top of the groaning younger female that altered you to their position. They resemble each other enough to possibly be siblings, both with a girl next door type blonde look. It's somewhat clear that the older sibling in armor was trying to protect the younger one with her body when the building collapsed. The unconscious women is breathing but seems to have suffered a nasty looking impact to the back of her head if the blood is anything to go by.
Micheal, you pull out the heavy boards in front of the one door, before it bursts open with a coughing adult man flinging it open as soon as he can. He barely spars you a look as he starts stumbling his way to where he knows the exact to be. The building creaks ominously as more and more wood from above falls down burning. You don't know how long you have until the building gives out entirely, but you can guess it isn't much. You have two people you know are still trapped in the building, one upstairs and one in what may be the kitchen area.
He knew he could not take the full impact of the crushing tail so Dainar chose to deflect it, letting it smash the road beside him. He feels the Aid spell from White Wolf invigorate him as he attacks again, renewed.
He swipes at the Drake again:
Attack: 18 Damage: 6
Plus to hit from Bless: 1
If the blow hits he will use divine smite: 12
Dex save for Catapult spell: 16
Damage roll for Catapult spell: 16
Wis Save for Dissonant Whisper: 10
Total Damage to Drake: 115
With another barrage of arrows, swirling magical energies, a knife that shot out from the wizard faster then any arrow could dream of going, and a swing of the sword from the paladin that glowed with radiant energy; it's unclear to as who got the finishing blow as everything just sorta happened simultaneously. What you do know is that with one more agonized bellow, the drake slumps to the dirt path, slain once and for all. After a few tense moments, the drake remains unmoving and the only sound you hear is the crackling of fire, the sound of waves breaking against the rocky beach, some agonized moaning and screaming coming from various burning or destroyed buildings, and the group of men shouting at the retreating boat with anger in their voices.
The town is comprised of a couple of log cabin esque buildings flaring circularly from the town plaza; 6 roads inter-cutting the circle like the pins of a wagons wheel. It would seem that the three roads pointing to the shore are the most untouched, while the three that move inland are the most damaged. Like mentioned previously, the road that faces opposite of the pier; the one pointing directly westward of the plaza had what was once a large building and garden at the end of the road; but now is almost entirely rubble and scorched earth.
For those inclined; you hear noise coming distinctly from 3 collapsed buildings, one building on fire; and one relatively fine. The fine one seems to have been some type of garrison, with the door closed and windows blocked with makeshift sheets of wood and iron, and has many voices shouting in it.
The collapsed buildings are mostly comprised of adults groaning, although one distinctly has a child crying in it. To shift through the rubble; you will need to try athletics checks.
The burning building seems to have a few people screaming inside of it. To even enter; I would require a dex or con saving throw; with more rolls that will be revealed if you choose to go inside.
Many options; play with what I've provided, you are of course allowed to do other things that I haven't mentioned if reasonable.
Michael moves over to where Guardian lay unmoving. He takes out his tools and does some quick resetting work, before laying a hand on the construct's form. A glow moves from his hand into the construct (expending a 1st-level slot) and several of the gears start to whirl inside the creature. Knowing it will take a minute for the construct to repair itself, Michael moves over to give some aid in digging through the buildings. He moves directly to the one on fire, with several voices inside.
Con saving throw: 12
Areon, you have pinpointed where the child is trapped: underneath a caved in support beam of a collapsed building. Although your muscles strain, you cannot seem to lift the beam off of him. When you glance down, you truly look at the boy. Young, perhaps six, with the beam trapping most of his lower body underneath it. He seems to be in a lot of physical pain; with clenched teeth and tears cutting through the grime of dirt and dust that’s caked all over him. He has pointed ears and sharp angular facial features marking him as a half elf. More importantly... he looks familiar. Almost a reflection of you when you were his age; with some very minor differences of course but there’s no mistaking that he looks as if though he could be a younger brother of yours.
This information reinvigorates you; before anyone else could possibly move to help you; you may roll another athletics check with advantage due to the rush of adrenaline at seeing this boy who looks like you trapped.
Micheal: If you choose to try and enter the building now; your roll would make you take 3 damage from the combined heat and smoke of the building, with a high possibility of you having to make more con saves inside. I will describe the insides if you so chose to enter.
Michael barrels forward into the building...
So Gregor and his female companion were rushing towards the drake fight, but the whole thing was over by the time they arrived. They both sprung into action along with the party, and Gregor just so happens to be the first and closest person within ear shot to help Areon. He grips the wooden beam at its far end and shouts that you give the signal when to start lifting. Gregor’s assistance will give you +5 to your next roll. Umm, this will take you and Gregor a few seconds so if you mange to pass the roll no helping other towns people until other players get a shot lol.
Micheal; the burning building you are in was at one point in time a tavern. There is smoke and roaring flames all over the place, it looks like a vision of hell on earth. You see a very charred corpse leaning over the main bar; it seems as if though the owner of this establishment went out quick at least. You see a sort of swinging door like in the old westerns that leads presumably into a kitchen area, a door with rubble in front of it on the main floor, and a stair case leading to a second floor. You hear voices coming from all three of these options.
The Angry Men at the pier have made zero effort to come and help out with relief efforts. There’s about 10 of them, and they are staring at the row boat that has made it to the main ship and unloading it’s kids and sole adult.
Seeing that everyone seems to be attending the most drastic/endangered people, Tarkkin skitters to the relatively fine building and knocks to call out in a loud tone, still pushed into confidence by the recent battle. "Drake is dead! It's safe to come out now!"
Moving to the door with rubble in front of it, Michael starts tossing that aside, digging his way to the door.
Athletics: 11
(Casting guidance on himself)
By the time he clears that, Guardian comes padding into the building with him.
...
Winni offers to help with the wounded. He only has two uses of cure wounds remaining.
Cure 1: 11
Cure 2: 10
After he is out, he resorts to mundane healing.
Medicine check: 11.
Winni realizes any wounds that remains are out of his league. He then goes over to the drake to see if there is anything he can salvage (teeth, scales, liquids). Checking for both mundane uses and potentially magical (components for spells or alchemy).
Investigation: 16
Arcana: 17
Ashlin starts casting Prestidigitation, trying to put out the fire bit by bit.
Having watched one of his new companions move in to the burning building and another move to one of the few collapsed buildings, Dainar was torn. That fire raged but that fellow Michael looked more than capable, especially with the metal cat of his.
Dainar moves to one of the collapsed buildings that has no one aiding it and gets right to it, digging and pulling to save the people trapped underneath.
Athletics: 19
The White Wolf scurries after Tarkkin, his cloak a bit charred - but then so is the skin beneath. He ignores his own injuries for the moment, however, and awaits an answer to Tarkkin's knocking.
Areon, you and Gregor after a couple of initial failed attempts finally get the beam to shift a few inches up. The young half elf wiggles his body out of the danger zone with a yelp of pain that reminds you of an injured animal, and the both of you gently set the beam back down where it was. The boy tries to stand up, but gives an even higher yelp of pain, and collapses back on the ground, clutching his right leg which seems have been the one the beam was mostly resting on. There's a lot of blood and grim down there, but nothing like bone sticking out at least.
Tarkkin and The White Wolf; you two see the door cautiously open. An older man with armor somewhat reminiscent of the men by the docks, but in muted bronze color where there's was shiny silver outlined with gold. He's taking in the scene before him with eyes trained by years of experience; scrutinizing the fallen drake and the visible party members in a glance, before finally settling on the men by the docks. He gives a low growl, and starts limping with one leg that seems to have been burned in their general direction with one hand clenching a short sword at his side. Behind him in the building were a few adult villagers armed with a variety of weapons taken from the walls; some clenching new born's or children still to young to attend schooling.
Winni, ummh you're gonna have to be a bit more specific with who you want to heal; since it's very early in the relief efforts. So far there's the people who were trapped in the garrison, your teammates, and the people your teammates are saving.
Ashlin, on the same note, are you going to be fire fighting just fires in general; or are you going to fight the specific building on fire that Micheal is in? That's currently the only one audibly with people in it.
Dainar, you manage to find a pile of rubble with two people inside of it, and clear out the most debilitating of it with something bordering on ease. A human women in dull bronze armor was laying unconscious on top of the groaning younger female that altered you to their position. They resemble each other enough to possibly be siblings, both with a girl next door type blonde look. It's somewhat clear that the older sibling in armor was trying to protect the younger one with her body when the building collapsed. The unconscious women is breathing but seems to have suffered a nasty looking impact to the back of her head if the blood is anything to go by.
Micheal, you pull out the heavy boards in front of the one door, before it bursts open with a coughing adult man flinging it open as soon as he can. He barely spars you a look as he starts stumbling his way to where he knows the exact to be. The building creaks ominously as more and more wood from above falls down burning. You don't know how long you have until the building gives out entirely, but you can guess it isn't much. You have two people you know are still trapped in the building, one upstairs and one in what may be the kitchen area.
"Guardian, take care of those in the kitchen." Michael orders. He then moves towards the upstairs himself.
(first the building with people in it and then after that more generally)
Tarkkin moves in close to help the old man walk, worried that he'd fall down, "You're hurt. Need help?"