Taman, you find a piece of paper on the ground, it looks like it was torn into pieces, becsuse there are tear marks on two sides, but has the draconic number 3 on it.
Taman has everyone pull back as far from the door as possible, then has his tressym move forward and push the button on the door, the dracconic number 3 button.
You hear (what sounds like) a buzzer (it is a programmed illusion) at the first press, then the floor falls behind everyone, revealing a spike trap underneath.
You safely make it across
When its Greylan's turn, he proceeds in a straight line.
Dex check 8 + bless bonus 4 just in case.
Taman continues crossing as well...
Dex save: 4
All (now 3) of you made it across and enter a circular room.
Gorth begins to look for writing/runes
Edit, not sure why it double posted. "Everyone ok?"
Taman checks out the room for other exits.
It is a perfectly round room with a closed door that has four buttons on it, and a draconic number on each.
Hint: try looking around the room. (Perception)
Taman looks around the room, his familiar giving him the help action. he also casts guidance on himself...
Taman Perception: 17
Doubt I can improve on that...
Taman, you find a piece of paper on the ground, it looks like it was torn into pieces, becsuse there are tear marks on two sides, but has the draconic number 3 on it.
You find another paper with the draconic number 3
Taman has everyone pull back as far from the door as possible, then has his tressym move forward and push the button on the door, the dracconic number 3 button.
You hear (what sounds like) a buzzer (it is a programmed illusion) at the first press, then the floor falls behind everyone, revealing a spike trap underneath.
don't forget, there still is more to it
Greylan approaches the panel until he can see the numbers, looking around for anything of interest.
Perception check 11
You fail to find anything