Ian and Gregor continue to beat feet through the shadowy alleys of the Dock Ward, tracing the path of their paladin pal in hopes of catching up before somebody ends up as ground meat on the pavement.
Irma's cloaked and luminous opponent, meanwhile, has taken a second sound wallop from the warhammer, eliciting a snarl of rage and pain and a curse in a guttural language unknown to the paladin. The enemy retaliates, holding his remaining pistol back while slashing out twice with his cruelly curved shortsword:
Both attacks glide harmlessly off the paladin's armor, the second barely touching him as he turns it aside with a flick of his arm.
Ian has now come within sight of the combat. He sees Irma locked in melee with a cloaked figure about 60 feet away, the paladin apparently unharmed, the other obviously the worse for wear.
Gregor, meanwhile, is still panting along on his own. He's pretty sure he knows that there's action, somewhere, and that he'll get there eventually.
Ian continues to close the distance. He notices that the enemy is having a bad go of it, switches tactics to the offensive by viciously mocking the masked target’s current state of affairs.
”The yaldson has been cornered!”
Damage if successful: 1
Ian continues with a bardic inspiration towards Irma, “Keep at this rake who has forgotten the face of his father.”
Ian continues to close the distance. He notices that the enemy is having a bad go of it, switches tactics to the offensive by viciously mocking the masked target’s current state of affairs.
”The yaldson has been cornered!”
Damage if successful: 1
Ian continues with a bardic inspiration towards Irma, “Keep at this rake who has forgotten the face of his father.”
This post has potentially manipulated dice roll results.
Round 3:
Bewildered and enraged by the paladin's pummeling and the bard's unexpectedly obscure insult, the enemy makes two more attacks with his shortsword, one at Disadvantage:
Irma takes an ugly cut across his cheek before his next swing takes out his enemy's other knee, sending him toppling to the ground with a strangled gasp. The cloaked humanoid slumps senselessly onto the pavement, his weapons clattering to the ground just as a very winded Gregor comes puffing around the corner.
Irma seeing his foe knocked out senseless, lowers his hammer and heals his cheek, using 5 points from his Lay on Hands healing pool. He looks up to his companions and says, " it appears we have our first suspect."
Searching the senseless body of their opponent, the three companions begin by unmasking him - and discovering the dusky features and silvery hair of a young male drow. The right side of his face has been strangely scarred and disfigured, one of his eyes is a blind white ball, and his physique seems strangely feeble, not as fearsomely vigorous as might be expected of one of the soldiers of the Underdark. He looks fatigued and malnourished, and the clothes beneath his armor are filthy and ragged.
He is carrying:
two curved shortswords, rusty and much stained with dried blood
two pistols, and a dozen rounds of ammunition
a jack of studded leather
a small leather shield
a coin pouch containing a smattering of currency adding up to 20 gp
a Potion of Climbing
a dice box containing two eight-sided dice
various tools adding up to a set of Tinker’s Tools
an opal clasp in the shape of a feather
and three elven ears, strung together
From their investigations, the party recall that the decapitated victims were each missing an ear when they were found.
Irma places all the Drow's belongings into a bag and onto his person. "Looks like we found our suspect, are we ready to head out to the guards?" Irma hoists the Drow over his shoulder and looks at his companions.
With the killer slung, still out cold, over the shoulder of the paladin, the three companions thread their way through the midnight streets of the Dock Ward, heading as best they might toward the nearest watch post. The salt air lies heavy and hot and still. Here and there they pass lighted windows, open doors, catch a gust of laughter or a cry of anger or the drunken bars of a sea shanty. A bearded old seaman stumbles out a door, vomits in the street, stares at them, laughs, and walks away.
Turning a corner into the Street of Six Casks, they find their way blocked by two cloaked figures, tall and spare and shadowy, one of whom holds up a gloved hand - in greeting, or warning. There is a deliberately loud crunch of boots behind them. Two more, identical figures have stepped out into the street at their backs. The one who held up his hand approaches a step or two, raising a lantern close enough to his face to show a plain white mask, surrounded by an elegantly embroidered dark blue hood. A strand of silvery hair emerges from the hood and hangs across one cheek of the mask. By his side there is a gleam of steel.
“Gentlemen,” he says, in a cultured, vaguely Luskan accent, “Pray pardon if I beg a moment of your time at this most uncouth hour. You seem to be bearing something that belongs with myself and my associates. We would greatly appreciate - and suitably recompense - its return.”
Ian steps forward slightly showing his open palms as a sign of non-aggression and says,
“We came upon your quarry when he was about to do harm upon a fellow citizen. Based upon his appearance and your own appearance, I can see why you would not appreciate this getting out to the Guard. Especially considering that he was the serial killer that has been haunting this quarter. If your aims are to ensure his continued absence from collecting his trophies, then we should be agreeable to your terms... providing that they are truly equitable for the trouble that we went through. As he was no easy mark.”
Ian steps forward slightly showing his open palms as a sign of non-aggression and says,
“We came upon your quarry when he was about to do harm upon a fellow citizen. Based upon his appearance and your own appearance, I can see why you would not appreciate this getting out to the Guard. Especially considering that he was the serial killer that has been haunting this quarter. If your aims are to ensure his continued absence from collecting his trophies, then we should be agreeable to your terms... providing that they are truly equitable for the trouble that we went through. As he was no easy mark.”
“Your observations are penetrating, and your terms are just,” responds the masked figure, extending his own open palm in return. “We submit our apologies on behalf of our young associate. He is newly arrived in this fair city, after a life spent in much less civilized surroundings. We took him under our wing, thinking to curb his more...barbaric predilections. He was allowed greater liberties, obviously, than was prudent. The error will not be repeated. He will be, I assure you, suitably...disciplined.”
The extended palm curls into a fist, then drops to his side.
“You may inform whomever sent you that there will be no further excesses of this sort. You may also keep whatever you found about this renegade’s person, excepting his weapons and his insignia; these, we insist, also be returned. In return, you will leave this spot alive. You will also find other, more profitable considerations extended in due time - provided no word of this conversation reaches the ever-itching ears of the Guard or the Watch. Are we agreed?”
“Your observations are penetrating, and your terms are just,” responds the masked figure, extending his own open palm in return. “We submit our apologies on behalf of our young associate. He is newly arrived in this fair city, after a life spent in much less civilized surroundings. We took him under our wing, thinking to curb his more...barbaric predilections. He was allowed greater liberties, obviously, than was prudent. The error will not be repeated. He will be, I assure you, suitably...disciplined.”
The extended palm curls into a fist, then drops to his side.
“You may inform whomever sent you that there will be no further excesses of this sort. You may also keep whatever you found about this renegade’s person, excepting his weapons and his insignia; these, we insist, also be returned. In return, you will leave this spot alive. You will also find other, more profitable considerations extended in due time - provided no word of this conversation reaches the ever-itching ears of the Guard or the Watch. Are we agreed?”
Irma nods in agreement, "We are agreed good sir." Irma slings off the unconscious Drow off his shoulder and hands him over to the masked figure. He also hands over the Drow's pistols,ammo, shortswords, studded leather jack, leather shield,opal clasp, and the elven ear's.
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Round 2:
Ian and Gregor continue to beat feet through the shadowy alleys of the Dock Ward, tracing the path of their paladin pal in hopes of catching up before somebody ends up as ground meat on the pavement.
Irma's cloaked and luminous opponent, meanwhile, has taken a second sound wallop from the warhammer, eliciting a snarl of rage and pain and a curse in a guttural language unknown to the paladin. The enemy retaliates, holding his remaining pistol back while slashing out twice with his cruelly curved shortsword:
Attack: 13 Damage: 3
Attack: 10 Damage: 7
Both attacks glide harmlessly off the paladin's armor, the second barely touching him as he turns it aside with a flick of his arm.
Ian has now come within sight of the combat. He sees Irma locked in melee with a cloaked figure about 60 feet away, the paladin apparently unharmed, the other obviously the worse for wear.
Gregor, meanwhile, is still panting along on his own. He's pretty sure he knows that there's action, somewhere, and that he'll get there eventually.
Please post your intended actions for Round 3.
Irma prepares to strike at the enemy's other knee
Attack: 18 Damage: 13
Ian continues to close the distance. He notices that the enemy is having a bad go of it, switches tactics to the offensive by viciously mocking the masked target’s current state of affairs.
”The yaldson has been cornered!”
Damage if successful: 1
Ian continues with a bardic inspiration towards Irma, “Keep at this rake who has forgotten the face of his father.”
Gregor's just going to run full speed to try to get there in time.
Wisdom saving throw against Vicious Mockery: 6
Round 3:
Bewildered and enraged by the paladin's pummeling and the bard's unexpectedly obscure insult, the enemy makes two more attacks with his shortsword, one at Disadvantage:
Attack: 17 Damage: 3
Attack: 7 Damage: 5
Irma takes an ugly cut across his cheek before his next swing takes out his enemy's other knee, sending him toppling to the ground with a strangled gasp. The cloaked humanoid slumps senselessly onto the pavement, his weapons clattering to the ground just as a very winded Gregor comes puffing around the corner.
Combat is concluded. Your enemy is unconscious.
Irma seeing his foe knocked out senseless, lowers his hammer and heals his cheek, using 5 points from his Lay on Hands healing pool. He looks up to his companions and says, " it appears we have our first suspect."
"Good- *gasp*- work..." Gregor says, leaning down, hands on his knees as he struggles to catch his breath, "Let's get this one to the Guard."
After everyone checks to see if they thought to bring rope, the party nods in agreement.
Seeing the weapons, particularly the firearm, Gregor's eyes narrow, "Surely they'll only need the blade as evidence..."
Irma nods in agreement, "I concur, let's disarm this fellow and then go on our way." Irma takes the enemy's weapons and looks through their pockets.
Searching the senseless body of their opponent, the three companions begin by unmasking him - and discovering the dusky features and silvery hair of a young male drow. The right side of his face has been strangely scarred and disfigured, one of his eyes is a blind white ball, and his physique seems strangely feeble, not as fearsomely vigorous as might be expected of one of the soldiers of the Underdark. He looks fatigued and malnourished, and the clothes beneath his armor are filthy and ragged.
He is carrying:
From their investigations, the party recall that the decapitated victims were each missing an ear when they were found.
Irma places all the Drow's belongings into a bag and onto his person. "Looks like we found our suspect, are we ready to head out to the guards?" Irma hoists the Drow over his shoulder and looks at his companions.
Gregor nods, then glances around nervously, "The sooner the better."
With the killer slung, still out cold, over the shoulder of the paladin, the three companions thread their way through the midnight streets of the Dock Ward, heading as best they might toward the nearest watch post. The salt air lies heavy and hot and still. Here and there they pass lighted windows, open doors, catch a gust of laughter or a cry of anger or the drunken bars of a sea shanty. A bearded old seaman stumbles out a door, vomits in the street, stares at them, laughs, and walks away.
Turning a corner into the Street of Six Casks, they find their way blocked by two cloaked figures, tall and spare and shadowy, one of whom holds up a gloved hand - in greeting, or warning. There is a deliberately loud crunch of boots behind them. Two more, identical figures have stepped out into the street at their backs. The one who held up his hand approaches a step or two, raising a lantern close enough to his face to show a plain white mask, surrounded by an elegantly embroidered dark blue hood. A strand of silvery hair emerges from the hood and hangs across one cheek of the mask. By his side there is a gleam of steel.
“Gentlemen,” he says, in a cultured, vaguely Luskan accent, “Pray pardon if I beg a moment of your time at this most uncouth hour. You seem to be bearing something that belongs with myself and my associates. We would greatly appreciate - and suitably recompense - its return.”
Ian steps forward slightly showing his open palms as a sign of non-aggression and says,
“We came upon your quarry when he was about to do harm upon a fellow citizen. Based upon his appearance and your own appearance, I can see why you would not appreciate this getting out to the Guard. Especially considering that he was the serial killer that has been haunting this quarter. If your aims are to ensure his continued absence from collecting his trophies, then we should be agreeable to your terms... providing that they are truly equitable for the trouble that we went through. As he was no easy mark.”
A Persuasion roll, if you please.
Persuasion Check: 20
“Your observations are penetrating, and your terms are just,” responds the masked figure, extending his own open palm in return. “We submit our apologies on behalf of our young associate. He is newly arrived in this fair city, after a life spent in much less civilized surroundings. We took him under our wing, thinking to curb his more...barbaric predilections. He was allowed greater liberties, obviously, than was prudent. The error will not be repeated. He will be, I assure you, suitably...disciplined.”
The extended palm curls into a fist, then drops to his side.
“You may inform whomever sent you that there will be no further excesses of this sort. You may also keep whatever you found about this renegade’s person, excepting his weapons and his insignia; these, we insist, also be returned. In return, you will leave this spot alive. You will also find other, more profitable considerations extended in due time - provided no word of this conversation reaches the ever-itching ears of the Guard or the Watch. Are we agreed?”
Irma nods in agreement, "We are agreed good sir." Irma slings off the unconscious Drow off his shoulder and hands him over to the masked figure. He also hands over the Drow's pistols,ammo, shortswords, studded leather jack, leather shield, opal clasp, and the elven ear's.