Patrolling the Field Ward for most of the Sixth of Eleint, about Tharsun the paladin manages to spot trouble brewing. Outside of a stinking butcher’s stall, a young half-orc thug - the circle-and-spokes symbol tattooed on the back of his hand - is having a sneering contest with a pair of halfling toughs, each of which sports a single earring in his left ear in the shape of a winged serpent. The half-orc’s tattooed hand is creeping toward the haft of his axe, and the halflings are fingering their knives. Irma steps in, and….[please describe how the paladin breaks up the situation peaceably.]
Patrolling the Field Ward for most of the Sixth of Eleint, about Tharsun the paladin manages to spot trouble brewing. Outside of a stinking butcher’s stall, a young half-orc thug - the circle-and-spokes symbol tattooed on the back of his hand - is having a sneering contest with a pair of halfling toughs, each of which sports a single earring in his left ear in the shape of a winged serpent. The half-orc’s tattooed hand is creeping toward the haft of his axe, and the halflings are fingering their knives. Irma steps in, and….[please describe how the paladin breaks up the situation peaceably.]
Irma walks up to the group in an amicable manner, "My good sirs, I'm quite sure you don't mean to make a spectacle out here in public." His face in a calm smile but his eyes are hardened and locked on to the group. "Why don't we continue on our way and enjoy the rest of the day?"
With a good deal of shuffling, muttering, and hard looks at Irma's warhammer and imposing physique, the potential troublemakers move off in opposite directions, leaving the Field Ward butcher to continue his dubious business in peace. Irma is offered a fly-blown hunk of what the proprietor claims to be ham - only somewhat grey around the edges.
Gregor will attempt to find a buyer for his Scroll of Disguise Self within the Zhentarim. If there is any remaining time, he will assist with the Dungsweepers job.
Falshen will report for his assignment and carry out the protection detail with Irma (and any other companions who choose to join in). Once the first day's duty is complete, he plans to check-in with his family before returning to Trollskull.
This post has potentially manipulated dice roll results.
The first day of patrolling with the Dungsweepers Guild passes uneventfully for our heroes, as nobody offers violence to the dutiful collectors of night soil and rubbish.
If the party intends to continue this duty for a tenday, everybody may say so, and include what activities they will pursue for the rest of their time. This will cover Days 7 through 16, ending on the Sixteenth of Eleint.
During this period you will also need to cover basic costs of living, and routine maintenance of the Trollskull Manor property. Costs of living will be 10 gp per tenday per character (due on Day 11), and an additional 10 gp to engage in basic maintenance to keep the property from deteriorating, unless you are ready to outlay the 100 gp to fix the place up properly. At the moment you are pretty much squatting in a shambles.
Individual actions based on stated intentions:
Akai: None at this time. Gregor: You can get 84 gp for your Scroll of Disguise Self. Falshen: Will reply by PM. Ian:Investigation check, please. Irma: For your work in the Field Ward, please give me another three Perception checks and three Persuasion checks.
Gregor will take the 95 and also open his scroll craft up as a commission to the Zhentarim every other day. On days where there are no takers, he will assist with the dungsweepers job and make private inquiries on Ian's behalf.
Ian will pony up 20 GP to do basic repairs. He will also continue with the Dungsweeper job. Depending on what the results of his investigation are he will amend his actions accordingly. He will also await Gregor’s investigation before making a move.
This post has potentially manipulated dice roll results.
Gregor: For your crafting work, you manage to make 32 gp on the side over the course of the tenday.
Ian: Between Gregor's investigations and your own, you quickly determine that the streets are, as a matter of fact, thronged with nobles going about their business, especially in the upper class areas of the city, and it would take but a quick bit of sleight of hand, with perhaps a dash of charming misdirection, to relieve one of his hanky.
Irma: You manage to discover and foil another brewing brawl, but the second you come across gets a touch out of hand - blood is drawn and skulls are cracked before the dust settles, and while you remaining standing with barely a bruise, matters can hardly be said to have been dealt with peaceably. Nevertheless, you are still good for 2 out of 3, and you should have further opportunities before time runs out.
EDIT: And Trollskull Manor, while hardly luxurious, has by the end of this period been sufficiently repaired and refurbished to provide a comfortable place to stay, without additional expenses necessary to keep it from falling apart.
Akai will assist with the Dungsweepers' job for the required amount of time during this tenday. He will spend his afternoons back at the manor and out of the sun. He will spend the evenings trying to learn more about the Dungeon Level of the Undermountain - specifically, he wishes to know who - if anyone - has authority over the region, as well as any creatures or hazards rumored to be there (let me know what kind of checks are needed and how many to make).
I will deduct 10gp from his sheet for living expenses and 10gp for maintenance on the manor.
Akai will assist with the Dungsweepers' job for the required amount of time during this tenday. He will spend his afternoons back at the manor and out of the sun. He will spend the evenings trying to learn more about the Dungeon Level of the Undermountain - specifically, he wishes to know who - if anyone - has authority over the region, as well as any creatures or hazards rumored to be there (let me know what kind of checks are needed and how many to make).
I will deduct 10gp from his sheet for living expenses and 10gp for maintenance on the manor.
For Akai's investigations over the course of the tenday, please provide five Investigation checks.
Perception Checks: 12 , 13 , 6
Persuasion Checks: 7 , 14, 10
Patrolling the Field Ward for most of the Sixth of Eleint, about Tharsun the paladin manages to spot trouble brewing. Outside of a stinking butcher’s stall, a young half-orc thug - the circle-and-spokes symbol tattooed on the back of his hand - is having a sneering contest with a pair of halfling toughs, each of which sports a single earring in his left ear in the shape of a winged serpent. The half-orc’s tattooed hand is creeping toward the haft of his axe, and the halflings are fingering their knives. Irma steps in, and….[please describe how the paladin breaks up the situation peaceably.]
Irma walks up to the group in an amicable manner, "My good sirs, I'm quite sure you don't mean to make a spectacle out here in public." His face in a calm smile but his eyes are hardened and locked on to the group. "Why don't we continue on our way and enjoy the rest of the day?"
With a good deal of shuffling, muttering, and hard looks at Irma's warhammer and imposing physique, the potential troublemakers move off in opposite directions, leaving the Field Ward butcher to continue his dubious business in peace. Irma is offered a fly-blown hunk of what the proprietor claims to be ham - only somewhat grey around the edges.
"Thank you sir! I do appreciate this!" Irma happily accepts the ham and continues his patrol.
Day 7 - Seventh of Eleint
What are your plans for the day, heroes?
Gregor will attempt to find a buyer for his Scroll of Disguise Self within the Zhentarim. If there is any remaining time, he will assist with the Dungsweepers job.
Irma will join Falshen for his Dungsweeper quest, once that is complete he will head back to the Field Ward to end the day patrolling the area.
Falshen will report for his assignment and carry out the protection detail with Irma (and any other companions who choose to join in). Once the first day's duty is complete, he plans to check-in with his family before returning to Trollskull.
Ian will also help with the protection detail. He will spend the afternoon inquiring for a good locale to run into a lord for the handkerchief caper.
Akai will assist with the Dungsweeper duty and spend the remainder of the day back at Trollskull Manor.
The first day of patrolling with the Dungsweepers Guild passes uneventfully for our heroes, as nobody offers violence to the dutiful collectors of night soil and rubbish.
If the party intends to continue this duty for a tenday, everybody may say so, and include what activities they will pursue for the rest of their time. This will cover Days 7 through 16, ending on the Sixteenth of Eleint.
During this period you will also need to cover basic costs of living, and routine maintenance of the Trollskull Manor property. Costs of living will be 10 gp per tenday per character (due on Day 11), and an additional 10 gp to engage in basic maintenance to keep the property from deteriorating, unless you are ready to outlay the 100 gp to fix the place up properly. At the moment you are pretty much squatting in a shambles.
Individual actions based on stated intentions:
Akai: None at this time.
Gregor: You can get 84 gp for your Scroll of Disguise Self.
Falshen: Will reply by PM.
Ian: Investigation check, please.
Irma: For your work in the Field Ward, please give me another three Perception checks and three Persuasion checks.
Gregor will take the 95 and also open his scroll craft up as a commission to the Zhentarim every other day. On days where there are no takers, he will assist with the dungsweepers job and make private inquiries on Ian's behalf.
Ian will pony up 20 GP to do basic repairs. He will also continue with the Dungsweeper job. Depending on what the results of his investigation are he will amend his actions accordingly. He will also await Gregor’s investigation before making a move.
Investigation: 16
Falshen will contribute the remaining 80 gp to complete repairs.
[OOC: removed from sheet]
Perception: 15, 18, 10
Persuasion: 6, 8, 23
Gregor: For your crafting work, you manage to make 32 gp on the side over the course of the tenday.
Ian: Between Gregor's investigations and your own, you quickly determine that the streets are, as a matter of fact, thronged with nobles going about their business, especially in the upper class areas of the city, and it would take but a quick bit of sleight of hand, with perhaps a dash of charming misdirection, to relieve one of his hanky.
Irma: You manage to discover and foil another brewing brawl, but the second you come across gets a touch out of hand - blood is drawn and skulls are cracked before the dust settles, and while you remaining standing with barely a bruise, matters can hardly be said to have been dealt with peaceably. Nevertheless, you are still good for 2 out of 3, and you should have further opportunities before time runs out.
EDIT: And Trollskull Manor, while hardly luxurious, has by the end of this period been sufficiently repaired and refurbished to provide a comfortable place to stay, without additional expenses necessary to keep it from falling apart.
Akai will assist with the Dungsweepers' job for the required amount of time during this tenday. He will spend his afternoons back at the manor and out of the sun. He will spend the evenings trying to learn more about the Dungeon Level of the Undermountain - specifically, he wishes to know who - if anyone - has authority over the region, as well as any creatures or hazards rumored to be there (let me know what kind of checks are needed and how many to make).
I will deduct 10gp from his sheet for living expenses and 10gp for maintenance on the manor.
For Akai's investigations over the course of the tenday, please provide five Investigation checks.
Irma will assist with the Dungsweeper's job and resume patrols in the later half of the day again.
He can contribute an additional 50 GP for the guild license for the manor.