This post has potentially manipulated dice roll results.
Loosening the tension on his bowstring but leaving the arrow nocked, Falshen speaks quietly, "Then let us be off withoit further delay." He turns on his heel and skulks into the shadows once more.
Continuing to follow the yellow signs, the party comes to point in the tunnel where a small stone door sits above a low ledge, the circle-and-spokes symbol clearly marked above it. The door has no visible handle or hinges. There is a narrow slot at eye-level.
Gregor has about five minutes left on his Disguise Self.
Continuing to follow the yellow signs, the party comes to point in the tunnel where a small stone door sits above a low ledge, the circle-and-spokes symbol clearly marked above it. The door has no visible handle or hinges. There is a narrow slot at eye-level.
Gregor has about five minutes left on his Disguise Self.
Gregor knocks on the door. In a nasally voice, the mage says, "You've got snake skins to deliver."
"Yeah, alright, but he's busy. We got guests. You might have to wait."
The door swings open without a sound.
Beyond, Gregor sees a long, low, smoke-filled hall lit by rows of torches and hung with threadbare curtains. Several other doors range the walls to right and left.
A pair of goblins with drawn scimitars flank the entrance, regarding you dubiously.
In the center of the room, a muscular half-orc in dingy robes stands with his foot on the chest of a male human with wavy red-blond hair. Fire burns around the orc’s clenched fist, and his victim cries and squirms helplessly beneath him.
Seated on a raised platform at the end of the hall opposite the door is a nightmarish figure wearing black robes. It has large white eyes and rubbery purple skin, with four tentacles encircling its inhuman mouth. It cradles and gently caresses what looks like a disembodied brain with feet.
As the door opens, the half-orc glances up, glaring furiously.
“What do you want, catsmeat?” he barks, in a voice you recognize from Teapot’s repertoire.
"Yeah, alright, but he's busy. We got guests. You might have to wait."
The door swings open without a sound.
Beyond, Gregor sees a long, low, smoke-filled hall lit by rows of torches and hung with threadbare curtains. Several other doors range the walls to right and left.
A pair of goblins with drawn scimitars flank the entrance, regarding you dubiously.
In the center of the room, a muscular half-orc in dingy robes stands with his foot on the chest of a male human with wavy red-blond hair. Fire burns around the orc’s clenched fist, and his victim cries and squirms helplessly beneath him.
Seated on a raised platform at the end of the hall opposite the door is a nightmarish figure wearing black robes. It has large white eyes and rubbery purple skin, with four tentacles encircling its inhuman mouth. It cradles and gently caresses what looks like a disembodied brain with feet.
As the door opens, the half-orc glances up, glaring furiously.
“What do you want, catsmeat?” he barks, in a voice you recognize from Teapot’s repertoire.
The half-orc grins, his glare relaxing. The fire in his fist vanishes, and he shakes his hand out, scattering ashes.
"More loot from the Zhents, eh? Reckon you flea-bitten featherbags might be good for something after all. Get in here and let's have a look. Give little Neverember here a few moments to remember his own name."
He gives the man on the ground a contemptuous kick, causing his captive to groan and roll over.
The brain with feet has meanwhile hopped down out of its...owner's?...arms, and is gamboling about the platform at the end of the room. The robed figure remains silent.
Gregor adopts his own voice, but panicked and desperate (which to his dismay is not to hard to fake right now) "D-don't kill us! You... you work for the guild right? We have information- VALUABLE information. Just... put down the crossbow and... and we'll come quietly, see? As prisoners. Your prisoners. W-what say you, Kenku?"
Gregor adopts his own voice, but panicked and desperate (which to his dismay is not to hard to fake right now) "D-don't kill us! You... you work for the guild right? We have information- VALUABLE information. Just... put down the crossbow and... and we'll come quietly, see? As prisoners. Your prisoners. W-what say you, Kenku?"
Gregor adopts his own voice, but panicked and desperate (which to his dismay is not to hard to fake right now) "D-don't kill us! You... you work for the guild right? We have information- VALUABLE information. Just... put down the crossbow and... and we'll come quietly, see? As prisoners. Your prisoners. W-what say you, Kenku?"
Falshen, with arrow still nocked from esrlier, draws his bow and raised the weapon in the general direction of the door without actually taking aim at anything in particular. He will be ready when the action starts.
OOC: If/when fighting starts, Falshen plans to fire from the shadows (hopefully scoring a sneak attack) at whatever target he could reasonably hit with a descending order of preference as follows: tentacle-face, the legged brain, the half-orc, or, lastly ,a goblin. He will continue with ranged attacks as best he may, possibly using his bonus action to dodge back into the shadows if he can break line of sight. If necessary, he will close to melee with his rapier and attempt for sneak attacks by doubling up attacks on an enemy with another party member.
Falshen, with arrow still nocked from esrlier, draws his bow and raised the weapon in the general direction of the door without actually taking aim at anything in particular. He will be ready when the action starts.
OOC: If/when fighting starts, Falshen plans to fire from the shadows (hopefully scoring a sneak attack) at whatever target he could reasonably hit with a descending order of preference as follows: tentacle-face, the legged brain, the half-orc, or, lastly ,a goblin. He will continue with ranged attacks as best he may, possibly using his bonus action to dodge back into the shadows if he can break line of sight. If necessary, he will close to melee with his rapier and attempt for sneak attacks by doubling up attacks on an enemy with another party member.
Irma puts the lantern away and takes out his hammer. He readies his shield for action.
OOC, If/when fighting starts:
Irma will rush in front of Gregor to provide cover with his shield.
Irma will attack with his hammer any creature that attempts to melee attack him or Gregor.
Irma will attempt to draw the most attention to him in the case of an all out brawl, bidding time for the others to act.
OOC: Ian intends to stay in the backline rapier at the ready and use vicious mockery on the half-orc and then the goblins whichever is the most threatening at the moment to the party members. He will plan on using Irma as a human shield if need be. If either the tentacle-face or legged brain make a move on the party, he will cast dissonant whispers on that creature to hopefully scare it away. Ian will reserve one spell slot for a healing word spell in case any party member becomes downed. If bonus actions are available to Ian and he doesn't need to re-up a party member with healing word, Ian will plan on inspiring the heroes in order of those under the most direct threat of attacks.
IC: Ian whispers to Irma (Bardic Inspiration), "Let your courage and heart see you through this encounter."
Gregor adopts his own voice, but panicked and desperate (which to his dismay is not to hard to fake right now) "D-don't kill us! You... you work for the guild right? We have information- VALUABLE information. Just... put down the crossbow and... and we'll come quietly, see? As prisoners. Your prisoners. W-what say you, Kenku?"
Please roll for Deception.
8
The half-orc's eyes narrow, and he takes a half-step forward, giving the prostrate man another desultory kick and flexing his fingers.
"Prisoners, is it?" he grunts in an indifferent tone. "Well, haul 'em in then, and let's have a hearken to 'em."
Gregor takes off down the passage.
Loosening the tension on his bowstring but leaving the arrow nocked, Falshen speaks quietly, "Then let us be off withoit further delay." He turns on his heel and skulks into the shadows once more.
Stealth check: 24
Continuing to follow the yellow signs, the party comes to point in the tunnel where a small stone door sits above a low ledge, the circle-and-spokes symbol clearly marked above it. The door has no visible handle or hinges. There is a narrow slot at eye-level.
Gregor has about five minutes left on his Disguise Self.
Gregor knocks on the door. In a nasally voice, the mage says, "You've got snake skins to deliver."
The slot slides back, and a pair of beady yellow eyes squint out at the disguised wizard.
"Who're you reportin' to?" a grating voice asks.
In the same nasal voice, "Report to Grum'shar."
"Yeah, alright, but he's busy. We got guests. You might have to wait."
The door swings open without a sound.
Beyond, Gregor sees a long, low, smoke-filled hall lit by rows of torches and hung with threadbare curtains. Several other doors range the walls to right and left.
A pair of goblins with drawn scimitars flank the entrance, regarding you dubiously.
In the center of the room, a muscular half-orc in dingy robes stands with his foot on the chest of a male human with wavy red-blond hair. Fire burns around the orc’s clenched fist, and his victim cries and squirms helplessly beneath him.
Seated on a raised platform at the end of the hall opposite the door is a nightmarish figure wearing black robes. It has large white eyes and rubbery purple skin, with four tentacles encircling its inhuman mouth. It cradles and gently caresses what looks like a disembodied brain with feet.
As the door opens, the half-orc glances up, glaring furiously.
“What do you want, catsmeat?” he barks, in a voice you recognize from Teapot’s repertoire.
"Got snake skins to deliver."
The half-orc grins, his glare relaxing. The fire in his fist vanishes, and he shakes his hand out, scattering ashes.
"More loot from the Zhents, eh? Reckon you flea-bitten featherbags might be good for something after all. Get in here and let's have a look. Give little Neverember here a few moments to remember his own name."
He gives the man on the ground a contemptuous kick, causing his captive to groan and roll over.
The brain with feet has meanwhile hopped down out of its...owner's?...arms, and is gamboling about the platform at the end of the room. The robed figure remains silent.
Gregor adopts his own voice, but panicked and desperate (which to his dismay is not to hard to fake right now) "D-don't kill us! You... you work for the guild right? We have information- VALUABLE information. Just... put down the crossbow and... and we'll come quietly, see? As prisoners. Your prisoners. W-what say you, Kenku?"
Ian whispers to the others, "If Gregor starts in, we can't let them close the door and keep us out. We have to move in. Ready yourselves."
Irma nods in acknowledgment, he kneels slightly ready to follow.
Please roll for Deception.
6
Falshen, with arrow still nocked from esrlier, draws his bow and raised the weapon in the general direction of the door without actually taking aim at anything in particular. He will be ready when the action starts.
OOC: If/when fighting starts, Falshen plans to fire from the shadows (hopefully scoring a sneak attack) at whatever target he could reasonably hit with a descending order of preference as follows: tentacle-face, the legged brain, the half-orc, or, lastly ,a goblin. He will continue with ranged attacks as best he may, possibly using his bonus action to dodge back into the shadows if he can break line of sight. If necessary, he will close to melee with his rapier and attempt for sneak attacks by doubling up attacks on an enemy with another party member.
Irma puts the lantern away and takes out his hammer. He readies his shield for action.
OOC, If/when fighting starts:
Irma will rush in front of Gregor to provide cover with his shield.
Irma will attack with his hammer any creature that attempts to melee attack him or Gregor.
Irma will attempt to draw the most attention to him in the case of an all out brawl, bidding time for the others to act.
OOC: Ian intends to stay in the backline rapier at the ready and use vicious mockery on the half-orc and then the goblins whichever is the most threatening at the moment to the party members. He will plan on using Irma as a human shield if need be. If either the tentacle-face or legged brain make a move on the party, he will cast dissonant whispers on that creature to hopefully scare it away. Ian will reserve one spell slot for a healing word spell in case any party member becomes downed. If bonus actions are available to Ian and he doesn't need to re-up a party member with healing word, Ian will plan on inspiring the heroes in order of those under the most direct threat of attacks.
IC: Ian whispers to Irma (Bardic Inspiration), "Let your courage and heart see you through this encounter."
OOC: As Falshen has yet to use his earlier inspiration from Ian, he will use it with the first sneak attack he can obtain.
The half-orc's eyes narrow, and he takes a half-step forward, giving the prostrate man another desultory kick and flexing his fingers.
"Prisoners, is it?" he grunts in an indifferent tone. "Well, haul 'em in then, and let's have a hearken to 'em."
Gregor shuffles off to the side, and waves the others in.