“Well now, the Pink Flumph was built...what three, four years back? A pet project of the former Open Lord, I believe. Dagult Neverember, you know. Always was a patron of the arts. Funded the theater’s construction, seemed to attend every performance. Frequently came backstage, always friendly with the players. The Open Lord of Waterdeep, and he’d just stand around chatting in the changing rooms, if you’d believe it!”
“The theater is lit by lanterns that have continual flame spells cast on them. Speaking a command word inside the theater causes the lights in the theater and backstage to dim; speaking another command word inside the theater restores them to full brightness. Marvelously efficient! All the stage managers know the command words - but of course they can’t be arsed to share them with the talent.”
“Well, there have always been rumors about secret doors and ghosts and things - after all, it IS a theater. Normally you get the really good stories in the older theaters in the city, but the Flumph has managed to acquire an especially satisfying reputation in a very short time. Mysterious voices backstage, lights at night, weird knocking noises heard in wardrobe - you know, the usual.”
Ian will spend the next bit of time before the show to speak with the stage managers. He will make some good conversation, talking about how much he’s interested in the production of the show. He will attempt to gain knowledge about the command words as well.
Ian will spend the next bit of time before the show to speak with the stage managers. He will make some good conversation, talking about how much he’s interested in the production of the show. He will attempt to gain knowledge about the command words as well.
It takes about an hour of frankly sickening brown-nosing, but Ian manages to wheedle the command words for the lighting out of the stage manages.
Invoking the name "Eilistraee" with your hand placed on a wall dims the lights, the name "Sune" restores their brightness, and the name "Shar" will put them out altogether.
Ian will spend his last bit of time backstage just looking around for anything suspicious. He’ll use his newfound knowledge to check out the wardrobe while getting ready for the performance.
Ian will spend his last bit of time backstage just looking around for anything suspicious. He’ll use his newfound knowledge to check out the wardrobe while getting ready for the performance.
Ian manages to "accidentally" stumble into the ladies changing room, but aside from some surprisingly exciting underwear and a truly dreadful owlbear costume he discovers nothing of interest backstage.
This post has potentially manipulated dice roll results.
Irma stands in line outside the theater, waiting his turn to buy a ticket and enter the theater. Irma actively looks around his area towards the theater.
Irma stands in line outside the theater, waiting his turn to buy a ticket and enter the theater. Irma actively looks around his area towards the theater.
Perception: 8
The paladin finds it a pleasant evening, if a bit chilly, and notes that his fellow theater-goers seem to be a various lot from all walks of society. The theater façade is well-made, but garish. Somewhere somebody is playing a tabor and a shawm.
Ian whispers, “Neverember built the Flumph. Liked the wardrobe. Secret doors? Noises heard in wardrobe. Right place. Hands on wall, Lights dim: “Eilistraee”, on “Sune”, off “Shar”.”
"Thanks. I will check in every few minutes, let me know if you see anything else. If you want to talk more, let me know." Gregor relays exactly what Ian told him and settles in.
Ian gives a stirring rendition of "Why I Could Never Love a Flumph, Though He Be Ever So Charming," the drama weaves its way to its tragic climax, much imagined blood is shed, bosoms are clasped, tears are shed, the lights go up, the players bow, the audience cheers.
Those around the party are making their way out of the theater, discussing their plans for the rest of the evening. What next, heroes?
“Well now, the Pink Flumph was built...what three, four years back? A pet project of the former Open Lord, I believe. Dagult Neverember, you know. Always was a patron of the arts. Funded the theater’s construction, seemed to attend every performance. Frequently came backstage, always friendly with the players. The Open Lord of Waterdeep, and he’d just stand around chatting in the changing rooms, if you’d believe it!”
“The theater is lit by lanterns that have continual flame spells cast on them. Speaking a command word inside the theater causes the lights in the theater and backstage to dim; speaking another command word inside the theater restores them to full brightness. Marvelously efficient! All the stage managers know the command words - but of course they can’t be arsed to share them with the talent.”
“Well, there have always been rumors about secret doors and ghosts and things - after all, it IS a theater. Normally you get the really good stories in the older theaters in the city, but the Flumph has managed to acquire an especially satisfying reputation in a very short time. Mysterious voices backstage, lights at night, weird knocking noises heard in wardrobe - you know, the usual.”
Ian will spend the next bit of time before the show to speak with the stage managers. He will make some good conversation, talking about how much he’s interested in the production of the show. He will attempt to gain knowledge about the command words as well.
Make another Persuasion check.
Persuasion: 15
It takes about an hour of frankly sickening brown-nosing, but Ian manages to wheedle the command words for the lighting out of the stage manages.
Invoking the name "Eilistraee" with your hand placed on a wall dims the lights, the name "Sune" restores their brightness, and the name "Shar" will put them out altogether.
Ian will spend his last bit of time backstage just looking around for anything suspicious. He’ll use his newfound knowledge to check out the wardrobe while getting ready for the performance.
Please make an Investigation OR Perception check.
Perception: 6
Ian manages to "accidentally" stumble into the ladies changing room, but aside from some surprisingly exciting underwear and a truly dreadful owlbear costume he discovers nothing of interest backstage.
Irma stands in line outside the theater, waiting his turn to buy a ticket and enter the theater. Irma actively looks around his area towards the theater.
Perception: 8
The paladin finds it a pleasant evening, if a bit chilly, and notes that his fellow theater-goers seem to be a various lot from all walks of society. The theater façade is well-made, but garish. Somewhere somebody is playing a tabor and a shawm.
While they are getting seated, Gregor will try to locate Ian and initiate a Message spell.
Please make a Perception check.
3
Gregor manages to spot Ian among a gaggle of background characters midway through the first act.
What Message does he send?
"This is Gregor. Let us know anything urgent that you have learned. Twenty-five words or less at a time. You can reply in whispers."
Ian whispers, “Neverember built the Flumph. Liked the wardrobe. Secret doors? Noises heard in wardrobe. Right place. Hands on wall, Lights dim: “Eilistraee”, on “Sune”, off “Shar”.”
"Thanks. I will check in every few minutes, let me know if you see anything else. If you want to talk more, let me know." Gregor relays exactly what Ian told him and settles in.
Ian gives a stirring rendition of "Why I Could Never Love a Flumph, Though He Be Ever So Charming," the drama weaves its way to its tragic climax, much imagined blood is shed, bosoms are clasped, tears are shed, the lights go up, the players bow, the audience cheers.
Those around the party are making their way out of the theater, discussing their plans for the rest of the evening. What next, heroes?
Gregor will send his spider familiar to scout for the wardrobe in question and advise of anyone who might spot the party on the way there.