Ian will touch himself while casting Invisibility. He will also be sneaking and keep a distance of 15-20 feet from Falshen. It’s intended as enough room to not hinder his efforts but close enough to support him if need be. He will also want to then scan the chamber for anything that he can see or sense with his dark vision.
Irma nods in agreement, he steps forward into the room. Using an ancient method taught to him by the Great Paladin Elders he sets his Warhammer down handle first to let the gods guide his path (essentially the warhammer is going to fall in the direction of a door).
Meanwhile, Falshen, with a mutter of, "Divide and conquer," turns left to examine the next nearest set of doors (the northern-most western). He will look for any signs of traps before attempting to open the doors (push, pull, slide, lift, etc.).
Gregor takes cover by the doorway and casts mage armor on himself.
Ian will touch himself while casting Invisibility. He will also be sneaking and keep a distance of 15-20 feet from Falshen. It’s intended as enough room to not hinder his efforts but close enough to support him if need be. He will also want to then scan the chamber for anything that he can see or sense with his dark vision.
Beyond the description already given, Ian does not discern any other details.
Akai bolds strides into the chamber. Standing next to the first column, he gives the surroundings a cursory examination.
Perception: 4
Akai sees a surprisingly sturdy piece of architecture.
Ian says quietly to the group:
"Well, maybe we should try one of the doors?"
Irma nods in agreement, he steps forward into the room. Using an ancient method taught to him by the Great Paladin Elders he sets his Warhammer down handle first to let the gods guide his path (essentially the warhammer is going to fall in the direction of a door).
Please roll 1d12.
"I yield my fate to the gods" Irma prays 8
The warhammer lands facing the set of doors at the north end of the room, on the left (the west), directly across from where the party entered.
Irma nods in the direction of north end doors. "The gods have made their offer, I am willing to take it if anyone else would like to join."
Ian whispers to the group,
”I think that path is as fair as any.”
Ian will wait for Falshen’s lead and follow as previously described.
Falshen moves ahead, toward the northern door. He keeps his eyes peeled and his ears perked for any hints on danger.
Nothing stirs as Falshen approaches the door.
Irma moves with Falshen to the door, he readies his shield with one hand, warhammer on his back and prepares to open the door.
Irma cannot open the door.
Ian will inspect the door to determine why it is unable to be opened.
Make an Investigation check.
Meanwhile, Falshen, with a mutter of, "Divide and conquer," turns left to examine the next nearest set of doors (the northern-most western). He will look for any signs of traps before attempting to open the doors (push, pull, slide, lift, etc.).
Investigation: 8
OOC: per game log 2/16/22: 0958 hrs, to avoid re-rolling.