Although disoriented from his ejection into the deep, Kellen's words reach his ears quickly enough for Kei to be able to see the drowned swordsman swing his barnacled blade just in time. He flicks his wrist at the last moment, summoning a magical energy around himself. With the distraction from Kellen and his own magical shield the slashing blow glides closely past his left shoulder.
Gerrard easily slices through the corpse's waterlogged leather armor. He takes down Drowned Blade #2 in three burning-hot jabs. But it immediately tries to reanimate: DC15 CON Save: 4
Gerrard moves onto the third Drowned Blade to his left, puncturing what once may have been a lung.
The unarmed corpse, much more nimble than the others, leaps at Gerrard: Unarmed Strike Attack #1 vs. Gerrard: 22. Hit: 10 bludgeoning damage, and Gerrard must succeed on a DC 12 CON Save... Unarmed Strike Attack #2 vs. Gerrard: 19. Hit: 7 bludgeoning damage, and Gerrard must succeed on a DC 12 CON Save... Unarmed Strike Attack #3 vs. Gerrard: 19. Hit: 10 bludgeoning damage, and Gerrard must succeed on a DC 12 CON Save...
Meanwhile, the masked corpse fires off a pair of hand crossbow bolts at Kellen: Hand Crossbow Attack #1 vs. Kellen: 10. Hit: 7 piercing damage plus 4 poison damage, and Kellen must succeed on a DC 12 CON Save... Hand Crossbow Attack #2 vs. Kellen: 9. Hit: 4 piercing damage plus 6 poison damage, and Kellen must succeed on a DC 12 CON Save... It then dives into the wreck and attempts to Hide within it. DC15 Stealth check: 19
Kellen's foe vanishes. (It is invisible and can only be found on a DC22 Perception check action, although Kellen may attack it at disadvantage as he saw it duck out of sight.). (Curiously, this is all action, and neither movement nor bonus action, so the mind whip doesn't apply here!)
This post has potentially manipulated dice roll results.
Kellen
Big, scary, monster running and hiding? Can't even hardly shoot a crossbow right Kellen directs toward the hiding creature, lacing his words with enchantments. Then he'll swim around towards the other too, but not too close, while also muttering some soothing words to himself.
DC 17 Wisdom save against Vicious Mockery or 12 psychic damage plus disadvantage on next attack
14 hp regained
Rollback Post to RevisionRollBack
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian(Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Kei's ever-ready tentacle appears by his side and lashes out at the dead swordsman.
As his summons engages the enemy Kei takes a breath(?) to steady himself and moves SW about 30 ft, bracing himself for the potential incoming attack by doing so.
Once away from the blade weilding attacker looks back to the foes attacking Gerrard and releases three shadow-filled blasts, taking aim first at the unarmed one.
BA - Tentacle summon and attack
M - 30ish feet (40ft available movement) to a point he has fair aim at the two undead currently engaged with Gerrard
A - 3 beams of Eldritch Blast aimed first at the unarmed blade and if it drops then the final one engaged with Gerrard
Kei's spectral tentacle strikes the dead swordsman. Then Kei clambers out of the wreck and retreats to the southwest across the ocean floor. One of the dead swordmen slashes at him as he does so. Drowned Blade #1 Rusted Longsword opportunity attack vs Kei: 10. Hit: 4 slashing damage, and Kei must succeed on a DC 12 CON Save...
Then Kei turns and fires a trio of crackling energy beams at the unarmed corpse harassing Gerrard. Two strike, seriously injuring it.
The two dead swordsmen converge on Gerrard. Drowned Blade #1 Rusted Longsword attack #1 vs Gerrard: 24. Hit: 9 slashing damage, and Gerrard must succeed on a DC 12 CON Save... Drowned Blade #1 Rusted Longsword attack #2 vs Gerrard: 18. Hit: 7 slashing damage, and Gerrard must succeed on a DC 12 CON Save... Drowned Blade #3 Rusted Longsword attack #1 vs Gerrard: 21. Hit: 5 slashing damage, and Gerrard must succeed on a DC 12 CON Save... Drowned Blade #3 Rusted Longsword attack #2 vs Gerrard: 8. Hit: 5 slashing damage, and Gerrard must succeed on a DC 12 CON Save...
Gerrard is up next! He is surrounded by three of the dead things.
This post has potentially manipulated dice roll results.
Gerrard:
Surrounded by a mass of undead with blades and fists, Gerrard lashes out in return, venting his rage at this menace as well as the curse infecting his own flesh!
He focuses on the most injured one first, progressing along as he slices through flesh and sinew!
Scalding Dagger: Attack: 28 Damage: 8
Scalding Dagger: Attack: 28 Damage: 10
Scalding Dagger: Attack: 29 Damage: 15
Glowing Rapier: Attack: 13 Damage: 12
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
While all three drowned corpses are mildly damaged, the weaponless one seems the worse off, if only marginally. But it's quicker than the others; only two of Gerrard's blows connect. Dressed in tattered robes, its fists wrapped in long ribbons of rotting cloth, the drowned ascetic moves with alarming speed for an undead creature.
It returns with a series of blows of its own: Unarmed Strike Attack #1 vs. Gerrard: 20. Hit: 11 bludgeoning damage, and Gerrard must succeed on a DC 12 CON Save... Unarmed Strike Attack #2 vs. Gerrard: 6. Hit: 4 bludgeoning damage, and Gerrard must succeed on a DC 12 CON Save... Unarmed Strike Attack #3 vs. Gerrard: 24. Hit: 5 bludgeoning damage, and Gerrard must succeed on a DC 12 CON Save...
Meanwhile, the hiding dead assassin pops out long enough to fire two bolts at Kellen, who has circumnavigated the wreck to the south: Hand Crossbow Attack #1 vs. Kellen: 7. Hit: 9 piercing damage plus 4 poison damage, and Kellen must succeed on a DC 12 CON Save... Hand Crossbow Attack #1 vs. Kellen: 6. Hit: 7 piercing damage plus 4 poison damage, and Kellen must succeed on a DC 12 CON Save... (The first attack's hiding bonus is negated by Kellen's mockery.) The thing then again dives into the wreck and attempts to Hide within it. DC15 Stealth check: 18
(Using Dueling Mastery, Gerrard is able to use his reaction to keep himself safe--from the one attacker. He can only hope that his companions can improve the odds for his continued close combat...)
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kei watches as the rotting corpses continue to surround and engage Gerrard. "Enough" he says to the barren waters. Moving his fingers in intricate patterns he summons the shadows surround the diving bell into a twisting kaleidoscope of black and grey around his friend.
His tentacle moves into range of the 3 drowned blades.
A - casts Hypnotic Pattern hoping to catch all 4 undead, using Careful metamagic to ensure Gerrards safety. WIS17 save or become incapacitated.
BA - moves the tentacle summon into range of all 3 undead (10ft reach) if possible.
There you are, you bastard mutters Kellen. He continues muttering an incantation, and a large, spectral fist appears near the dead thing. Kellen swings his own fist, and the spectral hand swipes at the creature:
Attack: 21 Damage: Unable to parse dice roll.
Rollback Post to RevisionRollBack
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian(Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
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Kellen
Seeing the creature going after Kei, Kellen shouts as well as he can through the icy water Oi! Miss him, ya pockmarked, bloated, icy bastard!
Cutting words: 3 subtracted from the first attack
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Gerrard:
Continuing to work his blades, Gerrard attacks the corpse he just wounded, moving on to the next one if the first one falls!
Scalding Dagger: Attack: 13 Damage: 13
Scalding Dagger: Attack: 23 Damage: 13
Scalding Dagger: Attack: 29 Damage: 22
Glowing Rapier: Attack: 28 Damage: 11
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kei
Although disoriented from his ejection into the deep, Kellen's words reach his ears quickly enough for Kei to be able to see the drowned swordsman swing his barnacled blade just in time. He flicks his wrist at the last moment, summoning a magical energy around himself. With the distraction from Kellen and his own magical shield the slashing blow glides closely past his left shoulder.
R - casts Shield
Gerrard easily slices through the corpse's waterlogged leather armor. He takes down Drowned Blade #2 in three burning-hot jabs.
But it immediately tries to reanimate: DC15 CON Save: 4
...but fails.
Gerrard moves onto the third Drowned Blade to his left, puncturing what once may have been a lung.
The unarmed corpse, much more nimble than the others, leaps at Gerrard:
Unarmed Strike Attack #1 vs. Gerrard: 22. Hit: 10 bludgeoning damage, and Gerrard must succeed on a DC 12 CON Save...
Unarmed Strike Attack #2 vs. Gerrard: 19. Hit: 7 bludgeoning damage, and Gerrard must succeed on a DC 12 CON Save...
Unarmed Strike Attack #3 vs. Gerrard: 19. Hit: 10 bludgeoning damage, and Gerrard must succeed on a DC 12 CON Save...
Meanwhile, the masked corpse fires off a pair of hand crossbow bolts at Kellen:
Hand Crossbow Attack #1 vs. Kellen: 10. Hit: 7 piercing damage plus 4 poison damage, and Kellen must succeed on a DC 12 CON Save...
Hand Crossbow Attack #2 vs. Kellen: 9. Hit: 4 piercing damage plus 6 poison damage, and Kellen must succeed on a DC 12 CON Save...
It then dives into the wreck and attempts to Hide within it. DC15 Stealth check: 19
Kellen's foe vanishes. (It is invisible and can only be found on a DC22 Perception check action, although Kellen may attack it at disadvantage as he saw it duck out of sight.). (Curiously, this is all action, and neither movement nor bonus action, so the mind whip doesn't apply here!)
Kei and Kellen are up next!
Con saves: 16 16
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Kellen
Big, scary, monster running and hiding? Can't even hardly shoot a crossbow right Kellen directs toward the hiding creature, lacing his words with enchantments. Then he'll swim around towards the other too, but not too close, while also muttering some soothing words to himself.
DC 17 Wisdom save against Vicious Mockery or 12 psychic damage plus disadvantage on next attack
14 hp regained
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
DC17 WIS Save: 0
Kei is up next!
Kei
Kei's ever-ready tentacle appears by his side and lashes out at the dead swordsman.
As his summons engages the enemy Kei takes a breath(?) to steady himself and moves SW about 30 ft, bracing himself for the potential incoming attack by doing so.
Once away from the blade weilding attacker looks back to the foes attacking Gerrard and releases three shadow-filled blasts, taking aim first at the unarmed one.
BA - Tentacle summon and attack
M - 30ish feet (40ft available movement) to a point he has fair aim at the two undead currently engaged with Gerrard
A - 3 beams of Eldritch Blast aimed first at the unarmed blade and if it drops then the final one engaged with Gerrard
All rolls in game log
Attacks against him at disadvantage due to cloak
Kei's spectral tentacle strikes the dead swordsman.
Then Kei clambers out of the wreck and retreats to the southwest across the ocean floor.
One of the dead swordmen slashes at him as he does so.
Drowned Blade #1 Rusted Longsword opportunity attack vs Kei: 10. Hit: 4 slashing damage, and Kei must succeed on a DC 12 CON Save...
Then Kei turns and fires a trio of crackling energy beams at the unarmed corpse harassing Gerrard. Two strike, seriously injuring it.
The two dead swordsmen converge on Gerrard.
Drowned Blade #1 Rusted Longsword attack #1 vs Gerrard: 24. Hit: 9 slashing damage, and Gerrard must succeed on a DC 12 CON Save...
Drowned Blade #1 Rusted Longsword attack #2 vs Gerrard: 18. Hit: 7 slashing damage, and Gerrard must succeed on a DC 12 CON Save...
Drowned Blade #3 Rusted Longsword attack #1 vs Gerrard: 21. Hit: 5 slashing damage, and Gerrard must succeed on a DC 12 CON Save...
Drowned Blade #3 Rusted Longsword attack #2 vs Gerrard: 8. Hit: 5 slashing damage, and Gerrard must succeed on a DC 12 CON Save...
Gerrard is up next! He is surrounded by three of the dead things.
Gerrard:
Whirling in a flurry of parties and dodges (including a Defensive Duelist reaction), Gerrard manages to avoid all the attacks but the very last one!
Constitution Save: 24
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gerrard:
Surrounded by a mass of undead with blades and fists, Gerrard lashes out in return, venting his rage at this menace as well as the curse infecting his own flesh!
He focuses on the most injured one first, progressing along as he slices through flesh and sinew!
Scalding Dagger: Attack: 28 Damage: 8
Scalding Dagger: Attack: 28 Damage: 10
Scalding Dagger: Attack: 29 Damage: 15
Glowing Rapier: Attack: 13 Damage: 12
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
While all three drowned corpses are mildly damaged, the weaponless one seems the worse off, if only marginally. But it's quicker than the others; only two of Gerrard's blows connect. Dressed in tattered robes, its fists wrapped in long ribbons of rotting cloth, the drowned ascetic moves with alarming speed for an undead creature.
It returns with a series of blows of its own:
Unarmed Strike Attack #1 vs. Gerrard: 20. Hit: 11 bludgeoning damage, and Gerrard must succeed on a DC 12 CON Save...
Unarmed Strike Attack #2 vs. Gerrard: 6. Hit: 4 bludgeoning damage, and Gerrard must succeed on a DC 12 CON Save...
Unarmed Strike Attack #3 vs. Gerrard: 24. Hit: 5 bludgeoning damage, and Gerrard must succeed on a DC 12 CON Save...
Meanwhile, the hiding dead assassin pops out long enough to fire two bolts at Kellen, who has circumnavigated the wreck to the south:
Hand Crossbow Attack #1 vs. Kellen: 7. Hit: 9 piercing damage plus 4 poison damage, and Kellen must succeed on a DC 12 CON Save...
Hand Crossbow Attack #1 vs. Kellen: 6. Hit: 7 piercing damage plus 4 poison damage, and Kellen must succeed on a DC 12 CON Save...
(The first attack's hiding bonus is negated by Kellen's mockery.)
The thing then again dives into the wreck and attempts to Hide within it. DC15 Stealth check: 18
(It fails to hide from Kellen this time.)
Kei and Kellen are up next!
Gerrard:
(Using Dueling Mastery, Gerrard is able to use his reaction to keep himself safe--from the one attacker. He can only hope that his companions can improve the odds for his continued close combat...)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kei
Kei watches as the rotting corpses continue to surround and engage Gerrard. "Enough" he says to the barren waters. Moving his fingers in intricate patterns he summons the shadows surround the diving bell into a twisting kaleidoscope of black and grey around his friend.
His tentacle moves into range of the 3 drowned blades.
A - casts Hypnotic Pattern hoping to catch all 4 undead, using Careful metamagic to ensure Gerrards safety. WIS17 save or become incapacitated.
BA - moves the tentacle summon into range of all 3 undead (10ft reach) if possible.
A monotone swirl of shapes and patterns envelops the entire wreck, as Kei's shadowy tentacle slithers closer...
DC17 WIS Saves:
Drowned Blade #1: 4
Drowned Blade #3: 4
Drowned Ascetic: 8
Drowned Assassin: 7
Three of the animated, boil-covered corpses freeze, their dead eyes fixed upon Kei's illusion.
Kellen is up next!
Kellen
There you are, you bastard mutters Kellen. He continues muttering an incantation, and a large, spectral fist appears near the dead thing. Kellen swings his own fist, and the spectral hand swipes at the creature:
Attack: 21 Damage: Unable to parse dice roll.
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk