Peri eyes the dwarf incredulously. "Sink it?! And how d'ya propose t'do that then? Got a cannon in yer pocket?" He thinks a moment. "I suppose we could set 'er alight. If the Council wanted 'er taken whole they coulda offered a share o' the prize money." He hops lightly into the boat. "All right, I've a coupla flasks of oil. Anyone else have any?"
"Do you think I know a damn thing about sailing any boat?" Dwal says gruffly. "Do you? We could be facing 20 or more and i don't know about you but I fer one can only fight so long before things turn bad fer me. I say boarding, finding out who is on it and what they are doing then sinking it to stop them from doing any more. Worse comes to worse the local priest has a group that will salvage bodies and this town has a few that will salvage the boat itself."
Dwal pauses for a moment then says: "My vote is to sink the damn thing and be done with it."
As he stands on the dock waiting for Peri and Dwal, pulling the scale mail from his pack Qiv turns to Gerrard "So we salvaged this from some previous foe. I prefer this tin can I walk around in, but I thought maybe you might use it. 'parently it'll save ya life if you fall overboard or something. Peri prefers to walk around half naked an' me kin didn't want to take it"He places the armour at Gerrard's feet while rummaging through the remainder of his pack. Finding his two daggers he slips them into his belt along with his coil of rope which he loops over his shoulder. "Hey Flossy or whatever ya name is, is there somewhere I can stash my gear? Don't want to take all this onboard that soon to be sinkin' ship."He holds up his pack and shakes it at the guard.
((Back to the present. Thanks for humouring a late posting Aussie))
"But Dwal brother, wouldn't ye love to add an armada to your blossoming empire?"The grin on his face too big to hide. "I say we take 'er and keep 'er for ourselves. How else we plan on leaving this place. I know I really don't like it here most days."
((My mistake -- I thought Dwal had the mariner's armor))
"You wanna sink 'er? How? You gonna take out your knife and poke a buncha little holes..." And he freezes, wheels slowly turning in his head. "Y'know, someone wearin' that fishy mail could swim right up under that ship. And if they had, say, a carpenter's drill, they could go to town borin' holes down near the keel. Wouldn't sink quickly, but it'd likely tie up a couple crewmen on the pumps. If we were to simultaneously set the rigging alight, and then try to board in the confusion, we might sow enough chaos that the ship'll either sink, burn, or be abandoned." A big grin lights up his face. "This mission calls for disorganized bedlam, and we're just the crew for it! I'm in!"
”Impressive pack, Master Qivys. Yes, if that armor has some magic for dealing with the hazards of sea combat, I’ll trade you for now,” says Gerrard, changing into the bulkier but magic armor. Once he gets it on, he says, “Thank you. Let’s hope it helps us prevail.”
OOC: Mariner’s Scale?
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Peri has been on plenty of ships of this reported size - he knows that crewing it with three or four landlubbers is a recipe for disaster and likely impossible. Maybe with some on-the-job training they could *maybe* set sail, but any sort of navigation, any sort of weather, they'd be in big trouble very quickly. Plus he's unfamiliar with the coastline here - there could be hazards, but Fossie may know more. And he'll have to see her sailing skills.)
Fossie is becoming anxious about the time. "Ye' need me to stow some stuff on land? Ye' need a drill? Tell me now – we really gotta go in the next hour if we're gonna be there by moonset." The clouds are heavy and there's little sign of a moon. You take her word that there's one up there and it's providing light. She has access to a nearby shed where she can stow your excess gear. For a drill, she'll need to run back to the Tower.
“I’ll do it, just bring me the drill,” says Gerrard. Not looking forward to swimming in the cold water, Gerrard hopes the armor insulates as well as aids in swimming speed...
"You wanna drill? Arright. Gimme fifteen minutes. Don't go anywhere." Fossie sighs and hops out of the Stone. She begins to jog back toward the bridge.
Gerrard looks doubtfully at the drill and considers how long it might take to bore through the hull of a ship. He says, "Perhaps just lighting the sails on fire and a quick assault would be the best approach, Master Fenwader--I'm not sure I can hold my breath long enough underwater to make the drill useful." Listening to the armor clank as he shifts his weight on their way out, he allows, "And I don't see us much for stealth either at this point."
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
With his only other voyage on the ocean being that which brought him to this grey, gloomy place Qiv is in surprisingly good spirits. To the point he is humming to himself in rhythm to the waves. "Well Gerrard, seems like ya might be in for more than ya bargained for by joining us on this mission. Hope ya know howta float."He continues to laugh as he begins his turn at bailing the water from the swiss cheese boat.
It requires more than an hour of sailing, at a steady clip in near pitch darkness, tacking repeatedly in the stiff breeze, before you arrive at your destination – well offshore the alchemist's house, which Fossie assures you is there, black silhouetted on near black. She is an able sailor, and knows these waters well. She admits they have no idea if this smuggler ship will even return tonight – it had ran after spotting the guard's vessel last night. But she knows smugglers and their tactics, and she suspects they'll likely try to make another appearance.
Fossie lowers the sail, and you wait, drifting a little in the black breeze. She begins to bail out the accumulating seawater in the bottom of your open boat.
As Dwal finishes his prayers, Peri claps him on the shoulder. "Put in a good word for me your dwarf gods, and I'll do the same for you with the gods of the Hin. We're gonna need the luck of Brandobaris Himself tonight." He mutters a few words and tosses a gold coin over the side.
You wait, and wait some more, in the pitch dark. The cold seeps into your bones. At one point, something vaguely iridescent swims by, deep under the surface. The water has a little chop, the boat rocks a bit; the only sounds you hear are the waves slapping the side of the Stone, and of Fossie chewing her leaf and spitting into the water.
Touching the scaled surface of the armor in the darkness, Gerrard answers, "I certainly hope so, Master Qivys, especially with the help of this armor. Do you think I should try the drill, maybe just arm's length under the waterline so I don't have to hold my breath? I've been thinking about it and that might work if I'm not discovered while drilling, if I don't freeze to death in the process."
Lights appear. Dim lights - candles, perhaps, or a hooded lantern - in the distance. It's a ship.
"That's it" announces Fossie, quietly.
The vessel appears pretty much how Fossie relayed it – perhaps 90 feet long, with a single mast, and a crows nest. It comes in quickly from the east, running with the wind. It comes about abruptly, its bow pointing into the wind, its sail flapping. It's quite close to the coast and to the house; perhaps just a few hundred yards from shore. The ship is now lying broadside to the coastline, the port side facing landward.
The Stone is further off the coast, several hundred yards southwest of the new vessel.
With a slow smile, Gerrard assesses the position of the boat and the flapping of the sails. "I might have an idea to ground that ship if we can get on board," he whispers, aware how voices can carry over the water.
OOC: I have been reading about Gust of Wind. If we cut their anchor line and Gerrard positions himself carefully with respect to the sails, does he think he can blow the ship onto the beach? That would certainly be quite the distraction and the smugglers would be unable to sail off into the night...Plus the dwarves could fight on more-or-less solid ground instead of seaborne. Maybe a quiet swim to the anchor line, climb up it and grab the railing, cut the anchor line and use the fan to blow the ship into shore and ground it on the beach?
This post has potentially manipulated dice roll results.
Dwal
Seeing the ship, Dwal takes it all in.
"Yall are mad if you can take the ship or save the ship, especially if its full of slavers and pirates." he says. "They ain't push overs I'd wager. They did cut off Butter's fingers in the middle of town with no repercussions. But, ya'll go ahead and try what you like I'm going to burn that thing to its roots once we find out what we need to know." Dwal says firmly.
Dwal does look to see if the ship's anchor is down.
Perception:11
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Peri:
Peri eyes the dwarf incredulously. "Sink it?! And how d'ya propose t'do that then? Got a cannon in yer pocket?" He thinks a moment. "I suppose we could set 'er alight. If the Council wanted 'er taken whole they coulda offered a share o' the prize money." He hops lightly into the boat. "All right, I've a coupla flasks of oil. Anyone else have any?"
Dwal
"Do you think I know a damn thing about sailing any boat?" Dwal says gruffly. "Do you? We could be facing 20 or more and i don't know about you but I fer one can only fight so long before things turn bad fer me. I say boarding, finding out who is on it and what they are doing then sinking it to stop them from doing any more. Worse comes to worse the local priest has a group that will salvage bodies and this town has a few that will salvage the boat itself."
Dwal pauses for a moment then says: "My vote is to sink the damn thing and be done with it."
Qivys
((If I can jump back a second))
As he stands on the dock waiting for Peri and Dwal, pulling the scale mail from his pack Qiv turns to Gerrard "So we salvaged this from some previous foe. I prefer this tin can I walk around in, but I thought maybe you might use it. 'parently it'll save ya life if you fall overboard or something. Peri prefers to walk around half naked an' me kin didn't want to take it" He places the armour at Gerrard's feet while rummaging through the remainder of his pack. Finding his two daggers he slips them into his belt along with his coil of rope which he loops over his shoulder. "Hey Flossy or whatever ya name is, is there somewhere I can stash my gear? Don't want to take all this onboard that soon to be sinkin' ship." He holds up his pack and shakes it at the guard.
((Back to the present. Thanks for humouring a late posting Aussie))
"But Dwal brother, wouldn't ye love to add an armada to your blossoming empire?" The grin on his face too big to hide. "I say we take 'er and keep 'er for ourselves. How else we plan on leaving this place. I know I really don't like it here most days."
((My mistake -- I thought Dwal had the mariner's armor))
"You wanna sink 'er? How? You gonna take out your knife and poke a buncha little holes..." And he freezes, wheels slowly turning in his head. "Y'know, someone wearin' that fishy mail could swim right up under that ship. And if they had, say, a carpenter's drill, they could go to town borin' holes down near the keel. Wouldn't sink quickly, but it'd likely tie up a couple crewmen on the pumps. If we were to simultaneously set the rigging alight, and then try to board in the confusion, we might sow enough chaos that the ship'll either sink, burn, or be abandoned." A big grin lights up his face. "This mission calls for disorganized bedlam, and we're just the crew for it! I'm in!"
Gerrard:
”Impressive pack, Master Qivys. Yes, if that armor has some magic for dealing with the hazards of sea combat, I’ll trade you for now,” says Gerrard, changing into the bulkier but magic armor. Once he gets it on, he says, “Thank you. Let’s hope it helps us prevail.”
OOC: Mariner’s Scale?
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(OOC - Mariner's Scale Mail - correct!)
(Peri has been on plenty of ships of this reported size - he knows that crewing it with three or four landlubbers is a recipe for disaster and likely impossible. Maybe with some on-the-job training they could *maybe* set sail, but any sort of navigation, any sort of weather, they'd be in big trouble very quickly. Plus he's unfamiliar with the coastline here - there could be hazards, but Fossie may know more. And he'll have to see her sailing skills.)
Fossie is becoming anxious about the time. "Ye' need me to stow some stuff on land? Ye' need a drill? Tell me now – we really gotta go in the next hour if we're gonna be there by moonset." The clouds are heavy and there's little sign of a moon. You take her word that there's one up there and it's providing light. She has access to a nearby shed where she can stow your excess gear. For a drill, she'll need to run back to the Tower.
Gerrard:
“I’ll do it, just bring me the drill,” says Gerrard. Not looking forward to swimming in the cold water, Gerrard hopes the armor insulates as well as aids in swimming speed...
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"You wanna drill? Arright. Gimme fifteen minutes. Don't go anywhere." Fossie sighs and hops out of the Stone. She begins to jog back toward the bridge.
Fossie returns about twenty minutes later with a heavy, wood-and-steel carpenter's drill, its bit the thickness of a human thumb.
"Anythin' else? Biggest one I could find. You really gonna sink a 90-footer with this? Gonna take awhile..."
Gerrard:
Gerrard looks doubtfully at the drill and considers how long it might take to bore through the hull of a ship. He says, "Perhaps just lighting the sails on fire and a quick assault would be the best approach, Master Fenwader--I'm not sure I can hold my breath long enough underwater to make the drill useful." Listening to the armor clank as he shifts his weight on their way out, he allows, "And I don't see us much for stealth either at this point."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Fossie shrugs. "We gotta go. Get in th' boat."
And with that, unless you have further business, you push off into the shadowy sea, setting sail on a slowly sinking Stone.
(I'll set up the next scene in the morning.)
Dwal
Dwal shakes his head. "Alright lads lets move out and take care of this."
Dwal does a short prayer to the War God for success and to all the dwarven gods so they survive a short trip on the sea.
Qivys
With his only other voyage on the ocean being that which brought him to this grey, gloomy place Qiv is in surprisingly good spirits. To the point he is humming to himself in rhythm to the waves. "Well Gerrard, seems like ya might be in for more than ya bargained for by joining us on this mission. Hope ya know howta float." He continues to laugh as he begins his turn at bailing the water from the swiss cheese boat.
It requires more than an hour of sailing, at a steady clip in near pitch darkness, tacking repeatedly in the stiff breeze, before you arrive at your destination – well offshore the alchemist's house, which Fossie assures you is there, black silhouetted on near black. She is an able sailor, and knows these waters well. She admits they have no idea if this smuggler ship will even return tonight – it had ran after spotting the guard's vessel last night. But she knows smugglers and their tactics, and she suspects they'll likely try to make another appearance.
Fossie lowers the sail, and you wait, drifting a little in the black breeze. She begins to bail out the accumulating seawater in the bottom of your open boat.
Peri:
As Dwal finishes his prayers, Peri claps him on the shoulder. "Put in a good word for me your dwarf gods, and I'll do the same for you with the gods of the Hin. We're gonna need the luck of Brandobaris Himself tonight." He mutters a few words and tosses a gold coin over the side.
You wait, and wait some more, in the pitch dark. The cold seeps into your bones. At one point, something vaguely iridescent swims by, deep under the surface. The water has a little chop, the boat rocks a bit; the only sounds you hear are the waves slapping the side of the Stone, and of Fossie chewing her leaf and spitting into the water.
Gerrard:
Touching the scaled surface of the armor in the darkness, Gerrard answers, "I certainly hope so, Master Qivys, especially with the help of this armor. Do you think I should try the drill, maybe just arm's length under the waterline so I don't have to hold my breath? I've been thinking about it and that might work if I'm not discovered while drilling, if I don't freeze to death in the process."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Lights appear. Dim lights - candles, perhaps, or a hooded lantern - in the distance. It's a ship.
"That's it" announces Fossie, quietly.
The vessel appears pretty much how Fossie relayed it – perhaps 90 feet long, with a single mast, and a crows nest. It comes in quickly from the east, running with the wind. It comes about abruptly, its bow pointing into the wind, its sail flapping. It's quite close to the coast and to the house; perhaps just a few hundred yards from shore. The ship is now lying broadside to the coastline, the port side facing landward.
The Stone is further off the coast, several hundred yards southwest of the new vessel.
(Crude diagram as it would appear from shore.)
Gerrard:
With a slow smile, Gerrard assesses the position of the boat and the flapping of the sails. "I might have an idea to ground that ship if we can get on board," he whispers, aware how voices can carry over the water.
OOC: I have been reading about Gust of Wind. If we cut their anchor line and Gerrard positions himself carefully with respect to the sails, does he think he can blow the ship onto the beach? That would certainly be quite the distraction and the smugglers would be unable to sail off into the night...Plus the dwarves could fight on more-or-less solid ground instead of seaborne. Maybe a quiet swim to the anchor line, climb up it and grab the railing, cut the anchor line and use the fan to blow the ship into shore and ground it on the beach?
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dwal
Seeing the ship, Dwal takes it all in.
"Yall are mad if you can take the ship or save the ship, especially if its full of slavers and pirates." he says. "They ain't push overs I'd wager. They did cut off Butter's fingers in the middle of town with no repercussions. But, ya'll go ahead and try what you like I'm going to burn that thing to its roots once we find out what we need to know." Dwal says firmly.
Dwal does look to see if the ship's anchor is down.
Perception: 11