This post has potentially manipulated dice roll results.
Gerrard scrambles up the ladder to the poop deck. Four men stand here, somewhat bewildered at the chaos, including the wild man with the staff, a crewman at the tiller, another holding a signal lantern, and burly older man in black with a sword (presumably the captain.) "Get off my ship!" bellows the man in black.
Gerrard redirects the blast of wind at the captain and the mage (the two crewmen are out of range.) Captain's save: 17 Mage's save: 3
The heavyset captain holds his ground, but the man with the staff is blown backward into the railing. Railing save: 11
The railing breaks. The mage scrambles to avoid falling overboard. Dex save: 21
He succeeds, sort of - he hangs by one hand off the edge of the ship; his staff dropped into the dark ocean below.
Meanwhile, Peri stabs his spear deep into the man in red, seriously injuring him. He howls in pain.
The pirate reacts with a sweep of his sword as Peri hops over the jolly boat. Opportunity Attack: 16 Slashing damage: 3
He swings wide, missing the dextrous halfling.
Peri's unseen spirit creates a new bonfire at the base of the mast.
Qivys fires a bolt upward toward the crows nest. A panicked, burning sailor dives from his high platform into the freezing water to port.
(Sorry for the manipulated dice! Ignore the numbers, which rerolled - the text is correct!)
Initiative, expanded: Gerrard: 23 Peri: 21 Man formerly with staff: 21 Dwal: 20 Crewmen: 19 "The Captain": 16 Bearded pirate in red with longsword and chainmail: 14. Qivys: 1
This post has potentially manipulated dice roll results.
The man clinging to the edge of the ship lets go. Just as he is about to vanish over the side you hear him utter an arcane word, and - blip - he falls out of a puff of silvery mist onto the deck, just a few feet from where he where he had been hanging. With another word and a gesture, he fires a beam of blue energy at Gerrard. Spell Attack: 21. Cold damage: 4
Gerrard's legs painfully seize up from the cold. (He takes 3 damage; his movement is reduced to 20 feet net turn.)
The two crewmen each fire small crossbows at Gerrard: Crossbow Attack #1: 6. Piercing Damage: 3 Crossbow Attack #1: 10. Piercing Damage: 3
The captain glares at Gerrard. He stands back and bellows, "Throw this dog overboard!"
"Shoot straight ye' worm!" shouts the captain at the crewman near the tiller, alarmed at his wildly missing shot. He pops off another shot under pressure: Crossbow Attack #3: 22. Piercing Damage: 8
The third shot wedges stiffly in Gerrard's scale mail, narrowly stopped before piercing his chest.
This post has potentially manipulated dice roll results.
The crewman on the forecastle, meanwhile, fires his crossbow at Qivys: Crossbow Attack: 14. Piercing Damage: 6
The wounded pirate in red, grim and no longer laughing, takes two massive swings at Qivys: Longsword attack #1: 20. Slashing Damage: 8 Longsword attack #2: 19. ...
Qivys formidable armor, together with some deft defensive moves, holds off both attackers.
This post has potentially manipulated dice roll results.
Peri:
Peri scurries up the ladder then turns and grins maniacally at the crossbowman. "Ya shoulda gone overboard when ya had the chance, rather than poppin' off at m' friends!" He whirls his spear with a flourish as he closes with the crossbowman. As the pirate is distracted by the flourishes, Peri kicks out at the man's knee Attack19 + 3 for 5 damage, then follows with a downward slash of the spear Attack8 + 4 for 7 damage.
Wincing from the cold, Gerrard moves directly aft to engage the port-most crewman. "Surrender and face the Duke's justice," he says in response to the smuggler captain as he stabs at the crewman, then flicks the fan at the others on the poop deck (who conveniently lined up), causing the Gust of Wind to reorient in a 10 foot wide blast capturing the other three people up top (DC 13 Strength to resist being blown back 15', harder to move towards Gerrard and may interfere with mundane ranged attacks)
Bless add to Attack Roll: 4
Rapier Attack: Attack: 10 Damage: 7
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Qivys
The mayhem of battle rages around him. "Pelor give me strength" barely whispering he asks his god for his blessing. With that he swings at the somehow still standing red pirate.
Attack 16
Damage 8+2
"Hey Brother, if this is a slave ship, why don't we set them free? We could use the help."He shouts over his shoulder at Dwal in Dwarven as to not alert the crew to his intention.
Qivys delivers a massive, crushing blow to the bearded pirate. The impact probably killed him instantly, but the force of the blow sends the tough buccaneer flying over the rail and into the cold, dark ocean below.
Gerrard lunges forward and skewers the first crewman through the shoulder with his delicate rapier. The crewman is seriously injured, but not yet down. Then he redirects his blast of wind at the four figures on the poop deck. They struggle to maintain their footing: Mage: 2 Captain: 14 (Injured) Crewman 1: 17 Crewman 2: 4
The captain and the injured crewman hold their ground, but the mage once again crashes into the railing. (Railing save: 5 ) The other crossbowman is blown into the captain and then, bouncing off his significant bulk, careens into the railing. Both the captain and the crewman somehow remain on their feet - they seem to have a knack for not falling prone.
The mage is gone, together with a large piece of the railing - swept overboard. He doesn't reappear this time.
Meanwhile, Peri engages the pirate on the forecastle. His kick is rewarded by a satisfying crack and a falsetto shriek , but somehow the man is still standing on a leg that's probably broken. Peri's spear, however, misses completely and lodges deeply in the wooden deck.
The flames above are beginning to die out, as is the bonfire on the deck. Most of the sail has burned away.
Dwal may now act. (Should he choose, his movement could get him to the top of the forecastle; or high enough up the ladder of the poop deck to get into eye contact/ranged attack range.)
(The unlocked hatch Dwal is standing next to can be easily opened, by the looks of it, but it's meant for cargo, not egress. The only way in, that way, would be to jump or use a rope. Dwal presumes the normal way the crew would access the hold would be via one or more of the seven doors that surround you.)
Dwal opens a well-worn and rather greasy door - the center one under the forecastle. It opens into a steep, narrow staircase, heading down. He descends them.
Various unpleasant odors of humanoid occupation compete for recognition here. Dwal has discovered the crew quarters, which fill the entire forward part of this deck.
A door, ajar, leads aft, presumably into the hold.
Around the perimeter of the cabin, slung between hooks on the bulkhead and on supporting poles, are eight hammocks. Judging from the way in which they hang, the hammocks seem to be unoccupied at present. Beneath each hammock is a brass-bound wooden sea chest — most are closed, but two have open lids and appear to contain clothes.
In the center of the cabin stands a long, plain wooden table with a bench along each of its longer sides. They all appear to be bolted to the deck in an attempt to keep everything in place.
The table is stained and cluttered and has an untidy pile of dirty tin plates and cups roughly stacked in a large tin bucket below it. Over the table, hanging from the ceiling, is an unlit hooded lantern.
Against the starboard side, an area has been curtained off by cheap, dirty cloth hangings.
As Dwal gets his bearing in the gloomy, smelly cabin, the door to the hold jerks open and another crossbow-bearing crewman appears and takes a shot at the dwarf: Crossbow Attack: 15. Piercing damage: 2
The bolt misses, barely. You hear more alarmed voices behind him.
This post has potentially manipulated dice roll results.
Meanwhile, he bandit on the forecastle, still howling in pain, drops his crossbow and draws his scimitar. He hobbles forward, and shrieking wordlessly, slashes wildly at the halfling. Scimitar Attack: 7 Slashing Damage: 4
Peri dodges effectively, but the pirate blade manages to shear three buttons off his shirt.
Finally, the Captain himself engages. He first fires off a hand crossbow he has tucked in his voluminous sleeves: Hand Crossbow Attack (with disadvantage): 19 Piercing Damage: 8
That proved even more ineffective than the first crossbow attack. The bolt flies back and scratches the captain's face.
"Time to feed the fish!" he growls. He steps forward around the tiller, fighting the blasting, oncoming winds. Drawing and gripping his longsword with both hands, he swings a massive blow at Gerrard's head: Longsword attack: 9. Slashing Damage: 9
The swing misses completely.
"Who sent you?" rasps the Captain as he prepares for another swing.
Gerrard scrambles up the ladder to the poop deck. Four men stand here, somewhat bewildered at the chaos, including the wild man with the staff, a crewman at the tiller, another holding a signal lantern, and burly older man in black with a sword (presumably the captain.) "Get off my ship!" bellows the man in black.
Gerrard redirects the blast of wind at the captain and the mage (the two crewmen are out of range.)
Captain's save: 17
Mage's save: 3
The heavyset captain holds his ground, but the man with the staff is blown backward into the railing. Railing save: 11
The railing breaks. The mage scrambles to avoid falling overboard. Dex save: 21
He succeeds, sort of - he hangs by one hand off the edge of the ship; his staff dropped into the dark ocean below.
Meanwhile, Peri stabs his spear deep into the man in red, seriously injuring him. He howls in pain.
The pirate reacts with a sweep of his sword as Peri hops over the jolly boat. Opportunity Attack: 16 Slashing damage: 3
He swings wide, missing the dextrous halfling.
Peri's unseen spirit creates a new bonfire at the base of the mast.
Qivys fires a bolt upward toward the crows nest. A panicked, burning sailor dives from his high platform into the freezing water to port.
(Sorry for the manipulated dice! Ignore the numbers, which rerolled - the text is correct!)
((Barnacles! I thought that between Dwal's smite and Peri's spear they'd have taken the chainmailed dude out! Tougher than I expected))
Initiative, expanded:
Gerrard: 23
Peri: 21
Man formerly with staff: 21
Dwal: 20
Crewmen: 19
"The Captain": 16
Bearded pirate in red with longsword and chainmail: 14.
Qivys: 1
(Stand by for more...)
The man clinging to the edge of the ship lets go. Just as he is about to vanish over the side you hear him utter an arcane word, and - blip - he falls out of a puff of silvery mist onto the deck, just a few feet from where he where he had been hanging. With another word and a gesture, he fires a beam of blue energy at Gerrard. Spell Attack: 21. Cold damage: 4
Gerrard's legs painfully seize up from the cold. (He takes 3 damage; his movement is reduced to 20 feet net turn.)
The two crewmen each fire small crossbows at Gerrard:
Crossbow Attack #1: 6. Piercing Damage: 3
Crossbow Attack #1: 10. Piercing Damage: 3
The captain glares at Gerrard. He stands back and bellows, "Throw this dog overboard!"
"Shoot straight ye' worm!" shouts the captain at the crewman near the tiller, alarmed at his wildly missing shot. He pops off another shot under pressure:
Crossbow Attack #3: 22. Piercing Damage: 8
The third shot wedges stiffly in Gerrard's scale mail, narrowly stopped before piercing his chest.
The crewman on the forecastle, meanwhile, fires his crossbow at Qivys:
Crossbow Attack: 14. Piercing Damage: 6
The wounded pirate in red, grim and no longer laughing, takes two massive swings at Qivys:
Longsword attack #1: 20. Slashing Damage: 8
Longsword attack #2: 19. ...
Qivys formidable armor, together with some deft defensive moves, holds off both attackers.
Qivys, Gerrard, and Peri may act next.
Dwal hears raised voices coming from the hatch on the main deck, from somewhere down in the hold.
Qivys, Gerrard, and Peri may act next.
Peri:
Peri scurries up the ladder then turns and grins maniacally at the crossbowman. "Ya shoulda gone overboard when ya had the chance, rather than poppin' off at m' friends!" He whirls his spear with a flourish as he closes with the crossbowman. As the pirate is distracted by the flourishes, Peri kicks out at the man's knee Attack 19 + 3 for 5 damage, then follows with a downward slash of the spear Attack 8 + 4 for 7 damage.
"Give up and live, or fight and you all die!"
Gerrard:
Wincing from the cold, Gerrard moves directly aft to engage the port-most crewman. "Surrender and face the Duke's justice," he says in response to the smuggler captain as he stabs at the crewman, then flicks the fan at the others on the poop deck (who conveniently lined up), causing the Gust of Wind to reorient in a 10 foot wide blast capturing the other three people up top (DC 13 Strength to resist being blown back 15', harder to move towards Gerrard and may interfere with mundane ranged attacks)
Bless add to Attack Roll: 4
Rapier Attack: Attack: 10 Damage: 7
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Qivys
The mayhem of battle rages around him. "Pelor give me strength" barely whispering he asks his god for his blessing. With that he swings at the somehow still standing red pirate.
Attack 16
Damage 8+2
"Hey Brother, if this is a slave ship, why don't we set them free? We could use the help." He shouts over his shoulder at Dwal in Dwarven as to not alert the crew to his intention.
Qivys delivers a massive, crushing blow to the bearded pirate. The impact probably killed him instantly, but the force of the blow sends the tough buccaneer flying over the rail and into the cold, dark ocean below.
Gerrard lunges forward and skewers the first crewman through the shoulder with his delicate rapier. The crewman is seriously injured, but not yet down.
Then he redirects his blast of wind at the four figures on the poop deck. They struggle to maintain their footing:
Mage: 2
Captain: 14
(Injured) Crewman 1: 17
Crewman 2: 4
The captain and the injured crewman hold their ground, but the mage once again crashes into the railing. (Railing save: 5 )
The other crossbowman is blown into the captain and then, bouncing off his significant bulk, careens into the railing. Both the captain and the crewman somehow remain on their feet - they seem to have a knack for not falling prone.
The mage is gone, together with a large piece of the railing - swept overboard. He doesn't reappear this time.
Meanwhile, Peri engages the pirate on the forecastle. His kick is rewarded by a satisfying crack and a falsetto shriek , but somehow the man is still standing on a leg that's probably broken. Peri's spear, however, misses completely and lodges deeply in the wooden deck.
The flames above are beginning to die out, as is the bonfire on the deck. Most of the sail has burned away.
Dwal may now act. (Should he choose, his movement could get him to the top of the forecastle; or high enough up the ladder of the poop deck to get into eye contact/ranged attack range.)
Dwal
Is there a way down into the hold of the ship? A doorway? Stairs? If there is Dwal will make his way there to confirm if there are slaves held there.
(The unlocked hatch Dwal is standing next to can be easily opened, by the looks of it, but it's meant for cargo, not egress. The only way in, that way, would be to jump or use a rope. Dwal presumes the normal way the crew would access the hold would be via one or more of the seven doors that surround you.)
Dwal
Dwal does ennie meinnie minnie mo and takes one of the ways down to the hold.
(Let's see - does D&DB have a seven-sided die? Let's find out! Here goes: Clockwise from bottom-left, Dwal chooses Door #... 2 .)
(Hey that worked! FYI.)
Dwal opens a well-worn and rather greasy door - the center one under the forecastle. It opens into a steep, narrow staircase, heading down. He descends them.
Various unpleasant odors of humanoid occupation compete for recognition here. Dwal has discovered the crew quarters, which fill the entire forward part of this deck.
A door, ajar, leads aft, presumably into the hold.
Around the perimeter of the cabin, slung between hooks on the bulkhead and on supporting poles, are eight hammocks. Judging from the way in which they hang, the hammocks seem to be unoccupied at present. Beneath each hammock is a brass-bound wooden sea chest — most are closed, but two have open lids and appear to contain clothes.
In the center of the cabin stands a long, plain wooden table with a bench along each of its longer sides. They all appear to be bolted to the deck in an attempt to keep everything in place.
The table is stained and cluttered and has an untidy pile of dirty tin plates and cups roughly stacked in a large tin bucket below it. Over the table, hanging from the ceiling, is an unlit hooded lantern.
Against the starboard side, an area has been curtained off by cheap, dirty cloth hangings.
As Dwal gets his bearing in the gloomy, smelly cabin, the door to the hold jerks open and another crossbow-bearing crewman appears and takes a shot at the dwarf:
Crossbow Attack: 15. Piercing damage: 2
The bolt misses, barely. You hear more alarmed voices behind him.
Meanwhile, he bandit on the forecastle, still howling in pain, drops his crossbow and draws his scimitar. He hobbles forward, and shrieking wordlessly, slashes wildly at the halfling.
Scimitar Attack: 7 Slashing Damage: 4
Peri dodges effectively, but the pirate blade manages to shear three buttons off his shirt.
Meanwhile on the poop deck, the two crewmen focus on Gerrard.
The crewman in the rear attempts to shoot him with a bolt through the gale-force winds. Crossbow Attack (with disadvantage): 15 Piercing Damage: 9
The bolt makes a U-turn in the air, flying back high over the attacker's head into the ocean.
The wounded sailor nearest Gerrard takes a swing at him with his long blade. Scimitar Attack: 8 Slashing damage: 5
Gerrard skillfully holds off the attacker.
"Again, you pig!" bellows the Captain. The sailor complies with a second attempt: Scimitar Attack: 20 Slashing damage: 5
That one nearly gets him. But Gerrard's deft parrying manages to mitigate the potential injury. (By -11 damage, per Superiority Die expended.)
(No damage taken. Check off one superiority die!)
Finally, the Captain himself engages. He first fires off a hand crossbow he has tucked in his voluminous sleeves:
Hand Crossbow Attack (with disadvantage): 19 Piercing Damage: 8
That proved even more ineffective than the first crossbow attack. The bolt flies back and scratches the captain's face.
"Time to feed the fish!" he growls. He steps forward around the tiller, fighting the blasting, oncoming winds. Drawing and gripping his longsword with both hands, he swings a massive blow at Gerrard's head:
Longsword attack: 9. Slashing Damage: 9
The swing misses completely.
"Who sent you?" rasps the Captain as he prepares for another swing.
Qivys, Gerrard, Dwal, and Peri may all act.