Using a rug or a rope—whatever is at hand—Gerrard carefully moves the bodies toward the back door in the rat room without touching they’re infected skin. When that is done, he closes the door to that room and wedges it the best he can, then goes back into the kitchen.
”We should re-set our barricade here once everyone has returned,” suggests Gerrard, though he is at a loss to repair the broken door.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Qivys will pull a rope from his pack and use it to first, loosely wrap it around a limb of a corpse, using both hands and avoid touching the corpse directly. He will then pull back on the rope, tightening it around the limb as he does so, and start pulling corpses to the "rat room".
"I've had ta do this before, when I was in tha Army." he says as he does the work. "Had a plaque run through a camp faster than any orc raid an' soldiers dropped pretty fast till a "Proper Priest" got to us." he says as he works.
Boko is still looking outside the fort from the main doors. (If anyone needs help with the corpse disposal, she will do so.) "I would like to scout around to ensure that there are no more threats remaining. It would also be good to check on the boat, and I would like to ensure that those creatures did nothing to Rasp's corpse."If there are any nays, she will hold, but if not, she'll wildshape into a cave bear and head to the location where she saw Rasp fall, a quick loop around the fortress, and a look down from the hill to the boat.
Thwack gathers the items from the room (personal quarters of someone important, likely) and tries to distribute some to Peri and Qivys.
Peri moves to on explore more of the second floor. Opening the next door, he finds a long, dusty chamber. Arrow slits set along the walls make it a bit drafty. Murder holes open up in the center of the floor, overlooking the entryway into the level below. A fireplace is set into the south wall, with a dusty iron kettle close by. A trapdoor is set into the floor at either end of this chamber.
Following Qivys' lead, Gerrard begins to carefully drag the bodies using ropes, into the rat room. Qivys joins him.
Boko wildshapes into a cave bear and exits through the battered front gate and into the large courtyard, filled with vegetable gardens and a small orchard of stunted apple trees. Stairs to the east and west lead up to walkways overlooking the yard. To the southwest, the base of the bell tower is obscured by thick growths of vines, which also shroud the west stairs. Along the eastern side of the courtyard, the wall of the fortress once abutted the larger of the island’s rocky hills. But that hillside has since been hewn away to create a passage rounding the corner of the hermitage.
It is still several hours before dawn. The night is black and gusty.
Qivys hears it first – scrabbling, prying, and splintering noises coming from the southern exit of the "rat room" (Room 11). Something or someone is trying to enter.
"Sounds like we got more company coming." he says to the noble. "Best fall back an' prepare tha others." he says to the noble as he turns and retrieves his Glaive.
He will tell Thwack about the sounds, telepathically, as he passes by underneath where the kobold is standing. "It might be best if'n ya get up top and shoot from tha corner of tha room." he also tells the kobold. "It might keep 'em off ya longer an' give ya some good shots ta take at 'em while we engage 'em."
Once Qivy gets his glavie he will stand in the middle of the room (room 7), placing his shield and battle ace on the ground near him.
"BOKO!" he calls out to the druid as he moves into the room, not sure where she went to.
"If'n we can keep 'em bottled up at tha doorway we might be able ta cut 'em down when they try ta get through. an' tha kobold can pick 'em off from above." he suggests to Gerrard. "Not sure if'n ya want ta be on tha ground floor or want ta put that bow to good use?"
Peri opens the trapdoor in the floor ahead of him and looks down into the eastern room. As he is about to go down into the room, though, he hears Qivys holler for Boko. He moves back out onto the balcony. "You want me to climb back out the window and see what we're up against? Or just wait here for 'em to come through?"
The voice in his head gives him a start. "OK!" he verbalises a response. He dashes up the stairs and takes up his position at the doorway to room 19. He takes up the familiar gun-slinging pose and bares his teeth in preparation. "I ready captain Givers!" he shouts to Qivys.
"If'n ya think ya can do it without being seen it might help with knowin' their numbers." He tells Peri. "But I don't want ya to be in their shot or at tha hands of their assassins and be too far out of everyone's reach."
He pauses for a moment then asks Peri. "Do ya want to be unclose withem or can ya fight at range without them gettin' to ya?"
Gerrard will nod at Qivys and says, “I will stay down here and help bottle them up at the doorway, Master Qivys.”
The young noble draws his bow and prepares to shoot if a foe enters through the outer door, adding, “But I will take a shot or two first as the foe enters the door.”
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"If they're like the ones we just faced, I should be safe as long as I stay outta reach. But if they're like the other ones I guess we'll know pretty soon anyway -- I don't think our barricade's gonna slow 'em down much. I'll take my spot by the door."
((If we can make a semicircle around the door we should all be able to hang up on them one at a time in the doorway))
This post has potentially manipulated dice roll results.
Peri opens the trap door in front of him, and peers down inside. It looks like an old archer's post. A ladder bolted to the east wall leads from the trapdoor down to a small abandoned room, cobwebs shrouding three arrow slits on the west wall. It has no other exits.
Peri then returns to the balcony, where he is soon joined by Thwack.
The splintering sounds get louder now, as the door, wedges, and barricade together are torn to splinters.
Five more of the bloated, blue-poxed horrors scramble to enter. Gerrard is the only one with a direct view.
Roll initiative! And check your initial positions on the maps. (What form is Boko in currently?) Drowned Blades initiative: 1
"Five drowned corpses with blue pox at the back door," calls out Gerrard to the others. With his bow ready, he draws a bead on the lead corpse as it fully enters the outer door and prepares to let fly...
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gerrard's Initiative: Dice rolls not yet available for this section.
(Not available, then showed a 6, now not available again. Use either a 6 for initiative if that works for the quoted post eventually, or whatever I roll here)
Initiative: 18
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The foul undead sailors stumble through the wreckage of the southern door into the partitioned room, a sea of dead rats in front of them. Like their brethren, they are armed with rusty longswords and tatters of rotten leather armor.
Everyone may act. Gerrard is 60 feet away, Gerrard Qivys 80, Boko 100. Thwack and Peri are upstairs.
Gerrard:
Using a rug or a rope—whatever is at hand—Gerrard carefully moves the bodies toward the back door in the rat room without touching they’re infected skin. When that is done, he closes the door to that room and wedges it the best he can, then goes back into the kitchen.
”We should re-set our barricade here once everyone has returned,” suggests Gerrard, though he is at a loss to repair the broken door.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Qivys will pull a rope from his pack and use it to first, loosely wrap it around a limb of a corpse, using both hands and avoid touching the corpse directly. He will then pull back on the rope, tightening it around the limb as he does so, and start pulling corpses to the "rat room".
"I've had ta do this before, when I was in tha Army." he says as he does the work. "Had a plaque run through a camp faster than any orc raid an' soldiers dropped pretty fast till a "Proper Priest" got to us." he says as he works.
Boko is still looking outside the fort from the main doors. (If anyone needs help with the corpse disposal, she will do so.) "I would like to scout around to ensure that there are no more threats remaining. It would also be good to check on the boat, and I would like to ensure that those creatures did nothing to Rasp's corpse." If there are any nays, she will hold, but if not, she'll wildshape into a cave bear and head to the location where she saw Rasp fall, a quick loop around the fortress, and a look down from the hill to the boat.
What time of night is it?
Thwack gathers the items from the room (personal quarters of someone important, likely) and tries to distribute some to Peri and Qivys.
Peri moves to on explore more of the second floor. Opening the next door, he finds a long, dusty chamber. Arrow slits set along the walls make it a bit drafty. Murder holes open up in the center of the floor, overlooking the entryway into the level below. A fireplace is set into the south wall, with a dusty iron kettle close by. A trapdoor is set into the floor at either end of this chamber.
Following Qivys' lead, Gerrard begins to carefully drag the bodies using ropes, into the rat room. Qivys joins him.
Boko wildshapes into a cave bear and exits through the battered front gate and into the large courtyard, filled with vegetable gardens and a small orchard of stunted apple trees. Stairs to the east and west lead up to walkways overlooking the yard. To the southwest, the base of the bell tower is obscured by thick growths of vines, which also shroud the west stairs. Along the eastern side of the courtyard, the wall of the fortress once abutted the larger of the island’s rocky hills. But that hillside has since been hewn away to create a passage rounding the corner of the hermitage.


It is still several hours before dawn. The night is black and gusty.
Qivys hears it first – scrabbling, prying, and splintering noises coming from the southern exit of the "rat room" (Room 11). Something or someone is trying to enter.
Qivys will reachout telepathically to Gerrard.
"Sounds like we got more company coming." he says to the noble. "Best fall back an' prepare tha others." he says to the noble as he turns and retrieves his Glaive.
He will tell Thwack about the sounds, telepathically, as he passes by underneath where the kobold is standing.
"It might be best if'n ya get up top and shoot from tha corner of tha room." he also tells the kobold. "It might keep 'em off ya longer an' give ya some good shots ta take at 'em while we engage 'em."
Once Qivy gets his glavie he will stand in the middle of the room (room 7), placing his shield and battle ace on the ground near him.
"BOKO!" he calls out to the druid as he moves into the room, not sure where she went to.
"If'n we can keep 'em bottled up at tha doorway we might be able ta cut 'em down when they try ta get through. an' tha kobold can pick 'em off from above." he suggests to Gerrard. "Not sure if'n ya want ta be on tha ground floor or want ta put that bow to good use?"
The cave bear turns and re-enters the fortress if she hears her name (rolled a 20 on perception in game log, so assuming yes).
Peri:
Peri opens the trapdoor in the floor ahead of him and looks down into the eastern room. As he is about to go down into the room, though, he hears Qivys holler for Boko. He moves back out onto the balcony. "You want me to climb back out the window and see what we're up against? Or just wait here for 'em to come through?"
Thwack
The voice in his head gives him a start. "OK!" he verbalises a response. He dashes up the stairs and takes up his position at the doorway to room 19. He takes up the familiar gun-slinging pose and bares his teeth in preparation. "I ready captain Givers!" he shouts to Qivys.
"If'n ya think ya can do it without being seen it might help with knowin' their numbers." He tells Peri. "But I don't want ya to be in their shot or at tha hands of their assassins and be too far out of everyone's reach."
He pauses for a moment then asks Peri. "Do ya want to be unclose withem or can ya fight at range without them gettin' to ya?"
Gerrard:
Gerrard will nod at Qivys and says, “I will stay down here and help bottle them up at the doorway, Master Qivys.”
The young noble draws his bow and prepares to shoot if a foe enters through the outer door, adding, “But I will take a shot or two first as the foe enters the door.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Peri:
"If they're like the ones we just faced, I should be safe as long as I stay outta reach. But if they're like the other ones I guess we'll know pretty soon anyway -- I don't think our barricade's gonna slow 'em down much. I'll take my spot by the door."
((If we can make a semicircle around the door we should all be able to hang up on them one at a time in the doorway))
Qivys nods, moves a couple paces from the party to listen in the direction the sounds had come from.
Perception: 16
Peri opens the trap door in front of him, and peers down inside. It looks like an old archer's post. A ladder bolted to the east wall leads from the trapdoor down to a small abandoned room, cobwebs shrouding three arrow slits on the west wall. It has no other exits.
Peri then returns to the balcony, where he is soon joined by Thwack.

The splintering sounds get louder now, as the door, wedges, and barricade together are torn to splinters.
Five more of the bloated, blue-poxed horrors scramble to enter. Gerrard is the only one with a direct view.
Roll initiative! And check your initial positions on the maps. (What form is Boko in currently?)
Drowned Blades initiative: 1
Qivy's initiative: 7
Gerrard's Initiative: 6
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gerrard:
"Five drowned corpses with blue pox at the back door," calls out Gerrard to the others. With his bow ready, he draws a bead on the lead corpse as it fully enters the outer door and prepares to let fly...
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Not available, then showed a 6, now not available again. Use either a 6 for initiative if that works for the quoted post eventually, or whatever I roll here)
Initiative: 18
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Boko initiative: 6 (rolled in game log)
She’s shifted back after the alarm, in her normal form.
The foul undead sailors stumble through the wreckage of the southern door into the partitioned room, a sea of dead rats in front of them. Like their brethren, they are armed with rusty longswords and tatters of rotten leather armor.
Everyone may act. Gerrard is 60 feet away,
GerrardQivys 80, Boko 100. Thwack and Peri are upstairs.Initiative:
Peri 23
Gerrard 18
Qivys 9
Thwack 8
Boko 6
Drowned Blades 3