He leans over the side of the boat as though he's about to jump in and help, but he just can't get his legs to follow. His lip quivers as his internal conflict manifests. "Yip. Arghh".
Gerrard's eyes burn with a searing pain as he grabs Qivys' rope. He can barely see the boat, and can see nothing under the water as his burning eyes refuse to open below the surface. He feels around but touches nothing but foul water and stiff blobs of putrid yellow foam. He hears his voice under the water, but no sounds in response.
Thwack freezes in the boat, unable to bring himself to jump in.
The big man starts to row again, towing Gerrard 20 feet behind.
"Where we going? 'Cause we ain't staying here," announces your rower.
Your bearded pilot rows the vessel onward with his single black oar. The nearest shore - a peninsula on the southern shore of the inner harbor - is maybe 150 feet to your west. The water is completely opaque, clouded with filth and suspended sediment. (But Boko has other, more intuitive ways of sensing depth without diving in; she may make a Survival check to see if she can determine anything further.) Gerrard, treading the filthy water as he is being towed behind the boat, knows he has not yet touched bottom.
The big man continues to row SSE as quickly as his prodigious strength allows. "Not a tour day. How 'bout I let you off at the shallows?" he grunts.
This post has potentially manipulated dice roll results.
Gerrard:
Giving up on finding the missing ones, Gerrard swims back to the boat and clambers aboard, asking, "How could we have lost them so quickly? I could find no sign of them where they fell."
Athletics if needed to get back into the boat: 16
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
As soon as the filth covered Gerrard makes it back in the boat Thwack rushes to his side. "Me couldn't do it. Thwack wanted jump in and save you but feet just wouldn't. Sorry Bernard." He begins wiping the scum from Gerrard's armour as he apologises. "Sorry. Sorry." He mutters as he works.
Boko, as soon as she is able to, moves to the stern of the small craft and reaches down toward the water, casting control water, her hands passing into the water but not actually making contact. She manifests a wide, wide canyon through the strait, 100 feet behind the craft in the direction and pathway of the boat’s passage. The filthy water moves smoothly to the outskirts of her range, not flooding anything but certainly making a splash elsewhere. Her intention is to find the two who went overboard, and clear the water away from them. How deep in the channel? What else does she find in there?
The filthy waters part. The harbor is surprisingly deep - maybe fifty feet or more, and the bottom littered with centuries of slime-covered detritus – garbage, bricks, parts of decayed sunken vessels, bones of all sizes, rusted industrial junk. Floundering atop the rubbish are small black eel-like creatures with no eyes, wriggling to escape. The smell, already awful, is now significantly worse. Crumpled at the bottom, too, is Janore's corpse, wide-eyed and very dead. The old man's body is nowhere to be seen.
"Gods!" exclaims your pilot, followed by a string of ever-fouler curses. The boat rocks gently from the turbulence, but Boko keeps it under firm control.
Looking sadly behind him and down at the corpse of the priest, Gerrard says, "Thank you Mistress Alcor, but we appear to be too late." The young noble is passingly suspicious at the absence of the other man's body, intuiting that perhaps the attack was not a ghost, but the man at the back of the boat carrying off Janore into the putrid depths, but he has no real way to verify his suppositions...
Insight: 11
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
In hindsight, the old man's demeanor did seem a little fishy to Gerrard, as if he could have been casing the party and their possessions. But the big bearded helmsman's reaction seems genuine.
Boko tries to move the canyon of not-water around to find any trace of the man who went overboard, within the 100 foot range. “Do we wish to get Janore from there?”
Boko moves the massive gash in the harbor from side to side. It uncovers an expansive field of slimy rubbish, more flapping eels, more bones, and a huge ball of slime, but no more humanoids, dead or alive.
"An how do ya propose we recover her body lass?" Qivys asks. "It's 50 ft. down an' tha bottom ain't rock ta walk on, it looks more like sludge that we'd be sinkin' in."
"As a priest of Procan, Janore deserves a burial at sea. While this is not ideal, it is likely better than anything we might be able to do to retrieve the body," replies Gerrard glumly. He adds, "Though it has been mere moments since the good priest went overboard, the corpse is obviously dead--something killed Janore with supernatural speed and ruthlessness."
The young noble bows his head in a silent prayer.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Peri turns the events around in his head. He'd heard stories of sailors going missing in the middle of the night -- incidents ascribed to everything from the sea devils to mermaids to serpents, and of course ghosts. But those had always taken place at sea, out on the side ocean, and the majority of them were probably really just accidents. He'd never heard of two people being snatched right in front of folks, in a calm (if foul) harbor, in broad daylight.
"This place might be the most accursed hole you lot have dragged me to yet. We shoulda never gone after those kids. Everything has gone bad since then. We might've saved a handful of kids -- if they didn't get eaten by the things in the woods, which I figure is most likely the case. But we missed whatever happened in Saltmarsh, and got dragged to the worst cesspit on this side of the world." He lapses into brooding silence.
Boko nods, and then wildshapes into a giant eagle, and flies down to Janore's body. Her large talons grasp the woman's shoulders, and she flies back up to the boat. Once Janore is secured in the boat, the druid, still aloft, slowly returns the water to its previous state, and hovers above the boat, eyes alert for anything else odd happening around the harbor.
Thwack
He leans over the side of the boat as though he's about to jump in and help, but he just can't get his legs to follow. His lip quivers as his internal conflict manifests. "Yip. Arghh".
Gerrard's eyes burn with a searing pain as he grabs Qivys' rope. He can barely see the boat, and can see nothing under the water as his burning eyes refuse to open below the surface. He feels around but touches nothing but foul water and stiff blobs of putrid yellow foam. He hears his voice under the water, but no sounds in response.
Thwack freezes in the boat, unable to bring himself to jump in.
The big man starts to row again, towing Gerrard 20 feet behind.
"Where we going? 'Cause we ain't staying here," announces your rower.
"Ya can't save them if'n yer dead yer self lad." Qivys calls to Garrard.
Your bearded pilot rows the vessel onward with his single black oar. The nearest shore - a peninsula on the southern shore of the inner harbor - is maybe 150 feet to your west. The water is completely opaque, clouded with filth and suspended sediment. (But Boko has other, more intuitive ways of sensing depth without diving in; she may make a Survival check to see if she can determine anything further.) Gerrard, treading the filthy water as he is being towed behind the boat, knows he has not yet touched bottom.
The big man continues to row SSE as quickly as his prodigious strength allows. "Not a tour day. How 'bout I let you off at the shallows?" he grunts.
Gerrard:
Giving up on finding the missing ones, Gerrard swims back to the boat and clambers aboard, asking, "How could we have lost them so quickly? I could find no sign of them where they fell."
Athletics if needed to get back into the boat: 16
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gerrard clambers back into the boat, his eyes still burning from the filthy water.
"I lost an associate three months ago in these same waters," grumbles the oarsman. "Not safe here." He continues to urgently row SSE.
Thwack
As soon as the filth covered Gerrard makes it back in the boat Thwack rushes to his side. "Me couldn't do it. Thwack wanted jump in and save you but feet just wouldn't. Sorry Bernard." He begins wiping the scum from Gerrard's armour as he apologises. "Sorry. Sorry." He mutters as he works.
Boko, as soon as she is able to, moves to the stern of the small craft and reaches down toward the water, casting control water, her hands passing into the water but not actually making contact. She manifests a wide, wide canyon through the strait, 100 feet behind the craft in the direction and pathway of the boat’s passage. The filthy water moves smoothly to the outskirts of her range, not flooding anything but certainly making a splash elsewhere. Her intention is to find the two who went overboard, and clear the water away from them. How deep in the channel? What else does she find in there?
The filthy waters part. The harbor is surprisingly deep - maybe fifty feet or more, and the bottom littered with centuries of slime-covered detritus – garbage, bricks, parts of decayed sunken vessels, bones of all sizes, rusted industrial junk. Floundering atop the rubbish are small black eel-like creatures with no eyes, wriggling to escape. The smell, already awful, is now significantly worse. Crumpled at the bottom, too, is Janore's corpse, wide-eyed and very dead. The old man's body is nowhere to be seen.
"Gods!" exclaims your pilot, followed by a string of ever-fouler curses. The boat rocks gently from the turbulence, but Boko keeps it under firm control.
Gerrard:
Looking sadly behind him and down at the corpse of the priest, Gerrard says, "Thank you Mistress Alcor, but we appear to be too late." The young noble is passingly suspicious at the absence of the other man's body, intuiting that perhaps the attack was not a ghost, but the man at the back of the boat carrying off Janore into the putrid depths, but he has no real way to verify his suppositions...
Insight: 11
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
In hindsight, the old man's demeanor did seem a little fishy to Gerrard, as if he could have been casing the party and their possessions. But the big bearded helmsman's reaction seems genuine.
Boko tries to move the canyon of not-water around to find any trace of the man who went overboard, within the 100 foot range. “Do we wish to get Janore from there?”
Boko moves the massive gash in the harbor from side to side. It uncovers an expansive field of slimy rubbish, more flapping eels, more bones, and a huge ball of slime, but no more humanoids, dead or alive.
"An how do ya propose we recover her body lass?" Qivys asks. "It's 50 ft. down an' tha bottom ain't rock ta walk on, it looks more like sludge that we'd be sinkin' in."
Gerrard:
"As a priest of Procan, Janore deserves a burial at sea. While this is not ideal, it is likely better than anything we might be able to do to retrieve the body," replies Gerrard glumly. He adds, "Though it has been mere moments since the good priest went overboard, the corpse is obviously dead--something killed Janore with supernatural speed and ruthlessness."
The young noble bows his head in a silent prayer.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Peri:
Peri turns the events around in his head. He'd heard stories of sailors going missing in the middle of the night -- incidents ascribed to everything from the sea devils to mermaids to serpents, and of course ghosts. But those had always taken place at sea, out on the side ocean, and the majority of them were probably really just accidents. He'd never heard of two people being snatched right in front of folks, in a calm (if foul) harbor, in broad daylight.
"This place might be the most accursed hole you lot have dragged me to yet. We shoulda never gone after those kids. Everything has gone bad since then. We might've saved a handful of kids -- if they didn't get eaten by the things in the woods, which I figure is most likely the case. But we missed whatever happened in Saltmarsh, and got dragged to the worst cesspit on this side of the world." He lapses into brooding silence.
Boko nods, and then wildshapes into a giant eagle, and flies down to Janore's body. Her large talons grasp the woman's shoulders, and she flies back up to the boat. Once Janore is secured in the boat, the druid, still aloft, slowly returns the water to its previous state, and hovers above the boat, eyes alert for anything else odd happening around the harbor.
"Oh," Qivys remarks. "That's how."
Thwack
"SNARF!!" Thwack squeals. "Rasp comes!" Clearly confused by the appearance of Boko-bird, he ducks behind Qivys.
As Thwack hides, Boko-Eagle returns Janore's slime-covered corpse to the boat.
The rower makes a face as he continues to rapidly row. The vessel is nearing a swampy bit of unbuilt shore on the southeast side of the harbor.