Serit retaliates with fury and the flail strike crushes the last ghoul's head completely.
You are now the the same altar room you fought in last time you came. To your left is the door into the little guard room and the cells your were held in. Ahead is the ornate door from which the xvart leader came. To your right is another door that you have not previously investigated.
Serit reinvigorates himself with vigor (False Life 5)
"We should see about where that leader came before. Ensure he is not still ambling about," Serit says as shifts uncomfortably with his stomach wound and gestures to the ornate door.
"BeCareful," Moxo says as he quickly scrambles around reclaiming the bullets from his sling that he can find. "ThereMayBeAnInvisibleOneOfThoseAround..." While picking up his stones Moxo will also give the corpses of the ghouls a once over and examine the alter... Investigation18
Moxo finds his stones. You also observe the ghouls. As far as you know about the creatues, they look completely "normal" (as much as his term could be applied to the undead). Their presence here is also not very surprising as the ghouls love to feast on dead flesh and it is present in abundance here.
Serit, you open the ornate door and find a 20x20 feet room with a bed in the middle. There are open chests, desk drawers, shelves with some scrappy items all over the floor. You find 2 silver coins at the bottom of one of the chests, but otherwise find no gold or silver. Feel free to investigate the pile of items for anything.
Serit eats a blueberry from his pouch and chews it thoughtfully before he follows along beside Gara to his former prison. He stares around at the burnt mess in the guards area and tries to see if any of his gear survived.
This post has potentially manipulated dice roll results.
Rohdin will join the others in the guard room, seeing some of her stolen supplies she will also search for something they might have passed over. Preception: 20 (+3 so actually a 20)
If we checked all the rooms, Gara would like to do two things: look after the animals and analyse the minerals. Also i assume Serit needs a short rest to look after his wounds?
“What do you think, would this be big enough to be turned into a base of operation for us or?“
This post has potentially manipulated dice roll results.
If the door is just jammed, Moxo will offer to help... But also pointing out there are others who are likely stronger than Moxo. Moxo will help inspect each and every room though, trying to use his familiarity with caves, tunnels and such to get a sense of the layout of this place and perhaps look for hidden rooms or such. Investigation8
((Also I don't recall what equipment I lost and am feeling lazy about going back to find it, can we just say I found a rapier or such?))
Gara. No traps, though the door has a few deep scratches on the surface, mostl likely from the ghouls. The crude lock easily gives way, but the door still won't move.
Moxo. You find you rapier. You do not see any hidden doors.
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Although the ghoul's claws appear anything but clean, Serit succeds in resisting further ill effect.
You can attack now. (although the chest injury you have taken means you need to take another CON save if you act)
Serit retaliates with fury and the flail strike crushes the last ghoul's head completely.
You are now the the same altar room you fought in last time you came. To your left is the door into the little guard room and the cells your were held in. Ahead is the ornate door from which the xvart leader came. To your right is another door that you have not previously investigated.
What do you all want to do?
Serit reinvigorates himself with vigor (False Life 5)
"We should see about where that leader came before. Ensure he is not still ambling about," Serit says as shifts uncomfortably with his stomach wound and gestures to the ornate door.
"BeCareful," Moxo says as he quickly scrambles around reclaiming the bullets from his sling that he can find. "ThereMayBeAnInvisibleOneOfThoseAround..." While picking up his stones Moxo will also give the corpses of the ghouls a once over and examine the alter... Investigation 18
Moxo finds his stones. You also observe the ghouls. As far as you know about the creatues, they look completely "normal" (as much as his term could be applied to the undead). Their presence here is also not very surprising as the ghouls love to feast on dead flesh and it is present in abundance here.
Serit, you open the ornate door and find a 20x20 feet room with a bed in the middle. There are open chests, desk drawers, shelves with some scrappy items all over the floor. You find 2 silver coins at the bottom of one of the chests, but otherwise find no gold or silver. Feel free to investigate the pile of items for anything.
Gara will help searching the hideout.
investigation 26
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Serit eyes the room warily as he steps in, still on guard but visually tossing the room.
Perception: 11
Thanks to Gara's sharp eyes you find a useful things among the various items.
Serit, Rohdin and Moxo recover part of the items they abandonned last time (effectively, the contents of an Explorer's Pack, minus the food).
Gara finds a set of Alchemist's tools and a Herbalism Kit.
Gara would check out the prisson area if there is any danger there.
Perception 22
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Serit eats a blueberry from his pouch and chews it thoughtfully before he follows along beside Gara to his former prison. He stares around at the burnt mess in the guards area and tries to see if any of his gear survived.
Perception: 12
The guard room looks even more messy than before, but you are able to something that belonged to you... (see OOC message)
Rohdin will join the others in the guard room, seeing some of her stolen supplies she will also search for something they might have passed over. Preception: 20 (+3 so actually a 20)
Rohdin and Moxo also each find a piece of gear they previsouly abandonned.
If we checked all the rooms, Gara would like to do two things: look after the animals and analyse the minerals. Also i assume Serit needs a short rest to look after his wounds?
“What do you think, would this be big enough to be turned into a base of operation for us or?“
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]You never checked the room on the right.
Roll intelligence for analysing minerals.
Ok, so i would check that room next. Carefully opening the door with my spear.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]It does not open carefully. It seems stuck, (locked or jammed).
First i‘ll investigate ( 15) it for traps, then i check if it is locked, and if so i try to unlock it with my thief tools(16)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]If the door is just jammed, Moxo will offer to help... But also pointing out there are others who are likely stronger than Moxo. Moxo will help inspect each and every room though, trying to use his familiarity with caves, tunnels and such to get a sense of the layout of this place and perhaps look for hidden rooms or such. Investigation 8
((Also I don't recall what equipment I lost and am feeling lazy about going back to find it, can we just say I found a rapier or such?))
Gara. No traps, though the door has a few deep scratches on the surface, mostl likely from the ghouls. The crude lock easily gives way, but the door still won't move.
Moxo. You find you rapier. You do not see any hidden doors.