Serit grumbles the whole time as he eats the proffered breakfast. He grumbles louder when the group starts to suggest they walk to a different location, his leg throbbing at just the mention of it. "If it must be done it must be done. Hopefully what ever resistance they put up held up and there are some left. Don't want to have walked on this leg for nothing." He grabs his few meager belongings and prepares to leave.
Before you leave, the golbin elder tries to help with Serit's leg again. 24 and he does! Setting the injured leg, making sure the wound hasn't become infected, and a few splints to ease the load on the injured leg, which allos it to start healing. Although it's still a long way to go for it to heal.
"That should make it better, right? If only I had healing herbs, I could get you recovered quite quickly..."
Gara, you don't find the snake eggs among the food stores.
You are now on the path to the large village, affectionately called "Woodgob". Nothing major to interfere with your journey, besied a few rotten trees and other common obstacles. The journey takes somewhat longer due to Serit's injury.
You are now not too far from the village (around 10 minutes walk), and can start deciding how you want to prceed and make whatever checks you feel are needed.
"We have to assume they are going to be on edge if there are any alive at all," Serit says as he slowly sidesteps a downed tree. "I say we proceed cautiously and prepare to have to talk them down."
He keeps an eye on the ground before him and the others. He would need to because of his injury so it makes sense to be on the lookout for anything that could surprise them at that level.
"Gathrik, maybe you should take the lead and we can follow a bit behind. Seems less likely that they would be intimidated by one of their own kind, even if it is an unfamiliar goblin."
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Founding Member of the High Roller Society.(Currently trying to roll max on 6d4)
You see a few tracks. The scavengers were definitely in the area in the past day or so, but none you can see right now. You also notice a couple trees with their tops completely missing, like they were cut off by something.
"Hey guys, stop staring at rocks..." Nasaar calls out. "Did you see those trees? Looks like the tops were just cut right off..." He points it out to the group.
Gathrick looks around with great efficiency, but there does not appear to be any direct danger. You do note the trees with cut off tops, and you also note a strange mark on the ground in further down in the direction of the village. It looks like a black outline, silhouette of a scavenger, as if drawn with a coal. Some dark dust can be seen, spread around the vicinity.
You arrive at the outskirts of Woodgob. The village looks badly damaged, apart from the central tower. Part of the wooden wall has vanished all the way to the stonework at its base. You can see houses past the wall that are also damaged, with parts of them seemingly cut off or cut out. The same grey dust litters the area in front of the wall.
There are, however living goblins in the village, and even in relatively good shape, as an arrow flies out and lands around 20 paces ahead of you.
"Don't come any closer, bandits! There will not be another warning."
This post has potentially manipulated dice roll results.
"We have come to help like the shelled one says! Save those arrows, you will have plenty of chances in the future to use them on your enemies, of which we are not," Serit bellows as he backs up Gara.
Persuasion: 7
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Gara nods at the chief: „ OK lets go then, don‘t die on us while we are gone.“
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Nasaar will pack up his things and be ready to head out.
Serit grumbles the whole time as he eats the proffered breakfast. He grumbles louder when the group starts to suggest they walk to a different location, his leg throbbing at just the mention of it. "If it must be done it must be done. Hopefully what ever resistance they put up held up and there are some left. Don't want to have walked on this leg for nothing." He grabs his few meager belongings and prepares to leave.
Before you leave, the golbin elder tries to help with Serit's leg again. 24 and he does! Setting the injured leg, making sure the wound hasn't become infected, and a few splints to ease the load on the injured leg, which allos it to start healing. Although it's still a long way to go for it to heal.
"That should make it better, right? If only I had healing herbs, I could get you recovered quite quickly..."
Gara, you don't find the snake eggs among the food stores.
You are now on the path to the large village, affectionately called "Woodgob". Nothing major to interfere with your journey, besied a few rotten trees and other common obstacles. The journey takes somewhat longer due to Serit's injury.
You are now not too far from the village (around 10 minutes walk), and can start deciding how you want to prceed and make whatever checks you feel are needed.
"We have to assume they are going to be on edge if there are any alive at all," Serit says as he slowly sidesteps a downed tree. "I say we proceed cautiously and prepare to have to talk them down."
He keeps an eye on the ground before him and the others. He would need to because of his injury so it makes sense to be on the lookout for anything that could surprise them at that level.
Perception: 6
"Would you look at that rock? What a great rock!"
"Gathrik, maybe you should take the lead and we can follow a bit behind. Seems less likely that they would be intimidated by one of their own kind, even if it is an unfamiliar goblin."
Founding Member of the High Roller Society. (Currently trying to roll max on 6d4)
Nasaar keeps his eyes out for any sign of the scavengers or other hazards...
Perception: 16
You see a few tracks. The scavengers were definitely in the area in the past day or so, but none you can see right now. You also notice a couple trees with their tops completely missing, like they were cut off by something.
Gara will keep his eyes open as well, scavangers, alive or dead. Goblins, traces of last nights battle.
Perception (7)
You are right Serit, that rock is realy amassing.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Hey guys, stop staring at rocks..." Nasaar calls out. "Did you see those trees? Looks like the tops were just cut right off..." He points it out to the group.
"I think we need to find a survivor to talk to.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Gathrik will also watch out for any danger or sounds of cackling.
Perception: 19
Gathrick looks around with great efficiency, but there does not appear to be any direct danger. You do note the trees with cut off tops, and you also note a strange mark on the ground in further down in the direction of the village. It looks like a black outline, silhouette of a scavenger, as if drawn with a coal. Some dark dust can be seen, spread around the vicinity.
"Enough of this waiting, let's get to this settlement and see what the damage is," Serit starts from the group and heads where the village should be.
Nasaar also moves forward, but off to the side of the group, trying to be quiet as he approaches.
Stealth: 21
You arrive at the outskirts of Woodgob. The village looks badly damaged, apart from the central tower. Part of the wooden wall has vanished all the way to the stonework at its base. You can see houses past the wall that are also damaged, with parts of them seemingly cut off or cut out. The same grey dust litters the area in front of the wall.
There are, however living goblins in the village, and even in relatively good shape, as an arrow flies out and lands around 20 paces ahead of you.
"Don't come any closer, bandits! There will not be another warning."
„We are friends of Biol-Kezz, we saw a big explosion here in the morning and came to offer our help.“
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Roll Persuasion
"We have come to help like the shelled one says! Save those arrows, you will have plenty of chances in the future to use them on your enemies, of which we are not," Serit bellows as he backs up Gara.
Persuasion: 7