This post has potentially manipulated dice roll results.
Seeing a scuffle start, Moxo does some quick analysis in his head. His captors are obviously against him, but he cannot escape them alone. This big flea infested smell of a bugbear already tried to attack him once, but maybe Moxo would be quicker than him, and could escape if it defeated the guards then opened his cage to try to attack him again? With this in mind, Moxo searches his cell floor and the area around it for anything he could grab and pick up. ((Perception roll: 11)) If he cannot find stones big enough to throw he'll at least try to gather up a handful of dirt, something he could possibly throw into someone's eyes as a distraction to give him a moment to run past them...
Moxo will also be prepared to react in case the Bugbear's of Dragonborn's cell is opened. If this happens, Moxo will immediately Grovel, Cower and Beg
Grovel, Cower, and Beg. As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
This post has potentially manipulated dice roll results.
Nasaar initiative: 14
Lifting up his heavy crossbow, another bolt already forming inside the weapon, as his artificer enhancement to the weapon magically reloads it for him, he is ready for another shot.
Does Gara get the faster guard? 1 No, he gets the slower one
The guard now has an additional hole in his head and drops to the floor. The survivor realises he is outmatched and dashes away screaming through the door on the far end of the room.
Jardor can now annihilate the giant rat.
(Since we all know the rat is not going to live very long, I will decribe the room)
The guard checkpoint is 25x15 feet and has 2 possible exits. One where the guards went screaming. The other is a half buried door behind some furniture. The latter looks like it hasn't been used in a long time and would need some strangth to force open.
“What do you think, should i try and find Serit? I have a speacial oil in my bag that will protect me. I could walk through them and they wouldn’t be able to touch me. Or better stay together? (sanctuary)
Gara moves to the door the creature was fleeing through and looks what is behind it.
"You shall no longer harm. I shall see to it. Perish!" Rohdin quietly says as she makes an X across her own chest, casting [inflict wounds] reaching out from the bars to hit the guard coming at her.
"Stick together." Nasaar says with a glance to the door the guard ran through. "Let's go." He moves in that direction, but quickly lets the others take the lead.
The goblin next to Rohdin jumps back from the cage (disengage), and quickly get behind his armed companion. He is trying to rearm himself. Meanwhile you hear hurried footsteps behind the door as someone approaches.
(I was waiting on Jardor, but I guess I can describe the room. BTW, the next time you roll initiative, you keep that roll for the rst of the dungeon, to save on rolling in every room.)
You see short corridor beyond which is another room (no door on that one). The screaming enemy continues down inside the room and then out of sight to the left.
More guards burst in and beat both Serit and Rohdin unconscious, after which both of them are tied up. The guards mock but do not beat Moxo due to his snivelling cowering. They then leave, leaving behind just one one of them to keep watch and who seems to concentrating very hard at picking his nose with one hand and scratching his back with another.
Seeing a scuffle start, Moxo does some quick analysis in his head. His captors are obviously against him, but he cannot escape them alone. This big flea infested smell of a bugbear already tried to attack him once, but maybe Moxo would be quicker than him, and could escape if it defeated the guards then opened his cage to try to attack him again? With this in mind, Moxo searches his cell floor and the area around it for anything he could grab and pick up. ((Perception roll: 11)) If he cannot find stones big enough to throw he'll at least try to gather up a handful of dirt, something he could possibly throw into someone's eyes as a distraction to give him a moment to run past them...
Moxo will also be prepared to react in case the Bugbear's of Dragonborn's cell is opened. If this happens, Moxo will immediately Grovel, Cower and Beg
Grovel, Cower, and Beg. As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
so as to distract the guards...
Serit, as scary as you are, the guard does not seem to comprehend what you said. He grips his spear tighter and screams something towards the door.
Moxo, you find a couple of stones.
Rohdin?
Nasaar initiative: 14
Lifting up his heavy crossbow, another bolt already forming inside the weapon, as his artificer enhancement to the weapon magically reloads it for him, he is ready for another shot.
Jardor Initiative: 6
Founding Member of the High Roller Society. (Currently trying to roll max on 6d4)
Does Gara get the faster guard? 1 No, he gets the slower one
The guard now has an additional hole in his head and drops to the floor. The survivor realises he is outmatched and dashes away screaming through the door on the far end of the room.
Jardor can now annihilate the giant rat.
(Since we all know the rat is not going to live very long, I will decribe the room)
The guard checkpoint is 25x15 feet and has 2 possible exits. One where the guards went screaming. The other is a half buried door behind some furniture. The latter looks like it hasn't been used in a long time and would need some strangth to force open.
Serit tries to shove the grappled guard to the dragonborn.
Shove: 20
Does your enemy get a nat 20?
2
Nope, into Rohdin he flies
Serit then looks to the other threat in the room, is it still standing away and yelling? How far away?
Too far for you to reach (15 feet). He's has turned back towards you, but he is not attacking. He appears to be waiting for somthing.
Serit once again attempts to force his way out of the cage using brute strength.
Strength: 17
The cage creaks and groans and lock appears to be coming loose, but you are not out yet. Wait for everyone else to have an action before trying again.
“What do you think, should i try and find Serit? I have a speacial oil in my bag that will protect me. I could walk through them and they wouldn’t be able to touch me. Or better stay together? (sanctuary)
Gara moves to the door the creature was fleeing through and looks what is behind it.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"You shall no longer harm. I shall see to it. Perish!" Rohdin quietly says as she makes an X across her own chest, casting [inflict wounds] reaching out from the bars to hit the guard coming at her.
To hit:15
Damage:27
"Stick together." Nasaar says with a glance to the door the guard ran through. "Let's go." He moves in that direction, but quickly lets the others take the lead.
Gara nods at Nasaar.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Serit's Group
The goblin next to Rohdin jumps back from the cage (disengage), and quickly get behind his armed companion. He is trying to rearm himself. Meanwhile you hear hurried footsteps behind the door as someone approaches.
What do i see behind the open door?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll](I was waiting on Jardor, but I guess I can describe the room. BTW, the next time you roll initiative, you keep that roll for the rst of the dungeon, to save on rolling in every room.)
You see short corridor beyond which is another room (no door on that one). The screaming enemy continues down inside the room and then out of sight to the left.
Serit's group
More guards burst in and beat both Serit and Rohdin unconscious, after which both of them are tied up. The guards mock but do not beat Moxo due to his snivelling cowering. They then leave, leaving behind just one one of them to keep watch and who seems to concentrating very hard at picking his nose with one hand and scratching his back with another.
Nasaar continues following after those in the lead.