Much of the scrap was flammable, and the cone sets a significant part of the room and one of the doors ablaze.
Serit floors an enemy with mighty punch.
Enemies initiative: 3, 5, 21
You see the fast one run out of the door that isn't on fire and close it behind him.
Your turn.
One enemy incinerated, one floored (killed?) by Serit and the last ran out a non-flaming door... So no enemies left in the room so Moxo will do a quick search of the room to see if maybe his stuff, or any usable stuff, is around. He'll also try to avoid the flames and maybe put out anything that isn't still burning to death, tunnels have limited breathable air...
One enemy incinerated, one floored (killed?) by Serit and the last ran out a non-flaming door... So no enemies left in the room
There were 5 enemies. Rohdin burned one, Serit knocked out another. Of the 3 survivors, one ran. You all move before the remaining 2, but putting out flames isn't a bd idea. It's not a very big room, and it's getting smokey.
Yes, back into cover after the shot, but not in the the tunnel this time, but one of the other doors.
Your movement will not get you through the room and into a door side door. But you can find half not too far from the right door (where Gara has explored) and left (where he hasn't)
This post has potentially manipulated dice roll results.
Rohdin will switch up to the spear from Serit as she charges the next closest one of the enemies. Letting out a fierce battle cry as she attempts to impale the man. "You shall pay for threatening a member of the Red Scale Clan!" Attack: 19 Damage: 5
This post has potentially manipulated dice roll results.
"Take care of the fire but keep an eye on the door," Serit says as he looks for cloth or anything similar in which to help stop the fire. Off handedly he would look for any extra weapons.
"HotHotHot.I'mFeelingHotHotHot!You'reFeelingHotHotHot!!!" Moxo chants, dancing around the room trying to swat all the fires to death. In between the attacking of flames, and to scout for any that are hiding, Moxo is tearing the piles apart, scattering the materials around the room... Mainly looking for his stuff, or perhaps even better stuff!
(What is in the door Nasaar went to? he went to the unexplored door, right?)
You find a kitchen of sorts, complete with filthy tables, and a cauldron with an unidentifieble stew. There is one fat cook there, but he is alseep, and ignonring everything outside.
I‘ll return to Jardor and help him with the bats ( giving him advantage on attacks)
You get into the corridor and retract into your shell, your hard shell providing sometyhing hard for Jardor to smash the bats against, blocking off any would be pursuers from the room. Jardor is working his way therough the bat swarm at a steady pace.
(I also remembered, you took a crit earlier. So you you have an injury 6, 6. Small scar. )
Serit's Group
It's your turn.
I speak common and Primordial/Aquan so i’d say Common.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]The enemies don't respond, and they do not appear to react to your words. You are not sure if they understand you.
One enemy incinerated, one floored (killed?) by Serit and the last ran out a non-flaming door... So no enemies left in the room so Moxo will do a quick search of the room to see if maybe his stuff, or any usable stuff, is around. He'll also try to avoid the flames and maybe put out anything that isn't still burning to death, tunnels have limited breathable air...
Perception or Investigation: 14
There were 5 enemies. Rohdin burned one, Serit knocked out another. Of the 3 survivors, one ran. You all move before the remaining 2, but putting out flames isn't a bd idea. It's not a very big room, and it's getting smokey.
But putting out flames while enemies try to put you out is also bad...
Moxo will (on his turn) attack one of the up and conscious enemies with his sling.
Attack: 25 Damage: 7
Yes, back into cover after the shot, but not in the the tunnel this time, but one of the other doors.
Your movement will not get you through the room and into a door side door. But you can find half not too far from the right door (where Gara has explored) and left (where he hasn't)
After felling his original target Serit turns to the one closest to the door that the runner went through. He growled aggressively again and pounces.
Unarmed Attack: 21 Bludgeon Damage: 4
Nasaar would go to the one not yet explored.
Rohdin will switch up to the spear from Serit as she charges the next closest one of the enemies. Letting out a fierce battle cry as she attempts to impale the man. "You shall pay for threatening a member of the Red Scale Clan!" Attack: 19 Damage: 5
Prisoners
All guards are now dead and the room is on fire. Assuming you want to put that out, roll for it.
Gara, Nasaar
The guards get ready to shoot again and are holding.
Jardor blocks the corridor to the bats. And swings wildly at them.
Not sure what one rolls to put a fire out but I’ll try survival? 12
„Nasaar, any ideas?“
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Take care of the fire but keep an eye on the door," Serit says as he looks for cloth or anything similar in which to help stop the fire. Off handedly he would look for any extra weapons.
Firefighting: 2
Fire is mostly out.
I‘ll return to Jardor and help him with the bats ( giving him advantage on attacks)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"HotHotHot.I'mFeelingHotHotHot!You'reFeelingHotHotHot!!!" Moxo chants, dancing around the room trying to swat all the fires to death. In between the attacking of flames, and to scout for any that are hiding, Moxo is tearing the piles apart, scattering the materials around the room... Mainly looking for his stuff, or perhaps even better stuff!
(What is in the door Nasaar went to? he went to the unexplored door, right?)
You find a kitchen of sorts, complete with filthy tables, and a cauldron with an unidentifieble stew. There is one fat cook there, but he is alseep, and ignonring everything outside.
You get into the corridor and retract into your shell, your hard shell providing sometyhing hard for Jardor to smash the bats against, blocking off any would be pursuers from the room. Jardor is working his way therough the bat swarm at a steady pace.
(I also remembered, you took a crit earlier. So you you have an injury 6, 6. Small scar. )