On the first day i would spend one of my herbs to treat the caster and do a medical check 18. After that i will use cure wounds each day to help as many injured as possible, i will also explain the situation to the village elder on day 4 and ask him if he can help or if he wants to share some of his herbs. If he shares some of his herbs, i make sure they are put to good use ( medical checks for day 5 to 7 42 + 2 each day for medical checks)
On day 4 we visited the small village, did the Elder and my traines have some herbs for the big village to spare?
This post has potentially manipulated dice roll results.
For the new week:
Day 1 and 2: Back at the small village i will check how my herbalism trainees are doing, i will check their work on the herb garden and what kind of herbs they colected in my absence. I will start to show them how to prepare the herbs and start teaching them simple potions (antidot and healing potion) I will also use this oportunity to turn my 5 doses of healing herbs into standard healing potions. I will tell the trainees and the assistens to keep on cultivating and collecting herbs in my absence. As well as keep on working on the field outside the village.
I will ask the Elder return the Alchemy Jug for day 3 to 5 to me please.
20 and 10
Day 3,4 and 5:
Large Village: I would spend most of the time in the library, looking for books about arcane rituals for my arcane students here and medicin for myself, wich i will start to studdy. I will show the arcane books to my students and will be available if there are questions. Each evening i will spend some time with the caster, if the elder from the small village gave me some herbs i will use them, if not, then i will use 1 dose of my herbs (advantage on medical check), beside that i will use 2 cure wounds each night to heal the caster or any other goblin in need.
For studying:15+4, (inteligence). 12+4, . 12+4
Do you need extra roll for takeing care of the caster ( just in case medicin with advantage 11)
As an atempt to motivate Jardors Trainees and as a demonstration for my trainees, i will use the Alchemy Jug to make 4 Galons of beer at the end of day 3. I will make Honey on day 4 and Whine on day 5.
Days 6 and 7 :
Back at the small village i will take my Trainees to collect food from the forrest, trying to collesct seeds or sprouts to start cultivating the fields outside the village. Still keeping an eye open for more herbs to collect and cultivate in the garden as well.
Makeing whine on day 6 (and saveing it in water skins) and beer on day 7 to celebrate at the end of day 7.
What is the level of training the the herbalist in the small village and the arcane practitioners (how many) have? Also how is the health of the magic caster in the big village?
Also on day 6 i would like to persuade Serit to help Jardor instead of being lazy. Serit set me a DC and then i will roll a persuasion (just set it at 40 if you completely disagree)
OOC: I love it. DC at 10. Since he is so half hearted. Actually, beat my roll for the day. Great way to fail at being lazy is to end up doing something.
What is the level of training the the herbalist in the small village and the arcane practitioners (how many) have? Also how is the health of the magic caster in the big village?
Herbalists and arcane pacticioners are at an early stage of training. The herbralists can assist in preparing fasic herbal remedies. Arcane practicioners students (5 of them), can maybe maybe cast a single cantrip and it probably would not explode in their face. Probably.
The caster in the large village will recover in week 3.
At the beginning of week 3, Tonale will leave the village. He has taken a liking to scavengers and has offered to buy a young puppy (with its eyes still closed) for 50 gold. The chief is very happy about the offer (it's double the price of a trained adult dog), but wants to hear the party's opinion.
This post has potentially manipulated dice roll results.
At the end of the week (week 2, doing some catch up) Jardor calls the battle troop together. "I know this week has been rough, and most of you are still cowed. But believe it or not you are making some progress. While I am gone over the next week keep practicing your drills and running your hunting party sweeps. Strength comes with time, you will get there."
Going to go with a deception check since Jardor doesn't believe it himself...17
As he travels back to the small village to pick up where he left off there, he discusses his troubles in training with Gara. "...they act nothing like the younglings from my minotaur tribe. They are easily cowed by shows of strength, showing abject terror instead of respect; they have no sense of honor; no spine to speak of. I don't know if I can turn them into a fighting force. I am going to take a week off from it and think on it...maybe one of the others can have better luck with them than I."
Plan for week 3 is to split my time between training my scavenger and helping the small village build better structures. On days when I am focusing on building I will venture into the woods to find large trees and rocks and haul them back to the village to be used as building supplies. So I will be doing athletics and animal handling.
Day 1: Athletics - 14 Day 2: Animal Handling (using my inspiration advantage on this...really want to get on Impisi's good side) - 5 Day 3: Athletics - 8 Day 4: Animal Handling - 7 Day 5: Athletics - 20 Day 6: Animal Handling - 10 Day 7: Athletics - 22
When Serit approaches Jardor about having been conned into helping with the trainees, Jardor just tells him good luck and continues to work with Impisi. He has no interest in working with the soldiers of the large village this week after what happened last week.
Edit to add: given Jardor's low animal handling, if there are any goblins that seem better at training the scavengers than him he would probably pay them to help him with Impisi. Don't know if you want to RP that GM or how that would get resolved.
Well technically impisi is a trainee, and Gara would have an idea what you do that day and you do need help that day, even if it is just a nat 2 instead of a 1. 🤕
Edit to add: given Jardor's low animal handling, if there are any goblins that seem better at training the scavengers than him he would probably pay them to help him with Impisi. Don't know if you want to RP that GM or how that would get resolved.
There aren't any that are clearly better, but I guess by having some of them around, you can avoid the bad outcomes from training and turn them into "acceptable". As for how much... RP and make and offer (no need to roll).
Early in the week, Tonale leaves the village. You later find a small note in the house he was staying.
"Thanks for the hospitality. This was somewhat amusing to spend time with you little ones, even if you are more blind than the puppy you gave me. Still, I had fun, so as a gesture of goodwill, I will let you guys live. But try to get less weak before next time. You are ###### after all.
See ya"
The note is held by a paperweight of a large coin, copper of bronze. The coin seems to have some gears and wheels on it, some rough representation of a mechanism.
Gara:
On the first 2 days, you practice herbalism with the students. The first days does not go as intended as an antidote recipe gone wrong turn into a mild poison, and the entire class is sick. On the second day, you make reasonable progress. You also make 5 standard healing potion, costing you 25 gold in total (Normally potions cost 50 gp apiece and personally crafting them halves the price, but considering all the resources and herbs you have, you make them at 10% of the cost).
There are no magical books in the library. As mentionned before, the books are on related general subjecs, such as history, religion and general information about old magic. There are general books on herbalism and healing
The caster in the large village is fully healed (if you want to speak to him, feel free to).
You make sweet wine to pacify the militia in the large village.
You make a start on farming.
Gathrik
You look for poison herbs suitable for poison oil, but find little of use.
You find some deible srustacents (crabs) in a lake north of the village. Most of the lake is surrounded by hills, but you find a saw way there.
You get a few goblins to start fishing. The route is moderately safe, though it is not the easiest to traverse.
You make 4 doses of poison oil (lasts 1 hour once applied, does an extra 1d6 poison damage). You get mildly poisonned whily making it.
Jardor
End of week 2, you fail to encourage the recruits in the large village.
Then you spend part of the week training your giant dog. Progress is good, until day 6, when Impisi really does not want to follow your commands. When you anglrity order it to sit, it raises its head over yours and growls threateningly. You could try to force him down to obey (roll STR), back off, or do something else if you have an idea.
You also make good progress in building up the small village.
Nasaar
Your week goes similar to Jardor's only your training troubles are on day 1, instead of day 6. The smaller dogs you have cannot resist as much, but there are 2 of them. Since a this point they are more obedient overall, you manage to put them back in place, sufferering a minor bite that healed in 2 days.
You also work on construction. Together with Jardor, you have now finished setting up basic infrastructure in the village (non-leaking roofs, wood-paved paths, repaired walls, wells etc.). You can now live a modest lifestyle.
Serit
Helps clearing land for farming
Half-heartedly tries to look for minerals and finds nothing (narrowing things down to the northern hills).
Does OK in teaching ambushes (but not well enough to identify a star pupil)
Helps Jardor after Gara convinces him to on his lazy day off.
Immediate issues:
Situation in the larger village: guards at breaking point, leadership unclear, general sentiment towards the party being not very high (particularly Jardor). The village may end up imploding at this rate.
Mineral resources (smaller village). With shelter and immediate food out of the way (though farming still needs work), the village needs verious natual resources.
This post has potentially manipulated dice roll results.
"Impisi, I said down. Don't make me say it twice." Jardor reaches above the scavenger's head and grabs it by the scruff on the back of its neck, pulling downwards in an effort to get the beast into a more submissive position.
Strength Check (although I will say if I am effectively initiating a grapple it seems like Athletics would also work, maybe +2 to this?): 18
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 6d4)
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On day 4 we visited the small village, did the Elder and my traines have some herbs for the big village to spare?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Yes, I assumed you used those on healing the caster from the large village.
For the new week:
Day 1 and 2: Back at the small village i will check how my herbalism trainees are doing, i will check their work on the herb garden and what kind of herbs they colected in my absence. I will start to show them how to prepare the herbs and start teaching them simple potions (antidot and healing potion) I will also use this oportunity to turn my 5 doses of healing herbs into standard healing potions. I will tell the trainees and the assistens to keep on cultivating and collecting herbs in my absence. As well as keep on working on the field outside the village.
I will ask the Elder return the Alchemy Jug for day 3 to 5 to me please.
20 and 10
Day 3,4 and 5:
Large Village: I would spend most of the time in the library, looking for books about arcane rituals for my arcane students here and medicin for myself, wich i will start to studdy. I will show the arcane books to my students and will be available if there are questions. Each evening i will spend some time with the caster, if the elder from the small village gave me some herbs i will use them, if not, then i will use 1 dose of my herbs (advantage on medical check), beside that i will use 2 cure wounds each night to heal the caster or any other goblin in need.
For studying:15+4, (inteligence). 12+4, . 12+4
Do you need extra roll for takeing care of the caster ( just in case medicin with advantage 11)
As an atempt to motivate Jardors Trainees and as a demonstration for my trainees, i will use the Alchemy Jug to make 4 Galons of beer at the end of day 3. I will make Honey on day 4 and Whine on day 5.
Days 6 and 7 :
Back at the small village i will take my Trainees to collect food from the forrest, trying to collesct seeds or sprouts to start cultivating the fields outside the village. Still keeping an eye open for more herbs to collect and cultivate in the garden as well.
Makeing whine on day 6 (and saveing it in water skins) and beer on day 7 to celebrate at the end of day 7.
24 and 10
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Nasaar spends his week working to increase general housing in the village and training his two bonecrushers...
Housing...
1 ... 16
2 ... 11
3 ... 19
4 ... 15
5 ... 13
6 ... 16
7 ... 20
Animal handling:
1 ... 15
2 ... 20
3 ... 15
4 ... 21
5 ... 10
6 ... 21
7 ... 17
Looks like he had some trouble getting the two bonecrushers to behave together at the start, but managed to get that settled out by the end.
Serit's 3rd week
Day 1 - clear more land 16
Day 2 - take my ambush disciples out looking for resources, specifically metal or very dense wood. 19
Day 3 - clear more land 14
Day 4 - search for resources 10
Day 5 - practice ambushes (start looking for a star pupil) 19
Day 6 - lay about 11 (rolled for fun)
Day 7 - clear more land 9
What is the level of training the the herbalist in the small village and the arcane practitioners (how many) have? Also how is the health of the magic caster in the big village?
Also on day 6 i would like to persuade Serit to help Jardor instead of being lazy. Serit set me a DC and then i will roll a persuasion (just set it at 40 if you completely disagree)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]OOC: I love it. DC at 10. Since he is so half hearted. Actually, beat my roll for the day. Great way to fail at being lazy is to end up doing something.
Lets say Dc 10 with advantage since my persuasion is automaticly 4 or higher.
22
😈 Go and help Jardor with his trainees.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Herbalists and arcane pacticioners are at an early stage of training. The herbralists can assist in preparing fasic herbal remedies. Arcane practicioners students (5 of them), can maybe maybe cast a single cantrip and it probably would not explode in their face. Probably.
The caster in the large village will recover in week 3.
And so Serit does, spending day 6 aiding Jardor.
At the beginning of week 3, Tonale will leave the village. He has taken a liking to scavengers and has offered to buy a young puppy (with its eyes still closed) for 50 gold. The chief is very happy about the offer (it's double the price of a trained adult dog), but wants to hear the party's opinion.
"He has aided us for no real return, he can take a pup," Serit says dismissively.
Day 1, still looking for herbs: 4
Day 2, still looking for herbs: 16
Day 3, look for more hunting places: 15
Day 4, 5, 6 try to teach the goblins how to hunt: 20, 19, 17
Day 7, try to process whatever herbs Gathrik gathered over the past weeks into a usable oil of some kind: Int: 19 Wis: 2
At the end of the week (week 2, doing some catch up) Jardor calls the battle troop together. "I know this week has been rough, and most of you are still cowed. But believe it or not you are making some progress. While I am gone over the next week keep practicing your drills and running your hunting party sweeps. Strength comes with time, you will get there."
Going to go with a deception check since Jardor doesn't believe it himself...17
As he travels back to the small village to pick up where he left off there, he discusses his troubles in training with Gara. "...they act nothing like the younglings from my minotaur tribe. They are easily cowed by shows of strength, showing abject terror instead of respect; they have no sense of honor; no spine to speak of. I don't know if I can turn them into a fighting force. I am going to take a week off from it and think on it...maybe one of the others can have better luck with them than I."
Plan for week 3 is to split my time between training my scavenger and helping the small village build better structures. On days when I am focusing on building I will venture into the woods to find large trees and rocks and haul them back to the village to be used as building supplies. So I will be doing athletics and animal handling.
Day 1: Athletics - 14
Day 2: Animal Handling (using my inspiration advantage on this...really want to get on Impisi's good side) - 5
Day 3: Athletics - 8
Day 4: Animal Handling - 7
Day 5: Athletics - 20
Day 6: Animal Handling - 10
Day 7: Athletics - 22
When Serit approaches Jardor about having been conned into helping with the trainees, Jardor just tells him good luck and continues to work with Impisi. He has no interest in working with the soldiers of the large village this week after what happened last week.
Edit to add: given Jardor's low animal handling, if there are any goblins that seem better at training the scavengers than him he would probably pay them to help him with Impisi. Don't know if you want to RP that GM or how that would get resolved.
Founding Member of the High Roller Society. (Currently trying to roll max on 6d4)
Well technically impisi is a trainee, and Gara would have an idea what you do that day and you do need help that day, even if it is just a nat 2 instead of a 1. 🤕
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Oh,I didn't figure the nat one could be removed by getting g help. I am really just trying to get a better mod in the general use.
A nat one is a nat one.
Founding Member of the High Roller Society. (Currently trying to roll max on 6d4)
Yes (unless you use inpiration or something). Help can make the the outcome of the event more mild, but it's still going to happen.
There aren't any that are clearly better, but I guess by having some of them around, you can avoid the bad outcomes from training and turn them into "acceptable". As for how much... RP and make and offer (no need to roll).
Week 3:
Early in the week, Tonale leaves the village. You later find a small note in the house he was staying.
"Thanks for the hospitality. This was somewhat amusing to spend time with you little ones, even if you are more blind than the puppy you gave me. Still, I had fun, so as a gesture of goodwill, I will let you guys live. But try to get less weak before next time. You are ###### after all.
See ya"
The note is held by a paperweight of a large coin, copper of bronze. The coin seems to have some gears and wheels on it, some rough representation of a mechanism.
Gara:
Gathrik
Jardor
Nasaar
Serit
Immediate issues:
"Impisi, I said down. Don't make me say it twice." Jardor reaches above the scavenger's head and grabs it by the scruff on the back of its neck, pulling downwards in an effort to get the beast into a more submissive position.
Strength Check (although I will say if I am effectively initiating a grapple it seems like Athletics would also work, maybe +2 to this?): 18
Founding Member of the High Roller Society. (Currently trying to roll max on 6d4)