This post has potentially manipulated dice roll results.
As soon as the word undead reaches Simeon's ears, he begins to channel divine power and use it to turn the three grotesque heads. (Initiative, if necessary: 12)
Channel Divinity (Turn Undead):
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Abraxas WIS Save (+ Aura of Protection): 12 Garu WIS Save: 15 Simeon WIS Save (+ Aura of Protection): 13 Harmony WIS Save: 14 Mro Jus Bir WIS Save: 8 Mro Jus Bur WIS Save: 21
Radiant light flares from the symbol on Simeon's shield, and two of the heads scream in pain, turning and floating past Harmony, fleeing from the cleric's divinity. The remaining head stretches its jaw and shouts, "What have you DONE!"
The head screams, unnaturally loud and painful. The entrails swinging below it whip around in a frenzy. The sight fills Abraxas and Harmony with fear, as well as Mro Jus Bur.
Mro Jus Bir, seeing his companion locked in place out of fright, is gazing about the room in confusion. "What? What is wrong? Where are you going, ladies? What is happening!" he exclaims.
Round 1 Order: Enemies Players <=====
Placement: Two heads are turned, fleeing from Simeon, in the next room with Harmony. Those two heads are 10 feet away from Harmony and 40 feet away from the rest of the party. Abraxas and Harmony are frightened of the head that has not been turned.
Recognizing these undead prey upon the fears of others, Simeon places his hand upon Garu and prays briefly, granting her additional resistance against the ghastly head. The cleric then follows the two turned undead, hoping to stand in a position where he can see all three of the floating heads.
Abraxas quivers. He can't understand the fear that overwhelms him. Abraxas has seen undead before, fought them, but he swallows and fights the desire to flee. Instead, he panics and casts magic missile: 10
Harmony looks back for a second, only to see two of the heads get closer to her and the one scream loudly, the entrails whipping around in a frenzy. She was so unbelievably terrified of it right now as she will Dash to get away from the one head.
Action: Dash 60 feet away from the one head she's frightened of
OOC: Botting Garu for this round with jian attacks.
DM Screen:
15
Jian vs. Krasue: 26Damage: 16
Abraxas's fright is not so great to lessen the effect of his magic. As the glowing darts slam into the floating head, Garu, unafraid and further protected by Simeon, plunges her jian into the undead skull, silencing it permanently.
Harmony continues to flee, along with the other two undead heads.
This post has potentially manipulated dice roll results.
Abraxas wants to sing he is so glad one of the floating heads is dead! So relieved! He looks around and sees the other two, entrails dangling. He swallows and tries to concentrate enough to cast Ray of Frost well.
If the undead he was frightened of is still alive, cast with disadvantage: 11 for 7.
If the undead he was frightened of has died completely, cast normally: 24 for 6.
Harmony had ran, only to see that the head she was frightened of was dead now and relieved. But she saw the other two heads close by, taking the Dodge action as she moves to be closer to her friends again and away from these heads.
The fleeing undead prove to be easy targets. Garu closes the distance quickly, tearing through the flesh of one with two rapid strikes. The other explodes in dazzling light, completely incinerated by Simeon's bolt after Abraxas's ray of cold energy narrowly misses.
The old woman still sits over her checkerboard through it all, watching but saying nothing.
Near Abraxas in the previous room, a section of stone falls away, followed by the familiar grinding sound of a wooden chest surfacing in its place.
Abraxas glances at the old woman and then back at the surfacing wooden chest. Will this be another test? he wonders. Is there a way they could be helping the gods more directly?
Flicking the jian's blade to extricate the muck and gore, Garu starts walking over to the prisoners. "In the name of justice and light's bringer , what is going on here?"
She looks over the prisoners and tries to assess if this seems like another trap.
"Perhaps," Abraxas says to the others, almost whispering, "a rest to refresh my memory or a spell or two, if possible?" He turns back toward the woman and the chess board. He watches her thoughtfully.
The old woman doesn't react until Garu speaks to the prisoners. One of the captive men looks up, but can do little more than point to the woman, who seems to be suddenly on the defensive. "You can see them? What is going on here! Who are you, really?" she demands.
Harmony saw as Garu was talking to the prisoners before hearing the old woman and then Garu, nodding back. "Y-Yeah, we can see the truth now." she said back, thinking that this old woman must really be some kind of monster from all this blood and how the three 'woman' back there were actually undead heads.
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Garu watches them intently. She relies cautiously to Simeon, “ Undead”
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
As soon as the word undead reaches Simeon's ears, he begins to channel divine power and use it to turn the three grotesque heads. (Initiative, if necessary: 12)
Channel Divinity (Turn Undead):
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Krasue WIS Save: 7
Krasue WIS Save: 1
Krasue WIS Save: 13
Initiative:
Abraxas: 13
Garu: 22 (-5)
Simeon:
412Average: 6.33
Krasue: 8
Krasue: 13
Krasue: 7
Average: 14.33
Abraxas WIS Save (+ Aura of Protection): 12
Garu WIS Save: 15
Simeon WIS Save (+ Aura of Protection): 13
Harmony WIS Save: 14
Mro Jus Bir WIS Save: 8
Mro Jus Bur WIS Save: 21
Radiant light flares from the symbol on Simeon's shield, and two of the heads scream in pain, turning and floating past Harmony, fleeing from the cleric's divinity. The remaining head stretches its jaw and shouts, "What have you DONE!"
The head screams, unnaturally loud and painful. The entrails swinging below it whip around in a frenzy. The sight fills Abraxas and Harmony with fear, as well as Mro Jus Bur.
Mro Jus Bir, seeing his companion locked in place out of fright, is gazing about the room in confusion. "What? What is wrong? Where are you going, ladies? What is happening!" he exclaims.
Round 1 Order:
Enemies
Players <=====
Placement:
Two heads are turned, fleeing from Simeon, in the next room with Harmony. Those two heads are 10 feet away from Harmony and 40 feet away from the rest of the party.
Abraxas and Harmony are frightened of the head that has not been turned.
See my profile for all my PbP threads!
Recognizing these undead prey upon the fears of others, Simeon places his hand upon Garu and prays briefly, granting her additional resistance against the ghastly head. The cleric then follows the two turned undead, hoping to stand in a position where he can see all three of the floating heads.
Abraxas quivers. He can't understand the fear that overwhelms him. Abraxas has seen undead before, fought them, but he swallows and fights the desire to flee. Instead, he panics and casts magic missile: 10
Death on the Water and Baldur's Gate Bodyguard
Harmony looks back for a second, only to see two of the heads get closer to her and the one scream loudly, the entrails whipping around in a frenzy. She was so unbelievably terrified of it right now as she will Dash to get away from the one head.
Action: Dash 60 feet away from the one head she's frightened of
OOC: Botting Garu for this round with jian attacks.
DM Screen:
15
Jian vs. Krasue: 26 Damage: 16
Abraxas's fright is not so great to lessen the effect of his magic. As the glowing darts slam into the floating head, Garu, unafraid and further protected by Simeon, plunges her jian into the undead skull, silencing it permanently.
Harmony continues to flee, along with the other two undead heads.
See my profile for all my PbP threads!
Garu uses her Feline Agility to close the distance between herself and the fleeing undead and attacks. "Simeon - help Harmony!"
Attack: 17 Damage: 8
Attack: 18 Damage: 8
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Abraxas wants to sing he is so glad one of the floating heads is dead! So relieved! He looks around and sees the other two, entrails dangling. He swallows and tries to concentrate enough to cast Ray of Frost well.
If the undead he was frightened of is still alive, cast with disadvantage: 11 for 7.
If the undead he was frightened of has died completely, cast normally: 24 for 6.
Death on the Water and Baldur's Gate Bodyguard
Finding a line of sight on one of the two floating heads, Simeon unleashes a guiding bolt...
Ranged spell attack: 18 | 14 radiant damage
Harmony had ran, only to see that the head she was frightened of was dead now and relieved. But she saw the other two heads close by, taking the Dodge action as she moves to be closer to her friends again and away from these heads.
Action: Dodge
Movement: 30 feet closer toward her friends
DM Screen:
17
16
The fleeing undead prove to be easy targets. Garu closes the distance quickly, tearing through the flesh of one with two rapid strikes. The other explodes in dazzling light, completely incinerated by Simeon's bolt after Abraxas's ray of cold energy narrowly misses.
The old woman still sits over her checkerboard through it all, watching but saying nothing.
Near Abraxas in the previous room, a section of stone falls away, followed by the familiar grinding sound of a wooden chest surfacing in its place.
See my profile for all my PbP threads!
Abraxas glances at the old woman and then back at the surfacing wooden chest. Will this be another test? he wonders. Is there a way they could be helping the gods more directly?
Death on the Water and Baldur's Gate Bodyguard
Simeon, sensing this is the final act in some great play, stares at the old woman and waits for her to speak.
Flicking the jian's blade to extricate the muck and gore, Garu starts walking over to the prisoners. "In the name of justice and light's bringer , what is going on here?"
She looks over the prisoners and tries to assess if this seems like another trap.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
"Perhaps," Abraxas says to the others, almost whispering, "a rest to refresh my memory or a spell or two, if possible?" He turns back toward the woman and the chess board. He watches her thoughtfully.
Death on the Water and Baldur's Gate Bodyguard
The old woman doesn't react until Garu speaks to the prisoners. One of the captive men looks up, but can do little more than point to the woman, who seems to be suddenly on the defensive. "You can see them? What is going on here! Who are you, really?" she demands.
See my profile for all my PbP threads!
A look of puzzlement passes over Simeon's face as he listens to the remarks about prisoners. "What prisoners?" he whispers to himself.
Garu turns, anger growing in her eyes. "We are The Many Hands. What game do you have afoot and who are you?"
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Harmony saw as Garu was talking to the prisoners before hearing the old woman and then Garu, nodding back. "Y-Yeah, we can see the truth now." she said back, thinking that this old woman must really be some kind of monster from all this blood and how the three 'woman' back there were actually undead heads.